Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- KeywordToken(Flying)
- PunctuationToken(\n)
- TriggeredAbilityToken(When)
- PunctuationToken( )
- ThisToken(Archway Angel)
- PunctuationToken( )
- ActionToken(enters)
- PunctuationToken( )
- ZoneToken(the battlefield)
- PunctuationToken(,)
- PunctuationToken( )
- PlayerToken(you)
- PunctuationToken( )
- ActionToken(gain)
- PunctuationToken( )
- NumberToken(2)
- PunctuationToken( )
- ResourceToken(life)
- PunctuationToken( )
- Token(for each)
- PunctuationToken( )
- SubtypeToken(Gate)
- PunctuationToken( )
- PlayerToken(you)
- PunctuationToken( )
- Token(control)
- PunctuationToken(.)
- MultilineNode
- Left
- ConstantNode<KeywordToken>
- Token
- Flying
- Right
- TriggeredAbilityNode
- When
- ActionNode
- ActionToken
- enters
- Left
- ConstantNode<ThisToken>
- Token
- Archway Angel
- Right
- ConstantNode<ZoneToken>
- Token
- the battlefield
- Then
- ActionNode
- ActionToken
- gain
- Left
- ConstantNode<PlayerToken>
- Token
- you
- Right
- ForEachNode
- Action
- ResourceNode
- ResourceToken
- life
- Number
- ConstantNode<NumberToken>
- Token
- 2
- Condition
- ControlsNode
- Objects
- ConstantNode<SubtypeToken>
- Token
- Gate
- Owner
- ConstantNode<PlayerToken>
- Token
- you
- TriggeredAbilityToken(When)
- PunctuationToken( )
- ThisToken(Civic Stalwart)
- PunctuationToken( )
- ActionToken(enters)
- PunctuationToken( )
- ZoneToken(the battlefield)
- PunctuationToken(,)
- PunctuationToken( )
- TypeToken(creatures)
- PunctuationToken( )
- PlayerToken(you)
- PunctuationToken( )
- Token(control)
- PunctuationToken( )
- ActionToken(get)
- PunctuationToken( )
- ModifierToken(+1)
- PunctuationToken(/)
- ModifierToken(+1)
- PunctuationToken( )
- ContinuousEffectToken(until)
- PunctuationToken( )
- PhaseToken(end of turn)
- PunctuationToken(.)
- TriggeredAbilityNode
- When
- ActionNode
- ActionToken
- enters
- Left
- ConstantNode<ThisToken>
- Token
- Civic Stalwart
- Right
- ConstantNode<ZoneToken>
- Token
- the battlefield
- Then
- ActionNode
- ActionToken
- get
- Left
- ControlsNode
- Objects
- ConstantNode<TypeToken>
- Token
- creatures
- Owner
- ConstantNode<PlayerToken>
- Token
- you
- Right
- ContinuousEffectNode
- Phase
- ConstantNode<PhaseToken>
- Token
- end of turn
- Action
- StatModifierNode
- Power
- ConstantNode<ModifierToken>
- Token
- +1
- Toughness
- ConstantNode<ModifierToken>
- Token
- +1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement