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TheInsidiousOne

lhk library jan 2015

Jun 18th, 2015
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  1. Shattering Betrayal
  2. [Normal Trap]
  3. Target 1 monster from your opponent's Graveyard and 1 monster you control; Special Summon the first target to your side of the field, then your opponent takes control of the second target.
  4.  
  5. Laval Slug FIRE
  6. ✪✪✪✪
  7. [Aqua/Effect]
  8. This card is treated as having 200 DEF while in the Graveyard. This card can attack while in Defense Position. If it does, apply its DEF for damage calculation.
  9. ATK/0 DEF/2000
  10.  
  11. Gear Gigant Excalibur EARTH
  12. ✪✪✪✪
  13. [Machine/Xyz/Effect]
  14. 2 Level 4 Machine-Type monsters
  15. If this card's ATK would increase by a certain amount, double that amount. If this card battles a monster with 4000 or more ATK, double this card's original ATK, until the end of the Damage Step. If this card would be destroyed by a card effect: You can detach 1 Xyz Material from this card instead.
  16. ATK/2000 DEF/2000
  17.  
  18. Memories Photographer With 1000 Friends and 8 Supermodel Girlfriends LIGHT
  19. ✪✪✪✪ ✪
  20. [Warrior/Synchro/Tuner/Effect]
  21. 1 Tuner + 1 or more non-Tuner monsters
  22. (This card is always treated as "Cyber Tutu".)
  23. If your opponent controls a monster with 2500 ATK or more, this card can attack your opponent directly.
  24. ATK/1700 DEF/2200
  25.  
  26. Violent Xyz
  27. [Normal Spell]
  28. This turn, you can Xyz Summon by using cards that are originally monsters from your Spell/Trap Card Zone as Xyz Materials.
  29.  
  30.  
  31. Neverending Invasion
  32. [Quick-Play Spell]
  33. If an Xyz Monster you control battles a Fusion Monster your opponent controls whose ATK is higher than your monster's: The attack target's ATK becomes 0, until the end of the Battle Phase.
  34.  
  35. Superheavy Samurai Warlord Dairokutenmaoh EARTH
  36. ✪✪✪✪ ✪✪✪
  37. [Machine/Synchro/Effect]
  38. 1 EARTH Tuner + 1 or more non-Tuner Machine-Type monsters
  39. Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card can attack while in Defense Position. If you do, apply its DEF for damage calculation. If this card battles, your opponent cannot activate cards or effects, until the end of the Damage Step. If this card battles a Defense Position monster, inflict piercing battle damage to your opponent.
  40. ATK/1500 DEF/2700
  41.  
  42. Glorious Fusion
  43. [Normal Spell]
  44. If both players control a Fusion Monster: You can target 1 Fusion Monster you control; this turn, it gains 200 ATK x its Level, also banish any monster that is destroyed by battle by the targeted monster.
  45.  
  46. Supermodel Samurai Wargoddess Lili EARTH
  47. ✪✪✪✪ ✪✪✪✪
  48. [Warrior/Synchro/Effect]
  49. 1 EARTH Tuner + 1 or more non-Tuner monsters
  50. (This card is always a Machine-Type "Superheavy Samurai" monster.)
  51. Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card can attack while in Defense Position. If you do, apply its DEF for damage calculation. Cannot be destroyed by card effects. If you control this face-up Attack Position card and your opponent controls a monster(s) with 3000 or more ATK, this card can attack your opponent directly.
  52. ATK/1500 DEF/2900
  53.  
  54. Heh, Disguised Toast
  55. [Normal Spell]
  56. Special Summon this card as a disguised monster.
  57.  
  58.  
  59. A Close Encounter of the Turd Kind
  60. [Normal Trap]
  61. Pay 1 LP; inflict 7999 damage to your opponent.
  62.  
  63.  
  64. Z for Zero
  65. [Normal Spell]
  66. This turn, monsters you control whose first word starts with the letter "Z" can attack twice directly.
  67.  
  68.  
  69. CXyz Virtuosoprano the Proud Djinn DARK
  70. ✪✪✪✪ ✪
  71. [Fiend/Xyz/Effect]
  72. 3 Level 5 monsters
  73. If this card would be destroyed: You can detach 1 Xyz Material from this card instead. If you do, this card cannot be destroyed for the rest of the turn. If this card has "Maestroke the Symphony Djinn" as an Xyz Material, it gains this effect.
  74. ● Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target to face-down Defense Position, also destroy all Set cards your opponent controls, except the targeted monster.
  75. ATK/2300 DEF/2800
  76.  
  77. Seahorse-Riding Mermaid LIGHT
  78. ✪✪✪✪ ✪
  79. [Sea Serpent/Synchro/Tuner/Effect]
  80. 1 WATER Tuner + 1 or more non-Tuner monsters
  81. Cannot be destroyed by battle. If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner monster from your Deck. It is treated as a non-Tuner monster this turn.
  82. ATK/2300 DEF/1400
  83.  
