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Aug 17th, 2018
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  1. case Data.OwnBooth:
  2. {
  3.  
  4. client.Booth = new Arab_TQ.Game.ConquerStructures.Booth(client, gData);
  5. client.Send(new Data(true)
  6. {
  7. ID = Data.ChangeAction,
  8. UID = client.Entity.UID,
  9. dwParam = 0
  10. }
  11.  
  12. );
  13. client.Send(new MapStatus() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status });
  14.  
  15. break;
  16. }
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