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  1. # FastLogin config
  2. # Project site: https://www.spigotmc.org/resources/fastlogin.14153
  3. # Source code: https://github.com/games647/FastLogin
  4. #
  5. # You can access the newest config here:
  6. # https://github.com/games647/FastLogin/blob/main/core/src/main/resources/config.yml
  7.  
  8. # This a **very** simple anti bot protection. Recommendation is to use a dedicated program to approach this
  9. # problem. Low level firewalls like uwf (or iptables direct) are more efficient than a Minecraft plugin. TCP reverse
  10. # proxies could also be used and offload some work even to different host.
  11. #
  12. # The settings wil limit how many connections this plugin will handle. After hitting this limit. FastLogin will
  13. # completely ignore incoming connections. Effectively there will be no database requests and network requests.
  14. # Therefore, auto logins won't be possible.
  15. anti-bot:
  16. enabled: true
  17. # Image the following like bucket. The following is total amount that is allowed in this bucket, while expire
  18. # means how long it takes for every entry to expire.
  19. # Total number of connections
  20. connections: 600
  21. # Amount of minutes after the first connection got inserted will expire and made available
  22. expire: 10
  23. # Action - Which action should be performed when the bucket is full (too many connections)
  24. # Allowed values are: 'ignore' (FastLogin drops handling the player) or 'block' (block this incoming connection)
  25. action: 'ignore'
  26.  
  27. # Request a premium login without forcing the player to type a command
  28. #
  29. # If you activate autoRegister, this plugin will check/do these points on login:
  30. # 1. An existing cracked account shouldn't exist
  31. # -> paid accounts cannot steal the existing account of cracked players
  32. # - (Already registered players could still use the /premium command to activate premium checks)
  33. # 2. Automatically registers an account with a strong random generated password
  34. # -> cracked player cannot register an account for the premium player and so cannot the steal the account
  35. #
  36. # Furthermore the premium player check have to be made based on the player name
  37. # This means if a cracked player connects to the server, we request a paid account login from this player
  38. # the player just disconnect and sees the message: 'bad login' or 'invalid session'
  39. # There is no way to change this message
  40. # For more information: https://github.com/games647/FastLogin#why-do-players-have-to-invoke-a-command
  41. autoRegister: false
  42.  
  43. # Should FastLogin respect per IP limit of registrations (e.g. in AuthMe)
  44. # Because most auth plugins do their stuff async - FastLogin will still think the player was registered
  45. # To work best - you also need to enable auto-register-unknown
  46. #
  47. # If set to true - FastLogin will always attempt to register the player, even if the limit is exceeded
  48. # It is up to the auth plugin to handle the excessive registration
  49. # https://github.com/games647/FastLogin/issues/458
  50. respectIpLimit: false
  51.  
  52. # This is extra configuration option to the feature above. If we request a premium authentication from a player who
  53. # isn't actual premium but used a premium username, the player will disconnect with the reason "invalid session" or
  54. # "bad login".
  55. #
  56. # If you activate this, we are remembering this player and do not force another premium authentication if the player
  57. # tries to join again, so the player could join as cracked player.
  58. secondAttemptCracked: false
  59.  
  60. # New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without
  61. # losing players!
  62. #
  63. # Existing cracked and premium players could still join your server. Moreover, you could add player names to an
  64. # allow-list.
  65. # So that these cracked players could join too, although they are new players.
  66. switchMode: false
  67.  
  68. # If this plugin detected that a player has a premium, it can also set the associated
  69. # uuid from that account. So if the player changes the username, they will still have
  70. # the same player data (inventory, permissions, ...)
  71. #
  72. # Warning: This also means that the UUID will be different if the player is connecting
  73. # through an offline mode connection. This **could** cause plugin compatibility issues.
  74. #
  75. # This is an example and doesn't apply for every plugin.
  76. # Example: If you want to ban players who aren't online at the moment, the ban plugin will look
  77. # after an offline uuid associated to the player, because the server is in offline mode. Then the premium
  78. # players could still join the server, because they have different UUID.
  79. #
  80. # Moreover, you may want to convert the offline UUID to a premium UUID. This will ensure that the player
  81. # will have the same inventory, permissions, ... if they switched to premium authentication from offline/cracked
  82. # authentication.
  83. #
  84. # This feature requires Cauldron, Spigot or a fork of Spigot (Paper)
  85. premiumUuid: true
  86.  
  87. # This will make an additional check (only for player names which are not in the database) against the mojang servers
  88. # in order to get the premium UUID. If that premium UUID is in the database, we can assume on successful login that the
  89. # player changed its username and then update the name in the database.
  90. # Examples:
  91. # #### Case 1
  92. # autoRegister = false
  93. # nameChangeCheck = false
  94. #
  95. # GameProfile logins as cracked until the player invoked the command /premium. Then we could override the existing
  96. # database record.
  97. #
  98. # #### Case 2
  99. # autoRegister = false
  100. # nameChangeCheck = true
  101. #
  102. # Connect the Mojang API and check what UUID the player has (UUID exists => Paid Minecraft account). If that UUID is in
  103. # the database it's an **existing player** and FastLogin can **assume** the player is premium and changed the username.
  104. # If it's not in the database, it's a new player and **could be a cracked player**. So we just use an offline mode
  105. # authentication for this player.
  106. #
  107. # **Limitation**: Cracked players who use the new username of a paid account cannot join the server if the database
  108. # contains the old name. (Example: The owner of the paid account no longer plays on the server, but changed the username
  109. # in the meanwhile).
  110. #
  111. # #### Case 3
  112. # autoRegister = true
  113. # nameChangeCheck = false
  114. #
  115. # We will always request a premium authentication if the username is unknown to us, but is in use by a paid Minecraft
  116. # account. This means it's kind of a more aggressive check like nameChangeCheck = true and autoRegister = false, because
  117. # it requests a premium authentication which are completely new to us, that even the premium UUID is not in our database.
  118. #
  119. # **Limitation**: see below
  120. #
  121. # #### Case 4
  122. # autoRegister = true
  123. # nameChangeCheck = true
  124. #
  125. # Based on autoRegister it checks if the player name is premium and login using a premium authentication. After that
  126. # fastlogin receives the premium UUID and can update the database record.
  127. #
  128. # **Limitation from autoRegister**: New offline players who use the username of an existing Minecraft cannot join the
  129. # server.
  130. nameChangeCheck: false
  131.  
  132. # If your players have a premium account and a skin associated to their account, this plugin
  133. # can download the data and set it to the online player.
  134. #
  135. # Keep in mind that this will only work if the player:
  136. # * is the owner of the premium account
  137. # * the server connection is established through a premium connection (paid account authentication)
  138. # * has a skin
  139. #
  140. # This means this plugin doesn't need to create a new connection to the Mojang servers, because
  141. # the skin data is included in the Auth-Verification-Response sent by Mojang. If you want to use for other
  142. # players like cracked player, you have to use other plugins.
  143. #
  144. # If you use PaperSpigot - FastLogin will always try to set the skin, even if forwardSkin is set to false
  145. # It is needed to allow premium name change to work correctly
  146. # https://github.com/games647/FastLogin/issues/457
  147. #
  148. # If you want to use skins for your cracked player, you need an additional plugin like
  149. # ChangeSkin, SkinRestorer, ...
  150. forwardSkin: true
  151.  
  152. # Displays a warning message that this message SHOULD only be invoked by
  153. # users who actually are the owner of this account. So not by cracked players
  154. #
  155. # If they still want to invoke the command, they have to invoke /premium again
  156. premium-warning: true
  157.  
  158. # ======[[ Spigot+ProtocolLib users only ]]======
  159. # When set to true, enables the use of alternative session resolver which does not send the server IP
  160. # to mojang session servers. This setting might be useful when you are trying to run the server via a
  161. # transparent reverse proxy or some other form of DNAT. As far as security goes, this setting has
  162. # negligible to no security impact.
  163. #
  164. # This setting works on a similar principle as 'prevent-proxy' setting in server.properties.
  165. # When set to false, the server behaves like prevent-proxy was set to true and vice-versa.
  166. # Normally, when you use the prevent-proxy=true, you would want this disabled.
  167. #
  168. # Please note that this setting has no effect when used outside of Spigot+ProtocolLib context.
  169. #
  170. # !!! [WARNING] !!!
  171. # This option is considered highly experimental. While it is highly unlikely this will break your server,
  172. # more tests need to be conducted in order to verify its effectiveness. Brief tests seemed promising, but
  173. # every environment is different, and so it might not work for you as it did for me.
  174. useProxyAgnosticResolver: false
  175.  
  176. # If you have autoRegister or nameChangeCheck enabled, you could be rate-limited by Mojang.
  177. # The requests of the both options will be only made by FastLogin if the username is unknown to the server
  178. # You are allowed to make 600 requests per 10-minutes (60 per minute)
  179. # If you own a big server this value could be too low
  180. # Once the limit is reached, new players are always logged in as cracked until the rate-limit is expired.
  181. # (to the next ten minutes)
  182. #
  183. # The limit is IP-wide. If you have multiple IPv4-addresses you specify them here. FastLogin will then use it in
  184. # rotating order --> 5 different IP-addresses 5 * 600 per 10 minutes
  185. # If this list is empty only the default one will be used
  186. #
  187. # Lists are created like this:
  188. #ip-addresses:
  189. # - 192-168-0-2
  190. ip-addresses: []
  191.  
  192. # How many requests should be established to the Mojang API for Name -> UUID requests. Some other plugins as well
  193. # as the head Minecraft block make such requests as well. Using this option you can limit the amount requests this
  194. # plugin should make.
  195. #
  196. # If you lower this value, other plugins could still make requests while FastLogin cannot.
  197. # Mojang limits the amount of request to 600 per 10 minutes per IPv4-address.
  198. mojang-request-limit: 600
  199.  
  200. # This option automatically registers players which are in the FastLogin database, but not in the auth plugin database.
  201. # This can happen if you switch your auth plugin or cleared the database of the auth plugin.
  202. # https://github.com/games647/FastLogin/issues/85
  203. auto-register-unknown: false
  204.  
  205. # By setting this option to false, you can disable the auto login from fastlogin. So a premium (like a paid account)
  206. # authentication is requested, but the player won't be auto logged into the account from the auth plugin.
  207. #
  208. # This can be used as 2Factor authentication for better security of your accounts. A hacker then needs both passwords.
  209. # The password of your Minecraft and the password to login in with your auth plugin
  210. autoLogin: true
  211.  
  212. # Floodgate configuration
  213. # Connecting through Floodgate requires player's to sign in via their Xbox Live account
  214. # !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
  215. # Enabling any of these settings might lead to people gaining unauthorized access to other's accounts!
  216.  
  217. # Automatically log in players connecting through Floodgate.
  218. # Possible values:
  219. # false: Disables auto login for every player connecting through Floodgate
  220. # true: Enables auto login for every player connecting through Floodgate
  221. # linked: Only Bedrock accounts that are linked to a Java account will be logged in automatically
  222. # no-conflict: Bedrock players will only be automatically logged in if the Mojang API reports
  223. # that there is no existing Premium Java MC account with their name.
  224. # This option can be useful if you are not using 'username-prefix' in floodgate/config.yml
  225. # Requires 'autoLogin' to be 'true'
  226. # !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
  227. # Enabling this might lead to people gaining unauthorized access to other's accounts!
  228. autoLoginFloodgate: false
  229.  
  230. # This enables Floodgate or Offline Geyser players to join the server, even if they are using the name of an
  231. # existing Java **PREMIUM** account (so someone has bought Minecraft with that username)
  232. #
  233. # Java and Bedrock players will get different UUIDs, so their inventories, location, etc. will be different.
  234. # However, some plugins (such as AuthMe) rely on names instead of UUIDs to identify a player which might cause issues.
  235. # In the case of AuthMe (and other auth plugins), both the Java and the Bedrock player will have the same password.
  236. #
  237. # To prevent conflicts from two different players having the same name, it is highly recommended using a
  238. # 'username-prefix' in floodgate/config.yml
  239. #
  240. # Possible values:
  241. # false: Kick Bedrock players, if they are using an existing Premium Java account's name
  242. # Note: Linked Floodgate players have the same name as their Java profile, so the Bedrock player will always conflict
  243. # their own Java account's name. Therefore, setting this to false will prevent any linked player from joining.
  244. # true: Bypass name conflict checking.
  245. # linked: Floodgate accounts linked to a Java account will be allowed to join with conflicting names
  246. # For Offline Geyser players, 'linked' works as 'false'
  247. # !!!!!!!! WARNING: FLOODGATE/GEYSER SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
  248. # Enabling this might lead to people gaining unauthorized access to other's accounts!
  249. allowFloodgateNameConflict: false
  250.  
  251. # Automatically register players connecting through Floodgate.
  252. # autoLoginFloodgate must be available for the player to use this
  253. # Possible values:
  254. # false: Disables auto registering for every player connecting through Floodgate
  255. # true: Enables auto registering for every player connecting through Floodgate
  256. # linked: Only Bedrock accounts that are linked to a Java account will be registered automatically
  257. # no-conflict: Bedrock players will only be automatically registered if the Mojang API reports
  258. # that there is no existing Premium Java MC account with their name.
  259. # This option can be useful if you are not using 'username-prefix' in floodgate/config.yml
  260. # Requires 'autoRegister' to be 'true'
  261. # !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
  262. # Enabling this might lead to people gaining unauthorized access to other's accounts!
  263. autoRegisterFloodgate: false
  264.  
  265. # This option resembles the vanilla configuration option 'enforce-secure-profile' in the 'server.properties' file.
  266. # It verifies if the incoming cryptographic key in the login request from the player is signed by Mojang. This key
  267. # is necessary for servers where you or other in-game players want to verify that a chat message sent and signed by
  268. # this player is not modified by any third-party. Modifications by your server would also invalidate the message.
  269. #
  270. # This feature is only relevant if you use the plugin in ProtocolLib mode and use 1.19+.
  271. # This also the case if you don't have any proxies in use.
  272. verifyClientKeys: false
  273.  
  274. # Database configuration
  275. # Recommended is the use of MariaDB (a better version of MySQL)
  276.  
  277. # Single file SQLite database
  278. driver: 'sqlite'
  279. # File location
  280. database: '{pluginDir}/FastLogin.db'
  281.  
  282. # MySQL/MariaDB
  283. # If you want to enable it, uncomment only the lines below; this not this line.
  284. # If on velocity use 'mariadb' as the driver
  285. #driver: 'mysql'
  286. #host: '127.0.0.1'
  287. #port: 3306
  288. #database: 'fastlogin'
  289. #username: 'myUser'
  290. #password: 'myPassword'
  291.  
  292. # Advanced Connection Pool settings in seconds
  293. #timeout: 30
  294. #lifetime: 30
  295.  
  296. ## It's recommended to enable SSL if the MySQL server isn't running on the same host
  297. ## This will encrypt the connection for secure transportation of the sql server password
  298. #useSSL: false
  299. ## Verification requirements for the server cert,
  300. ## Values: Required (unchecked SSL connection), VerifyCA (verify CA), VerifyFull (verify CA and matching hostname)
  301. #sslMode=Required
  302. ## TLS is preferred for this technique, then your host stored certificate store will be used to verify the server cert
  303. ## Similar to HTTPS. If that's not possible RSA can be used with the following options.
  304. ## This allows to request the public RSA key from the server to encrypt the data to it. True would allow machine-in-the-
  305. ## middle attacks.
  306. #allowPublicKeyRetrieval=false
  307. ## Path to the RSA public key if key retrieval is forbidden
  308. #ServerRSAPublicKeyFile=
  309.  
  310. # HTTP proxies for connecting to the Mojang servers in order to check if the username of a player is premium.
  311. # This is a workaround to prevent rate-limiting by Mojang. These proxies will only be used once your server hit
  312. # the rate-limit or the custom value above.
  313. # Please make sure you use reliable proxies.
  314. proxies:
  315. # 'IP:Port' or 'Domain:Port'
  316. # - 'xyz.com:1337'
  317. # - 'test.com:5131'
  318.  
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