Advertisement
tomdodd4598

Untitled

Oct 5th, 2021
976
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Python 4.88 KB | None | 0 0
  1. import itertools
  2.  
  3. # -------------------------------#
  4. # ========== SETTINGS ========== #
  5. # -------------------------------#
  6.  
  7. # Note: initial positions are counted clockwise from the bottom for the left wheel/console,
  8. # and anti-clockwise from the bottom for the right wheel/console, zero-indexed.
  9.  
  10. wheel_size_left = 6  # default = 6
  11. wheel_size_right = 6  # default = 6
  12.  
  13. start_wheel = 0  # default = 0
  14. start_position = 0  # default = 0
  15. end_wheel = 1  # default = 1
  16. end_position = 4  # default = 4
  17.  
  18. valid_positions_left = {0, 2, 4}  # default = {0, 2, 4}
  19. valid_positions_right = {1, 3, 5}  # default = {1, 3, 5}
  20.  
  21. jumps_left_to_right = {0: 0, 3: 3, 4: 4, 5: 5}  # default = {0: 0, 3: 3, 4: 4, 5: 5}
  22. jumps_right_to_left = {0: 0, 3: 3, 4: 4, 5: 5}  # default = {0: 0, 3: 3, 4: 4, 5: 5}
  23.  
  24. blocked_pegs_left = {0, 2}  # default = {0, 2}
  25. blocked_pegs_right = {0}  # default = {0}
  26.  
  27. # -------------------------------#
  28. # ========== INTERNAL ========== #
  29. # -------------------------------#
  30.  
  31. available_pegs_left = set(range(wheel_size_left)) - blocked_pegs_left
  32. available_pegs_right = set(range(wheel_size_right)) - blocked_pegs_right
  33.  
  34.  
  35. class Wheel:
  36.     def __init__(self, size, raw_valid_positions: set):
  37.         self.size = size
  38.         self.raw_valid_positions = raw_valid_positions
  39.         self.rotation = 0
  40.  
  41.     def rotate(self):
  42.         self.rotation += 1
  43.         self.rotation %= self.size
  44.  
  45.     def is_valid_position(self, position):
  46.         position += (self.size - self.rotation)
  47.         return position % self.size in self.raw_valid_positions
  48.  
  49.  
  50. class Console:
  51.     def __init__(self, size, pegs: set):
  52.         self.size = size
  53.         self.pegs = pegs
  54.         self.current_position = 0
  55.  
  56.     def increment_position(self):
  57.         self.current_position += 1
  58.         self.current_position %= self.size
  59.  
  60.  
  61. class Puzzle:
  62.     def __init__(self, wheel_left: Wheel, wheel_right: Wheel, console_left: Console, console_right: Console):
  63.         self.wheel_left = wheel_left
  64.         self.wheel_right = wheel_right
  65.         self.console_left = console_left
  66.         self.console_right = console_right
  67.         self.ball_wheel = start_wheel
  68.         self.ball_position = start_position
  69.  
  70.     def current_wheel(self):
  71.         return self.wheel_left if self.ball_wheel == 0 else self.wheel_right
  72.  
  73.     def current_console(self):
  74.         return self.console_left if self.ball_wheel == 0 else self.console_right
  75.  
  76.     def is_fail(self):
  77.         wheel = self.current_wheel()
  78.         if not wheel.is_valid_position(self.ball_position):
  79.             return True
  80.         console = self.current_console()
  81.         if len(console.pegs) == 0 or max(console.pegs) < console.current_position:
  82.             return True
  83.         return False
  84.  
  85.     def move(self):
  86.         wheel = self.current_wheel()
  87.         wheel.rotate()
  88.         self.ball_position += (wheel.size - 1)
  89.         self.ball_position %= wheel.size
  90.         self.current_console().increment_position()
  91.  
  92.     def get_jumps(self) -> dict:
  93.         return jumps_left_to_right if self.ball_wheel == 0 else jumps_right_to_left
  94.  
  95.     def try_jump(self):
  96.         console = self.current_console()
  97.         if console.current_position in console.pegs:
  98.             jumps = self.get_jumps()
  99.             if self.ball_position in jumps:
  100.                 self.ball_position = jumps[self.ball_position]
  101.                 self.ball_wheel = 1 - self.ball_wheel
  102.                 console.pegs.remove(console.current_position)
  103.                 wheel = self.current_wheel()
  104.                 if not wheel.is_valid_position(self.ball_position):
  105.                     if self.ball_wheel == end_wheel and self.ball_position == end_position:
  106.                         return 1
  107.                     return -1
  108.             else:
  109.                 return -1
  110.         return 0
  111.  
  112.     def simulate(self):
  113.         while True:
  114.             if self.is_fail():
  115.                 return False
  116.             self.move()
  117.             jump = self.try_jump()
  118.             if jump == 1:
  119.                 return len(self.console_left.pegs) == 0 and len(self.console_right.pegs) == 0
  120.             if jump == -1:
  121.                 return False
  122.  
  123.  
  124. def subsets(s, n):
  125.     return map(lambda x: {} if not x else set(x), itertools.combinations(s, n))
  126.  
  127.  
  128. def test(pegs_left, pegs_right):
  129.     wheel_left = Wheel(wheel_size_left, valid_positions_left)
  130.     wheel_right = Wheel(wheel_size_right, valid_positions_right)
  131.     console_left = Console(wheel_size_left, pegs_left)
  132.     console_right = Console(wheel_size_right, pegs_right)
  133.     return Puzzle(wheel_left, wheel_right, console_left, console_right).simulate()
  134.  
  135.  
  136. for i in range(0, 1 + len(available_pegs_left)):
  137.     for j in range(0, 1 + len(available_pegs_right)):
  138.         for left in subsets(available_pegs_left, i):
  139.             for right in subsets(available_pegs_right, j):
  140.                 if test(left.copy(), right.copy()):
  141.                     print(list(left), list(right))
  142.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement