danhermes69420

Tower of Fantasy - Performance Optimization

Sep 6th, 2023 (edited)
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  1. [SystemSettings]
  2. gc.CreateGCClusters=True
  3. gc.MinGCClusterSize=10
  4. gc.ActorClusteringEnabled=False
  5. gc.BlueprintClusteringEnabled=False
  6. gc.AssetClusteringEnabled=False
  7. gc.IncrementalBeginDestroyEnabled=True
  8. gc.OnlyNonLODLevelsTriggerGC=1
  9. gc.OnlyNonLODLevelsTriggerGC=True
  10. gc.FlushStreamingOnGC=False
  11. gc.AllowParallelGC=True
  12. gc.MaxObjectsNotConsideredByGC=0
  13. gc.MinDesiredObjectsPerSubTask=128
  14. gc.NumRetriesBeforeForcingGC=10
  15. gc.LowMemory.MemoryThresholdMB=3000
  16. gc.LowMemory.TimeBetweenPurgingPendingKillObjects=5
  17. gc.LowMemory.TimeBetweenPurgingPendingLevels=15
  18. gc.TimeBetweenPurgingPendingKillObjects=10
  19. s.ForceGCAfterLevelStreamedOut=0
  20. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  21. r.Streaming.FramesForFullUpdate=1
  22. s.MinBulkDataSizeForAsyncLoading=0
  23.  
  24. [TextureStreaming]
  25. FX.AllowGPUParticles=1
  26. FX.AllowAsyncTick=1
  27. FX.EarlyScheduleAsync=1
  28. FX.BatchAsync=1
  29. FX.BatchAsyncBatchSize=8
  30. FX.AllowGPUSorting=1
  31. FX.FXAllowParticleMeshLODs=1
  32. FX.AllowCulling=0
  33.  
  34. [/Script/Engine.RendererSettings]
  35. niagara.CreateShadersOnLoad=1
  36. r.CreateShadersOnLoad=1
  37. D3D12.PSO.DiskCache=1
  38. D3D12.PSO.DriverOptimizedDiskCache=1
  39. r.Shaders.Optimize=1
  40. r.UseShaderPredraw=1
  41. r.UseShaderCaching=1
  42. r.ForceAllCoresForShaderCompiling=1
  43. r.MultithreadedShadowmapEncode=1
  44. r.MultithreadedLightmapEncode=1
  45.  
  46. [/Script/Engine.Engine]
  47. bAllowMultiThreadedShaderCompile=True
  48.  
  49. [/script/akaudio.aksettings]
  50. bEnableMultiCoreRendering=True
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