Advertisement
Guest User

Untitled

a guest
May 25th, 2018
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.68 KB | None | 0 0
  1. .rdata:00F42B94 ; const dice::hfe::Game::`vftable'
  2. .rdata:00F42B94 D0 DF B1 00 ??_7Game@hfe@dice@@6B@ dd offset _purecall
  3. .rdata:00F42B94 ; DATA XREF: dice::hfe::Game::~Game()+29↑o
  4. .rdata:00F42B94 ; dice::hfe::Game::Game(void)+32↑o
  5. .rdata:00F42B98 D0 DF B1 00 dd offset _purecall
  6. .rdata:00F42B9C D0 DF B1 00 dd offset _purecall
  7. .rdata:00F42BA0 D0 DF B1 00 dd offset _purecall
  8. .rdata:00F42BA4 60 CE 44 00 dd offset _ZN4dice3hfe4GameD1Ev_0 ; dice::hfe::Game::~Game()
  9. .rdata:00F42BA8 D0 DF B1 00 dd offset _purecall
  10. .rdata:00F42BAC D0 DF B1 00 dd offset _purecall
  11. .rdata:00F42BB0 A0 C7 44 00 dd offset _ZN4dice3hfe4Game4loadEv ; dice::hfe::Game::load(void)
  12. .rdata:00F42BB4 B0 C7 44 00 dd offset _ZN4dice3hfe4Game8loadPathERKSs ; dice::hfe::Game::loadPath(std::string const&)
  13. .rdata:00F42BB8 D0 DF B1 00 dd offset _purecall
  14. .rdata:00F42BBC D0 DF B1 00 dd offset _purecall
  15. .rdata:00F42BC0 D0 DF B1 00 dd offset _purecall
  16. .rdata:00F42BC4 D0 DF B1 00 dd offset _purecall
  17. .rdata:00F42BC8 D0 DF B1 00 dd offset _purecall
  18. .rdata:00F42BCC C0 C7 44 00 dd offset _ZN4dice3hfe4Game17getCurrentChannelEv ; dice::hfe::Game::getCurrentChannel(void)
  19. .rdata:00F42BD0 D0 C7 44 00 dd offset _ZN4dice3hfe4Game17setCurrentChannelENS0_13TargetChannelE ; dice::hfe::Game::setCurrentChannel(dice::hfe::TargetChannel)
  20. .rdata:00F42BD4 E0 C7 44 00 dd offset _ZN4dice3hfe4Game15getCurrentFlagsEv ; dice::hfe::Game::getCurrentFlags(void)
  21. .rdata:00F42BD8 F0 C7 44 00 dd offset _ZN4dice3hfe4Game15setCurrentFlagsEi ; dice::hfe::Game::setCurrentFlags(int)
  22. .rdata:00F42BDC 00 C8 44 00 dd offset _ZN4dice3hfe4Game14getCurrentTypeEv ; dice::hfe::Game::getCurrentType(void)
  23. .rdata:00F42BE0 10 C8 44 00 dd offset _ZN4dice3hfe4Game14setCurrentTypeENS0_18ChannelMessageTypeE ; dice::hfe::Game::setCurrentType(dice::hfe::ChannelMessageType)
  24. .rdata:00F42BE4 D0 DF B1 00 dd offset _purecall
  25. .rdata:00F42BE8 D0 DF B1 00 dd offset _purecall
  26. .rdata:00F42BEC 50 1F 44 00 dd offset _ZN4dice3hfe4Game17localRadioMessageENS0_13TargetChannelERKSs ; dice::hfe::Game::localRadioMessage(dice::hfe::TargetChannel,std::string const&)
  27. .rdata:00F42BF0 D0 DF B1 00 dd offset _purecall
  28. .rdata:00F42BF4 30 1E 44 00 dd offset _ZN4dice3hfe4Game20localGameInfoMessageENS0_13TargetChannelERKSs ; dice::hfe::Game::localGameInfoMessage(dice::hfe::TargetChannel,std::string const&)
