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a guest Apr 22nd, 2019 70 Never
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  1. /*
  2.  * robotNav.js
  3.  *
  4.  * The green key is located in a slightly more
  5.  * complicated room. You'll need to get the robot
  6.  * past these obstacles.
  7.  */
  8.  
  9. function startLevel(map) {
  10.     // Hint: you can press R or 5 to "rest" and not move the
  11.     // player, while the robot moves around.
  12.  
  13.     map.placePlayer(0, map.getHeight() - 1);
  14.     var player = map.getPlayer();
  15.  
  16.     map.defineObject('robot', {
  17.         'type': 'dynamic',
  18.         'symbol': 'R',
  19.         'color': 'gray',
  20.         'onCollision': function (player, me) {
  21.             me.giveItemTo(player, 'greenKey');
  22.         },
  23.         'behavior': function (me) {
  24.           if (me.commands == null) {
  25.               me.commands = [
  26.                 [ 'down', 4 ],
  27.                 [ 'right', 28 ],
  28.                 [ 'up', 1 ],
  29.                 [ 'right', 20 ],
  30.                 [ 'down', 20 ]
  31.               ];
  32.             }
  33.            
  34.             if (me.currentCmd == null) {          
  35.               me.currentCmd = me.commands.shift();
  36.             }
  37.  
  38.             if (me.currentCmd == null)
  39.               return;
  40.              
  41.             me.move(me.currentCmd[0]);
  42.             me.currentCmd[1] --;
  43.             if (me.currentCmd[1] == 0)
  44.               me.currentCmd = null    
  45.  
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52.  
  53.  
  54.         }
  55.     });
  56.  
  57.     map.defineObject('barrier', {
  58.         'symbol': '░',
  59.         'color': 'purple',
  60.         'impassable': true,
  61.         'passableFor': ['robot']
  62.     });
  63.  
  64.     map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  65.     map.placeObject(1, 1, 'robot');
  66.     map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  67.     map.placeObject(map.getWidth() - 2, 9, 'barrier');
  68.  
  69.     for (var x = 0; x < map.getWidth(); x++) {
  70.         map.placeObject(x, 0, 'block');
  71.         if (x != map.getWidth() - 2) {
  72.             map.placeObject(x, 9, 'block');
  73.         }
  74.     }
  75.  
  76.     for (var y = 1; y < 9; y++) {
  77.         map.placeObject(0, y, 'block');
  78.         map.placeObject(map.getWidth() - 1, y, 'block');
  79.     }
  80.  
  81.     for (var i = 0; i < 4; i++) {
  82.         map.placeObject(20 - i, i + 1, 'block');
  83.         map.placeObject(35 - i, 8 - i, 'block');
  84.     }
  85. }
  86.  
  87. function validateLevel(map) {
  88.     map.validateExactlyXManyObjects(1, 'exit');
  89.     map.validateExactlyXManyObjects(1, 'robot');
  90.     map.validateAtMostXObjects(1, 'greenKey');
  91. }
  92.  
  93. function onExit(map) {
  94.     if (!map.getPlayer().hasItem('greenKey')) {
  95.         map.writeStatus("We need to get that key!");
  96.         return false;
  97.     } else {
  98.         return true;
  99.     }
  100. }
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