  84. Guardian Jecht 神
  85. ✪✪✪✪ ✪✪✪✪ ✪✪
  86. [Warrior/Effect]
  87. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Guardian Eatos" and 1 "Guardian Dreadscythe" from your Graveyard, while there are "Celestial Sword - Eatos" and "Reaper Scythe - Dreadscythe" in your Graveyard, and cannot be Special Summoned by other ways. If this card is Special Summoned: You can equip 1 "Divine Oathsword - Jecht" from your Deck to this card. This card gains 300 ATK for each card in your opponent's Graveyard. If this card battles a monster: You can banish 1 Equip Spell Card from your Graveyard; that monster's ATK becomes 0, until the end of the Damage Step.
  88. ATK/4000 DEF/4000
  89.  
  90. Divine Oathsword - Jecht
  91. [Equip Spell]
  92. The equipped monster gains 300 ATK for each card in your Graveyard. If the equipped monster battles, your opponent cannot activate cards or effects, until the end of the Damage Step.
  93.  
  94. Olivia Voldaren DARK
  95. ✪✪✪✪ ✪✪
  96. [Zombie/Effect]
  97. (This card is always a FIRE "Vampire" monster.)
  98. If you control a card your opponent owned: You can Special Summon this card (from your hand). If this card is destroyed by battle and sent to the Graveyard: You can target the monster that destroyed this card; banish that target.
  99. ATK/2300 DEF/1100
  100.  
  101. Brave Warrior Monk LIGHT
  102. ✪✪✪✪
  103. [Warrior/Effect]
  104. If this card is Special Summoned: You can target 1 LIGHT Warrior-Type monster from your Graveyard, except "Brave Warrior Monk"; add that target to the Graveyard. If this card is detached as an Xyz Material to activate an Xyz Monster's effect: Draw 1 card. You can only use each effect of "Brave Warrior Monk" once per turn.
  105. ATK/1500 DEF/1700
  106.  
  107. Rebellion-Eyes Pendulum Dragon DARK
  108. ✪✪✪✪ ✪✪✪✪
  109. [Dragon/Fusion/Effect]
  110. 1 Dragon-Type Pendulum Monster + "Dark Rebellion Xyz Dragon"
  111. Must be Fusion Summoned, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster your opponent controls; halve that monster's ATK, also this card gains ATK equal to half this card's ATK, plus half the ATK of the targeted monster, until the End Phase. If this card battles, the attack target's effect(s) are negated (even in the Graveyard.)
  112. ATK/3000 DEF/2000
  113.  
  114. Pixie Ape LIGHT
  115. ✪✪✪✪
  116. [Beast/Tuner/Effect]
  117. If this card is destroyed by battle and sent to the Graveyard: You gain LP equal to the DEF of the monster that destroyed this card, then Special Summon 1 Level 4 or lower Beast-Type monster from your Deck, except "Pixie Ape".
  118. ATK/1000 DEF/1900
  119.  
  120. Stellarknight Constellar Artifact - Artimes Bow LIGHT
  121. ✪✪✪✪ ✪✪
  122. [Fairy/Xyz/Effect]
  123. 3 or more Level 6 LIGHT monsters
  124. During your Main Phase 2, you can also Xyz Summon this card by using an "Artifact" or "Constellar" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Artifact - Artimes Bow". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can activate Spell/Trap Cards, and their effects, during Battle Phase, and your opponent cannot activate cards or effect that will destroy your monsters. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, banish it, then draw 1 card.
  125. ATK/2400 DEF/2100
  126.  
  127. DDD Napoleon the Enlightenment Overlord LIGHT
  128. ✪✪✪✪ ✪✪✪✪
  129. [Fiend/Gemini/Effect]
  130. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  131. ● Each time this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Covenant" Spell/Trap Card from your Deck to your hand. Each time you took effect damage by the effects of "Covenant" cards, this card gains 500 ATK.
  132. ATK/2600 DEF/1700
  133.  
  134. Blue-Haired Priest WATER
  135. ✪✪✪✪ ✪✪
  136. [Warrior/Synchro/Effect]
  137. 1 Tuner + 1 or more non-Tuner monsters
  138. As long as you control a face-up Field Spell Card, negate any card effects that prevents a card's destruction by battle (if a monster) or by a card effects.
  139. ATK/2300 DEF/1800
  140.  
  141. Ape Fiend DARK
  142. ✪✪✪✪
  143. [Beast/Tuner/Effect]
  144. If this card is Summoned: You can Special Summon 1 Level 3 or lower Beast-Type monster from your hand. You can only use this effect of "Ape Fiend" once per turn. If this card is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to the DEF of the monster that destroyed this card, then Special Summon 1 Level 4 or lower Beast-Type monster from your Deck, except "Ape Fiend".
  145. ATK/1000 DEF/2000
  146.  
  147. Sanic Hedgehog EARTH
  148. ✪✪✪
  149. [Beast]
  150. A hedgehog who is brave enough to troll anyone.
  151. ATK/1700 DEF/0
  152.  
  153. Sonichu
  154. [Normal Trap]
  155. If you Special Summon a "Sanic Hedgehog": Inflict 1700 damage to your opponent. You cannot conduct the Battle Phase the turn you use this effect. You can only activate 1 "Sonichu" per turn.
  156.  
  157. Aerodromio
  158. [Continuous Spell]
  159. If you control 2 or more "Mecha Phantom Beast" monsters, except Tokens: "Mecha Phantom Beast Tokens" you control cannot be destroyed by battle or card effects. "Mecha Phantom Beast Tokens" you control gain 500 ATK and DEF for each "Mecha Phantom Beast" monster you control, except a Token. You can only control 1 "Aerodromio".
  160.  
  161. Graceful Cowgirl LIGHT
  162. ✪✪✪✪ ✪
  163. [Warrior/Effect]
  164. If your LP would become 0 by a card effect: You can Special Summon this card (from your hand or Deck). You can only use the effect of "Graceful Cowgirl" once per Duel. If you Special Summon a Level 5 LIGHT monster, except "Graceful Cowgirl": You can Special Summon this card from your Graveyard.
  165. ATK/2000 DEF/2000
  166.  
  167. Celestial Gryphon LIGHT
  168. ✪✪✪✪
  169. [Winged Beast/Tuner/Effect]
  170. This card is always a WIND monster. If a WIND monster, except "Celestial Gryphon", is returned from the field to the hand: You can Special Summon this card (from your hand). You can only Special Summon 1 "Celestial Gryphon" once per turn this way.
  171. ATK/1600 DEF/1000
  172.  
  173. Flower Donkey LIGHT
  174. ✪✪✪
  175. [Beast/Effect]
  176. If you control a Level 6 or higher Beast-Type monster, you can Special Summon this card (from your hand), then if the only monsters you control are 1 Level 6 or higher Beast-Type monster and this card, Special Summon 1 Level 2 or lower Beast-Type monster from your hand, except "Flower Donkey". You can only Special Summon 1 "Flower Donkey" once per turn this way.
  177. ATK/1500 DEF/800
  178.  
  179. Performapal Contortiopanda EARTH
  180. ✪✪✪✪
  181. [Beast/Effect]
  182. If this card is Pendulum Summoned using only "Performapal" cards in your Pendulum Zone: You can target 1 card on the field; destroy that target.
  183. ATK/1800 DEF/0
  184.  
  185. Holstaurus, the Cattle Woman
  186. Level 4/EARTH/Spellcaster/Effect/1600/300
  187.  
  188. This card is treated as a Beast-Type monster while on the field. Cannot be destroyed by battle. Cannot be destroyed by card effects, unless there will be 2 other cards that would be destroyed, including this card.
  189.  
  190. Captain Blackbeard
  191. WATER/Level 6/Scale 4/Warrior/Pendulum/2400/0
  192.  
  193. If there is another "Captain Blackbeard" in your other Pendulum Zone: Target both that card and this card; One target's Pendulum Scale becomes 1, and the other target's Pendulum Scale becomes 9.
  194.  
  195. Aarrghhh... I'll eat your soul and make a perfect meal with it. AhahahahahahahahaAHAHAHAHAHAHHAHAHAHAHahahahahahha aha
  196.  
  197.  
  198. Vanilla Ice Cream
  199. Normal Spell
  200.  
  201. Add 1 Normal Pendulum Monster which is face-up from your Extra Deck to your hand, then activate 1 of the following effects depending on its Scale. You can only activate 1 "Vanilla Ice Cream" per turn.
  202. ● Scale 1-4: Draw 1 card.
  203. ● Scale 5-8: Inflict 800 damage to your opponent.
  204. ● Scale 9+: Target 1 card on the field; destroy that target.
  205.  
  206. Bant Kid
  207. Level 8/DARK/Warrior/Fusion/Effect/2800/1900
  208.  
  209. 1 Level 4 or lower Warrior-Type monster + 1 Rank 4 or lower Warrior-Type Xyz Monster
  210. Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 Equip Spell Card from your Deck or Graveyard to your hand.
  211.  
  212. Arc Shaddoll Armageddon
  213. Level 12/DARK/Fiend/Fusion/Effect/?/0
  214.  
  215. 1 "Shaddoll" monster + 1 monster your opponent controls
  216. Must be Fusion Summoned, and cannot be Special Summoned by other ways. Cannot be used as a Fusion Material. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand. This card's ATK is equal to the ATK of the "Shaddoll" monster used as a Fusion Material for this card's Summon, plus half the ATK of the other monster used as a Fusion Material. This card gains effects depending on the Attribute of the other monster used as a Fusion Material.
  217. ● DARK: Your opponent cannot Special Summon Level 5 or higher monsters.
  218. ● LIGHT: Your opponent cannot use the effects of Level 5 or higher Special Summoned monsters.
  219. ● FIRE: You take no effect damage while your opponent controls a Special Summoned monster.
  220. ● WIND: Your opponent cannot return cards from anywhere on the field to the hand by card effects if they control a Special Summoned monster.
  221. ● WATER: Your opponent cannot send cards from the hand to the Graveyard if your opponent controls a Special Summoned monster.
  222. ● EARTH: Your opponent cannot attack if they control a Special Summoned monster.
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