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- case Data.OwnBooth:
- {
- client.Booth = new Arab_TQ.Game.ConquerStructures.Booth(client, gData);
- client.Send(new Data(true)
- {
- ID = Data.ChangeAction,
- UID = client.Entity.UID,
- dwParam = 0
- }
- );
- client.Send(new MapStatus() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status });
- break;
- }
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