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- [Heroes Archive] (Data_61_halloween_02)
- Heroes Message Name: Message
- MDAID_コウモリの耳: Bat Ears
- MDAID_H_コウモリの耳: Aren't they cute?
- MDAID_悪魔のツノ: Devil Horns
- MDAID_H_悪魔のツノ: Equip these for a menacing aura.
- MDAID_謎の剣士の仮面・金: Gold Mysterious Mask
- MDAID_H_謎の剣士の仮面・金: Proof of victory over Grand Hero Narcian.
- MDAID_黄色いアヒル・金: Golden Ducky
- MDAID_H_黄色いアヒル・金: Proof of victory over Grand Hero Navarre.
- MDAID_温泉手ぬぐい・金: Gold Hand Towel
- MDAID_H_温泉手ぬぐい・金: Proof of victory over Grand Hero Robin.
- MDAID_花占いの髪飾り・金: Golden Fortune Pin
- MDAID_H_花占いの髪飾り・金: Proof of victory over Grand Hero Ursula.
- MDAID_令嬢のリボン・金: Gold Damsel's Ribbon
- MDAID_H_令嬢のリボン・金: Proof of victory over Grand Hero Lloyd.
- MDAID_踊り子のマスク・金: Gold Dancer's Mask
- MDAID_H_踊り子のマスク・金: Proof of victory over Grand Hero Michalis.
- MDAID_聖職者の帽子・金: Gold Priest's Miter
- MDAID_H_聖職者の帽子・金: Proof of victory over Grand Hero Xander.
- MID_MISSION_S201810DAISEIATU01_TITLE: Grand Conquests
- MID_MISSION_S201810DAISEIATU01_A1: GC: Earn Score
- MID_MISSION_H_S201810DAISEIATU01_A1: Earn points in Grand Conquests.
- MID_MISSION_S201810DAISEIATU01_A2: GC: Earn Score
- MID_MISSION_H_S201810DAISEIATU01_A2: Earn points in Grand Conquests.
- MID_MISSION_S201810DAISEIATU01_A3: GC: Earn Score
- MID_MISSION_H_S201810DAISEIATU01_A3: Earn points in Grand Conquests.
- MID_MISSION_S201810DAISEIATU01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S201810DAISEIATU01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S201810DAISEIATU01_A5: Tower: 8th Stratum
- MID_MISSION_H_S201810DAISEIATU01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S201810DAISEIATU01_A6: Win Arena Duels
- MID_MISSION_H_S201810DAISEIATU01_A6: Win Arena Duels on any difficulty.
- MID_MISSION_S201810HERO01_TITLE: Grand Hero Battles
- MID_MISSION_S201810HERO01_A1: Defeat Kana
- MID_MISSION_H_S201810HERO01_A1: Clear the Grand Hero Battle against Kana: Dragon Spawn with Anna on your team.
- MID_MISSION_S201810HERO01_A2: Defeat Kana
- MID_MISSION_H_S201810HERO01_A2: Clear the Grand Hero Battle against Kana: Dragon Spawn on Lunatic or higher difficulty with Kana: Dragon Spawn on your team.
- MID_MISSION_S201810HERO01_A3: Defeat Kana
- MID_MISSION_H_S201810HERO01_A3: Defeat Kana: Dragon Spawn at level 40 or higher with Anna.
- MID_MISSION_S201810HERO01_A4: Defeat Kana
- MID_MISSION_H_S201810HERO01_A4: Defeat Kana: Dragon Spawn at level 40 or higher with Kana: Dragon Spawn.
- MID_MISSION_S201810HERO01_A5: Defeat Kana
- MID_MISSION_H_S201810HERO01_A5: Clear the Grand Hero Battle against Kana: Dragon Spawn on Lunatic or higher difficulty using only armored allies.
- MID_MISSION_S201810SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201810SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S201810SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201810SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S201810SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201810SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S201810SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201810SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S201810SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201810SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201810SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S201810SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201810SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S201810SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201810SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S201810SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201810SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S201810SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201810STORY01_TITLE: The Land's Bounty
- MID_MISSION_S201810STORY01_A1: Clr. P25-1 on Lunatic
- MID_MISSION_H_S201810STORY01_A1: Clear Paralogue 25: Part 1 on Lunatic difficulty with a lance ally on your team. All four allies must survive.
- MID_MISSION_S201810STORY01_A2: Clr. P25-2 on Lunatic
- MID_MISSION_H_S201810STORY01_A2: Clear Paralogue 25: Part 2 on Lunatic difficulty with an axe ally on your team. All four allies must survive.
- MID_MISSION_S201810STORY01_A3: Clr. P25-3 on Lunatic
- MID_MISSION_H_S201810STORY01_A3: Clear Paralogue 25: Part 3 on Lunatic difficulty with a sword ally on your team. All four allies must survive.
