Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [SystemSettings]
- gc.CreateGCClusters=True
- gc.MinGCClusterSize=10
- gc.ActorClusteringEnabled=False
- gc.BlueprintClusteringEnabled=False
- gc.AssetClusteringEnabled=False
- gc.IncrementalBeginDestroyEnabled=True
- gc.OnlyNonLODLevelsTriggerGC=1
- gc.OnlyNonLODLevelsTriggerGC=True
- gc.FlushStreamingOnGC=False
- gc.AllowParallelGC=True
- gc.MaxObjectsNotConsideredByGC=0
- gc.MinDesiredObjectsPerSubTask=128
- gc.NumRetriesBeforeForcingGC=10
- gc.LowMemory.MemoryThresholdMB=3000
- gc.LowMemory.TimeBetweenPurgingPendingKillObjects=5
- gc.LowMemory.TimeBetweenPurgingPendingLevels=15
- gc.TimeBetweenPurgingPendingKillObjects=10
- s.ForceGCAfterLevelStreamedOut=0
- s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
- r.Streaming.FramesForFullUpdate=1
- s.MinBulkDataSizeForAsyncLoading=0
- [TextureStreaming]
- FX.AllowGPUParticles=1
- FX.AllowAsyncTick=1
- FX.EarlyScheduleAsync=1
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=8
- FX.AllowGPUSorting=1
- FX.FXAllowParticleMeshLODs=1
- FX.AllowCulling=0
- [/Script/Engine.RendererSettings]
- niagara.CreateShadersOnLoad=1
- r.CreateShadersOnLoad=1
- D3D12.PSO.DiskCache=1
- D3D12.PSO.DriverOptimizedDiskCache=1
- r.Shaders.Optimize=1
- r.UseShaderPredraw=1
- r.UseShaderCaching=1
- r.ForceAllCoresForShaderCompiling=1
- r.MultithreadedShadowmapEncode=1
- r.MultithreadedLightmapEncode=1
- [/Script/Engine.Engine]
- bAllowMultiThreadedShaderCompile=True
- [/script/akaudio.aksettings]
- bEnableMultiCoreRendering=True
Advertisement
Add Comment
Please, Sign In to add comment