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ShimaShim

TimeQuest Upgrade Track

May 20th, 2015
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  1. UPGRADE TRACK
  2. =============
  3. (1st Upgrade)
  4. Nero: Blast skill, autocrits important enemies
  5. Onyxia: Automatic shapeshift and Transmute added
  6. Fang: Additional slot for copying spells
  7. Honey: Shrink Ray skill added to Honey and Crumple
  8. Luke: Pet added (Duke, later Jean)
  9. Ug: Saving...
  10.  
  11. (2nd Upgrade)
  12. Fang: Nightmaricon Dragon form acquired: +1 to H/W, +1 to physical rolls due to dragon strength, and flight enabled.
  13. Nero: Divine Defenses upgrade reacquired: +1 to H/W and immunity to Compulsions/Poison/Disease/Climate
  14. Honey: Magi-Tech Upgrade acquired: You are able to combine the unpredictability of magic and the practicality of technology to create tools and weapons on a whim from scrap powered mainly by your belief that it does. Roll to create or upgrade an object (such as applying weapon tags). Any creation made by this skill automatically bears the Spell Tag, and the user gains +1 to all spells. DC-1 to repair rolls made to Crumple, and successful repairs are more effective.
  15. Luke: Duke Lukem upgrade acquired: may roll Brotherhood to summon a mysterious and oddly familiar stranger to combat.
  16. Onyxia: Masterwork Smithing upgrade acquired: may make +1 Masterwork weapons from the expanded weapons options of another splat. The shapeshift ability is also now instant.
  17. Masterwork Smithing upgrade acquired: may make +1 Masterwork weapons from the expanded weapons options of another splat. The shapeshift ability is also now instant.
  18. Ug: Device upgrade acquired
  19.  
  20. (3rd Upgrade)
  21. Southern: Masterwork Clothing: passive, automatic; In calm moments, non-combat, Southern can use her thread of dreamstone to create an article of clothing (dress, hat, scarf, etc) that retains a fraction of its magic, making it masterwork [+1 Hit]. Assign 2 points.
  22.  
  23. 1 Point:
  24. -Add Possessed
  25. -Add a permanent Inure of your choice
  26. -Add +1 additional Hit
  27. -Add DR/1 [damage resistance, stacks with self]
  28.  
  29. 2 Points:
  30. -Add a racial
  31. -Add Protect
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