- MID_MISSION_S201810TAPBTL01_D01_TITLE: Tap Battle - Daily
- MID_MISSION_S201810TAPBTL01_D01_A1: Defeat Leif
- MID_MISSION_H_S201810TAPBTL01_D01_A1: Defeat the boss Leif on Floors 16-20 on Normal difficulty in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D01_A2: Clear Floors 21-25
- MID_MISSION_H_S201810TAPBTL01_D01_A2: Clear floors 21-25 in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D01_A3: Clear Stage
- MID_MISSION_H_S201810TAPBTL01_D01_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D02_TITLE: Tap Battle - Daily
- MID_MISSION_S201810TAPBTL01_D02_A1: Defeat Leif
- MID_MISSION_H_S201810TAPBTL01_D02_A1: Defeat the boss Leif on Floors 16-20 on Hard difficulty in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D02_A2: Clear Floors 41-45
- MID_MISSION_H_S201810TAPBTL01_D02_A2: Clear floors 41-45 in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D02_A3: Clear Stage
- MID_MISSION_H_S201810TAPBTL01_D02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D03_TITLE: Tap Battle - Daily
- MID_MISSION_S201810TAPBTL01_D03_A1: Defeat Lene
- MID_MISSION_H_S201810TAPBTL01_D03_A1: Defeat the boss Lene on Floors 36-40 on Normal difficulty in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D03_A2: Clear Floors 61-65
- MID_MISSION_H_S201810TAPBTL01_D03_A2: Clear floors 61-65 in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D03_A3: Clear Stage
- MID_MISSION_H_S201810TAPBTL01_D03_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D04_TITLE: Tap Battle - Daily
- MID_MISSION_S201810TAPBTL01_D04_A1: Defeat Lene
- MID_MISSION_H_S201810TAPBTL01_D04_A1: Defeat the boss Lene on Floors 36-40 on Hard difficulty in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D04_A2: Clear Floors 81-85
- MID_MISSION_H_S201810TAPBTL01_D04_A2: Clear floors 81-85 in Tap Battle.
- MID_MISSION_S201810TAPBTL01_D04_A3: Clear Stage
- MID_MISSION_H_S201810TAPBTL01_D04_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201810TAPBTL02_TITLE: Tap Battle
- MID_MISSION_S201810TAPBTL02_A1: Clear Boss Stage
- MID_MISSION_H_S201810TAPBTL02_A1: Clear a boss stage in Tap Battle.
- MID_MISSION_S201810TAPBTL02_A2: Clear Boss Stage
- MID_MISSION_H_S201810TAPBTL02_A2: Clear a boss stage in Tap Battle.
- MID_MISSION_S201810TAPBTL02_A3: Clear Stage
- MID_MISSION_H_S201810TAPBTL02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201810TAPBTL02_A4: Clear Extra Stage 1
- MID_MISSION_H_S201810TAPBTL02_A4: Clear Extra Stage 1 in Tap Battle. (Extra Stage 1 is playable after the Extra Stages unlock.)
- MPID_ハロワユ: Mia
- MPID_ハロミルラ: Myrrh
- MPID_ハロカゲロウ: Kagero
- MPID_ハロゼロ: Niles
- MPID_ハロドルカス: Dorcas
- MPID_HONOR_ハロワユ: Moonlit Witch
- MPID_HONOR_ハロミルラ: Spooky Monster
- MPID_HONOR_ハロカゲロウ: Beverage Ninja
- MPID_HONOR_ハロゼロ: Forbidden Tease
- MPID_HONOR_ハロドルカス: Pumpkin Smasher
- MPID_H_ハロワユ: A mercenary fighting to improve her sword skills. She can't wait to get to the harvest festival. Appears in Fire Emblem: Radiant Dawn.
- MPID_H_ハロミルラ: A manakete who is much older than her appearance suggests. She'd like some candy but is a little shy about asking for it. Appears in Fire Emblem: The Sacred Stones.
- MPID_H_ハロカゲロウ: A ninja of Hoshido who is ready to lay down her life to obtain some candy. One of Ryoma's retainers. Appears in Fire Emblem Fates.
- MPID_H_ハロゼロ: Nohrian scoundrel who wags his saucy tongue at everyone. One of Leo's retainers. Hopes to have a night to remember at the harvest festival. Appears in Fire Emblem Fates.
- MPID_H_ハロドルカス: A mercenary trying to earn money for his ill wife's treatment. He'd like to bring her back some treats. Appears in Fire Emblem: The Blazing Blade.
