NoSloppy

Evil_Fool_Proffie_Blade_Style_BC

Jul 13th, 2021 (edited)
253
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.76 KB | None | 0 0
  1. // Standard emitter extension
  2. StylePtr<Layers<
  3. Black,
  4. AlphaL<Mix<ChangeSlowly<SlowNoise<Int<2000>>,Int<90000>>,Rgb<0,0,155>,AudioFlicker<Rgb<0,0,150>,Blue>>,Bump<Int<32768>,Int<80000>>>,
  5. AlphaL<Mix<ChangeSlowly<SlowNoise<Int<1000>>,Int<90000>>,Rgb<40,10,80>,RandomFlicker<Rgb<0,0,200>,Blue>>,Bump<Int<0>,Int<70000>>>,
  6. AlphaL<AlphaL<Rgb<40,10,80>,Bump<Int<0>,Int<26000>>>,Int<20000>>,
  7. // Force Choke / lightning
  8. TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
  9. // Clash 1 - BladeAngle responsive. Yellowish impact
  10. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  11. // Stab - OrangeRed stripes
  12. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  13. // Blast
  14. // Impact Flash - BC always
  15. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  16. // Waves
  17. BlastL<White,850,250,351>,
  18. // Impact point afterimage
  19. AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  20. // Impact point
  21. BlastL<White,500,350,100000>,
  22. // Lockup 1 - BC custom range mid-blade to hilt
  23. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  24. LockupTrL<Layers<StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>, // Bottom Layer Bump - random width
  25. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  26. // Top Layer Bump - fixed width
  27. AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
  28. // Begin Lockup Transition
  29. TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
  30. // End Lockup Transition
  31. TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  32. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  33. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  34.  
  35. // Non-Responsive Drag - BC custom drag fadeout
  36. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  37. // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
  38. LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<22000>>,AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
  39. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  40. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  41. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
  42. // Begin Lightning Transition
  43. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
  44. // End Lightning Transition
  45. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  46. // Melt - BC custom melt effects, uses twistangle<>
  47. LockupTrL<
  48. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  49. // Melt Shape
  50. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  51. // Melt Begin and End transitions
  52. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  53. TransitionEffectL<TrConcat<TrInstant,AlphaL<HumpFlicker<White,Rgb<60,30,100>,50>,Bump<Int<0>>>,TrSmoothFade<800>>,EFFECT_IGNITION>,
  54. TransitionEffectL<TrConcat<TrFade<1000>,AlphaL<HumpFlicker<White,Rgb<60,30,100>,50>,Bump<Int<0>>>,TrInstant>,EFFECT_RETRACTION>, InOutTrL<TrJoin<TrWipe<400>,TrWaveX<Coral,Int<800>,Int<400>,Int<400>,Int<0>>>,TrJoin<TrWipeIn<1000>,TrWaveX<Coral,Int<2000>,Int<400>,Int<1000>,Int<32768>>>>
  55. >>(),
  56.  
Add Comment
Please, Sign In to add comment