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- this.fKnockBack = x.xF;
- public boolean hitEntity(ItemStack var1, EntityLiving var2, EntityLiving var3) {
- if(this.fKnockBack != 0.0F) {
- mod_NZSwords.knockBack(var2, var3, this.fKnockBack);
- }
- var1.damageItem(this.intEntityDamage, var3);
- return true;
- }
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