  29. .rdata:00F42BF8 F0 20 44 00 dd offset _ZN4dice3hfe4Game14addPlayerInputERKNS0_2io11PlayerInputE ; dice::hfe::Game::addPlayerInput(dice::hfe::io::PlayerInput const&)
  30. .rdata:00F42BFC 90 C7 44 00 dd offset _ZN4dice3hfe4Game20getCurrentInputIndexEv ; dice::hfe::Game::getCurrentInputIndex(void)
  31. .rdata:00F42C00 D0 DF B1 00 dd offset _purecall
  32. .rdata:00F42C04 D0 DF B1 00 dd offset _purecall
  33. .rdata:00F42C08 D0 DF B1 00 dd offset _purecall
  34. .rdata:00F42C0C D0 DF B1 00 dd offset _purecall
  35. .rdata:00F42C10 20 FA 43 00 dd offset _ZNK4dice3hfe4Game26getObjectFromNetworkableIdERKt ; dice::hfe::Game::getObjectFromNetworkableId(ushort const&)
  36. .rdata:00F42C14 40 FA 43 00 dd offset _ZN4dice3hfe4Game22createAndDestroyObjectEPKNS0_5world15IObjectTemplateE ; dice::hfe::Game::createAndDestroyObject(dice::hfe::world::IObjectTemplate const*)
  37. .rdata:00F42C18 D0 DF B1 00 dd offset _purecall
  38. .rdata:00F42C1C D0 DF B1 00 dd offset _purecall
  39. .rdata:00F42C20 D0 DF B1 00 dd offset _purecall
  40. .rdata:00F42C24 D0 DF B1 00 dd offset _purecall
  41. .rdata:00F42C28 D0 DF B1 00 dd offset _purecall
  42. .rdata:00F42C2C D0 DF B1 00 dd offset _purecall
  43. .rdata:00F42C30 D0 DF B1 00 dd offset _purecall
  44. .rdata:00F42C34 D0 DF B1 00 dd offset _purecall
  45. .rdata:00F42C38 B0 FA 43 00 dd offset _ZN4dice3hfe4Game13destroyObjectEPNS0_5world7IObjectE ; dice::hfe::Game::destroyObject(dice::hfe::world::IObject *)
  46. .rdata:00F42C3C D0 DF B1 00 dd offset _purecall
  47. .rdata:00F42C40 D0 DF B1 00 dd offset _purecall
  48. .rdata:00F42C44 D0 DF B1 00 dd offset _purecall
  49. .rdata:00F42C48 60 F1 43 00 dd offset _ZN4dice3hfe4Game9joinSquadEi ; dice::hfe::Game::joinSquad(int)
  50. .rdata:00F42C4C B0 F1 43 00 dd offset _ZN4dice3hfe4Game10leaveSquadEi ; dice::hfe::Game::leaveSquad(int)
  51. .rdata:00F42C50 40 0C 44 00 dd offset _ZN4dice3hfe4Game16listSquadMembersEii ; dice::hfe::Game::listSquadMembers(int,int)
  52. .rdata:00F42C54 70 F2 43 00 dd offset _ZN4dice3hfe4Game10listSquadsEi ; dice::hfe::Game::listSquads(int)
  53. .rdata:00F42C58 20 03 44 00 dd offset _ZN4dice3hfe4Game15changeSquadNameERKSsb ; dice::hfe::Game::changeSquadName(std::string const&,bool)
  54. .rdata:00F42C5C 00 F2 43 00 dd offset _ZN4dice3hfe4Game15makeMeCommanderEv ; dice::hfe::Game::makeMeCommander(void)
  55. .rdata:00F42C60 50 F2 43 00 dd offset _ZN4dice3hfe4Game25popNextCommanderApplicantEi ; dice::hfe::Game::popNextCommanderApplicant(int)
  56. .rdata:00F42C64 00 10 44 00 dd offset _ZN4dice3hfe4Game17getSpottedMessageEt ; dice::hfe::Game::getSpottedMessage(ushort)
  57. .rdata:00F42C68 A0 03 44 00 dd offset _ZN4dice3hfe4Game18sendSpottedMessageEPNS0_5world7IPlayerEtNS0_4Vec2ENS2_11VehicleTypeE ; dice::hfe::Game::sendSpottedMessage(dice::hfe::world::IPlayer *,ushort,dice::hfe::Vec2,dice::hfe::world::VehicleType)
  58. .rdata:00F42C6C 70 05 44 00 dd offset _ZN4dice3hfe4Game17callForSpecialistEPNS0_5world7IPlayerENS0_12HudNodeTypesE ; dice::hfe::Game::callForSpecialist(dice::hfe::world::IPlayer *,dice::hfe::HudNodeTypes)
  59. .rdata:00F42C70 D0 DF B1 00 dd offset _purecall
  60. .rdata:00F42C74 D0 DF B1 00 dd offset _purecall
  61. .rdata:00F42C78 D0 DF B1 00 dd offset _purecall
  62. .rdata:00F42C7C D0 DF B1 00 dd offset _purecall
  63. .rdata:00F42C80 D0 DF B1 00 dd offset _purecall
  64. .rdata:00F42C84 D0 DF B1 00 dd offset _purecall
  65. .rdata:00F42C88 20 C8 44 00 dd offset _ZNK4dice3hfe4Game17getCurrentMapNameEv ; dice::hfe::Game::getCurrentMapName(void)
  66. .rdata:00F42C8C 30 C8 44 00 dd offset _ZNK4dice3hfe4Game21getCurrentMapGameModeEv ; dice::hfe::Game::getCurrentMapGameMode(void)
  67. .rdata:00F42C90 40 C8 44 00 dd offset _ZNK4dice3hfe4Game22getCurrentMapLevelPathEv ; dice::hfe::Game::getCurrentMapLevelPath(void)
  68. .rdata:00F42C94 D0 FB 43 00 dd offset _ZNK4dice3hfe4Game23getCurrentMapMaxPlayersEv ; dice::hfe::Game::getCurrentMapMaxPlayers(void)
  69. .rdata:00F42C98 50 C8 44 00 dd offset _ZNK4dice3hfe4Game17getCurrentMapSizeEv ; dice::hfe::Game::getCurrentMapSize(void)
  70. .rdata:00F42C9C 40 FE 43 00 dd offset sub_43FE40
  71. .rdata:00F42CA0 50 FE 43 00 dd offset sub_43FE50
  72. .rdata:00F42CA4 60 FE 43 00 dd offset sub_43FE60
  73. .rdata:00F42CA8 70 FE 43 00 dd offset sub_43FE70
  74. .rdata:00F42CAC 80 FE 43 00 dd offset sub_43FE80
  75. .rdata:00F42CB0 90 FE 43 00 dd offset sub_43FE90
  76. .rdata:00F42CB4 A0 FE 43 00 dd offset sub_43FEA0
  77. .rdata:00F42CB8 60 C8 44 00 dd offset sub_44C860
  78. .rdata:00F42CBC 70 C8 44 00 dd offset _ZN4dice3hfe4Game17setCurrentMapSizeEj ; dice::hfe::Game::setCurrentMapSize(uint)
  79. .rdata:00F42CC0 D0 DF B1 00 dd offset _purecall
  80. .rdata:00F42CC4 D0 DF B1 00 dd offset _purecall
  81. .rdata:00F42CC8 D0 DF B1 00 dd offset _purecall
  82. .rdata:00F42CCC 20 01 44 00 dd offset _ZN4dice3hfe4Game17failedExitVehicleEi ; dice::hfe::Game::failedExitVehicle(int)
  83. .rdata:00F42CD0 D0 DF B1 00 dd offset _purecall
  84. .rdata:00F42CD4 80 C8 44 00 dd offset _ZNK4dice3hfe4Game17getAbortLoadLevelEv ; dice::hfe::Game::getAbortLoadLevel(void)
  85. .rdata:00F42CD8 D0 DF B1 00 dd offset _purecall
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement