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asuka4.sc

Feb 3rd, 2016
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  1. MISSION_START
  2. // *****************************************************************************************
  3. // *****************************************************************************************
  4. // *****************************************************************************************
  5. // *****************************************asuka mission 4********************************
  6. // ******************************************Pay day for Ray********************************
  7. // *****************************************************************************************
  8. // *****************************************************************************************
  9.  
  10. // Mission start stuff
  11.  
  12. GOSUB mission_start_asuka4
  13.  
  14. IF HAS_DEATHARREST_BEEN_EXECUTED
  15. GOSUB mission_asuka4_failed
  16. ENDIF
  17.  
  18. GOSUB mission_cleanup_asuka4
  19.  
  20. MISSION_END
  21.  
  22. // Variables for mission
  23.  
  24. VAR_INT blip1_as4 timer_frozen
  25.  
  26. VAR_INT countdown_as4 phone_1_obj phone_2_obj phone_3_obj phone_4_obj
  27.  
  28.  
  29. // ****************************************Mission Start************************************
  30.  
  31. mission_start_asuka4:
  32.  
  33. REGISTER_MISSION_GIVEN
  34. flag_player_on_mission = 1
  35. flag_player_on_asuka_mission = 1
  36. SCRIPT_NAME asuka4
  37. WAIT 0
  38.  
  39.  
  40. {
  41.  
  42. LOAD_SPECIAL_MODEL cut_obj1 PLAYERH
  43. LOAD_SPECIAL_MODEL cut_obj2 ASUKAH
  44. LOAD_SPECIAL_MODEL cut_obj3 minnote
  45. LOAD_SPECIAL_CHARACTER 1 asuka
  46. REQUEST_MODEL condo_ivy
  47. REQUEST_MODEL kmricndo01
  48.  
  49.  
  50. LOAD_ALL_MODELS_NOW
  51.  
  52. WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 1
  53. OR NOT HAS_MODEL_LOADED cut_obj1
  54. OR NOT HAS_MODEL_LOADED cut_obj2
  55. OR NOT HAS_MODEL_LOADED cut_obj3
  56. WAIT 0
  57.  
  58. ENDWHILE
  59.  
  60. WHILE NOT HAS_MODEL_LOADED condo_ivy
  61. OR NOT HAS_MODEL_LOADED kmricndo01
  62. WAIT 0
  63.  
  64. ENDWHILE
  65.  
  66. LOAD_CUTSCENE A4_PDR
  67. SET_CUTSCENE_OFFSET 523.102 -636.96 15.616
  68.  
  69. CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player
  70. SET_CUTSCENE_ANIM cs_player player
  71.  
  72. CREATE_CUTSCENE_OBJECT PED_SPECIAL1 cs_asuka
  73. SET_CUTSCENE_ANIM cs_asuka asuka
  74.  
  75. CREATE_CUTSCENE_HEAD cs_player CUT_OBJ1 cs_playerhead
  76. SET_CUTSCENE_HEAD_ANIM cs_playerhead player
  77.  
  78. CREATE_CUTSCENE_HEAD cs_asuka CUT_OBJ2 cs_asukahead
  79. SET_CUTSCENE_HEAD_ANIM cs_asukahead asuka
  80.  
  81. CREATE_CUTSCENE_OBJECT cut_obj3 cs_note
  82. SET_CUTSCENE_ANIM cs_note minnote
  83.  
  84. CLEAR_AREA 523.6 -639.4 16.6 1.0 TRUE
  85. SET_PLAYER_COORDINATES player 523.6 -639.4 16.0
  86.  
  87. SET_PLAYER_HEADING player 180.0
  88.  
  89. DO_FADE 1500 FADE_IN
  90.  
  91. SWITCH_RUBBISH OFF
  92. SWITCH_STREAMING ON
  93. START_CUTSCENE
  94.  
  95. // Displays cutscene text
  96.  
  97.  
  98. GET_CUTSCENE_TIME cs_time
  99.  
  100.  
  101. WHILE cs_time < 805
  102. WAIT 0
  103. GET_CUTSCENE_TIME cs_time
  104. ENDWHILE
  105.  
