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WhiteXShadow

Nozawa Situation

Jan 2nd, 2017
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  1. On 1/2/17, at 4:31 PM, luuk-van-gils wrote:
  2. > Im really mostly into buildings sadly xD
  3.  
  4. On 1/2/17, at 4:31 PM, luuk-van-gils wrote:
  5. > Thats why I havent been doing anything lately haha
  6.  
  7. On 1/2/17, at 4:44 PM, Luca Cesare Devalier wrote:
  8. > sigh
  9. > Well
  10. > Omashu
  11. > Is always there
  12. > if u wanna work on it
  13.  
  14. On 1/2/17, at 4:44 PM, Luca Cesare Devalier wrote:
  15. > although actually hang on I have a specific thing in mind for that
  16.  
  17. On 1/2/17, at 4:44 PM, luuk-van-gils wrote:
  18. > Haha
  19.  
  20. On 1/2/17, at 4:44 PM, Luca Cesare Devalier wrote:
  21. > Ok here's what u can do
  22.  
  23. On 1/2/17, at 4:44 PM, Luca Cesare Devalier wrote:
  24. > Rennovate Nozawa
  25.  
  26. On 1/2/17, at 4:44 PM, luuk-van-gils wrote:
  27. > Yay something specific
  28.  
  29. On 1/2/17, at 4:45 PM, luuk-van-gils wrote:
  30. > Thats useful
  31.  
  32. On 1/2/17, at 4:45 PM, Luca Cesare Devalier wrote:
  33. > It's become an integral part of the server, and Matt said we could renovate
  34. > Make it have the same layout
  35. > And more or less same size buildings
  36. > but much fancier
  37. > and cooler
  38. > Ur good with the FN style
  39.  
  40. On 1/2/17, at 4:45 PM, Luca Cesare Devalier wrote:
  41. > Glhf
  42.  
  43. On 1/2/17, at 4:45 PM, luuk-van-gils wrote:
  44. > Nozawa?
  45. > Is that the temple thing?
  46.  
  47. On 1/2/17, at 4:46 PM, luuk-van-gils wrote:
  48. > Of Doku?
  49.  
  50. On 1/2/17, at 4:48 PM, Luca Cesare Devalier wrote:
  51. > embezica
  52. > its the town
  53. > on ember island
  54.  
  55. On 1/2/17, at 4:49 PM, Luca Cesare Devalier wrote:
  56. > its called nozawa now
  57.  
  58. On 1/2/17, at 4:50 PM, luuk-van-gils wrote:
  59. > Oehh
  60. > The spawn Island?
  61.  
  62. On 1/2/17, at 4:50 PM, luuk-van-gils wrote:
  63. > Are there references from the series?
  64.  
  65. On 1/2/17, at 4:52 PM, Luca Cesare Devalier wrote:
  66. > Yes, no
  67. > You can make the roofs orange or red, your choice
  68. > Use a style for the houses similar to ember island from the show
  69.  
  70. On 1/2/17, at 4:53 PM, Luca Cesare Devalier wrote:
  71. > Start from the palace
  72.  
  73. On 1/2/17, at 4:53 PM, luuk-van-gils wrote:
  74. > Is there a palace there?
  75.  
  76. On 1/2/17, at 4:53 PM, Luca Cesare Devalier wrote:
  77. > Yeah
  78.  
  79. On 1/2/17, at 4:53 PM, Luca Cesare Devalier wrote:
  80. > Big building made of orange wool
  81.  
  82. On 1/2/17, at 4:54 PM, luuk-van-gils wrote:
  83. > Ill look into it
  84.  
  85. On 1/2/17, at 5:12 PM, -<=>WhiteXShadow<=>- wrote:
  86. > Nozawa is for the players
  87.  
  88. On 1/2/17, at 5:13 PM, IStackerI wrote:
  89. > It still is. ;/
  90.  
  91. On 1/2/17, at 5:13 PM, IStackerI wrote:
  92. > The houses are just being redone.
  93.  
  94. On 1/2/17, at 5:13 PM, -<=>WhiteXShadow<=>- wrote:
  95. > I’ll see
  96. > when I get on
  97. > Why redo the houses?
  98.  
  99. On 1/2/17, at 5:14 PM, -<=>WhiteXShadow<=>- wrote:
  100. > The players made them, they use and live in them
  101.  
  102. On 1/2/17, at 5:14 PM, Luca Cesare Devalier wrote:
  103. > Yeah, but it's to make them look nicer
  104.  
  105. On 1/2/17, at 5:15 PM, -<=>WhiteXShadow<=>- wrote:
  106. > Tell me which houses do not look nice
  107.  
  108. On 1/2/17, at 5:15 PM, Luca Cesare Devalier wrote:
  109. > The players aren't expert builders and they don't have the resources to make it look great
  110.  
  111. On 1/2/17, at 5:15 PM, Luca Cesare Devalier wrote:
  112. > And ours is still an rpg map
  113.  
  114. On 1/2/17, at 5:15 PM, IStackerI wrote:
  115. > ^
  116. > ^
  117.  
  118. On 1/2/17, at 5:15 PM, Luca Cesare Devalier wrote:
  119. > Luuk, /warp embezica
  120.  
  121. On 1/2/17, at 5:15 PM, IStackerI wrote:
  122. > I'm getting on
  123.  
  124. On 1/2/17, at 5:15 PM, -<=>WhiteXShadow<=>- wrote:
  125. > And players made a settlement that they are perfectly fine with
  126.  
  127. On 1/2/17, at 5:15 PM, Luca Cesare Devalier wrote:
  128. > None of them look BAD, but there is room for improvement
  129.  
  130. On 1/2/17, at 5:15 PM, -<=>WhiteXShadow<=>- wrote:
  131. > And now you’re just going to go and fix what isn’t broken
  132.  
  133. On 1/2/17, at 5:16 PM, Luca Cesare Devalier wrote:
  134. > No, we're going to improve what has room for improvement
  135.  
  136. On 1/2/17, at 5:16 PM, -<=>WhiteXShadow<=>- wrote:
  137. > Well how about you tell me as well as the FN what you’re going to improve
  138.  
  139. On 1/2/17, at 5:16 PM, -<=>WhiteXShadow<=>- wrote:
  140. > Because quite frankly you’re forcing yourselves into Nozawa
  141.  
  142. On 1/2/17, at 5:16 PM, Luca Cesare Devalier wrote:
  143. > I already talked to the owner of nozawa, Cao
  144.  
  145. On 1/2/17, at 5:16 PM, IStackerI wrote:
  146. > Image
  147.  
  148. On 1/2/17, at 5:17 PM, Luca Cesare Devalier wrote:
  149. > And he is completely fine with it
  150.  
  151. On 1/2/17, at 5:17 PM, -<=>WhiteXShadow<=>- wrote:
  152. > I’d like to know
  153.  
  154. On 1/2/17, at 5:17 PM, Luca Cesare Devalier wrote:
  155. > In fact his only reaction was to make some requests as to more things for us to change
  156.  
  157. On 1/2/17, at 5:17 PM, -<=>WhiteXShadow<=>- wrote:
  158. > I’m asking for you to tell me, a high ranking Fire Nation Official, what you plan to do with Nozawa
  159.  
  160. On 1/2/17, at 5:17 PM, IStackerI wrote:
  161. > This isn't RPG talk
  162.  
  163. On 1/2/17, at 5:17 PM, IStackerI wrote:
  164. > This is builder talk
  165.  
  166. On 1/2/17, at 5:17 PM, Luca Cesare Devalier wrote:
  167. > Make the houses bigger, more detailed, better color palette, clay instead of wool, curved roofs, etc
  168.  
  169. On 1/2/17, at 5:18 PM, Luca Cesare Devalier wrote:
  170. > Stuff like that
  171.  
  172. On 1/2/17, at 5:18 PM, -<=>WhiteXShadow<=>- wrote:
  173. > I’m not asking for RPG talk, Stacker
  174.  
  175. On 1/2/17, at 5:18 PM, Luca Cesare Devalier wrote:
  176. > I trust Luuk with the style
  177.  
  178. On 1/2/17, at 5:18 PM, luuk-van-gils wrote:
  179. > Yeah its my fault I guess
  180.  
  181. On 1/2/17, at 5:18 PM, -<=>WhiteXShadow<=>- wrote:
  182. > I don’t
  183.  
  184. On 1/2/17, at 5:18 PM, luuk-van-gils wrote:
  185. > I started about building
  186.  
  187. On 1/2/17, at 5:18 PM, Luca Cesare Devalier wrote:
  188. > Nah, we cleared this with Matt ages ago dw luuk
  189.  
  190. On 1/2/17, at 5:18 PM, Luca Cesare Devalier wrote:
  191. > Kaja, do you dislike FNC?
  192.  