- MPID_VOICE_ハロワユ: Lani Minella
- MPID_VOICE_ハロミルラ: Erica Lindbeck
- MPID_VOICE_ハロカゲロウ: Sarah Blandy
- MPID_VOICE_ハロゼロ: Michael Sinterniklaas
- MPID_VOICE_ハロドルカス: Kirk Thornton
- MPID_ILLUST_ハロワユ: Yoneyama Mai (米山舞)
- MPID_ILLUST_ハロミルラ: Amagaitaro (アマガイタロー)
- MPID_ILLUST_ハロカゲロウ: cuboon
- MPID_ILLUST_ハロゼロ: Yura (由良)
- MPID_ILLUST_ハロドルカス: Soeda Ippei (添田一平)
- MSID_孤高の剣: Solitary Blade
- MSID_第15迷宮の覇者1: Squad Ace O 1
- MSID_第15迷宮の覇者2: Squad Ace O 2
- MSID_第15迷宮の覇者3: Squad Ace O 3
- MSID_カボチャの斧: Hack-o'-Lantern
- MSID_カボチャの斧+: Hack-o'-Lantern+
- MSID_コウモリの弓: Devilish Bow
- MSID_コウモリの弓+: Devilish Bow+
- MSID_果汁のボトル: Bottled Juice
- MSID_果汁のボトル+: Bottled Juice+
- MSID_キャンディの杖: Witchy Wand
- MSID_キャンディの杖+: Witchy Wand+
- MSID_精霊のブレス: Spirit Breath
- MSID_守備魔防1: Def/Res 1
- MSID_守備魔防2: Def/Res 2
- MSID_攻撃速さの連携1: Atk/Spd Link 1
- MSID_攻撃速さの連携2: Atk/Spd Link 2
- MSID_攻撃速さの連携3: Atk/Spd Link 3
- MSID_攻撃の波・偶数1: Even Atk Wave 1
- MSID_攻撃の波・偶数2: Even Atk Wave 2
- MSID_攻撃の波・偶数3: Even Atk Wave 3
- MSID_H_孤高の剣: Accelerates Special trigger (cooldown count-1).
- MSID_H_翼槍ヴィドフニル改: If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+7 during combat.
- MSID_H_攻撃速さの絆R歩重: If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat.
- MSID_H_反撃抑制R魔竜: Magic and dragon foes cannot counterattack.
- MSID_H_第15迷宮の覇者1: Grants Atk+1.
- MSID_H_第15迷宮の覇者2: Grants Atk+2.
- MSID_H_第15迷宮の覇者3: Grants Atk+3.
- MSID_H_カボチャの斧: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_カボチャの斧+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_コウモリの弓: Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_コウモリの弓+: Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_果汁のボトル: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
- MSID_H_果汁のボトル+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
- MSID_H_キャンディの杖: After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
- MSID_H_キャンディの杖+: After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
- MSID_H_精霊のブレス: Grants Def+3. If unit initiates combat and unit’s Def ≥ foe’s Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
- MSID_H_守備魔防1: Grants Def/Res+1.
- MSID_H_守備魔防2: Grants Def/Res+2.
- MSID_H_攻撃速さの連携1: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+2 to unit and target ally or unit and targeting ally for 1 turn.
- MSID_H_攻撃速さの連携2: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+4 to unit and target ally or unit and targeting ally for 1 turn.
- MSID_H_攻撃速さの連携3: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
- MSID_H_攻撃の波・偶数1: At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
- MSID_H_攻撃の波・偶数2: At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
- MSID_H_攻撃の波・偶数3: At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
- MID_CHAPTER_TITLE_CX024: Paralogue 25
- MID_CHAPTER_CX024: The Land's Bounty
- MID_STAGE_TITLE_X0241: Paralogue 25-1
- MID_STAGE_TITLE_X0242: Paralogue 25-2
- MID_STAGE_TITLE_X0243: Paralogue 25-3
- MID_STAGE_X0241: The Spooky Trio
- MID_STAGE_X0242: Two More Horrors
- MID_STAGE_X0243: Grab Those Gourds!
- MID_STAGE_TITLE_BG_FIRE_0012: Fire 2
- MID_STAGE_TITLE_BG_WATER_0013: Water 3
- MID_STAGE_TITLE_BG_WIND_0013: Wind 3
- MID_STAGE_TITLE_BG_EARTH_0013: Earth 3
- MID_STAGE_TITLE_SB_0015: 15th Assault
- MID_STAGE_TITLE_PB031: Skill Studies 31
- MID_STAGE_PB031: Frelia's Sacred Twins
- MID_STAGE_TITLE_PC015: Grandmaster 15
- MID_STAGE_PC015: Spurred On
- MID_STAGE_HONOR_T0041: Bound Hero Battle
- MID_STAGE_T0041: E & M
- MID_TAP_BATTLE_DATA_TITLE_0009: Heir of Light
- MID_MUSIC_NAME_BGM_MAP_FE04_01: Prologue Birth of a Holy Knight
- MID_MUSIC_NAME_BGM_MAP_FE04_05: Chapter 3 Eldigan, the Lionheart
- MID_MUSIC_NAME_BGM_MAP_BRAVE_02: The Grandeur of Askr
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