  106. PRINT_NOW ( AM4_A ) 10000 1
  107.  
  108. WHILE cs_time < 3370
  109. WAIT 0
  110. GET_CUTSCENE_TIME cs_time
  111. ENDWHILE
  112.  
  113. PRINT_NOW ( AM4_B ) 10000 1
  114.  
  115. WHILE cs_time < 6758
  116. WAIT 0
  117. GET_CUTSCENE_TIME cs_time
  118. ENDWHILE
  119.  
  120. PRINT_NOW ( AM4_C ) 10000 1
  121.  
  122. WHILE cs_time < 12673
  123. WAIT 0
  124. GET_CUTSCENE_TIME cs_time
  125. ENDWHILE
  126.  
  127. PRINT_NOW ( AM4_D ) 10000 1
  128.  
  129. WHILE cs_time < 15481
  130. WAIT 0
  131. GET_CUTSCENE_TIME cs_time
  132. ENDWHILE
  133.  
  134. PRINT_NOW ( AM4_E ) 10000 1
  135.  
  136. WHILE cs_time < 18606
  137. WAIT 0
  138. GET_CUTSCENE_TIME cs_time
  139. ENDWHILE
  140.  
  141. PRINT_NOW ( AM4_F ) 10000 1
  142.  
  143. WHILE cs_time < 21381
  144. WAIT 0
  145. GET_CUTSCENE_TIME cs_time
  146. ENDWHILE
  147.  
  148. PRINT_NOW ( AM4_G ) 10000 1
  149.  
  150. WHILE cs_time < 25955
  151. WAIT 0
  152. GET_CUTSCENE_TIME cs_time
  153. ENDWHILE
  154.  
  155. CLEAR_PRINTS
  156.  
  157. WHILE cs_time < 29333
  158. WAIT 0
  159. GET_CUTSCENE_TIME cs_time
  160. ENDWHILE
  161.  
  162. DO_FADE 1500 FADE_OUT
  163.  
  164. WHILE NOT HAS_CUTSCENE_FINISHED
  165. WAIT 0
  166.  
  167. ENDWHILE
  168.  
  169. CLEAR_PRINTS
  170.  
  171. WHILE GET_FADING_STATUS
  172. WAIT 0
  173. ENDWHILE
  174.  
  175. SWITCH_RUBBISH ON
  176. CLEAR_CUTSCENE
  177. SET_CAMERA_IN_FRONT_OF_PLAYER
  178.  
  179. WAIT 500
  180.  
  181. DO_FADE 1500 FADE_IN
  182.  
  183. MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ1
  184. MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ2
  185. MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ3
  186. MARK_MODEL_AS_NO_LONGER_NEEDED condo_ivy
  187. MARK_MODEL_AS_NO_LONGER_NEEDED kmricndo01
  188. UNLOAD_SPECIAL_CHARACTER 1
  189.  
  190. //GOTO skip_to_ray_cut //TEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  191.  
  192. // MISSION START
  193.  
  194. CREATE_OBJECT_NO_OFFSET faketarget 229.2 -1537.6 26.0 phone_1_obj
  195. DONT_REMOVE_OBJECT phone_1_obj
  196.  
  197. CREATE_OBJECT_NO_OFFSET faketarget -53.5 -699.1 26.0 phone_2_obj
  198. DONT_REMOVE_OBJECT phone_2_obj
  199.  
  200. CREATE_OBJECT_NO_OFFSET faketarget 204.8 -135.0 16.0 phone_3_obj
  201. DONT_REMOVE_OBJECT phone_3_obj
  202.  
  203. CREATE_OBJECT_NO_OFFSET faketarget 60.3 -964.8 26.1 phone_4_obj
  204. DONT_REMOVE_OBJECT phone_4_obj
  205.  
  206. countdown_as4 = 211000
  207. DISPLAY_ONSCREEN_TIMER countdown_as4
  208. ADD_BLIP_FOR_OBJECT phone_1_obj blip1_as4
  209. SET_PHONE_MESSAGE Ray_phone1 ( AM4_1A )
  210. LOAD_MISSION_AUDIO A4_A
  211.  
