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- Butters nodded. "Why zombies?" he asked.
- "Huh?"
- "Sorry. Changing topics. New question. Why do all these necromancer types use zombies?"
- "Not all of them do," I pointed out. "Corpsetaker had called up a bunch of semicorporeal ghosts. Specters."
- "But human," Butters said. "Zombies look human. Specters look human. Why not whistle up a pack of decayed rats? Or maybe semicorporeal mosquitos? Why use people?"
- "Oh," I said. "It's got to do with a kind of metaphysical impression that any given creature leaves upon its death. Sort of like a footprint. Human beings leave larger footprints than most animals, which means that you can pour more energy into reanimating them."
- "They make stronger goons," Butters clarified.
- "Yes."
- "How come Grevane had fresh corpses when he came to get me, but he attacked your house with old ones? I mean, I saw those things up close." He shivered. "Some of them must have dated back to the beginning of the twentieth century."
- "Same reason they animate humans instead of animals," I said. "Older corpses leave a deeper metaphysical imprint. They're harder to call up, but once you get them here they're easier to control, stronger, more difficult to damage."
- "Old corpses get you stronger undead flunkies," he said.
- Dead Beat, Page 289-290
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