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Hazeraze

Power Stuff

Apr 9th, 2016
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  1. Bloom's powers involve mainly battlefield control. He is able to launch himself and opponents around the field. He can lethally toss opponents into walls with hard enough gusts of air. He can heat up or chill air to make it more damaging, though this takes some effort. He can create windstorms with very dangerous wind speeds, and massively accelerate objects thrown at opponents. His arms can project psi-beams which generate a huge amount of force, enough to toss opponents and break bones. An opponent with a particular heavy set of armor would be able to mostly ignore his attacks aside from thrown weapons, and anything that resists impact or is simply secured in place would render many of his powers weak.
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  3. Akyrze's powers are very simple: pyrokinesis. They can project psionic projectiles which scorch targets and ignore armor, as well as jets of flame, and heat air with little to no effort.
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  5. Striker's powers are also straightforward; telekinesis. They can move, stop and accelerate objects with their mind. Can generate fields which stop bullets, and even redirect them with equal force into opponents. Very flexible in battle, with many potential uses.
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  7. Mercy's powers are somewhat more complex. In addition to being able to mend her own flesh as long as she has the required biomass, she can dissolve flesh with prolonged contact. Her main method of dealing damage involves disrupting random systems in the target each time she strikes them (as long as she is physically connected via a weapon or her own hands). This can result in anything ranging from rashes to outright body calcification, and is usually debilitating and cruel to suffer. She is not especially fond of using her powers against the undeserving. Inorganic objects are completely unaffected by any of her powers.
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  9. Seeker's powers are called 'unattuned'. She has superior durability, reflexes, and senses to other Lyxaris but has no direct abilities. When wielding her psi-gauntlets, she can project psionic constructs and fire devastating projectiles which ignore armor and deal significant, explosive impact damage on contact, or generate beams which subject targets to a constant, dangerous amount of force. Seeker, however, is easily confused without her medication due to neurological problems resulting from the increased amount of sensory data she takes in.
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  11. Static's powers involve disrupting and altering the flow of electricity. He can cause dangerous surges in electrical equipment or entirely drain them of electricity. He can also minorly affect the nervous systems of living things, interfering with sensory data and even potentially paralyzing if using a psionic weapon. The brunt of his offensive powers comes from his ECIIA-given Awoken Core abilities, allowing him to summon dangerous, adaptable companions with their own psionic powers.
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