  212. WHILE NOT LOCATE_PLAYER_ON_FOOT_3D Player 229.2 -1537.6 26.0 1.0 1.0 3.0 FALSE //PHONE1
  213. OR NOT IS_PLAYER_LIFTING_A_PHONE player
  214. WAIT 0
  215.  
  216. IF countdown_as4 = 0
  217. PRINT_NOW ( OUTTIME ) 5000 1
  218. GOTO mission_asuka4_failed
  219. ENDIF
  220.  
  221. ENDWHILE
  222.  
  223. SET_POLICE_IGNORE_PLAYER Player On
  224. SET_EVERYONE_IGNORE_PLAYER Player On
  225. FREEZE_ONSCREEN_TIMER TRUE
  226. SET_FIXED_CAMERA_POSITION 214.844 -1549.911 32.448 0.0 0.0 0.0
  227. POINT_CAMERA_AT_POINT 215.507 -1549.246 32.105 JUMP_CUT
  228.  
  229. WHILE NOT IS_PHONE_DISPLAYING_MESSAGE Ray_phone1
  230. WAIT 0
  231.  
  232. ENDWHILE
  233.  
  234. PLAY_MISSION_AUDIO
  235.  
  236. WHILE IS_PLAYER_LIFTING_A_PHONE player
  237. WAIT 0
  238.  
  239. ENDWHILE
  240.  
  241. RESTORE_CAMERA_JUMPCUT
  242. FREEZE_ONSCREEN_TIMER FALSE
  243. REMOVE_BLIP blip1_as4
  244. ADD_BLIP_FOR_OBJECT phone_2_obj blip1_as4
  245. SET_PHONE_MESSAGE Ray_phone2 ( AM4_1B )
  246. SET_POLICE_IGNORE_PLAYER Player off
  247. SET_EVERYONE_IGNORE_PLAYER Player off
  248.  
  249. LOAD_MISSION_AUDIO A4_B
  250.  
  251. WHILE NOT LOCATE_PLAYER_ON_FOOT_3D Player -53.5 -699.1 26.0 1.0 1.0 3.0 FALSE //PHONE2
  252. OR NOT IS_PLAYER_LIFTING_A_PHONE player
  253. WAIT 0
  254.  
  255. IF countdown_as4 = 0
  256. PRINT_NOW ( OUTTIME ) 5000 1
  257. GOTO mission_asuka4_failed
  258. ENDIF
  259.  
  260. ENDWHILE
  261.  
  262. SET_POLICE_IGNORE_PLAYER Player On
  263. SET_EVERYONE_IGNORE_PLAYER Player On
  264. FREEZE_ONSCREEN_TIMER TRUE
  265. SET_FIXED_CAMERA_POSITION -77.442 -702.532 33.574 0.0 0.0 0.0
  266. POINT_CAMERA_AT_POINT -76.500 -702.391 33.270 JUMP_CUT
  267.  
  268. WHILE NOT IS_PHONE_DISPLAYING_MESSAGE Ray_phone2
  269. WAIT 0
  270.  
  271. ENDWHILE
  272.  
  273. PLAY_MISSION_AUDIO
  274.  
  275. WHILE IS_PLAYER_LIFTING_A_PHONE player
  276. WAIT 0
  277.  
  278. ENDWHILE
  279.  
  280. RESTORE_CAMERA_JUMPCUT
  281. FREEZE_ONSCREEN_TIMER FALSE
  282. REMOVE_BLIP blip1_as4
  283. ADD_BLIP_FOR_OBJECT phone_3_obj blip1_as4
  284. SET_PHONE_MESSAGE Ray_phone3 ( AM4_1C )
  285. SET_POLICE_IGNORE_PLAYER Player off
  286. SET_EVERYONE_IGNORE_PLAYER Player off
  287.  
  288. LOAD_MISSION_AUDIO A4_C
  289.  
  290. WHILE NOT LOCATE_PLAYER_ON_FOOT_3D Player 204.8 -135.0 16.0 1.0 1.0 3.0 FALSE //PHONE3
  291. OR NOT IS_PLAYER_LIFTING_A_PHONE player
  292. WAIT 0
  293.  
  294. IF countdown_as4 = 0
  295. PRINT_NOW ( OUTTIME ) 5000 1
  296. GOTO mission_asuka4_failed
  297. ENDIF
  298.  
  299. ENDWHILE
  300.  
  301. SET_POLICE_IGNORE_PLAYER Player On
  302. SET_EVERYONE_IGNORE_PLAYER Player On
  303. FREEZE_ONSCREEN_TIMER TRUE
  304. SET_FIXED_CAMERA_POSITION 191.656 -130.530 20.037 0.0 0.0 0.0
  305. POINT_CAMERA_AT_POINT 192.560 -130.834 19.734 JUMP_CUT
  306.  
  307. WHILE NOT IS_PHONE_DISPLAYING_MESSAGE Ray_phone3
  308. WAIT 0
  309.  
  310. ENDWHILE
  311.  
  312. PLAY_MISSION_AUDIO
  313.  
  314. WHILE IS_PLAYER_LIFTING_A_PHONE player
  315. WAIT 0
  316.  
  317. ENDWHILE
  318.  
  319. RESTORE_CAMERA_JUMPCUT
  320. FREEZE_ONSCREEN_TIMER FALSE
  321. REMOVE_BLIP blip1_as4
  322. ADD_BLIP_FOR_OBJECT phone_4_obj blip1_as4
  323. SET_PHONE_MESSAGE Ray_phone4 ( AM4_1D )
  324. SET_POLICE_IGNORE_PLAYER Player off
  325. SET_EVERYONE_IGNORE_PLAYER Player off
  326.  
  327. LOAD_MISSION_AUDIO A4_D
  328.  
  329. WHILE NOT LOCATE_PLAYER_ON_FOOT_3D Player 60.3 -964.8 26.1 1.0 1.0 3.0 FALSE //PHONE4
  330. OR NOT IS_PLAYER_LIFTING_A_PHONE player
  331. WAIT 0
  332.  
  333. IF countdown_as4 = 0
  334. PRINT_NOW ( OUTTIME ) 5000 1
  335. GOTO mission_asuka4_failed
  336. ENDIF
  337.  
  338. ENDWHILE
  339.  
  340. SET_POLICE_IGNORE_PLAYER Player On
  341. SET_EVERYONE_IGNORE_PLAYER Player On
  342. FREEZE_ONSCREEN_TIMER TRUE
  343. SET_FIXED_CAMERA_POSITION 51.733 -973.067 30.559 0.0 0.0 0.0
  344. POINT_CAMERA_AT_POINT 52.418 -972.450 30.172 JUMP_CUT
  345.  
  346. WHILE NOT IS_PHONE_DISPLAYING_MESSAGE Ray_phone4
  347. WAIT 0
  348.  
  349. ENDWHILE
  350.  
  351. PLAY_MISSION_AUDIO
  352.  
  353. WHILE IS_PLAYER_LIFTING_A_PHONE player
  354. WAIT 0
  355.  
  356. ENDWHILE
  357.  
  358. RESTORE_CAMERA_JUMPCUT
  359. CLEAR_ONSCREEN_TIMER countdown_as4
  360. REMOVE_BLIP blip1_as4
  361. ADD_BLIP_FOR_COORD 38.8 -725.4 22.8 blip1_as4
  362. SET_POLICE_IGNORE_PLAYER Player off
  363. SET_EVERYONE_IGNORE_PLAYER Player off
  364.  
  365. rays_cutscene_flag = 1
  366.  
  367. WHILE NOT LOCATE_PLAYER_ON_FOOT_3D Player 38.8 -725.4 22.8 1.0 1.0 2.0 TRUE
  368. WAIT 0
  369.  
  370. ENDWHILE
  371.  
  372. REMOVE_BLIP blip1_as4
  373.  
  374.  
  375. //skip_to_ray_cut: //TEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  376. //SET_PLAYER_COORDINATES player 44.2 -725.0 24.7 //TEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  377.  
  378.  
  379. GET_GAME_TIMER breakout_timer_start
  380. breakout_diff = 0
  381.  
