Advertisement
Guest User

Untitled

a guest
Jul 18th, 2018
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 44.79 KB | None | 0 0
  1. Timestamp: 6/12/2018 7:03:12 PM
  2. Player: redacted
  3. Found mesh in gameobject "WaterGun" with 3387 verts and 8685 tris. This mesh has 3 materials, adding a total of 12 passes.
  4. Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  5. Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  6. Material 3 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  7. Found mesh in gameobject "Particleemmiter" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 8 passes.
  8. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  9. Material 2 with a shader called Standard uses 5 shader passes.
  10. Found mesh in gameobject "_AvatarMirrorClone" with 35101 verts and 166419 tris. This mesh has 4 materials, adding a total of 14 passes.
  11. Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  12. Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Transparent uses 3 shader passes.
  13. Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  14. Material 4 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  15. Found mesh in gameobject "WaterGun" with 3387 verts and 8685 tris. This mesh has 3 materials, adding a total of 12 passes.
  16. Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  17. Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  18. Material 3 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  19. Found mesh in gameobject "_AvatarShadowClone" with 35101 verts and 166419 tris. This mesh has 4 materials, adding a total of 14 passes.
  20. Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  21. Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Transparent uses 3 shader passes.
  22. Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  23. Material 4 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  24. Found mesh in gameobject "WaterGun" with 3387 verts and 8685 tris. This mesh has 3 materials, adding a total of 12 passes.
  25. Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  26. Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  27. Material 3 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  28. Found mesh in gameobject "Particleemmiter" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 8 passes.
  29. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  30. Material 2 with a shader called Standard uses 5 shader passes.
  31. Found mesh in gameobject "_CustomAvatar(Clone)" with 35101 verts and 166419 tris. This mesh has 4 materials, adding a total of 14 passes.
  32. Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  33. Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Transparent uses 3 shader passes.
  34. Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  35. Material 4 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
  36. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  37. Material 1 with a shader called Standard uses 5 shader passes.
  38. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  39. Material 1 with a shader called Standard uses 5 shader passes.
  40. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  41. Material 1 with a shader called Standard uses 5 shader passes.
  42. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  43. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  44. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  45. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  46.  
  47.  
  48.  
  49. Player: redacted
  50. Found mesh in gameobject "Marker" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  51. Material 1 with a shader called Standard uses 5 shader passes.
  52. Found mesh in gameobject "TrailSource" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  53. Material 1 with a shader called Snail/Marker uses 1 shader passes.
  54. Found mesh in gameobject "_CustomAvatar(Clone)" with 43006 verts and 177876 tris. This mesh has 17 materials, adding a total of 47 passes.
  55. Material 1 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  56. Material 2 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  57. Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  58. Material 4 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  59. Material 5 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  60. Material 6 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  61. Material 7 with a shader called Mobile/Particles/Multiply uses 1 shader passes.
  62. Material 8 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  63. Material 9 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  64. Material 10 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  65. Material 11 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  66. Material 12 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  67. Material 13 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  68. Material 14 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  69. Material 15 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  70. Material 16 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  71. Material 17 with a shader called Particles/VertexLit Blended uses 1 shader passes.
  72. Found mesh in gameobject "BodySecond" with 13856 verts and 74112 tris. This mesh has 4 materials, adding a total of 12 passes.
  73. Material 1 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  74. Material 2 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  75. Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  76. Material 4 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
  77. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  78. Material 1 with a shader called Standard uses 5 shader passes.
  79. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  80. Material 1 with a shader called Standard uses 5 shader passes.
  81. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  82. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  83. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  84. Material 1 with a shader called Standard uses 5 shader passes.
  85. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  86. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  87. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  88. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  89.  
  90.  
  91.  
  92. Player: redacted
  93. Found mesh in gameobject "Body1" with 1978 verts and 5460 tris. This mesh has 1 materials, adding a total of 3 passes.
  94. Material 1 with a shader called Mobile/Unlit (Supports Lightmap) uses 3 shader passes.
  95. Found mesh in gameobject "Body2" with 1978 verts and 5460 tris. This mesh has 1 materials, adding a total of 3 passes.
  96. Material 1 with a shader called Mobile/Unlit (Supports Lightmap) uses 3 shader passes.
  97. Found mesh in gameobject "SolidLegion_Patch_mod" with 72 verts and 354 tris. This mesh has 1 materials, adding a total of 5 passes.
  98. Material 1 with a shader called Standard (Specular setup) uses 5 shader passes.
  99. Found mesh in gameobject "_CustomAvatar(Clone)" with 14530 verts and 63612 tris. This mesh has 1 materials, adding a total of 3 passes.
  100. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  101. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  102. Material 1 with a shader called Standard uses 5 shader passes.
  103. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  104. Material 1 with a shader called Standard uses 5 shader passes.
  105. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  106. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  107. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  108. Material 1 with a shader called Standard uses 5 shader passes.
  109. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  110. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  111. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  112. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  113.  
  114.  
  115.  
  116. Player: redacted
  117. Found mesh in gameobject "Ebony" with 1988 verts and 5892 tris. This mesh has 1 materials, adding a total of 3 passes.
  118. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  119. Found mesh in gameobject "Ebony Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
  120. Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  121. Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  122. Found mesh in gameobject "Ivory" with 1863 verts and 5412 tris. This mesh has 1 materials, adding a total of 3 passes.
  123. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  124. Found mesh in gameobject "Ivory Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
  125. Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  126. Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  127. Found mesh in gameobject "Rebellion Hand" with 1104 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
  128. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  129. Found mesh in gameobject "P_AMFX03_auraBurst" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  130. Material 1 with a shader called KY/additive uses 1 shader passes.
  131. Material 2 with a shader called Standard uses 5 shader passes.
  132. Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  133. Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
  134. Material 2 with a shader called Standard uses 5 shader passes.
  135. Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  136. Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
  137. Material 2 with a shader called Standard uses 5 shader passes.
  138. Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  139. Material 1 with a shader called KY/additive uses 1 shader passes.
  140. Material 2 with a shader called Standard uses 5 shader passes.
  141. Found mesh in gameobject "Shake" with 515 verts and 2304 tris. This mesh has 1 materials, adding a total of 2 passes.
  142. Material 1 with a shader called Unlit/ScreenShake uses 2 shader passes.
  143. Found mesh in gameobject "Rebellion Back" with 1107 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
  144. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  145. Found mesh in gameobject "McDante" with 14708 verts and 60945 tris. This mesh has 16 materials, adding a total of 48 passes.
  146. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  147. Material 2 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  148. Material 3 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  149. Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  150. Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  151. Material 6 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  152. Material 7 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  153. Material 8 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  154. Material 9 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  155. Material 10 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  156. Material 11 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  157. Material 12 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  158. Material 13 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  159. Material 14 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  160. Material 15 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  161. Material 16 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  162. Found mesh in gameobject "P_AMFX03_auraBursts" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  163. Material 1 with a shader called KY/additive uses 1 shader passes.
  164. Material 2 with a shader called Standard uses 5 shader passes.
  165. Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  166. Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
  167. Material 2 with a shader called Standard uses 5 shader passes.
  168. Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  169. Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
  170. Material 2 with a shader called Standard uses 5 shader passes.
  171. Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  172. Material 1 with a shader called KY/additive uses 1 shader passes.
  173. Material 2 with a shader called Standard uses 5 shader passes.
  174. Found mesh in gameobject "Ebony" with 1988 verts and 5892 tris. This mesh has 1 materials, adding a total of 3 passes.
  175. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  176. Found mesh in gameobject "Ebony Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
  177. Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  178. Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  179. Found mesh in gameobject "Ivory" with 1863 verts and 5412 tris. This mesh has 1 materials, adding a total of 3 passes.
  180. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  181. Found mesh in gameobject "Ivory Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
  182. Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  183. Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  184. Found mesh in gameobject "Rebellion Hand" with 1104 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
  185. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  186. Found mesh in gameobject "P_AMFX03_auraBurst" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  187. Material 1 with a shader called KY/additive uses 1 shader passes.
  188. Material 2 with a shader called Standard uses 5 shader passes.
  189. Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  190. Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
  191. Material 2 with a shader called Standard uses 5 shader passes.
  192. Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  193. Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
  194. Material 2 with a shader called Standard uses 5 shader passes.
  195. Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  196. Material 1 with a shader called KY/additive uses 1 shader passes.
  197. Material 2 with a shader called Standard uses 5 shader passes.
  198. Found mesh in gameobject "Shake" with 515 verts and 2304 tris. This mesh has 1 materials, adding a total of 2 passes.
  199. Material 1 with a shader called Unlit/ScreenShake uses 2 shader passes.
  200. Found mesh in gameobject "Rebellion Back" with 1107 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
  201. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  202. Found mesh in gameobject "McDante" with 14708 verts and 60945 tris. This mesh has 16 materials, adding a total of 48 passes.
  203. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  204. Material 2 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  205. Material 3 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  206. Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  207. Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  208. Material 6 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  209. Material 7 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  210. Material 8 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  211. Material 9 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  212. Material 10 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  213. Material 11 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  214. Material 12 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  215. Material 13 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  216. Material 14 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  217. Material 15 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  218. Material 16 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  219. Found mesh in gameobject "P_AMFX03_auraBursts" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  220. Material 1 with a shader called KY/additive uses 1 shader passes.
  221. Material 2 with a shader called Standard uses 5 shader passes.
  222. Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  223. Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
  224. Material 2 with a shader called Standard uses 5 shader passes.
  225. Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  226. Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
  227. Material 2 with a shader called Standard uses 5 shader passes.
  228. Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  229. Material 1 with a shader called KY/additive uses 1 shader passes.
  230. Material 2 with a shader called Standard uses 5 shader passes.
  231. Found mesh in gameobject "Ebony" with 1988 verts and 5892 tris. This mesh has 1 materials, adding a total of 3 passes.
  232. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  233. Found mesh in gameobject "Ebony Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
  234. Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  235. Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  236. Found mesh in gameobject "Ivory" with 1863 verts and 5412 tris. This mesh has 1 materials, adding a total of 3 passes.
  237. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  238. Found mesh in gameobject "Ivory Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
  239. Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  240. Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  241. Found mesh in gameobject "Rebellion Hand" with 1104 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
  242. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  243. Found mesh in gameobject "P_AMFX03_auraBurst" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  244. Material 1 with a shader called KY/additive uses 1 shader passes.
  245. Material 2 with a shader called Standard uses 5 shader passes.
  246. Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  247. Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
  248. Material 2 with a shader called Standard uses 5 shader passes.
  249. Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  250. Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
  251. Material 2 with a shader called Standard uses 5 shader passes.
  252. Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  253. Material 1 with a shader called KY/additive uses 1 shader passes.
  254. Material 2 with a shader called Standard uses 5 shader passes.
  255. Found mesh in gameobject "Shake" with 515 verts and 2304 tris. This mesh has 1 materials, adding a total of 2 passes.
  256. Material 1 with a shader called Unlit/ScreenShake uses 2 shader passes.
  257. Found mesh in gameobject "Rebellion Back" with 1107 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
  258. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  259. Found mesh in gameobject "McDante" with 14708 verts and 60945 tris. This mesh has 16 materials, adding a total of 48 passes.
  260. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  261. Material 2 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  262. Material 3 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  263. Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  264. Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  265. Material 6 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  266. Material 7 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  267. Material 8 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  268. Material 9 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  269. Material 10 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  270. Material 11 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  271. Material 12 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  272. Material 13 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  273. Material 14 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
  274. Material 15 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  275. Material 16 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  276. Found mesh in gameobject "P_AMFX03_auraBursts" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  277. Material 1 with a shader called KY/additive uses 1 shader passes.
  278. Material 2 with a shader called Standard uses 5 shader passes.
  279. Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  280. Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
  281. Material 2 with a shader called Standard uses 5 shader passes.
  282. Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  283. Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
  284. Material 2 with a shader called Standard uses 5 shader passes.
  285. Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  286. Material 1 with a shader called KY/additive uses 1 shader passes.
  287. Material 2 with a shader called Standard uses 5 shader passes.
  288. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  289. Material 1 with a shader called Standard uses 5 shader passes.
  290. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  291. Material 1 with a shader called Standard uses 5 shader passes.
  292. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  293. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  294. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  295. Material 1 with a shader called Standard uses 5 shader passes.
  296. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  297. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  298. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  299. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  300.  
  301.  
  302.  
  303. Player: redacted
  304. Found mesh in gameobject "_CustomAvatar(Clone)" with 12854 verts and 58851 tris. This mesh has 14 materials, adding a total of 42 passes.
  305. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  306. Material 2 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  307. Material 3 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  308. Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  309. Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  310. Material 6 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  311. Material 7 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  312. Material 8 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  313. Material 9 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  314. Material 10 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  315. Material 11 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  316. Material 12 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  317. Material 13 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  318. Material 14 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  319. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  320. Material 1 with a shader called Standard uses 5 shader passes.
  321. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  322. Material 1 with a shader called Standard uses 5 shader passes.
  323. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  324. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  325. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  326. Material 1 with a shader called Standard uses 5 shader passes.
  327. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  328. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  329. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  330. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  331.  
  332.  
  333.  
  334. Player: redacted
  335. Found mesh in gameobject "_CustomAvatar(Clone)" with 29385 verts and 130674 tris. This mesh has 6 materials, adding a total of 20 passes.
  336. Material 1 with a shader called nikout13/PBRDOOM uses 3 shader passes.
  337. Material 2 with a shader called nikout13/PBRDOOM uses 3 shader passes.
  338. Material 3 with a shader called nikout13/PBRDOOM uses 3 shader passes.
  339. Material 4 with a shader called nikout13/PBRDOOM uses 3 shader passes.
  340. Material 5 with a shader called nikout13/PBRDOOM uses 3 shader passes.
  341. Material 6 with a shader called Standard uses 5 shader passes.
  342. Found mesh in gameobject "chainsaw_glass1" with 106 verts and 447 tris. This mesh has 1 materials, adding a total of 5 passes.
  343. Material 1 with a shader called Standard uses 5 shader passes.
  344. Found mesh in gameobject "chainsaw_saw1" with 5946 verts and 22443 tris. This mesh has 1 materials, adding a total of 4 passes.
  345. Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  346. Found mesh in gameobject "chainsaw_glass1" with 106 verts and 447 tris. This mesh has 1 materials, adding a total of 5 passes.
  347. Material 1 with a shader called Standard uses 5 shader passes.
  348. Found mesh in gameobject "chainsaw_saw1" with 5946 verts and 22443 tris. This mesh has 1 materials, adding a total of 4 passes.
  349. Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  350. Found mesh in gameobject "WFX_Fire Natural (Gray Smoke)" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  351. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  352. Material 2 with a shader called Standard uses 5 shader passes.
  353. Found mesh in gameobject "Smoke" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  354. Material 1 with a shader called WFX/Scroll/Multiply Soft Tint uses 1 shader passes.
  355. Material 2 with a shader called Standard uses 5 shader passes.
  356. Found mesh in gameobject "shotgun" with 4854 verts and 24075 tris. This mesh has 3 materials, adding a total of 12 passes.
  357. Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  358. Material 2 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  359. Material 3 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  360. Found mesh in gameobject "shotgun_barrel" with 2241 verts and 12036 tris. This mesh has 1 materials, adding a total of 4 passes.
  361. Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  362. Found mesh in gameobject "chainsaw_glass1" with 106 verts and 447 tris. This mesh has 1 materials, adding a total of 5 passes.
  363. Material 1 with a shader called Standard uses 5 shader passes.
  364. Found mesh in gameobject "chainsaw_saw1" with 5946 verts and 22443 tris. This mesh has 1 materials, adding a total of 4 passes.
  365. Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  366. Found mesh in gameobject "shotgun" with 4854 verts and 24075 tris. This mesh has 3 materials, adding a total of 12 passes.
  367. Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  368. Material 2 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  369. Material 3 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  370. Found mesh in gameobject "shotgun_barrel" with 2241 verts and 12036 tris. This mesh has 1 materials, adding a total of 4 passes.
  371. Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  372. Found mesh in gameobject "guitar" with 8528 verts and 25179 tris. This mesh has 1 materials, adding a total of 4 passes.
  373. Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
  374. Found mesh in gameobject "WFX_Explosion Simple" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  375. Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
  376. Material 2 with a shader called Standard uses 5 shader passes.
  377. Found mesh in gameobject "Dot Sparkles" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  378. Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
  379. Material 2 with a shader called Standard uses 5 shader passes.
  380. Found mesh in gameobject "Glow" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  381. Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
  382. Material 2 with a shader called Standard uses 5 shader passes.
  383. Found mesh in gameobject "Glow sparkles" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  384. Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
  385. Material 2 with a shader called Standard uses 5 shader passes.
  386. Found mesh in gameobject "Smoke" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  387. Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
  388. Material 2 with a shader called Standard uses 5 shader passes.
  389. Found mesh in gameobject "Explosion Big" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
  390. Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
  391. Material 2 with a shader called Standard uses 5 shader passes.
  392. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  393. Material 1 with a shader called Standard uses 5 shader passes.
  394. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  395. Material 1 with a shader called Standard uses 5 shader passes.
  396. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  397. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  398. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  399. Material 1 with a shader called Standard uses 5 shader passes.
  400. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  401. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  402. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  403. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  404.  
  405.  
  406.  
  407. Player: redacted
  408. Found mesh in gameobject "_CustomAvatar(Clone)" with 26893 verts and 121308 tris. This mesh has 19 materials, adding a total of 71 passes.
  409. Material 1 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  410. Material 2 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  411. Material 3 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  412. Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  413. Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  414. Material 6 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  415. Material 7 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  416. Material 8 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  417. Material 9 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  418. Material 10 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  419. Material 11 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
  420. Material 12 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
  421. Material 13 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
  422. Material 14 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  423. Material 15 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  424. Material 16 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  425. Material 17 with a shader called RealToon/Version 4/Outline/Cutout uses 4 shader passes.
  426. Material 18 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  427. Material 19 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  428. Found mesh in gameobject "Gowther" with 26893 verts and 121308 tris. This mesh has 19 materials, adding a total of 71 passes.
  429. Material 1 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  430. Material 2 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  431. Material 3 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  432. Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  433. Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  434. Material 6 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  435. Material 7 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  436. Material 8 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  437. Material 9 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  438. Material 10 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  439. Material 11 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
  440. Material 12 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
  441. Material 13 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
  442. Material 14 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  443. Material 15 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  444. Material 16 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  445. Material 17 with a shader called RealToon/Version 4/Outline/Cutout uses 4 shader passes.
  446. Material 18 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  447. Material 19 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
  448. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  449. Material 1 with a shader called Standard uses 5 shader passes.
  450. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  451. Material 1 with a shader called Standard uses 5 shader passes.
  452. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  453. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  454. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  455. Material 1 with a shader called Standard uses 5 shader passes.
  456. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  457. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  458. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  459. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  460.  
  461.  
  462.  
  463. Player: redacted
  464. Found mesh in gameobject "GetSmokedHat (1)" with 283 verts and 1044 tris. This mesh has 1 materials, adding a total of 3 passes.
  465. Material 1 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
  466. Found mesh in gameobject "_CustomAvatar(Clone)" with 18254 verts and 76728 tris. This mesh has 7 materials, adding a total of 21 passes.
  467. Material 1 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
  468. Material 2 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
  469. Material 3 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
  470. Material 4 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather_TransClipping uses 3 shader passes.
  471. Material 5 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
  472. Material 6 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
  473. Material 7 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
  474. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  475. Material 1 with a shader called Standard uses 5 shader passes.
  476. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  477. Material 1 with a shader called Standard uses 5 shader passes.
  478. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  479. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  480. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  481. Material 1 with a shader called Standard uses 5 shader passes.
  482. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  483. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  484. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  485. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  486.  
  487.  
  488.  
  489. Player: VRCPlayer[Remote] redacted
  490. Found mesh in gameobject "_CustomAvatar(Clone)" with 15218 verts and 57966 tris. This mesh has 1 materials, adding a total of 3 passes.
  491. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  492. Found mesh in gameobject "yuuka smol with umbrella atlas 2 (1)" with 15218 verts and 57966 tris. This mesh has 1 materials, adding a total of 3 passes.
  493. Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
  494. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  495. Material 1 with a shader called Standard uses 5 shader passes.
  496. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  497. Material 1 with a shader called Standard uses 5 shader passes.
  498. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  499. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  500. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  501. Material 1 with a shader called Standard uses 5 shader passes.
  502. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  503. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  504. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  505. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  506.  
  507.  
  508.  
  509. Player: VRCPlayer[Remote] redacted
  510. Found mesh in gameobject "Plane" with 8 verts and 12 tris. This mesh has 1 materials, adding a total of 1 passes.
  511. Material 1 with a shader called Unlit/Transparent Cutout uses 1 shader passes.
  512. Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  513. Material 1 with a shader called Standard uses 5 shader passes.
  514. Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
  515. Material 1 with a shader called Standard uses 5 shader passes.
  516. Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
  517. Material 1 with a shader called Effects/Rim uses 1 shader passes.
  518. Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
  519. Material 1 with a shader called Standard uses 5 shader passes.
  520. Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  521. Material 1 with a shader called Particles/Additive uses 1 shader passes.
  522. Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
  523. Material 1 with a shader called Particles/Additive uses 1 shader passes.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement