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Jan 28th, 2018
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  1. # The general configuration for the jobs plugin mostly includes how often the plugin
  2. # saves user data (when the user is in the game), the storage method, whether
  3. # to broadcast a message to the server when a user goes up a skill level.
  4. # It also allows admins to set the maximum number of jobs a player can have at
  5. # any one time.
  6.  
  7. # Default language.
  8. # Example: en, ru
  9. # File in locale folder with same name should exist. Example: messages_ru.yml
  10. locale-language: en
  11. storage:
  12. # storage method, can be MySQL or sqlite
  13. method: MySQL
  14. # Requires Mysql.
  15. mysql-username: root
  16. mysql-password: 'REDACTED'
  17. mysql-hostname: localhost:3306
  18. mysql-database: SkyblockJob
  19. mysql-table-prefix: JobTable
  20. verify-server-certificate: false
  21. use-ssl: false
  22. # How often in minutes you want it to save. This must be a non-zero number
  23. save-period: 10
  24. # Should player data be saved on disconnect?
  25. # Player data is always periodically auto-saved and autosaved during a clean shutdown.
  26. # Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
  27. # Turning this on will decrease database performance.
  28. save-on-disconnect: false
  29. # Tool used when selecting bounds for restricted area
  30. selectionTool: 294
  31. # Enable if you are using one data base for multiple servers across bungee network
  32. # This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
  33. # This will enable automaticaly save-on-disconnect feature
  34. MultiServerCompatability: false
  35. Optimizations:
  36. # When set to true staff will be informed about new Jobs plugin version
  37. # You need to have jobs.versioncheck permission node
  38. NewVersion: false
  39. DBCleaning:
  40. Jobs:
  41. # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
  42. # When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs
  43. # keep in mind that this will only clean actual jobs, but not recorded players
  44. Use: true
  45. # Any one who has jobs level equal or less then set, hies job will be removed from data base
  46. Level: 1
  47. Users:
  48. # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
  49. # When set to true, data base will be cleaned on each startup from user data to avoid having old player data
  50. Use: false
  51. # Any one who not playied for defined amount of days, will be removed from data base
  52. Days: 60
  53. AutoJobJoin:
  54. # Use or not auto join jobs feature
  55. # If you are not using auto join feature, keep it disabled
  56. Use: false
  57. # Delay in seconds to perform auto join job if used after player joins server
  58. # If you using offline server, try to keep it slightly more than your login plugin gives time to enter password
  59. # For player to auto join job add permission node jobs.autojoin.[jobname]
  60. # Op players are ignored
  61. Delay: 15
  62. # When set to true players who gets negavite experience can delevel job up to level 1
  63. # ATTENTION! Set it to true only if you certain that commands performed on levelup will not cause issues if player start level and delevel in a row.
  64. AllowDelevel: false
  65. DisabledWorlds:
  66. # By setting this to true, Jobs plugin will be disabled in given worlds
  67. # Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
  68. Use: false
  69. List:
  70. - world
  71. Logging:
  72. # With this set to true all players jobs actions will be logged to database for easy to see statistics
  73. # This is still in development and in feature it will expand
  74. Use: false
  75. broadcast:
  76. on-skill-up:
  77. # Do all players get a message when somone goes up a skill level?
  78. use: false
  79. on-level-up:
  80. # Do all players get a message when somone goes up a level?
  81. use: false
  82. # For what levels you want to broadcast message? Keep it at 0 if you want for all of them
  83. levels:
  84. - 0
  85. # Maximum number of jobs a player can join.
  86. # Use 0 for no maximum
  87. # Keep in mind that jobs.max.[amount] will bypass this setting
  88. max-jobs: 3
  89. # Hide jobs from player if they lack the permission to join the job
  90. hide-jobs-without-permission: false
  91. # Hide jobs info from player if they lack the permission to join the job
  92. hide-jobsinfo-without-permission: false
  93. # Option to allow payment to be made when killing mobs from a spawner.
  94. # Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
  95. enable-pay-near-spawner: false
  96. # Option to allow payment to be made in creative mode
  97. enable-pay-creative: false
  98. # Option to allow payment to be made for exploring when player flyies
  99. enable-pay-for-exploring-when-flying: false
  100. # Adds the Jobs xp recieved to the player's Minecraft XP bar
  101. add-xp-player: false
  102. # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
  103. modify-chat: true
  104. modify-chat-prefix: '&c['
  105. modify-chat-suffix: '&c]&r'
  106. modify-chat-separator: ' '
  107. # Do you want to use custom item/block/mob/enchant/color names
  108. # With this set to true names like Stone:1 will be translated to Granite
  109. # Name list is in TranslatableWords.yml file
  110. UseCustomNames: true
  111. # Changes how often, in seconds, players are paid out. Default is 5 seconds.
  112. # Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
  113. economy-batch-delay: 5
  114. # Enable async economy calls.
  115. # Disable this if you have issues with payments or your plugin is not thread safe.
  116. economy-async: true
  117. Economy:
  118. # By disabling one of thies, players no longer will get particular payment.
  119. # Usefull for removing particular payment method without editing whole jobConfig file
  120. PaymentMethods:
  121. Money: true
  122. Points: true
  123. Exp: true
  124. MinimumOveralPayment:
  125. # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
  126. # This will limit it to particular percentage
  127. # Works only when original payment is above 0
  128. use: true
  129. limit: 0.1
  130. MinimumOveralPoints:
  131. # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
  132. # This will limit it to particular percentage
  133. # Works only when original payment is above 0
  134. use: true
  135. limit: 0.1
  136. DynamicPayment:
  137. # Do you want to use dinamic payment dependent on how many players already working for jobs
  138. # This can help automaticaly lift up payments for not so popular jobs and lower for most popular ones
  139. use: false
  140. equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
  141. MaxPenalty: 25.0
  142. MaxBonus: 100.0
  143. # Server economy acount
  144. # With this enabled, players will get money from defined user (server account)
  145. # If this acount dont have enough money to pay for players for, player will get message
  146. UseServerAcount: false
  147. # Username should be with Correct capitalization
  148. AcountName: Server
  149. Taxes:
  150. # Do you want to use taxes feature for jobs payment
  151. use: false
  152. # Username should be with Correct capitalization, it can be same as settup in server account before
  153. AccountName: Server
  154. # Amount in percentage
  155. Amount: 15.0
  156. # Do you want to transfer taxes to server account
  157. TransferToServerAccount: true
  158. # With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
  159. # When its false player will get full payment and server account will get taxes amount to hes account
  160. TakeFromPlayersPayment: false
  161. Limit:
  162. # Money gain limit
  163. # With this enabled, players will be limited how much they can make in defined time
  164. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  165. Money:
  166. Use: false
  167. # Do you want to stop money gain when exp limit reached?
  168. StopWithExp: false
  169. # Do you want to stop money gain when point limit reached?
  170. StopWithPoint: false
  171. # Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
  172. # You can always use simple number to set money limit
  173. # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
  174. # So player with 2 jobs with level 15 and 22 will have 685 limit
  175. MoneyLimit: 500+500*(totallevel/100)
  176. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  177. TimeLimit: 3600
  178. # Delay between announcements about reached money limit
  179. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  180. AnnouncmentDelay: 30
  181. # Point gain limit
  182. # With this enabled, players will be limited how much they can make in defined time
  183. Point:
  184. Use: false
  185. # Do you want to stop Point gain when exp limit reached?
  186. StopWithExp: false
  187. # Do you want to stop Point gain when money limit reached?
  188. StopWithMoney: false
  189. # Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
  190. # You can always use simple number to set limit
  191. # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
  192. # So player with 2 jobs with level 15 and 22 will have 685 limit
  193. Limit: 500+500*(totallevel/100)
  194. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  195. TimeLimit: 3600
  196. # Delay between announcements about reached limit
  197. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  198. AnnouncmentDelay: 30
  199. # Exp gain limit
  200. # With this enabled, players will be limited how much they can get in defined time
  201. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  202. Exp:
  203. Use: false
  204. # Do you want to stop exp gain when money limit reached?
  205. StopWithMoney: false
  206. # Do you want to stop exp gain when point limit reached?
  207. StopWithPoint: false
  208. # Equation to calculate max money limit. Option to use totallevel to include players total amount of current jobs
  209. # You can always use simple number to set exp limit
  210. # Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
  211. # So player with 2 jobs with level 15 and 22 will have 6850 limit
  212. Limit: 5000+5000*(totallevel/100)
  213. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  214. TimeLimit: 3600
  215. # Delay between announcements about reached Exp limit
  216. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  217. AnnouncmentDelay: 30
  218. Repair:
  219. # Do you want to give money for only renaming items in anvil
  220. # Players will get full pay as they would for remairing two items when they only renaming one
  221. # This is not big issue, but if you want to disable it, you can
  222. PayForRenaming: true
  223. Crafting:
  224. # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
  225. # By default its false, as you can make ALOT of money if prices kept from old payment mechanics
  226. PayForEachCraft: false
  227. MilkingCow:
  228. # With this true, when timer is still going, cow milking event will be canceled
  229. # With this false, player will get bucket of milk, but still no payment
  230. CancelMilking: false
  231. # How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinetly and as often as he wants
  232. # Set to 0 if you want to disable timer
  233. Timer: 30
  234. ExploitProtections:
  235. General:
  236. # Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
  237. # Modify restrictedBlocks.yml for blocks you want to protect
  238. PlaceAndBreakProtection: true
  239. # For how long in days to keep block protection data in data base
  240. # This will clean block data which ones have -1 as cooldown value
  241. # Data base cleannup will be performed on each server startup
  242. KeepDataFor: 14
  243. # All blocks will be protected X sec after player places it on ground.
  244. GlobalBlockTimer:
  245. use: true
  246. timer: 3
  247. # Enable silk touch protection.
  248. # With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool.
  249. SilkTouchProtection: false
  250. MonsterDamage:
  251. # This section controls how much damage player should do to monster for player to get paid
  252. # This prevents from killing monsters in one hit when they suffer in example fall damage
  253. Use: false
  254. Percentage: 60
  255. # McMMO abilities
  256. McMMO:
  257. # Players will get part of money from cutting trees with treefeller ability enabled.
  258. # 0.2 means 20% of original price
  259. TreeFellerMultiplier: 0.2
  260. # Players will get part of money from braking blocks with gigaDrill ability enabled.
  261. # 0.2 means 20% of original price
  262. gigaDrillMultiplier: 0.2
  263. # Players will get part of money from braking blocks with super breaker ability enabled.
  264. # 0.2 means 20% of original price
  265. superBreakerMultiplier: 0.2
  266. # MythicMobs plugin support
  267. # Disable if you having issues with it or using old version
  268. MythicMobs:
  269. enabled: true
  270. Spawner:
  271. # Prevent slime spliting when they are from spawner
  272. # Protects agains exploiting as new splited slimes is treated as naturaly spawned and not from spawner
  273. PreventSlimeSplit: true
  274. # Prevent magmacube spliting when they are from spawner
  275. PreventMagmaCubeSplit: true
  276. Smelt:
  277. # Prevent payments when hoppers moving items into furnace
  278. # Player will not get paid, but items will be smellted
  279. PreventHopperFillUps: true
  280. Brew:
  281. PreventBrewingStandFillUps: true
  282. # Breeder finder.
  283. # If you are not using breeding payment, you can disable this to save little resources. Really little.
  284. use-breeder-finder: true
  285. # Old job save
  286. # Players can leave job and return later with some level loss during that
  287. # You can fix players level if hes job level is at max level
  288. old-job:
  289. level-loss-percentage: 30
  290. fix-at-max-level: true
  291. ActionBars:
  292. Messages:
  293. # When this set to true player will see action bar messages by default
  294. EnabledByDefault: true
  295. BossBar:
  296. # Enables BossBar feature
  297. # Works only from 1.9 mc version
  298. Enabled: true
  299. Messages:
  300. # When this set to true player will see Bossbar messages by default
  301. EnabledByDefault: true
  302. # If enabled boss bar will update after each action
  303. # If disabled, BossBar will update only on each payment. This can save some server resources
  304. ShowOnEachAction: false
  305. # How long in sec to show BossBar for player
  306. # If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
  307. Timer: 6
  308. # You can enable/disable message shown for players in action bar
  309. ShowActionBars:
  310. OnTitleChange: true
  311. OnLevelChange: true
  312. OnEmptyServerAcount: true
  313. # Chat messages
  314. # You can enable/disable message shown for players in chat
  315. ShowChatMessage:
  316. OnTitleChange: true
  317. OnLevelChange: true
  318. OnEmptyServerAcount: true
  319. # Sounds
  320. # Extra sounds on some events
  321. # All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  322. Sounds:
  323. LevelUp:
  324. use: true
  325. sound: ENTITY_PLAYER_LEVELUP
  326. volume: 1
  327. pitch: 3
  328. TitleChange:
  329. use: true
  330. sound: ENTITY_PLAYER_LEVELUP
  331. volume: 1
  332. pitch: 3
  333. # You can disable this to save SMALL amount of server resources
  334. Signs:
  335. Enable: true
  336. Colors:
  337. ColorizeJobName: true
  338. # This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
  339. InfoUpdateInterval: 5
  340. Scoreboard:
  341. # This will enables to show top list in scoreboard instead of chat
  342. ShowToplist: true
  343. # For how long to show scoreboard
  344. interval: 10
  345. JobsBrowse:
  346. # Do you want to show total amount of workers for job in jobs browse window
  347. ShowTotalWorkers: true
  348. # Do you want to show GUI when performing /jobs join command
  349. ShowPenaltyBonus: true
  350. JobsGUI:
  351. # Do you want to show GUI when performing /jobs browse command
  352. OpenOnBrowse: true
  353. # Do you want to show chat information when performing /jobs browse command
  354. ShowChatBrowse: true
  355. # With true left mouse button will join job and right will show more info
  356. # With false left mouse button will show more info, rigth will join job
  357. # Dont forget to adjust locale file
  358. SwitcheButtons: false
  359. OpenOnJoin: true
  360. BackButton:
  361. Material: JACK_O_LANTERN
  362. Data: 0
  363. Filler:
  364. Material: STAINED_GLASS_PANE
  365. Data: 15
  366. Schedule:
  367. Boost:
  368. # Do you want to enable scheduler for global boost
  369. Enable: false
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