  382. WHILE NOT CAN_PLAYER_START_MISSION Player
  383. AND breakout_diff < 5000 // if player is not in control after 5 secs do the cutscene anyway
  384. WAIT 0
  385.  
  386. GET_GAME_TIMER breakout_timer
  387. breakout_diff = breakout_timer - breakout_timer_start
  388. ENDWHILE
  389.  
  390. MAKE_PLAYER_SAFE_FOR_CUTSCENE Player
  391.  
  392. //RAY CUT SCENE*************************************************************************
  393. CLEAR_WANTED_LEVEL player
  394. SET_FADING_COLOUR 0 0 0
  395.  
  396. DO_FADE 1500 FADE_OUT
  397.  
  398. SWITCH_STREAMING OFF
  399.  
  400. LOAD_SPECIAL_CHARACTER 2 ray
  401. LOAD_SPECIAL_MODEL cut_obj1 PLAYERH
  402. LOAD_SPECIAL_MODEL cut_obj2 RAYH
  403.  
  404. WHILE GET_FADING_STATUS
  405. WAIT 0
  406.  
  407. ENDWHILE
  408.  
  409. LOAD_ALL_MODELS_NOW
  410.  
  411. WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 2
  412. OR NOT HAS_MODEL_LOADED cut_obj1
  413. OR NOT HAS_MODEL_LOADED cut_obj2
  414. WAIT 0
  415.  
  416. ENDWHILE
  417.  
  418. LOAD_CUTSCENE R0_PDR2
  419. SET_CUTSCENE_OFFSET 39.424 -726.677 21.692
  420.  
  421. CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player
  422. SET_CUTSCENE_ANIM cs_player player
  423.  
  424. CREATE_CUTSCENE_OBJECT PED_SPECIAL2 cs_ray
  425. SET_CUTSCENE_ANIM cs_ray ray
  426.  
  427. CREATE_CUTSCENE_HEAD cs_player CUT_OBJ1 cs_playerhead
  428. SET_CUTSCENE_HEAD_ANIM cs_playerhead player
  429.  
  430. CREATE_CUTSCENE_HEAD cs_ray CUT_OBJ2 cs_rayhead
  431. SET_CUTSCENE_HEAD_ANIM cs_rayhead ray
  432.  
  433. CLEAR_AREA 39.0 -723.5 22.0 1.0 TRUE
  434.  
  435. SET_PLAYER_COORDINATES player 39.0 -723.5 22.0
  436.  
  437. SET_PLAYER_HEADING player 90.0
  438.  
  439. DO_FADE 1500 FADE_IN
  440.  
  441. SWITCH_RUBBISH OFF
  442. SWITCH_STREAMING ON
  443. START_CUTSCENE
  444.  
  445. // Displays cutscene text
  446.  
  447. GET_CUTSCENE_TIME cs_time
  448.  
  449. WHILE cs_time < 2887
  450. WAIT 0
  451. GET_CUTSCENE_TIME cs_time
  452. ENDWHILE
  453.  
  454. PRINT_NOW ( AM4_3 ) 10000 1
  455.  
  456. WHILE cs_time < 6583
  457. WAIT 0
  458. GET_CUTSCENE_TIME cs_time
  459. ENDWHILE
  460.  
  461. PRINT_NOW ( AM4_4 ) 10000 1
  462.  
  463. WHILE cs_time < 10279
  464. WAIT 0
  465. GET_CUTSCENE_TIME cs_time
  466. ENDWHILE
  467.  
  468. PRINT_NOW ( AM4_5 ) 10000 1
  469.  
  470. WHILE cs_time < 13282
  471. WAIT 0
  472. GET_CUTSCENE_TIME cs_time
  473. ENDWHILE
  474.  
  475. PRINT_NOW ( AM4_6 ) 10000 1
  476.  
  477. WHILE cs_time < 15014
  478. WAIT 0
  479. GET_CUTSCENE_TIME cs_time
  480. ENDWHILE
  481.  
  482. PRINT_NOW ( AM4_7 ) 10000 1
  483.  
  484. WHILE cs_time < 20212
  485. WAIT 0
  486. GET_CUTSCENE_TIME cs_time
  487. ENDWHILE
  488.  
  489. PRINT_NOW ( AM4_8 ) 10000 1
  490.  
  491. WHILE cs_time < 21944
  492. WAIT 0
  493. GET_CUTSCENE_TIME cs_time
  494. ENDWHILE
  495.  
  496. PRINT_NOW ( AM4_9 ) 10000 1
  497.  
  498. WHILE cs_time < 24716
  499. WAIT 0
  500. GET_CUTSCENE_TIME cs_time
  501. ENDWHILE
  502.  
  503. PRINT_NOW ( AM4_10 ) 10000 1
  504.  
  505. WHILE cs_time < 27719
  506. WAIT 0
  507. GET_CUTSCENE_TIME cs_time
  508. ENDWHILE
  509.  
  510. PRINT_NOW ( AM4_11 ) 10000 1
  511.  
  512. WHILE cs_time < 30611
  513. WAIT 0
  514. GET_CUTSCENE_TIME cs_time
  515. ENDWHILE
  516.  
  517. CLEAR_PRINTS
  518.  
  519. WHILE cs_time < 31666
  520. WAIT 0
  521. GET_CUTSCENE_TIME cs_time
  522. ENDWHILE
  523.  
  524. DO_FADE 1500 FADE_OUT
  525.  
  526. WHILE GET_FADING_STATUS
  527. WAIT 0
  528. ENDWHILE
  529.  
  530. WHILE NOT HAS_CUTSCENE_FINISHED
  531. WAIT 0
  532.  
  533. ENDWHILE
  534.  
  535. SWITCH_RUBBISH ON
  536. CLEAR_PRINTS
  537. CLEAR_CUTSCENE
  538. SET_CAMERA_BEHIND_PLAYER
  539.  
  540. WAIT 500
  541.  
  542. DO_FADE 1500 FADE_IN
  543.  
  544. UNLOAD_SPECIAL_CHARACTER 2
  545. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj1
  546. MARK_MODEL_AS_NO_LONGER_NEEDED cut_obj2
  547.  
  548. }
  549.  
  550. GOTO mission_asuka4_passed
  551.  
  552.  
  553. // Mission asuka4 failed
  554.  
  555. mission_asuka4_failed:
  556. PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed"
  557. RETURN
  558.  
  559.  
  560.  
  561. // mission asuka4 passed
  562.  
  563. mission_asuka4_passed:
  564.  
  565. flag_asuka_mission4_passed = 1
  566. PLAY_MISSION_PASSED_TUNE 1
  567. PRINT_WITH_NUMBER_BIG ( M_PASS ) 11000 5000 1 //"Mission Passed!"
  568. CLEAR_WANTED_LEVEL player
  569. ADD_SCORE player 11000
  570. REGISTER_MISSION_PASSED AM4
  571. PLAYER_MADE_PROGRESS 1
  572. ADD_SPRITE_BLIP_FOR_CONTACT_POINT 38.8 -725.4 -100.0 RADAR_SPRITE_RAY ray_contact_blip
  573. SET_CAMERA_BEHIND_PLAYER
  574. START_NEW_SCRIPT asuka_mission5_loop
  575. START_NEW_SCRIPT ray_mission1_loop
  576. RETURN
  577.  
  578.  
  579.  
  580. // mission cleanup
  581.  
  582. mission_cleanup_asuka4:
  583.  
  584. flag_player_on_mission = 0
  585. flag_player_on_asuka_mission = 0
  586. CLEAR_ONSCREEN_TIMER countdown_as4
  587. REMOVE_BLIP blip1_as4
  588. TURN_PHONE_OFF Ray_phone1
  589. TURN_PHONE_OFF Ray_phone2
  590. TURN_PHONE_OFF Ray_phone3
  591. TURN_PHONE_OFF Ray_phone4
  592. DELETE_OBJECT phone_1_obj
  593. DELETE_OBJECT phone_2_obj
  594. DELETE_OBJECT phone_3_obj
  595. DELETE_OBJECT phone_4_obj
  596. rays_cutscene_flag = 0
  597. FREEZE_ONSCREEN_TIMER FALSE
  598. MISSION_HAS_FINISHED
  599. RETURN
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