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Rauven

Fio'ui Velk'han Kais Vulcan

Jan 30th, 2020
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  1. Basic Info:
  2. Name: Fio'ui Velk'han Kais Vulcan
  3. Sept: Velk'han (originally), Ba'Y'Skether (Currently)
  4. Caste: Metal Caste (Earth-Fire Hybrid Caste)
  5. Role: Battlesuit Engineer/Combat Engineer/Psyker (Unawakened)
  6. Race: Gue'vesa (Human)
  7. Gender: Male
  8. Age: 26
  9. Blood Type: A+
  10.  
  11. Appearance:
  12.  
  13. Weight: 171 Lbs
  14. Height: 5'4 ft
  15. Hair: None, he shaves it all off.
  16. Complexion: Calloused, Weather Worn, leathery
  17. Build: Stout and heavily Muscled
  18. Defining Features:
  19.  
  20.  
  21. General look: https://66.media.tumblr.com/68713ce66e2fe52c90453c858101e583/tumblr_ps2gi3iX931rfyiu4o1_1280.jpg
  22.  
  23.  
  24. Psyche
  25.  
  26. Personality: Gruff, Kind hearted, Focused, Heavy handed to those who break his things, A tad OCD
  27.  
  28. Personal Life Motto: "If it's broken I can fix it. ain't nothing I've seen in my life my tools can't patch back together."
  29.  
  30. Likes: Repairing Battlesuits, Like building things with his bare hands, the Smell of melting metal and Fio'tak in the morning, Chatting about new schematics and designs.
  31.  
  32. Dislikes: Those who can't respect Battlesuit AIs, People who view his Work as Brutish, People who disrupt the flow of his Engineering bay, those who deliberately put Battlesuits in line of Danger that's more than what they were meant for.
  33.  
  34. Interesting tidbits: He rubs the top of his head when contemplating something deeply, enjoys cigars or similar devices, Can go several days in a row without rest if he's truly inspired by a project.
  35.  
  36. Birth Sign: The Scales of Justice
  37.  
  38. Birthday: 0754001.M43
  39.  
  40. Additional Details:
  41.  
  42. Backstory:
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49. Psyker Abilities:
  50.  
  51. Throw: Throw uses mass effect fields to hurl targets away, damaging them if they hit an object. It can now be precisely curved around objects and cover to hit its target.
  52.  
  53. Stats:
  54.  
  55. Range: Line of Sight
  56. Recharge Speed: 4 sec
  57. Force: 600 N
  58.  
  59. Warp: Warp spawns a mass effect field that damages enemy targets and stops health regeneration. It deals double damage to barriers and armor and will detonate any Psyker powers affecting the target.
  60.  
  61. Stats:
  62.  
  63. Range: Line of Sight
  64. Recharge Speed: 8 sec
  65. Damage: 250
  66. Duration: 10 sec
  67.  
  68. Lift Grenade: A grenade made of of One part impact grenade infused with a Bit of Psyker power. The Force of the explosion sends everything but the most heavily armored Infantry units skyward.
  69.  
  70. Stats:
  71.  
  72. Range: As Far as The User can throw.
  73. Damage: 450
  74. Radius: 5 m
  75. Duration: 4 sec
  76.  
  77. Notes:
  78. The Lift Grenades do an admirable amount of damage, but also make weak enemies who are not killed outright float helplessly in the air (similar to a weak Pull). This can be used to not only kill enemies, but disrupt tightly clustered weaker enemies, or stubborn enemies behind cover. It can also separate smaller enemies hiding behind or sticking to a heavy enemy.
  79.  
  80. The lifting effect of Lift Grenade can be detonated by other powers.
  81.  
  82. The radius of the Detonation is 8 meters. It's useful when thrown at spread-out enemies to taking advantage of it's large radius.
  83. Thrown Lift Grenades immediately explode if they make a direct hit on an enemy.
  84.  
  85. Lift Grenades inflict greater damage against Psyker barriers.
  86.  
  87. Tech Armor: The User protects themselves with this holographic armor or detonate it to damage nearby enemies.
  88.  
  89. Stats:
  90. Recharge Speed: 6 sec
  91. Damage Reduction: 35%
  92. Explosion Damage: 400
  93. Explosion Radius: 3 m
  94.  
  95. Notes:
  96. Tech Armor's damage protection bonus can stack with additional powers. If built correctly, the damage protection can stack up to a total of 90%.
  97.  
  98. A Tech Armor detonation has a hidden base force value of 1000N, which can cause most humanoid enemies to be staggered.
  99.  
  100.  
  101. Overload: Overload electronics with this power surge, stunning your enemy. Effective against shields, barriers, and synthetics. Not as effective against organics.
  102.  
  103. Stats:
  104.  
  105. Range: Line of Sight
  106. Recharge Speed: 8 sec
  107. Damage: 220
  108.  
  109. Notes:
  110.  
  111. Overload does half damage to organic health and armor, normal damage to synthetic health and armor, and triple damage to all barriers/shields.
  112.  
  113. Even though Overload has a damage penalty against organic health and armor, it will still stun weaker foes.
  114.  
  115.  
  116. Cryo Blast: User uses Warp energy Flash-freeze and shatter unprotected enemies. Armored or Psyker barriered units are Slown down. The Power Weakens armor as it'll be more brittle. Frozen targets won't regenerate health.
  117.  
  118. Stats:
  119.  
  120. Range: Line of Sight
  121. Recharge Speed: 6 sec
  122. Freeze Duration: 3 sec
  123. Movement Speed: -15%
  124.  
  125. Notes:
  126.  
  127. Cryo Blast does no damage to enemies. Cryo Blast either freezes enemies solid or slows them down.
  128.  
  129. Wargear (Personal):
  130.  
  131. x1 Pulse Blaster: (A T'au Pulse Weapon that utilizes pulsed induction fields to propel lethal micro-bursts of plasma over long ranges. Similar to the Human Shotgun in function, the Pulse Blaster is designed to deliver powerful close-range firepower. Though the Tau are historically disdainful of close-range warfare, the Pulse Blaster had to be developed due to Tau difficulties in urban combat on labyrinthine confined Imperial Hive Worlds.
  132.  
  133. The Pulse Blaster uses a two-stage firing process to enhance its lethality of its plasma-based ammunition. When the trigger is halfway pulled, an invisible volley of negatively charged particles paint the target, followed by the full plasma payload. This causes victims to glow with a ghostly light moments before they're hit )
  134.  
  135. x1 Pulse Pistol: (A pistol-sized Pulse Weapon, it is only used by certain Tau personnel as a basic defense and hold-out weapon for use in desperate situations.)
  136.  
  137. Wargear (XV 13-3, Rook-Class Suit):
  138. AI Designation: Hephaestus
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