Sonicshadowsilver2

BbSFM HD - Terra (Critical LV1) Any% New Route

Sep 16th, 2024 (edited)
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  1. World Map
  2. - Menu: Abilities: Equip Zero EXP
  3. Optional: Turn off Ventus D-Link
  4.  
  5. Enchanted Dominion
  6. - Use Aqua D-Link until you get LV1, revert, pick up D-Link orbs, then re-enter Aqua D-Link to get LV2 before the forced fight ends
  7. - Go to Audience Chamber, get the Zero Gravity chest to the right and get the Ether chest right next to the stairs
  8. - Get the Ether chest in Hallway if you want to be safe on munny, enter Aurora's Chamber, then backtrack and go fight Wheel Master
  9. - Enter Aqua D-Link, 2 hits -> Mine Square -> Blizzara, Slide -> Fire Strike, run up against it until it stops moving, Magic Volley
  10. - 1-2 hits -> Thundara while it's down, Blizzara/Fire Strike to hit HP Barrier, then prep Mine Square/Magnera/Magic Volley to kill
  11.  
  12. Dwarf Woodlands
  13. - Go through Vault and Underground Waterway with Sonic Shadow movement while going to Flower Glade forced fight
  14. - Use Aqua D-Link in forced fight, use Magnera + Thundara/Mine Square, revert and re-enter, repeat until forced fight is over
  15. - Get the Fission Firaga chest in Courtyard with Sliding Dash, use Sonic Shadow movement in Vault, then go fight Magic Mirror
  16. - Slide -> 2 hits -> Quick Blitz -> Sliding Dash, enter Aqua D-Link, Blizzara -> Fira -> Thundara -> 1 hit to knock him down
  17. - 2 hits -> Blizzara to get Magic Volley ready, then you need to hope he does the Dive Down attack (25% chance as 1st attack)
  18. - If he does the hallway, then attack the one that is smiling with a command (Blizzara/Fira/Thundara)
  19. - If he does the side-to-side attack, use Mine Square and time Magnera -> Magic Volley, prep Magic Volley again
  20. - If he does the circle attack, then use Blizzara to shoot the one that's smiling once he stops or slide past the orbs
  21. - Once he does the dive down attack, use Mine Square, run back a little bit, use Magnera while facing Mine Square -> Magic Volley
  22.  
  23. - Go back to Courtyard (2nd option) and enter the shop
  24. - Moogle Shop: Sell: Everything except Stun Edge Zero Gravity
  25. Buy: Fire x2, Thunder x2, Magnet x3, and Bind x2 (1,160 Munny needed)
  26. Note: If you can't buy 2 Binds, Bind x1 is ok, just keep an eye out for a Bind drop from Shoegazers in Castle of Dreams
  27. - Menu: Magnet -> Empty (Slot 1)
  28. Magnet -> Empty (Slot 2)
  29. Magnet -> Stun Edge
  30. Zero Gravity -> Empty (Slot 4)
  31. Thunder -> Empty (Slot 5)
  32. Thunder -> Empty (Slot 6)
  33. - Leave World and enter Castle of Dreams
  34.  
  35. Castle of Dreams
  36. - Use Aqua D-Link in forced fight, use Magnera + Thundara/Mine Square, revert and re-enter, repeat until forced fight is over
  37. - Get Pulsing Crystal chest in the next room if you want to be safe, then enter Cinderella Escort
  38. - Spam Magnet + Thunder and maybe Finisher on everything
  39. - Make sure you kill the Bruisers at the beginning of the 2nd part to ensure the 2 Magnets reach LV2
  40. - After killing the 2 Shoegazers, go to the left side and kill a Bruiser with Finish + 2 hits
  41. - Let Cinderella go to the end of the escort by herself, spawn Shoegazers behind her, then finish the Escort
  42. - Get Soothing Crystal chest to the left, buy Bind x1 if no drops and get Thunder chest in the Antechamber, go fight Symphony Master
  43. - Use Aqua D-Link, Thundara -> Mine Square -> Magic Volley, Magnera before Symphony Master brings up the dark aura
  44. - Thundara -> Magic Volley again, Magnera, Thundara -> Mine Square after the 2nd dark aura, then Magic Volley to kill
  45.  
  46. The Mysterious Tower
  47. - Menu: Fire -> Empty (Slot 7)
  48. Fire -> Thunder (Slot 6)
  49. Thunder (LV1) -> Thunder (Slot 5)
  50. Bind -> Zero Gravity
  51. Bind -> Magnet
  52. Equip Counter Hammer and Air Slide
  53. - Go to Yen Sid's room
  54.  
  55. World Map
  56. - Go to Keyblade Graveyard, then enter Radiant Garden
  57.  
  58. Radiant Garden
  59. - Enter Aqua D-Link in forced fight to use Magnera + Thundara or Mine Square, quickly revert/re-enter for Magnera/Thunder for 2nd wave
  60. - Use Magnera -> Thundara -> Magic Volley on 3rd wave which should hopefully kill a Red Hot Chili in 4th wave
  61. - Kill 1 more Red Hot Chili, wait a few seconds for Tank Topplers to start their attacks, Magnera + Thundara/Mine Square + Magic Volley
  62. - Get the Shimmering Crystal chest in Merlin's House if you don't have a lot of Crystals
  63. - Get the Thunder Surge and Fleeting Crystal chests in Fountain Court and kill 4 Blue Sea Salts with it
  64. - Make sure you kill the next group with 1 Chrono Twister and 3 Blue Sea Salts on the way to Aqueduct to ensure Binds reach LV3!
  65. - Menu: Meld: Stun Edge + Magnet + Fleeting Crystal = Magnera (Attack Haste)
  66. Fire + Bind + Soothing Crystal = Ignite (HP Boost)
  67. Fire + Bind + Soothing Crystal or Nothing = Ignite (HP Boost, Random Ability, or No Ability)
  68. Thunder + Magnet + Hungry/Soothing/Shimmering/extra Pulsing/Wellspring = Magnera (Treasure Magnet/HP Boost/etc.)
  69. Thunder + Thunder + Hungry/Soothing/Shimmering/extra Pulsing/Wellspring = Thundara (Treasure Magnet/HP Boost/etc.)
  70. Zero Gravity + Magnet + Soothing/Hungry/extra Pulsing/Shimmering/Wellspring = Thundara (HP Boost/Treasure Magnet/etc.)
  71. Ignite -> Empty (Slot 1)
  72. Ignite -> Empty (Slot 2)
  73. Magnera -> Empty (Slot 3)
  74. Magnera -> Empty (Slot 4)
  75. Thundara -> Empty (Slot 5)
  76. Thundara -> Empty (Slot 6)
  77. Thunder Surge -> Empty (Slot 7)
  78. - Get the Esuna chest in Aqueduct, then go fight Trinity Armor
  79. - Use Thundara, Ignite, Thundara, Magnera at the beginning to enter Firestorm, then Thunder Surge during the 1st charge
  80. - Thundara after the 2nd guard/dodge, then angle your Firestorm finisher after the 3rd guard
  81. - Be careful not to use Thunder Surge until you have entered Firestorm!
  82. - Use Magic Commands from under it after breaking both parts during the big laser attack
  83. - Use Firestorm finisher right when he either stops the big laser or shoots fireballs afterwards to finish it off
  84. - Get the Fira chest to the left in Outer Gardens, then go fight Braig
  85. * Only get the Pulsing Crystal chest to the right if you had to use one earlier/no drop
  86. - Use Ignite when he teleports once after he's out of Sniper Mode
  87. - If he goes into the air, then time your Ignites accordingly while deflecting his bullets back at him
  88. - After he shoots on the ground once, deflect his bullets back at him, then Ignite + Thunder Surge while he charges up
  89. - After both his ground and aerial pattern, jump and use Ignite as he tries to shoot at you while running in a circle
  90.  
  91. - You can go to either Deep Space or Disney Town first, mainly if you want to get "Gunless" out of the way a few minute earlier
  92.  
  93. Deep Space
  94. - Spam X (English) / O (Japanese) on the Jellyshade Ambush
  95. - Switch between spamming your Magnera & Thundara and Aqua D-Link's Magnera & Thundara in forced fight
  96. - Go to the end of the last right arrow in Launch Deck, then use Sonic Shadow movement to the upper-left gun to get to the next room
  97. - Drop down to the right to get the Fleeting Crystal chest, then go fight Experiment 221
  98. - Lock-on and use Ignite immediately, then you want to use 4 more Ignites once a Ignite runs out while dodging attacks
  99. - After the 5th Ignite is done, you need to wait until he dashes at you while standing near left gun, being angled properly
  100. - Once he dashes at you, Guard, wait half a second to Counter Hammer to make him go near the ceiling, then immediately use a Ignite
  101. - This should make it to where he will get stuck on a gun while trying to enter it, so spam commands from here
  102. - When spamming commands, you only want to use Thunder Surge to finish him off, otherwise you'll risk him being unstuck
  103.  
  104. Disney Town
  105. - Rumble Racing
  106.  
  107. Olympus Coliseum
  108. - Magnera + Thundara spam in and out of Aqua D-Link in forced fight
  109. - Talk to Hades to enter 10 Rounds
  110. - Round 1: Magnera, Jump Attack, Thundara
  111. - Round 2: Magnera, Thundara, Thunder Surge
  112. - Round 3, 7: Magnera, Thundara, Thundara
  113. - Round 4: Magnera, Ignite, Thunder Surge from behind
  114. - Round 5, 6, 8, 9: Magnera, Thundara
  115. - Round 10: Dash northeast, use Magnera, then get the rest of them with another Magnera and Thundaras
  116. - Moogle Shop: Sell: Extra commands, Fira, Thundara x2, Magnera (Not Attack Haste)
  117. Buy: Fire Dash x2, Thunder Surge x2, Aerora x2, and Block x1 (3,100 munny needed)
  118. - Menu: Meld: Esuna + Block + Fleeting Crystal = Renewal Block (Attack Haste)
  119. Thunder Surge -> Empty (Slot 8)
  120. Thunder Surge -> Empty (Slot 6)
  121. Aerora -> Empty (Slot 5)
  122. Aerora -> Empty (Slot 4)
  123. Equip Renewal Block, Sonic Impact, and Dark Volley
  124. - Talk to Hades to fight Zack
  125. - Note: Aerora and Thunder Surge can stun Zack which can cancel out the Ignites, so keep that in mind
  126. - Use Ignites while using Thunder Surges to enter Thunderbolt, normal attacks, and Aeroras for 1st phase
  127. - Use Ignite at the beginning of 2nd phase, then dodge 3 times -> Thunder Surge through Hero's Pride
  128. - 2nd Ignite once Hero's Pride is over, 2 Thunder Surges to enter Thunderbolt, 3rd Ignite immediately, 3 hits -> Aerora
  129. - 1 hit -> Ignite, 1 hit -> Aerora, Thunder Surge, Ignite -> Aerora -> Thunder Surge loop, then Thunderstorm finisher
  130.  
  131. Never Land
  132. - Magnera + Thundara spam, then spam Ignite/Aerora/Thunder Surges on the last 3 Wild Bruisers
  133. - Kill the 3 Yellow Mustards in Cliff Path with Magnera -> 2 Aeroras, which means Aeroras should be LV3 before Eraqus
  134. - Jump and use Magnera on Jellyshades at Skull Rock, immediately enter Cinderella D-Link, use Enchanted Step to get to the upper level
  135. - Revert, Air Slide/Sonic Impact over to the other side where the Prize Pods are, enter Skull Rock: Cavern, and get the Ars Solum chest
  136. - Menu: Fire Dash -> Magnera
  137. Fire Dash -> Thunder Surge (Slot 6)
  138. Ars Solum -> Thunder Surge (Slot 7)
  139. - Go fight Peter Pan
  140. - 1 hit -> Ignite, full combo, 2 hits -> Ignite, 1 hit -> Gold Rush, 2 hits -> Ignite, 1 hit -> Ars Solum
  141. - You do not want to mash out your attacks while using Ignites, otherwise you might do a finisher after Ignite and he flies away
  142. - Leave the room and re-enter
  143. - Slide/Sonic Impact northeast -> Aeroras at the start to recover D-Link, then spam Magneras in Aqua D-Link for Jellyshade Swarm
  144.  
  145. World Map
  146. - Menu: Meld: Fire Dash + Ignite + Fleeting Crystal or Nothing = Fire Surge (Attack Haste, Random Ability, or No Ability)
  147. Fire Dash + Ignite + Fleeting Crystal or Nothing = Fire Surge (Attack Haste, Random Ability, or No Ability)
  148. Aerora + Aerora + Pulsing Crystal = Aeroga (Second Chance)
  149. Fire Surge -> Empty (Slot 1)
  150. Fire Surge -> Empty (Slot 2)
  151. Thunder Surge -> Empty (Slot 3)
  152. Thunder Surge -> Empty (Slot 4)
  153. Thunder Surge -> Empty (Slot 5)
  154. Aeroga -> Empty (Slot 6)
  155. - Go to The Keyblade Graveyard/Badlands, then Land of Departure to fight Master Eraqus
  156. - Spam Fire Surges/Thunder Surges and guard his attacks right after he counters
  157. - With at least 1 HP Boost, all of his counter will not send you to 1 HP
  158. - How much HP you restore with Renewal Block depends on what attack he uses, so pay attention!
  159. - If he doesn't attack you after the auto-counter and you're at 1 HP, use Dark Impulse finisher or Dark Volley (6-8), guard after
  160. - You can also use Aeroga + Ars Solum while Surges are on cooldown, but it is a bit risky since he can auto-counter Aeroga
  161.  
  162. The Keyblade Graveyard
  163. - Enter Final Battles
  164. - Vanitas & Master Xehanort
  165. - Enter Peter Pan D-Link, and hit Vanitas with aerial hits until the gauge is full
  166. - Partially use Dark Volley (6-8) until Vanitas gets ready to dive underground, then use Swordbill
  167. - Master Xehanort
  168. - Slide -> Fire Surge/Thunder Surge, then basically use Surges for the most part
  169. - Use Ars Solumn, Thunderbolt attacks, Bladecharge attacks and Aeroga while Surges are on cooldown
  170. - If you use Aeroga, you can time a aerial hit with the 2nd hit of Aeroga -> Surge to prevent Xehanort from teleporting away
  171. - Terra-Xehanort
  172. - Use Thunder Surges on Terranort when he uses Ars Solum and deflect Dark Volleys until he has around 3.75 bars of HP left
  173. - When he has under 3.75 bars of HP left, he will enter 2nd phase
  174. - When he uses the full version of Dark Volley at around 3.75 bars of HP, either dodge the 1st part or use Surges
  175. - You want to get him to a bit above 2.5 bars of HP to set up the Super Combo
  176. - From there you need him to use Dark Volley, dodge the 1st part and Slide in to block the 2nd part back at him
  177. - Depending on your situation, you will either not be in a Command Style, in Thunderbolt, in Critical Impact, or in Bladecharge
  178. - Safe Option if in a Command Style: Run away from him until the Command Style runs out, then bait out Dark Volley
  179. - No Command Style: Slide, Thunder Surge, 1 hit -> Aeroga, Thunder Surge, step back -> Surge, 3 hits, 1 hit -> Ars Solum
  180. - Thunderbolt: Slide, Fire Surge, 3 hits until Gauge is half blue/yellow -> Aeroga, Fire Surge, step back -> Surge, hit -> Ars
  181. - Critical Impact: Slide, Fire Surge, 1 hits until Gauge half blue/yellow -> Aeroga, Fire Surge, backstep -> Surge, hit -> Ars
  182. - Using Ars Solum during the Super Combo when he's a very tiny bit above 1 bar of HP left will kill
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