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GoddessOfConquest

corre project

Jul 24th, 2014
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  1. = - THE C.O.R.R.E PROJECT - =
  2.  
  3. [ an AU thoroughly thought-out and compiled by Tanner, aka tumblr user txnnerisms. if you wish to replicate its existence after the failure of the primary attempt, please contact them. ]
  4.  
  5. At birth, everyone is divided into one of eight groups based on their mental and physical statistics, which technology has progressed into the state where it can see where your statistics will be in 5, 10, and 15 years.
  6.  
  7. And dependng on what group you're placed in, you're given a Corre, or a gift. For example, one of the groups is based on a dominant physical score and a lower mental score, so their ability is to turn their skin into diferent materials and whatnot.
  8.  
  9. And so, after years of bickering over unfairness between the eight groups, young men and women of the age have taken it upon themselves to duel against members of other groups, or sometimes even their own group, in a fight for control of the city.
  10.  
  11. in what CORRE will you be placed in?
  12.  
  13. RED CORRE - "Alpha Prochnost"
  14.  
  15. - Those who are placed into Alpha Prochnost excel in all forms of physical success, making them the physical extreme of the CORRE scale. The Alpha Prochnost abilities include "Chameleon Skinning", or being able to change their skin into any material of their choosing, as well as enhanced strength and endurance.
  16.  
  17. ( +2 to all attack rolls )
  18.  
  19. - MEMBERS OF ALPHA PROCHNOST -
  20. - Katzuoshi Rikazome
  21. -
  22. -
  23. -
  24.  
  25. ORANGE CORRE - "Beta Minjie"
  26.  
  27. - Those who are placed into Beta Minjie excel in a set of "unconventional ways". The Orange Corre group of people base themselves not more on brute strength and force, but agility and speed. Masters of parkour and long-ranged weaponry, the Beta Minjie's abilities include "flashstepping", which allows them to move faster than the speed of sound, yet only for a brief moment, as well as an enhanced line of vision.
  28.  
  29. ( +2 to speed / agility / dodge rolls , +1 to attack rolls in which the character wields a ranged weapon )
  30.  
  31. - MEMBERS OF BETA MINJIE -
  32. - Raniyah LaFolette
  33. -
  34. -
  35. -
  36.  
  37. YELLOW CORRE - "Gamma Form"
  38.  
  39. - Those who are placed into the Gamma Form excel in weaponry and the use of such weapons. Known as being masters of the craft of warfare, they are less strategic and more mercenary than the modern man. These modern Spartans' abilities include natural-born knowledge of the vast majority of weapons that enter the world, as well a rapid study of how to use them - give a Form an alien weapon in the morning, and they will master it by dusk.
  40.  
  41. ( +2 to attack rolls in which the character wields a weapon in general )
  42.  
  43. - MEMBERS OF GAMMA FORM -
  44. -
  45. -
  46. -
  47. -
  48.  
  49. GREEN CORRE - "Delta Maskesanas"
  50.  
  51. - The members of the malicious clam of the Delta Maskenas excel in hiding in the shadows, masters and mistresses of the night, knowing when and where to strike, only at the calmest of times - the seconds of Hell on earth. These champions of the underworld are gifted with temporary invisibility - ranging from the roll of a 20-sided die - as well as silence in the shadows.
  52.  
  53. ( +1 to sneak rolls, +2 to assassination rolls )
  54.  
  55. - MEMBERS OF DELTA MASKESANAS -
  56. - Ramzi
  57. - Razak Sappson
  58. -
  59. -
  60.  
  61. BLUE CORRE - "Epsilon Council"
  62.  
  63. - The people given the honor of being in the Epsilon Council are dual-sided figures, men and women of many masks and faces, learning everything they can about their enemies, using it to their own advantage. These spy-like fiends have the gifts of being able to shift into another for a short period of time, and an enhanced tongue of persuasion.
  64.  
  65. ( +2 to persuasion rolls )
  66.  
  67. - MEMBERS OF EPSILON COUNCIL -
  68. -
  69. -
  70. -
  71. -
  72.  
  73. INDIGO CORRE - "Zeta Scolaire"
  74.  
  75. - Those who earn their way into the Zeta Scolaire are gifted with knowledge of an arcane sort. They have the ability to pull their mental energy from their form and generate it into fields of sheer force, allowing them to bend it to their command, but at the cost of their physical stamina and strength.
  76.  
  77. ( -1 to rolls involving weapons, +1 to rolls involving knowledge )
  78.  
  79. - MEMBERS OF ZETA SCOLAIRE -
  80. -
  81. -
  82. -
  83. -
  84.  
  85. VIOLET CORRE - "Eta Manevar"
  86.  
  87. - Those who are placed into the Eta Manevar are tacticians born among men. Analysts by heart and upperclassmen by appearance, they are the metaphorical gamemakers, the warrior-kings. The Eta Manevar have the ability to analyze people upon first glance, and know their alignment and prominent traits. Instead of fighting for their own, as well, they normally stand from the sidelinesand play puppetmaker, yet they do not mind fighting in their own name.
  88.  
  89. ( -1 to all combat rolls, +2 to perception rolls. )
  90.  
  91. - MEMBERS OF ETA MANEVAR -
  92. -
  93. -
  94. -
  95. -
  96.  
  97. WHITE CORRE - "Omega Code"
  98.  
  99. - Those who are placed into the Omega Code are heroes among men, their intelligence blessed upon them by divine grace alone. Refraining from combat at all costs, these young men and women have the ability to press themselves into another's mind for a short period of time, and become them, at the cost of a brief period of unconsciousness.
  100.  
  101. ( cannot fight )
  102.  
  103. - MEMBERS OF OMEGA CODE -
  104. - Cheon Hyuna
  105. -
  106. -
  107. -
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