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- Timestamp: 6/12/2018 7:03:12 PM
- Player: redacted
- Found mesh in gameobject "WaterGun" with 3387 verts and 8685 tris. This mesh has 3 materials, adding a total of 12 passes.
- Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 3 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Found mesh in gameobject "Particleemmiter" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 8 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "_AvatarMirrorClone" with 35101 verts and 166419 tris. This mesh has 4 materials, adding a total of 14 passes.
- Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Transparent uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 4 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Found mesh in gameobject "WaterGun" with 3387 verts and 8685 tris. This mesh has 3 materials, adding a total of 12 passes.
- Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 3 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Found mesh in gameobject "_AvatarShadowClone" with 35101 verts and 166419 tris. This mesh has 4 materials, adding a total of 14 passes.
- Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Transparent uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 4 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Found mesh in gameobject "WaterGun" with 3387 verts and 8685 tris. This mesh has 3 materials, adding a total of 12 passes.
- Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 3 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Found mesh in gameobject "Particleemmiter" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 8 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "_CustomAvatar(Clone)" with 35101 verts and 166419 tris. This mesh has 4 materials, adding a total of 14 passes.
- Material 1 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Material 2 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Transparent uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 4 with a shader called NoeNoe/NoeNoe Toon Shader/NoeNoe Toon Opaque uses 4 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: redacted
- Found mesh in gameobject "Marker" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TrailSource" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Snail/Marker uses 1 shader passes.
- Found mesh in gameobject "_CustomAvatar(Clone)" with 43006 verts and 177876 tris. This mesh has 17 materials, adding a total of 47 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 2 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 4 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 5 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 6 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 7 with a shader called Mobile/Particles/Multiply uses 1 shader passes.
- Material 8 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 9 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 10 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 11 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 12 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 13 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 14 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 15 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 16 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 17 with a shader called Particles/VertexLit Blended uses 1 shader passes.
- Found mesh in gameobject "BodySecond" with 13856 verts and 74112 tris. This mesh has 4 materials, adding a total of 12 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 2 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Material 4 with a shader called CubedParadox/Flat Lit Toon MMD Full uses 3 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: redacted
- Found mesh in gameobject "Body1" with 1978 verts and 5460 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called Mobile/Unlit (Supports Lightmap) uses 3 shader passes.
- Found mesh in gameobject "Body2" with 1978 verts and 5460 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called Mobile/Unlit (Supports Lightmap) uses 3 shader passes.
- Found mesh in gameobject "SolidLegion_Patch_mod" with 72 verts and 354 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard (Specular setup) uses 5 shader passes.
- Found mesh in gameobject "_CustomAvatar(Clone)" with 14530 verts and 63612 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: redacted
- Found mesh in gameobject "Ebony" with 1988 verts and 5892 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "Ebony Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
- Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Found mesh in gameobject "Ivory" with 1863 verts and 5412 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "Ivory Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
- Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Found mesh in gameobject "Rebellion Hand" with 1104 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "P_AMFX03_auraBurst" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Shake" with 515 verts and 2304 tris. This mesh has 1 materials, adding a total of 2 passes.
- Material 1 with a shader called Unlit/ScreenShake uses 2 shader passes.
- Found mesh in gameobject "Rebellion Back" with 1107 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "McDante" with 14708 verts and 60945 tris. This mesh has 16 materials, adding a total of 48 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 2 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 6 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 7 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 8 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 9 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 10 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 11 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 12 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 13 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 14 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 15 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 16 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "P_AMFX03_auraBursts" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Ebony" with 1988 verts and 5892 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "Ebony Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
- Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Found mesh in gameobject "Ivory" with 1863 verts and 5412 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "Ivory Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
- Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Found mesh in gameobject "Rebellion Hand" with 1104 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "P_AMFX03_auraBurst" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Shake" with 515 verts and 2304 tris. This mesh has 1 materials, adding a total of 2 passes.
- Material 1 with a shader called Unlit/ScreenShake uses 2 shader passes.
- Found mesh in gameobject "Rebellion Back" with 1107 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "McDante" with 14708 verts and 60945 tris. This mesh has 16 materials, adding a total of 48 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 2 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 6 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 7 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 8 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 9 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 10 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 11 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 12 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 13 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 14 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 15 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 16 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "P_AMFX03_auraBursts" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Ebony" with 1988 verts and 5892 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "Ebony Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
- Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Found mesh in gameobject "Ivory" with 1863 verts and 5412 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "Ivory Shot" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 2 passes.
- Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Material 2 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Found mesh in gameobject "Rebellion Hand" with 1104 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "P_AMFX03_auraBurst" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Shake" with 515 verts and 2304 tris. This mesh has 1 materials, adding a total of 2 passes.
- Material 1 with a shader called Unlit/ScreenShake uses 2 shader passes.
- Found mesh in gameobject "Rebellion Back" with 1107 verts and 4758 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "McDante" with 14708 verts and 60945 tris. This mesh has 16 materials, adding a total of 48 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 2 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 6 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 7 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 8 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 9 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 10 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 11 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 12 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 13 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 14 with a shader called CubedParadox/Flat Lit Toon Lite Double Sided uses 3 shader passes.
- Material 15 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 16 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "P_AMFX03_auraBursts" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "core" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/add_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "shockwave" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/abp_noise_two uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "dustTurb" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called KY/additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: redacted
- Found mesh in gameobject "_CustomAvatar(Clone)" with 12854 verts and 58851 tris. This mesh has 14 materials, adding a total of 42 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 2 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 3 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 6 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 7 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 8 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 9 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 10 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 11 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 12 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 13 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 14 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: redacted
- Found mesh in gameobject "_CustomAvatar(Clone)" with 29385 verts and 130674 tris. This mesh has 6 materials, adding a total of 20 passes.
- Material 1 with a shader called nikout13/PBRDOOM uses 3 shader passes.
- Material 2 with a shader called nikout13/PBRDOOM uses 3 shader passes.
- Material 3 with a shader called nikout13/PBRDOOM uses 3 shader passes.
- Material 4 with a shader called nikout13/PBRDOOM uses 3 shader passes.
- Material 5 with a shader called nikout13/PBRDOOM uses 3 shader passes.
- Material 6 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "chainsaw_glass1" with 106 verts and 447 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "chainsaw_saw1" with 5946 verts and 22443 tris. This mesh has 1 materials, adding a total of 4 passes.
- Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Found mesh in gameobject "chainsaw_glass1" with 106 verts and 447 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "chainsaw_saw1" with 5946 verts and 22443 tris. This mesh has 1 materials, adding a total of 4 passes.
- Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Found mesh in gameobject "WFX_Fire Natural (Gray Smoke)" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Smoke" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called WFX/Scroll/Multiply Soft Tint uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "shotgun" with 4854 verts and 24075 tris. This mesh has 3 materials, adding a total of 12 passes.
- Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Material 2 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Material 3 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Found mesh in gameobject "shotgun_barrel" with 2241 verts and 12036 tris. This mesh has 1 materials, adding a total of 4 passes.
- Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Found mesh in gameobject "chainsaw_glass1" with 106 verts and 447 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "chainsaw_saw1" with 5946 verts and 22443 tris. This mesh has 1 materials, adding a total of 4 passes.
- Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Found mesh in gameobject "shotgun" with 4854 verts and 24075 tris. This mesh has 3 materials, adding a total of 12 passes.
- Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Material 2 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Material 3 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Found mesh in gameobject "shotgun_barrel" with 2241 verts and 12036 tris. This mesh has 1 materials, adding a total of 4 passes.
- Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Found mesh in gameobject "guitar" with 8528 verts and 25179 tris. This mesh has 1 materials, adding a total of 4 passes.
- Material 1 with a shader called Shader Forge/DoubleSided uses 4 shader passes.
- Found mesh in gameobject "WFX_Explosion Simple" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Dot Sparkles" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Glow" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Glow sparkles" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Smoke" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called Particles/Additive (Soft) uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "Explosion Big" with 0 verts and 0 tris. This mesh has 2 materials, adding a total of 6 passes.
- Material 1 with a shader called WFX/Additive Alpha8 uses 1 shader passes.
- Material 2 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: redacted
- Found mesh in gameobject "_CustomAvatar(Clone)" with 26893 verts and 121308 tris. This mesh has 19 materials, adding a total of 71 passes.
- Material 1 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 2 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 3 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 6 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 7 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 8 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 9 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 10 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 11 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
- Material 12 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
- Material 13 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
- Material 14 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 15 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 16 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 17 with a shader called RealToon/Version 4/Outline/Cutout uses 4 shader passes.
- Material 18 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 19 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Found mesh in gameobject "Gowther" with 26893 verts and 121308 tris. This mesh has 19 materials, adding a total of 71 passes.
- Material 1 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 2 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 3 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 4 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 5 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Material 6 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 7 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 8 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 9 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 10 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 11 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
- Material 12 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
- Material 13 with a shader called RealToon/Version 4/No Outline/Default uses 3 shader passes.
- Material 14 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 15 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 16 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 17 with a shader called RealToon/Version 4/Outline/Cutout uses 4 shader passes.
- Material 18 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Material 19 with a shader called RealToon/Version 4/Outline/Default uses 4 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: redacted
- Found mesh in gameobject "GetSmokedHat (1)" with 283 verts and 1044 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
- Found mesh in gameobject "_CustomAvatar(Clone)" with 18254 verts and 76728 tris. This mesh has 7 materials, adding a total of 21 passes.
- Material 1 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
- Material 2 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
- Material 3 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
- Material 4 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather_TransClipping uses 3 shader passes.
- Material 5 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
- Material 6 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
- Material 7 with a shader called UnityChanToonShader/NoOutline/ToonColor_DoubleShadeWithFeather uses 3 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: VRCPlayer[Remote] redacted
- Found mesh in gameobject "_CustomAvatar(Clone)" with 15218 verts and 57966 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "yuuka smol with umbrella atlas 2 (1)" with 15218 verts and 57966 tris. This mesh has 1 materials, adding a total of 3 passes.
- Material 1 with a shader called CubedParadox/Flat Lit Toon uses 3 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Player: VRCPlayer[Remote] redacted
- Found mesh in gameobject "Plane" with 8 verts and 12 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Unlit/Transparent Cutout uses 1 shader passes.
- Found mesh in gameobject "TextMesh" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "TextShadow" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "SelectRegion" with 504 verts and 2520 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Effects/Rim uses 1 shader passes.
- Found mesh in gameobject "Lens (1)" with 88 verts and 240 tris. This mesh has 1 materials, adding a total of 5 passes.
- Material 1 with a shader called Standard uses 5 shader passes.
- Found mesh in gameobject "ObviousIndicator" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
- Found mesh in gameobject "ObviousIndicatorCone" with 0 verts and 0 tris. This mesh has 1 materials, adding a total of 1 passes.
- Material 1 with a shader called Particles/Additive uses 1 shader passes.
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