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- Akumajou Dracula Mokushiroku & Mokushiroku Gaiden
- EEP4k
- Tetris 64
- EEP4k
- Puyo Puyoon Party
- EEP4k and Cpak
- King Hill 64
- EEP4k
- 64 Hanafuda
- EEP4k
- 64 Ozumo 1&2
- EEP4k
- Super Be-daman 64
- EEP4k
- Itoi Shigesato no Bass Turi
- SRAM
- Morita Shogi 64
- EEP4k and Cpak
- Densha De Go 64
- EEP16k
- Uchan Nanchan Denryu Iraira Bou
- EEP4k
- Hoshi no Kirby v1.0
- SRAM(required OS1.28 later)
- Hoshi no Kirby v1.3
- EEP4k
- Aidyn Chronicles
- SRAM
- PD Ultra Man Battle Correction
- EEP16k and Cpak
- Ganbare Goemon Derodero Dotyu
- SRAM
- Goemon Mononoke Sugoroku
- SRAM and Cpak
- Ide Yosuke no Mahjong
- EEP16k
- Toukon Endou 2
- EEP16k
- Rockman Dash
- FLASH
- Robot Ponkottsu 64
- EEP16k
- Donkey Kong 64 (U) [f2] MUST change save to SRAM.z64
- Fushigi no Dungeon
- SRAM or SRAM128
- Will display error at the quest log screen if other save type is used.
- Getter Love
- EEP4K
- Jinsei Game 64
- SRAM or SRAM128
- Puyo Puyo Sun 64
- EEP4K
- Those that use SRAM can apparently use both sizes. But if the game is really using SRAM128 I suspect it might run out of saving space if the normal SRAM is picked instead.
- The homebrew game Dragon King uses eep4k but has the save type as off
- Starcraft 64 (beta) uses flash but has save type as off
- Mini Racers uses sram but has save type as off
- Derby Stallion uses sram but the beta is set to off, but idk if the beta actually saves or not
- Glover prototype uses eep4k but has the save type as off
- As you see, there is homebrew and prototypes that are still not accounted for yet.
- Fighter Destiny 2 uses eep4k but has save type as off
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