  193. On 1/2/17, at 5:19 PM, luuk-van-gils wrote:
  194. > App
  195.  
  196. On 1/2/17, at 5:19 PM, -<=>WhiteXShadow<=>- wrote:
  197. > Parts of it I dislike
  198.  
  199. On 1/2/17, at 5:19 PM, luuk-van-gils wrote:
  200. > But Ill keep a backup
  201.  
  202. On 1/2/17, at 5:19 PM, Evidescent wrote:
  203. > https://youtu.be/9l2L9f9hX9M
  204.  
  205. On 1/2/17, at 5:19 PM, Luca Cesare Devalier wrote:
  206. > Oh come on FNC is professionally done. What's to not like?
  207.  
  208. On 1/2/17, at 5:19 PM, Evidescent wrote:
  209. > Everyone needs to just chill
  210. > and
  211.  
  212. On 1/2/17, at 5:19 PM, Evidescent wrote:
  213. > Do the Mario
  214.  
  215. On 1/2/17, at 5:19 PM, IStackerI wrote:
  216. > Yeah
  217.  
  218. On 1/2/17, at 5:19 PM, IStackerI wrote:
  219. > Do the marior
  220.  
  221. On 1/2/17, at 5:19 PM, -<=>WhiteXShadow<=>- wrote:
  222. > Everything has “room for improvement"
  223.  
  224. On 1/2/17, at 5:19 PM, IStackerI wrote:
  225. > "Marior"
  226.  
  227. On 1/2/17, at 5:19 PM, IStackerI wrote:
  228. > c
  229.  
  230. On 1/2/17, at 5:20 PM, -<=>WhiteXShadow<=>- wrote:
  231. > And so does FNC
  232.  
  233. On 1/2/17, at 5:20 PM, Luca Cesare Devalier wrote:
  234. > In any case, why do we need your permission? The owner of the server and the owner of the town have both expressed their consent and approval
  235.  
  236. On 1/2/17, at 5:20 PM, -<=>WhiteXShadow<=>- wrote:
  237. > I never said you need my permission. I want to know what the hell you’re doing to an FN town. I, as a player, want to know that
  238. > If this was a WT town, I’d have no problem
  239. > But this an FN town
  240. > It’s in a nation that I’m in
  241.  
  242. On 1/2/17, at 5:20 PM, -<=>WhiteXShadow<=>- wrote:
  243. > And a town that I also helped create
  244.  
  245. On 1/2/17, at 5:20 PM, luuk-van-gils wrote:
  246. > You would probably have tot alk to me about that
  247.  
  248. On 1/2/17, at 5:20 PM, Evidescent wrote:
  249. > Wait what
  250.  
  251. On 1/2/17, at 5:21 PM, Evidescent wrote:
  252. > What's happening to Nozawa?
  253.  
  254. On 1/2/17, at 5:21 PM, Luca Cesare Devalier wrote:
  255. > We're renovating it
  256.  
  257. On 1/2/17, at 5:21 PM, Evidescent wrote:
  258. > Why.
  259.  
  260. On 1/2/17, at 5:21 PM, Luca Cesare Devalier wrote:
  261. > Making it look nicer
  262.  
  263. On 1/2/17, at 5:21 PM, Evidescent wrote:
  264. > What's wrong with it?
  265.  
  266. On 1/2/17, at 5:21 PM, -<=>WhiteXShadow<=>- wrote:
  267. > Exactly
  268.  
  269. On 1/2/17, at 5:21 PM, Luca Cesare Devalier wrote:
  270. > Nothing, it's just it was built by players and it shows
  271.  
  272. On 1/2/17, at 5:21 PM, Evidescent wrote:
  273. > That town has the blood sweat and tears of a lot of players.
  274.  
  275. On 1/2/17, at 5:21 PM, Luca Cesare Devalier wrote:
  276. > We'd like to make it look professional, since it's a place that players visit often
  277.  
  278. On 1/2/17, at 5:21 PM, Evidescent wrote:
  279. > I don't think there's anything wrong with it.
  280.  
  281. On 1/2/17, at 5:21 PM, -<=>WhiteXShadow<=>- wrote:
  282. > This is my point.
  283.  
  284. On 1/2/17, at 5:22 PM, Luca Cesare Devalier wrote:
  285. > There isn't
  286.  
  287. On 1/2/17, at 5:22 PM, -<=>WhiteXShadow<=>- wrote:
  288. > It’s a player accomplishment
  289.  
  290. On 1/2/17, at 5:22 PM, Luca Cesare Devalier wrote:
  291. > It just needs improvement
  292.  
  293. On 1/2/17, at 5:22 PM, -<=>WhiteXShadow<=>- wrote:
  294. > Touch that thing so much you’ll take away that accomplishment
  295.  
  296. On 1/2/17, at 5:22 PM, Luca Cesare Devalier wrote:
  297. > The layout and features and most of the palette will remain the same
  298. > I've talked to the owner and a few of the inhabitants and their reaction has been "oooo great"
  299.  
  300. On 1/2/17, at 5:23 PM, Luca Cesare Devalier wrote:
  301. > I don't see why this is a problem
  302.  
  303. On 1/2/17, at 5:23 PM, Evidescent wrote:
  304. > Tell me exactly who you've talked to
  305.  
  306. On 1/2/17, at 5:23 PM, Evidescent wrote:
  307. > Some of those "inhabitants" couldn't care less about that town.
  308.  
  309. On 1/2/17, at 5:23 PM, -<=>WhiteXShadow<=>- wrote:
  310. > You haven’t exactly informed the higher-ups of the nation it belongs to
  311.  
  312. On 1/2/17, at 5:23 PM, -<=>WhiteXShadow<=>- wrote:
  313. > From what I’ve seen
  314.  
  315. On 1/2/17, at 5:23 PM, Evidescent wrote:
  316. > And Cao just tries to avoid conflicts.
  317.  
  318. On 1/2/17, at 5:23 PM, Matt Stivland wrote:
  319. > I've heard the same as kai. Make a forum post if you want to.
  320.  
  321. On 1/2/17, at 5:23 PM, Luca Cesare Devalier wrote:
  322. > ^
  323. > Cao didn't just say yes
  324.  
  325. On 1/2/17, at 5:23 PM, Luca Cesare Devalier wrote:
  326. > He said
  327.  
  328. On 1/2/17, at 5:24 PM, Evidescent wrote:
  329. > You don't know Cao like I do.
  330. > Like Kaja, the FN, and I do.
  331.  
  332. On 1/2/17, at 5:24 PM, Evidescent wrote:
  333. > He is a great guy who doesn't like to argue.
  334.  
  335. On 1/2/17, at 5:24 PM, Luca Cesare Devalier wrote:
  336. > "OOoo great! Could you please redo the interiors of the palace? And as long as you're at it, replace the wool with something nicer?"
  337. > He didn't just not argue, he actively requested changes
  338.  
  339. On 1/2/17, at 5:24 PM, Luca Cesare Devalier wrote:
  340. > Now, we're not going to bulldoze and rebuild
  341.  
  342. On 1/2/17, at 5:24 PM, luuk-van-gils wrote:
  343. > Wo ho ho
  344. > Calm your tits
  345.  
  346. On 1/2/17, at 5:25 PM, luuk-van-gils wrote:
  347. > xD
  348.  
  349. On 1/2/17, at 5:25 PM, Luca Cesare Devalier wrote:
  350. > We're just gonna make edits
  351.  
  352. On 1/2/17, at 5:25 PM, luuk-van-gils wrote:
  353. > I will make a backup
  354. > Ill copy the land to the builders world
  355.  
  356. On 1/2/17, at 5:25 PM, luuk-van-gils wrote:
  357. > Renovate it there
  358.  
  359. On 1/2/17, at 5:25 PM, Luca Cesare Devalier wrote:
  360. > ^
  361.  
  362. On 1/2/17, at 5:25 PM, luuk-van-gils wrote:
  363. > And copy it back over after acception
  364.  
  365. On 1/2/17, at 5:25 PM, Luca Cesare Devalier wrote:
  366. > That's what I did for the palace anyway
  367.  
  368. On 1/2/17, at 5:25 PM, luuk-van-gils wrote:
  369. > If its not accepted, then it will remain unused
  370. > There will be a forum post/poll
  371. > And everything will be settled and go smoothly
  372.  
  373. On 1/2/17, at 5:25 PM, luuk-van-gils wrote:
  374. > Alright?
  375.  
  376. On 1/2/17, at 5:25 PM, -<=>WhiteXShadow<=>- wrote:
  377. > There should’ve been a forum post / poll about this to begin with
  378.  
  379. On 1/2/17, at 5:25 PM, Evidescent wrote:
  380. > Alright, that's fine.
  381.  
  382. On 1/2/17, at 5:26 PM, Luca Cesare Devalier wrote:
  383. > Which btw luuk, if you go towards the Halloween area and then keep going in that direction, you'll find
  384.  
  385. On 1/2/17, at 5:26 PM, Matt Stivland wrote:
  386. > Ok look, this is not something that staff's just 'doing'. By opening Nozawa to changes, it makes the town an official build
  387.  
  388. On 1/2/17, at 5:26 PM, Matt Stivland wrote:
  389. > That means it'll be maintained
  390.  
  391. On 1/2/17, at 5:26 PM, -<=>WhiteXShadow<=>- wrote:
  392. > I’ve been maintaining it
  393.  
  394. On 1/2/17, at 5:26 PM, Matt Stivland wrote:
  395. > Incorporated into the warp routes
  396.  
  397. On 1/2/17, at 5:26 PM, luuk-van-gils wrote:
  398. > yeah items and such remain
  399.  
  400. On 1/2/17, at 5:26 PM, -<=>WhiteXShadow<=>- wrote:
  401. > Removing rogue signs
  402.  
  403. On 1/2/17, at 5:26 PM, Matt Stivland wrote:
  404. > Etc
  405.  
  406. On 1/2/17, at 5:26 PM, -<=>WhiteXShadow<=>- wrote:
  407. > random chests
  408.  
  409. On 1/2/17, at 5:26 PM, luuk-van-gils wrote:
  410. > Monuments remain aswell
  411.  
  412. On 1/2/17, at 5:26 PM, Luca Cesare Devalier wrote:
  413. > It's not just that Kaja. It looks player-built. We want to make it look professional.
  414.  
  415. On 1/2/17, at 5:26 PM, Luca Cesare Devalier wrote:
  416. > ^
  417.  
  418. On 1/2/17, at 5:26 PM, Matt Stivland wrote:
  419. > ^
  420.  
  421. On 1/2/17, at 5:26 PM, IStackerI wrote:
  422. > ^
  423.  
  424. On 1/2/17, at 5:27 PM, -<=>WhiteXShadow<=>- wrote:
  425. > The whole town is a monument
  426.  
  427. On 1/2/17, at 5:27 PM, luuk-van-gils wrote:
  428. > And you could send me a list about FNC if you dont like something about it
  429.  
  430. On 1/2/17, at 5:27 PM, Matt Stivland wrote:
  431. > Parts of it look like crap
  432.  
  433. On 1/2/17, at 5:27 PM, IStackerI wrote:
  434. > Also
  435.  
  436. On 1/2/17, at 5:27 PM, -<=>WhiteXShadow<=>- wrote:
  437. > And that’s the beauty of player-made
  438.  
  439. On 1/2/17, at 5:27 PM, IStackerI wrote:
  440. > Theres a freakin modern house in embezica
  441.  
  442. On 1/2/17, at 5:27 PM, -<=>WhiteXShadow<=>- wrote:
  443. > People improvise, people build what they want to
  444. > No
  445.  
  446. On 1/2/17, at 5:27 PM, -<=>WhiteXShadow<=>- wrote:
  447. > you obviously have not been there recently
  448.  
  449. On 1/2/17, at 5:27 PM, Luca Cesare Devalier wrote:
  450. > Right, and that would be fine if this was factions or even casual rp
  451.  
  452. On 1/2/17, at 5:28 PM, Luca Cesare Devalier wrote:
  453. > But this is hardcore rp
  454.  
  455. On 1/2/17, at 5:28 PM, -<=>WhiteXShadow<=>- wrote:
  456. > I removed that at least two years ago, Stacker
  457.  
  458. On 1/2/17, at 5:28 PM, IStackerI wrote:
  459. > I'm there rn
  460.  
  461. On 1/2/17, at 5:28 PM, Luca Cesare Devalier wrote:
  462. > And the map is for everyone to see
  463.  
  464. On 1/2/17, at 5:28 PM, Evidescent wrote:
  465. > As for the capital.
  466.  
  467. On 1/2/17, at 5:28 PM, Evidescent wrote:
  468. > Everything looks cold and foreboding.
  469.  
  470. On 1/2/17, at 5:28 PM, Matt Stivland wrote:
  471. > If there's people who want their personal homes unchanged, that's fine. But this is what's happening.
  472.  
  473. On 1/2/17, at 5:28 PM, Luca Cesare Devalier wrote:
  474. > That's just because no one lives there and the interiors are unfinished
  475.  
  476. On 1/2/17, at 5:28 PM, Evidescent wrote:
  477. > It's a bad thing for the FN to push off.
  478.  
  479. On 1/2/17, at 5:28 PM, Evidescent wrote:
  480. > Even in the show the FN felt warm.
  481.  
  482. On 1/2/17, at 5:28 PM, Luca Cesare Devalier wrote:
  483. > If people actually started living there, it would look nicer
  484.  
  485. On 1/2/17, at 5:29 PM, Evidescent wrote:
  486. > Well, Nozawa is to blame for that.
  487.  
  488. On 1/2/17, at 5:29 PM, Evidescent wrote:
  489. > Everyone flocked there.
  490.  
  491. On 1/2/17, at 5:29 PM, Luca Cesare Devalier wrote:
  492. > Which is why we're renovating it
  493. > Because people liked it
  494.  
  495. On 1/2/17, at 5:29 PM, Luca Cesare Devalier wrote:
  496. > So we're making it official
  497.  
  498. On 1/2/17, at 5:29 PM, -<=>WhiteXShadow<=>- wrote:
  499. > People liked it because of what it was.
  500.  
  501. On 1/2/17, at 5:29 PM, -<=>WhiteXShadow<=>- wrote:
  502. > What it is right now.
  503.  
  504. On 1/2/17, at 5:29 PM, Luca Cesare Devalier wrote:
  505. > And in doing so, performing the edits that the players didn't have the resources to perform
  506.  
  507. On 1/2/17, at 5:30 PM, Evidescent wrote:
  508. > Look, Kaja, here's how it can work.
  509. > They copy it, make renovations
  510. > If the people don't embrace it
  511.  
  512. On 1/2/17, at 5:31 PM, Evidescent wrote:
  513. > They don't have to.
  514.  
  515. On 1/2/17, at 5:31 PM, IStackerI wrote:
  516. > Image
  517.  
  518. On 1/2/17, at 5:31 PM, Matt Stivland wrote:
  519. > renovations are happening, as I said, but if people don't want their actual personal homes changed, than that's okay
  520.  
  521. On 1/2/17, at 5:32 PM, Luca Cesare Devalier wrote:
  522. > ^
  523.  
  524. On 1/2/17, at 5:32 PM, IStackerI wrote:
  525. > Found this in nowaza.
  526.  
  527. On 1/2/17, at 5:32 PM, -<=>WhiteXShadow<=>- wrote:
  528. > I’m still surprised that one house out of 20 is your rationale for your “renovations"
  529.  
  530. On 1/2/17, at 5:32 PM, luuk-van-gils wrote:
  531. > Then tell me what houses I cant renovate
  532.  
  533. On 1/2/17, at 5:33 PM, -<=>WhiteXShadow<=>- wrote:
  534. > Ok
  535.  
  536. On 1/2/17, at 5:33 PM, -<=>WhiteXShadow<=>- wrote:
  537. > I’ll put a red clay over those
  538.  
  539. On 1/2/17, at 5:33 PM, Matt Stivland wrote:
  540. > It's not. The basis is that it looks bad.
  541.  
  542. On 1/2/17, at 5:33 PM, Luca Cesare Devalier wrote:
  543. > Oh for Agni's sake it was an example
  544. > Kaja, here's a few things off the top of my head:
  545. > Palace wool to clay
  546. > Asianify some rooves
  547. > Redo the piers so they look less improbable from a physics point of view
  548. > Replace cobblestone with different gray blocks to give a bit of texture
  549. > Replace wool with quartz
  550. > Add shrubbery and minor terraforming
  551. > Minor edits to the pathways to make them look more harmonious with the landscape
  552. > Finish the wall, extend the chain of the sea parts of the wall
  553.  
  554. On 1/2/17, at 5:35 PM, Luca Cesare Devalier wrote:
  555. > Make some houses more spacious (possibly), make things curvier
  556.  
  557. On 1/2/17, at 5:37 PM, luuk-van-gils wrote:
  558. > Oh btw
  559.  
  560. On 1/2/17, at 5:37 PM, luuk-van-gils wrote:
  561. > Razors city seemed to be quite off aswell
  562.  
  563. On 1/2/17, at 5:38 PM, Luca Cesare Devalier wrote:
  564. > Mhm, I think with the consent of Matt and the town owner we'll get around to renovating all the major towns eventually
  565.  
  566. On 1/2/17, at 5:41 PM, luuk-van-gils wrote:
  567. > Alrighty
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