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- void cHappyHour::TickTimerHappyHour()
- {
- if (HappyHourEnabled == 0) return;
- CTime t = CTime::GetCurrentTime();
- int Hour = t.GetHour();
- int Min = t.GetMinute();
- int WeekDay = t.GetDayOfWeek();
- if (!t.GetSecond())
- {
- for (int i=1; i<HappyHoursNumber; i++)
- {
- if (Hour == HappyStruct[i].S_Hour && Min == HappyStruct[i].S_Min && (WeekDay == HappyStruct[i].S_WeekDay || HappyStruct[i].S_WeekDay == -1))
- {
- Chat.MessageAll(0,0,NULL,"[Happy Hour] %s Event Started. Event Close in %d:%02d.",
- Utilits.GetMapName(HappyStruct[i].MapNum),HappyStruct[i].C_Hour,HappyStruct[i].C_Min);
- HappyStruct[i].Started = true;
- }
- if (Hour == HappyStruct[i].C_Hour && Min == HappyStruct[i].C_Min && (WeekDay == HappyStruct[i].C_WeekDay || HappyStruct[i].C_WeekDay == -1))
- {
- Chat.MessageAll(0,0,NULL,"[Happy Hour] On %s Event Close.",Utilits.GetMapName(HappyStruct[i].MapNum));
- HappyStruct[i].Started = false;
- }
- CheckNeedMessage(i);
- }
- }
- }
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