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- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(a)
- if a:byte() == 59 then
- game.ReplicatedStorage.Resources.Remotes.ClientRequest:InvokeServer("sellItem","militiaSupplies","Flintlock ball",10)
- game.ReplicatedStorage.Resources.Remotes.ClientRequest:InvokeServer("sellItem","militiaSupplies","Bandage",10)
- game.ReplicatedStorage.Resources.Remotes.ClientRequest:InvokeServer("sellItem","generalStore1","Arrow",10)
- end
- end)
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