Firellight

Battlemage v2

May 22nd, 2013
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  1. Lots of upgrades to the fun and aesthetics for Battlemages.
  2. It does not remove anything (besides current FA) and even adds the new revamp, but less useless as it seemed.
  3. It is basically more cleaned up than the revamp from earlier, plus some of my own additions for asethetics. Enjoy!
  4.  
  5. **There will be extra SP in 3rd job, and not every skill will be leveled in 2nd job. That is not a technical error, just something different. But don't worry, they will all be leveled the same by level 100, just a player may have a different path than another.
  6.  
  7. "Use yellow genesis, strike enemies down, summon clockwork knights, sunset discs flying over the enemy, genesis beams blowing. #OhYeah
  8.  
  9. Use blue genesis, come on guys! Let's take down these monsters! Summon guardian knights, your friends love you. #OhYeah
  10.  
  11. Use dark genesis, strike enemies down, summon reapers, dark bolts shocking the enemies, I rule this town. #OhYeah"
  12.  
  13. Battlemage Changes
  14. Citizen:
  15. - New skill: Aura Energizer [Passive]: The player can choose which aura takes effect of their skills. Dark = Left, Yellow = Right, Blue = Up.
  16. This skill is what makes everything not so dark-like for players who'd rather not have dark skills. They each come with their own effects with other skills. Yellow aura is more of majestic sunset colour magic, and blue aura has blue magic magic. All skill animations follow the dark aura when this skill is not activated. [b]Please note that this skill does not limit the player to only one aura at a time. You can stack and stack by yourself, as you can right now.[/b]
  17.  
  18. Battlemage 1:
  19. Skills:
  20. Triple Blow (20)
  21. The Finisher (10)
  22. Teleport (10)
  23. Dark Aura (20)
  24. - The Finisher is no longer an FA skill (there is a new FA in 2nd job), and is now back to the way it was before. When using with yellow aura, it hits 5 times (30% x5) with a different effect. Blue aura has a different effect and is 75% x2, while dark aura has the original effect. The skill can be activated after Battleking Bar, and has its own hyper animation for its activation. The skill can also be activated after Battle Blow and Another Blow, with their own animations.
  25. - Triple Blow has different looks for yellow aura and blue aura.
  26.  
  27. Battlemage 2:
  28. Skills:
  29. Quad Blow (20)
  30. Staff Mastery (10)
  31. Hyper Dark Chain (15)
  32. Blue Aura (20)
  33. Yellow Aura (20)
  34. Blood Drain (15)
  35. High Wisdom (5)
  36. Staff Booster (5)
  37. Soul Magic (10)
  38. - Staff Mastery has been removed.
  39. - New skill: Staff Mastery [Passive]: Max level 10. +4% each time the player levels up. (Maxed at level 40)
  40. - Hyper Dark Chain's animation is different for each aura.
  41. - Yellow aura now has a passive effect of raising maximum speed by 20%.
  42. - New skill: Blue Aura [Party Buff]: Max level 20. Moved from 3rd job. **Requires Staff Mastery to be level 10 (unlocked at level 40).
  43. - New skill: Soul Magic [Buff]: Max level 15. Duration 300 seconds. Depending on the aura, a projectile is thrown at the enemy that strikes it once and flies around for a second hit, damage 75% x2 (this is your new FA). Blue tornadoes, sunset discs, or dark bolts of magic. Your pick.
  44. - Quad Blow has different looks for yellow aura and blue aura.
  45.  
  46. Battlemage 3:
  47. Skills:
  48. Quintuple Blow (20)
  49. Advanced Blue Aura (10)
  50. Battle Mastery (20)
  51. Body Boost (10)
  52. Conversion (10)
  53. Dark Shock (15)
  54. Teleport Mastery (5)
  55. Summon Reaper Buff (10)
  56. Stance (10)
  57. - Blue Aura has been moved to 2nd job.
  58. - Quintiple Blow has different looks for yellow aura and blue aura.
  59. - Dark Shock has different animations and sounds for yellow and blue aura (not even electricity).
  60. - Summon Reaper Buff summons differently for each aura.
  61. Dark Aura: 450% Damage.
  62. Blue Aura: Summons blue guardian knights (holy side) that deal 150% damage and lock both hit-on-contact and magic attacks for the enemy. Does not work on bosses.
  63. Yellow Aura: Summons sunset clockwork knights (brave side) that deal 175% each attack, and attack quicker than the other two variations. Their running speed is also a bit faster.
  64. So basically depending on which kind of fighter your character is, the incarnation of the monster you've just defeated will be based on your character.
  65.  
  66. Battlemage 4:
  67. Skills:
  68. Finishing Blow (20)
  69. Advanced Dark Aura (15)
  70. Advanced Yellow Aura (15)
  71. Battle Rage (30)
  72. Dark Genesis (30)
  73. Twister Spin (30)
  74. Party Shield (30)
  75. Maple Warrior (30)
  76. Hero's Will (5)
  77. Battle Blow (30)
  78. Another Blow (30) (Requires Skill Book)
  79. Staff Expert (10) (Requires Skill Book)
  80. Dark Lightning - Reinforce/Split Damage/Cooltime Reduce (Hyper) (They stay)
  81. All Other Passives(Hyper)
  82. Battle Blow - Reinforce/Ignore Guard/Boss Killer (Hyper) (Yes, there are extra skills, but it can be fixed later)
  83. Battleking Bar (Hyper)
  84. Union Aura (Hyper)
  85. - Advanced Dark Aura's max level has been lowered from 30 to 15. A mastery book is required for levels 6-10, and 11-15. Original books are changed accordingly.
  86. - Advanced Yellow Aura's max level has been lowered from 30 to 15. A mastery book is required for levels 6-10, and 11-15. Original books are changed accordingly.
  87. - Twister Spin has different animations for yellow aura and blue aura.
  88. - Battle Rage's animations differ for each aura, and now has a passive effect of increasing Crushing Hand's damage by 325%.
  89. - Dark Genesis has different effects and animations for yellow and blue aura.
  90. Blue Aura: Blue-looking genesis that hits 500% x2 on 15 enemies. Deals 100% DoT for 10 seconds. Defense -50% for 10 seconds. A blue seal will appear over the enemy.
  91. Yellow Aura: Sunset-looking genesis that hits 500% on 15 enemies. The attack continues (while you walk around) after the activation for 500% damage three more times. Paralyze enemies for 10 seconds.
  92. - Dark Genesis now has a 5% 1HKO chance when using dark aura for Aura Energizer.
  93. - New skill: Battle Blow [Active]: Max level 30. Fourth chance to activate one of four different swings to 8 enemies. First Blow 660% x2. Second Blow 660% x2. Third Blow (unlocked at level 11) 440% x3. Prime Blow (unlocked at level 21) 330% x3, and a 90% chance to stun for 4 seconds.
  94. - New skill: Another Blow [Active]: Max level 30. Requires a skill book dropped from bosses. Required Battle Blow to be level 21. Damage 330% x6 on 8 mobs.
  95. - New skill: Staff Expert [Passive]: Max level 10. Requires a skill book dropped from bosses. Mastery 70%, Magic Attack +10, minimum critical damage +10%.
  96. - Finishing Blow's max level has been lowered from 30 to 20, and has different looks for yellow aura and blue aura. Finishing Blow 30 can be exchanged for Battle Blow 30.
  97. - Hyper Skill Battleking Bar animations correspond with the aura currently selected for Aura Energizer.
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