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Feb 17th, 2018
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  1. -- Rideket
  2. -- @Acecateer
  3.  
  4. -- Acecateer Rideket
  5.  
  6. wait(0.5)
  7.  
  8. --[[ Missile properties ]]--
  9. local currentSpeed = 0
  10. local ejectedSpeed = 0
  11. local maxSpeed = 350
  12. local increaseTime = 0
  13. local increaseIncrement = 10
  14. local decreaseTime = 0
  15. local decreaseIncrement = 15
  16. local collisionSpeed = 100
  17. local doPrints = false
  18. local Color = false
  19. local speedGauge = true
  20.  
  21. local Player = game.Players.LocalPlayer
  22. local Mouse = Player:GetMouse()
  23. Mouse.TargetFilter = workspace
  24. local mousePos
  25. repeat wait() until Player.Character:IsDescendantOf(workspace)
  26. local Character = Player.Character
  27. repeat wait() until Character:FindFirstChild("Humanoid")
  28. local Humanoid = Character.Humanoid
  29. Humanoid:WaitForChild("Animator"):Destroy()
  30.  
  31. -- Services
  32. local InputService = game:GetService("UserInputService")
  33. local RunService = game:GetService("RunService")
  34.  
  35. -- Set up character variables
  36. local bodyParts = {}
  37. local Joints = {}
  38.  
  39. local scanCharacter = function()
  40. Scan = function(Target)
  41. for _, child in pairs(Target:GetChildren()) do
  42. if child:IsA("Part") then
  43. bodyParts[child.Name] = child
  44. if #child:GetChildren() > 0 then
  45. Scan(child)
  46. end
  47. elseif child:IsA("Motor6D") then
  48. Joints[child.Name] = child
  49. end
  50. end
  51. end
  52. Scan(Character)
  53. end
  54. scanCharacter()
  55.  
  56. local fromRootC0, fromRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1
  57. local fromNeck = Joints["Neck"].C1
  58. local fromLeftShoulder = Joints["Left Shoulder"].C1
  59. local fromRightShoulder = Joints["Right Shoulder"].C1
  60. local fromLeftHip = Joints["Left Hip"].C1
  61. local fromRightHip = Joints["Right Hip"].C1
  62.  
  63. local Seat = Instance.new("Seat", Character)
  64. Seat.Transparency = 1
  65. Seat.CanCollide = false
  66. Seat.FormFactor = Enum.FormFactor.Custom
  67. Seat.Size = Vector3.new(1, 0.5, 1)
  68. local seatWeld = Instance.new("Weld", Seat)
  69. seatWeld.Part0 = Seat
  70. seatWeld.Part1 = bodyParts["Torso"]
  71. seatWeld.C1 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.pi/2, 0, 0)
  72.  
  73. local lastSeatChar
  74. local preLeftJoint, preRightJoint
  75. Seat.Changed:connect(function(Property)
  76. if Property == "Occupant" and Seat.Occupant then
  77. lastSeatChar = Seat.Occupant.Parent
  78. local Torso = lastSeatChar:FindFirstChild("Torso")
  79. if Torso then
  80. local LeftJoint = Torso["Left Hip"]
  81. local RightJoint = Torso["Right Hip"]
  82. preLeftJoint = LeftJoint.C1
  83. preRightJoint = RightJoint.C1
  84. LeftJoint.C1 = LeftJoint.C1 * CFrame.Angles(math.rad(25), 0, 0)
  85. RightJoint.C1 = RightJoint.C1 * CFrame.Angles(math.rad(25), 0, 0)
  86. end
  87. elseif not Seat.Occupant and lastSeatChar then
  88. local Torso = lastSeatChar:FindFirstChild("Torso")
  89. if Torso then
  90. local LeftJoint = Torso["Left Hip"]
  91. local RightJoint = Torso["Right Hip"]
  92. LeftJoint.C1 = preLeftJoint
  93. RightJoint.C1 = preRightJoint
  94. end
  95. end
  96. end)
  97.  
  98. createMissile = function()
  99. local Ejected = false
  100.  
  101. Humanoid.Jump = true; wait(0.3)
  102.  
  103. local Missile = Instance.new("Part", Character)
  104. Missile.Name = "Missile"
  105. if Color then Missile.BrickColor = Color end
  106. Missile.FormFactor = Enum.FormFactor.Custom
  107. Missile.Size = Vector3.new(1.56, 1.37, 5.65)
  108.  
  109. local Mesh = Instance.new("SpecialMesh", Missile)
  110. Mesh.MeshId = "http://www.roblox.com/asset/?id=103970395"
  111. if not Color then Mesh.TextureId = "http://www.roblox.com/asset/?id=103967643" end
  112. Mesh.Scale = Vector3.new(4, 4, 4)
  113.  
  114. local EmitterPart = Instance.new("Part", Character)
  115. EmitterPart.Name = "SmokeEmitter"
  116. EmitterPart.CanCollide = false
  117. EmitterPart.Transparency = 1
  118. EmitterPart.FormFactor = Enum.FormFactor.Custom
  119. EmitterPart.Size = Vector3.new(0.2, 0.2, 0.2)
  120.  
  121. local EmitterWeld = Instance.new("Weld", Missile)
  122. EmitterWeld.Part0 = Missile
  123. EmitterWeld.Part1 = EmitterPart
  124. EmitterWeld.C0 = CFrame.Angles(math.pi/2, 0, 0)
  125. EmitterWeld.C1 = CFrame.new(0, -Missile.Size.Z/2, 0)
  126.  
  127. local Smoke = Instance.new("ParticleEmitter", EmitterPart)
  128. Smoke.Enabled = false
  129. Smoke.Size = NumberSequence.new(0.8)
  130. Smoke.Texture = "rbxassetid://518532451"
  131. Smoke.Lifetime = NumberRange.new(0.5, 1)
  132. Smoke.Rate = 25
  133. Smoke.Rotation = NumberRange.new(-15, 15)
  134. Smoke.RotSpeed = NumberRange.new(50)
  135. Smoke.Speed = NumberRange.new(5, 10)
  136. Smoke.VelocitySpread = 30
  137.  
  138. Joints["RootJoint"].C0 = fromRootC0 * CFrame.Angles(math.pi/2, 0, 0)
  139. Joints["RootJoint"].C1 = fromRootC1 * CFrame.new(0, 3, 0)
  140. local Weld = Instance.new("Weld", bodyParts["Torso"])
  141. Weld.Part0 = bodyParts["Torso"]
  142. Weld.Part1 = Missile
  143. Weld.C0 = CFrame.new(0, 0, -1)
  144. Weld.C1 = CFrame.Angles(-math.pi/2, 0, 0)
  145.  
  146. -- Set up posture!
  147. local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1
  148. local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1
  149. local currentNeck = Joints["Neck"].C1
  150. local toNeck = fromNeck * CFrame.new(0, 0.25, 0) * CFrame.Angles(math.rad(80), 0, 0)
  151. local toLeftShoulder = fromLeftShoulder * CFrame.new(-0.3, 0, 0.5) * CFrame.Angles(math.pi/2, math.rad(120), 0)
  152. local toRightShoulder = fromRightShoulder * CFrame.new(0.3, 0, 0.5) * CFrame.Angles(math.pi/2, -math.rad(120), 0)
  153. local toLeftHip = fromLeftHip * CFrame.new(0.5, -0.5, 0) * CFrame.Angles(math.rad(30), math.rad(40), math.rad(20))
  154. local toRightHip = fromRightHip * CFrame.new(-0.5, -0.5, 0) * CFrame.Angles(math.rad(30), -math.rad(40), -math.rad(20))
  155. spawn(function()
  156. for i = 0, 1, 0.1 do
  157. Joints["Neck"].C1 = currentNeck:lerp(toNeck, i)
  158. Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i)
  159. Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i)
  160. Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i)
  161. Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i)
  162. RunService.RenderStepped:wait()
  163. end
  164. end)
  165.  
  166. local EjectAnimation = function()
  167. local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1
  168. local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1
  169. local currentRootC0, currentRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1
  170. local currentNeck = Joints["Neck"].C1
  171. local toRootC0, toRootC1 = fromRootC0, fromRootC1
  172. local toLeftShoulder = fromLeftShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), math.rad(30), 0)
  173. local toRightShoulder = fromRightShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), -math.rad(30), 0)
  174. local toLeftHip = fromLeftHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0)
  175. local toRightHip = fromRightHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0)
  176. for i = 0, 1, 0.1 do
  177. Joints["Neck"].C1 = currentNeck:lerp(fromNeck, i)
  178. Joints["RootJoint"].C0 = currentRootC0:lerp(toRootC0, i)
  179. Joints["RootJoint"].C1 = currentRootC1:lerp(toRootC1, i)
  180. Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i)
  181. Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i)
  182. Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i)
  183. Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i)
  184. RunService.RenderStepped:wait()
  185. end
  186. end
  187.  
  188. -- Set up HUD
  189. local HUD = Instance.new("ScreenGui", Player.PlayerGui)
  190. HUD.Name = "HUD"
  191. local ActivateFrame = Instance.new("Frame", HUD)
  192. ActivateFrame.Name = "ActivateFrame"
  193. ActivateFrame.Position = UDim2.new(1, -150, 1, -50)
  194. ActivateFrame.Size = UDim2.new(0, 150, 0, 50)
  195. ActivateFrame.Style = "RobloxRound"
  196. local Button = Instance.new("TextButton", ActivateFrame)
  197. Button.Name = "Button"
  198. Button.Position = UDim2.new(0, -8, 0, -8)
  199. Button.Size = UDim2.new(1, 16, 1, 16)
  200. Button.Style = "RobloxRoundDropdownButton"
  201. Button.Text = ""
  202. local buttonText = Instance.new("TextLabel", Button)
  203. buttonText.ZIndex = 2
  204. buttonText.Name = "Text"
  205. buttonText.BackgroundTransparency = 1
  206. buttonText.Position = UDim2.new(0, -5, 0, -5)
  207. buttonText.Size = UDim2.new(1, 10, 1, 10)
  208. buttonText.Font = Enum.Font.SourceSansBold
  209. buttonText.TextScaled = true
  210. buttonText.Text = "BOOM"
  211. buttonText.TextColor3 = Color3.new()
  212. buttonText.TextTransparency = 0.2
  213. local Shadow = buttonText:Clone()
  214. Shadow.Parent = Button
  215. Shadow.Name = "Shadow"
  216. Shadow.Position = UDim2.new(0, -3, 0, -3)
  217. Shadow.ZIndex = 1
  218. Shadow.TextColor3 = Color3.new(116/255, 116/255, 116/255)
  219.  
  220. if speedGauge then
  221. local speedFrame = ActivateFrame:Clone()
  222. speedFrame.Position = UDim2.new(1, -305, 1, -50)
  223. local speedButton = speedFrame:WaitForChild("Button")
  224. speedButton.Active = false
  225. speedButton.AutoButtonColor = false
  226. speedButtonText = speedButton:WaitForChild("Text")
  227. speedButtonText.Text = "0 Studs/s"
  228. speedShadow = speedButton:WaitForChild("Shadow")
  229. speedShadow.Text = "0 Studs/s"
  230. speedFrame.Parent = HUD
  231. end
  232.  
  233. local Activated = true
  234. Button.Style = "RobloxRoundButton"
  235. buttonText.Text = "no-buum"
  236. Shadow.Text = "Un-Activate"
  237.  
  238. Button.MouseButton1Click:connect(function()
  239. if not Activated then
  240. Activated = true
  241. Button.Style = "RobloxRoundButton"
  242. buttonText.Text = "Un-Activate"
  243. Shadow.Text = "Un-Activate"
  244. else
  245. Activated = false
  246. Button.Style = "RobloxRoundDropdownButton"
  247. buttonText.Text = "BOOM"
  248. Shadow.Text = "Activate"
  249. end
  250. end)
  251.  
  252. -- Fly away stanley, be free!
  253. local bodyGyro = Instance.new("BodyGyro", Missile)
  254. bodyGyro.maxTorque = Vector3.new(400000, 400000, 400000)
  255. bodyGyro.P = 6000
  256. bodyGyro.cframe = Missile.CFrame
  257.  
  258. local bodyPos = Instance.new("BodyPosition", Missile)
  259. bodyPos.maxForce = Vector3.new(100000, 100000, 100000)
  260. bodyPos.P = 1000
  261. bodyPos.position = bodyParts["Torso"].Position
  262.  
  263. local Sound = Instance.new("Sound", Missile)
  264. Sound.SoundId = "rbxassetid://229425359"
  265. Sound.Looped = true
  266.  
  267. local lastTick = tick()
  268. local Connection1 = InputService.InputBegan:connect(function(Input)
  269. if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then
  270. Sound:Play(); Smoke.Enabled = true
  271. RunService:UnbindFromRenderStep("Stopping")
  272. RunService:BindToRenderStep("Flying", 1, function()
  273. local currentTick = tick()
  274. if currentTick - lastTick >= increaseTime and currentSpeed < maxSpeed then
  275. currentSpeed = currentSpeed + increaseIncrement
  276. if currentSpeed > maxSpeed then currentSpeed = maxSpeed end
  277. if doPrints then print("Increased speed!", "Current speed: "..currentSpeed) end
  278. if speedGauge then
  279. speedButtonText.Text = currentSpeed .. " Studs/s"
  280. speedShadow.Text = currentSpeed .. " Studs/s"
  281. end
  282. lastTick = currentTick
  283. end
  284. mousePos = Mouse.Hit.p
  285. bodyGyro.cframe = CFrame.new(Missile.Position, mousePos)
  286. bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed
  287. end)
  288. end
  289. end)
  290.  
  291. local Connection2 = InputService.InputEnded:connect(function(Input)
  292. if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then
  293. Sound:Stop(); Smoke.Enabled = false
  294. RunService:UnbindFromRenderStep("Flying")
  295. RunService:BindToRenderStep("Stopping", 1, function()
  296. local currentTick = tick()
  297. if currentTick - lastTick >= decreaseTime and currentSpeed > 0 then
  298. currentSpeed = currentSpeed - decreaseIncrement
  299. if currentSpeed < 0 then currentSpeed = 0 end
  300. if doPrints then print("Decreased speed!", "Current speed: "..currentSpeed) end
  301. if speedGauge then
  302. speedButtonText.Text = currentSpeed .. " Studs/s"
  303. speedShadow.Text = currentSpeed .. " Studs/s"
  304. end
  305. lastTick = currentTick
  306. end
  307. mousePos = Mouse.Hit.p
  308. bodyGyro.cframe = CFrame.new(Missile.Position, mousePos)
  309. bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed
  310. end)
  311. end
  312. end)
  313.  
  314. local killConnections = function(Destroy)
  315. RunService:UnbindFromRenderStep("Flying")
  316. RunService:UnbindFromRenderStep("Stopping")
  317. if Connection1 and Connection2 then Connection1:disconnect(); Connection2:disconnect() end
  318. if Destroy then Missile:Destroy(); EmitterPart:Destroy() end
  319. end
  320.  
  321. local Explode = function(Missile, isEjected)
  322. local Explosion = Instance.new("Explosion")
  323. Explosion.BlastRadius = 50
  324. Explosion.DestroyJointRadiusPercent = 20
  325. Explosion.Position = Missile.Position
  326. Explosion.Parent = workspace
  327.  
  328. local boomPart = Instance.new("Part", workspace)
  329. boomPart.Name = "Boom"
  330. boomPart.Transparency = 1
  331. boomPart.Anchored = true
  332. boomPart.CanCollide = false
  333. boomPart.FormFactor = Enum.FormFactor.Custom
  334. boomPart.Size = Vector3.new(0.2, 0.2, 0.2)
  335. boomPart.Position = Missile.Position
  336. local Boom = Instance.new("Sound", boomPart)
  337. Boom.SoundId = "rbxassetid://165969964"
  338. Boom:Play()
  339. game:GetService("Debris"):AddItem(boomPart, 1)
  340.  
  341. if isEjected then
  342. Missile:Destroy(); EmitterPart:Destroy()
  343. else
  344. killConnections(true)
  345. end
  346. end
  347.  
  348. local MissileCon = Missile.Touched:connect(function(Hit)
  349. if Activated and not Hit:IsDescendantOf(Character) and Hit.CanCollide and (currentSpeed >= collisionSpeed or (Ejected and ejectedSpeed >= collisionSpeed)) then
  350. Explode(Missile)
  351. end
  352. end)
  353.  
  354. if Humanoid.Health <= 0 then killConnections(true) end
  355. Humanoid.Died:connect(function() killConnections(true) end)
  356.  
  357. local Connection3
  358. Connection3 = InputService.InputBegan:connect(function(Input)
  359. if Input.KeyCode == Enum.KeyCode.E and currentSpeed >= 100 then
  360. Connection3:disconnect()
  361. killConnections()
  362. MissileCon:disconnect()
  363. Ejected = true
  364.  
  365. local ejectedMissile = Missile
  366. ejectedMissile.Touched:connect(function(Hit)
  367. if not Hit:IsDescendantOf(Character) and Hit.CanCollide then
  368. Explode(ejectedMissile, true)
  369. end
  370. end)
  371.  
  372. local ejectedBodyPos = bodyPos
  373. ejectedSpeed = currentSpeed
  374. currentSpeed = 0
  375. local toPos = mousePos
  376. Weld:Destroy()
  377. HUD:Destroy()
  378. game:GetService("Debris"):AddItem(ejectedMissile, 5); game:GetService("Debris"):AddItem(EmitterPart, 5)
  379. local Ejected = RunService.RenderStepped:connect(function()
  380. ejectedBodyPos.position = ejectedMissile.Position + (toPos - ejectedMissile.Position).unit * ejectedSpeed
  381. end)
  382. wait(0.1)
  383. bodyParts["Torso"].Velocity = Vector3.new(0, 100, 0)
  384. EjectAnimation()
  385. wait(0.5)
  386. createMissile()
  387. end
  388. end)
  389. end
  390. createMissile()
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