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- Detected OpenGL version strings:
- GL_VERSION: 2.1 Mesa 18.3.6
- GL_VENDOR: VMware, Inc.
- GL_RENDERER: SVGA3D; build: RELEASE; LLVM;
- GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_get_texture_sub_image GL_KHR_context_flush_control GL_KHR_no_error GL_ARB_texture_filter_anisotropic
- GL_SHADING_LANGUAGE_VERSION: 1.20
- GPU information:
- GLSL version: 120
- subgroup_size: 0
- min_gather_offset: 0
- max_gather_offset: 0
- Limits:
- thread_safe: 1
- callbacks: 1
- max_buf_size: 18446744073709551615
- max_ubo_size: 0
- max_ssbo_size: 0
- max_vbo_size: 18446744073709551615
- max_mapped_size: 0
- max_buffer_texels: 0
- align_host_ptr: 0
- max_tex_1d_dim: 16384
- max_tex_2d_dim: 16384
- max_tex_3d_dim: 2048
- blittable_1d_3d: 0
- buf_transfer: 1
- align_tex_xfer_pitch: 4
- align_tex_xfer_offset: 32
- max_variables: 64
- max_constants: 0
- max_pushc_size: 0
- align_vertex_stride: 1
- fragment_queues: 1
- compute_queues: 1
- GPU texture formats:
- NAME TYPE SIZE COMP CAPS EMU DEPTH HOST_BITS GLSL_TYPE GLSL_FMT FOURCC
- rgba8 UNORM 4 RGBA S-L---V--H-- n {8 8 8 8 } {8 8 8 8 } vec4 rgba8 AB24
- modifiers[0]: INVALID
- modifiers[1]: LINEAR
- rgba16 UNORM 8 RGBA S-L---V--H-- n {16 16 16 16} {16 16 16 16} vec4 rgba16
- modifiers[0]: INVALID
- modifiers[1]: LINEAR
- rgb8 UNORM 3 RGB S-L---V--H-- y {8 8 8 0 } {8 8 8 0 } vec3 BG24
- modifiers[0]: INVALID
- modifiers[1]: LINEAR
- rgb16 UNORM 6 RGB S-L---V--H-- y {16 16 16 0 } {16 16 16 0 } vec3
- modifiers[0]: INVALID
- modifiers[1]: LINEAR
- r32f FLOAT 4 R ------V--H-- y {32 0 0 0 } {32 0 0 0 } float r32f
- modifiers[0]: INVALID
- modifiers[1]: LINEAR
- rg32f FLOAT 8 RG ------V--H-- y {32 32 0 0 } {32 32 0 0 } vec2 rg32f
- modifiers[0]: INVALID
- modifiers[1]: LINEAR
- rgb32f FLOAT 12 RGB ------V--H-- y {32 32 32 0 } {32 32 32 0 } vec3
- modifiers[0]: INVALID
- modifiers[1]: LINEAR
- rgba32f FLOAT 16 RGBA ------V--H-- y {32 32 32 32} {32 32 32 32} vec4 rgba32f
- modifiers[0]: INVALID
- modifiers[1]: LINEAR
- No matching format found
- No matching format found
- No matching format found
- No matching format found
- No matching format found
- No matching format found
- No matching format found
- No matching format found
- Found no renderable FBO format! Most features disabled
- (Re)creating 1280x720x0 texture with format rgba8
- (Re)creating 1280x720x0 texture with format rgba8
- (Re)creating 1280x720x0 texture with format rgba8
- (Re)creating 1280x720x0 texture with format rgba8
- Plane 0:
- Type: rgb
- Components: {2 1 0}
- Rect: {0.000000 0.000000} -> {1280.000000 720.000000}
- Bits: 8 (used) / 8 (sampled), shift 0
- Aligning plane 0: {0.000000 0.000000 1280.000000 720.000000} -> {0.000000 0.000000 1280.000000 720.000000}
- Skipping main scaler (no FBOs)
- Subsampled target 0: {157.000000 0.000000 1275.000000 629.000000} -> {157 0 1275 629}
- No matching format found
- LUT cache invalidated, regenerating..
- vertex shader source:
- [ 1] #version 120
- [ 2] uniform sampler2D _src_tex_0_1;
- [ 3] uniform float _weights_2_0[4096];
- [ 4] attribute vec2 _tex_coord_1_1_v;
- [ 5] varying vec2 _tex_coord_1_1;
- [ 6] attribute vec2 _position_7_0_v;
- [ 7] void main() {
- [ 8] _tex_coord_1_1 = _tex_coord_1_1_v;
- [ 9] vec2 va_pos = _position_7_0_v;
- [ 10] gl_Position = vec4(va_pos, 0.0, 1.0);
- [ 11] }
- shader compile log (status=1):
- fragment shader source:
- [ 1] #version 120
- [ 2] uniform sampler2D _src_tex_0_1;
- [ 3] uniform float _weights_2_0[4096];
- [ 4] varying vec2 _tex_coord_1_1;
- [ 5]
- [ 6] const float _const_2_1 = 1.00000000000000000000;
- [ 7] vec4 _sub_0_0() {
- [ 8] // pl_shader_sample_direct
- [ 9] vec4 color = vec4(_const_2_1) * texture2D(_src_tex_0_1, _tex_coord_1_1);
- [ 10] return color;
- [ 11] }
- [ 12]
- [ 13] #define _lut_1_0(pos) (_weights_2_0[int((pos)[0])\
- [ 14] + 64 * int((pos)[1])\
- [ 15] ])
- [ 16] const float _const_3_0 = 64.00000000000000000000;
- [ 17] const float _const_4_0 = 64.00000000000000000000;
- [ 18] const float _const_5_0 = 1.00000000000000000000;
- [ 19] vec4 _main_8_0() {
- [ 20] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 21] // pass_read_image
- [ 22] {
- [ 23] vec4 tmp;
- [ 24] tmp = _sub_0_0();
- [ 25] color[2] = tmp[0];
- [ 26] color[1] = tmp[1];
- [ 27] color[0] = tmp[2];
- [ 28] }
- [ 29] // pl_shader_decode_color
- [ 30] {
- [ 31] }
- [ 32] // pl_shader_color_map
- [ 33] {
- [ 34] }
- [ 35] // pl_shader_encode_color
- [ 36] {
- [ 37] }
- [ 38] // pl_shader_dither
- [ 39] {
- [ 40] float bias;
- [ 41] vec2 pos = fract(gl_FragCoord.xy * 1.0/_const_3_0);
- [ 42] bias = _lut_1_0(ivec2(pos * _const_4_0));
- [ 43] color = vec4(255.0) * color + vec4(bias);
- [ 44] color = floor(color) * vec4(1.0 / 255.0);
- [ 45] }
- [ 46] color *= vec4(1.0 / _const_5_0);
- [ 47] vec4 _orig_color_6_0 = color;
- [ 48] color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 49] color[0] = _orig_color_6_0[0];
- [ 50] color[1] = _orig_color_6_0[1];
- [ 51] color[2] = _orig_color_6_0[2];
- [ 52] return color;
- [ 53] }
- [ 54]
- [ 55] void main() {
- [ 56] gl_FragColor = _main_8_0();
- [ 57] }
- shader compile log (status=1):
- shader link log (status=0): error: count of uniform locations > MAX_UNIFORM_LOCATIONS(4097 > 1920)error: Too many fragment shader default uniform block components
- Spent 7.727 ms compiling shader
- GL: GL_INVALID_OPERATION in glUseProgram(program 1 not linked)
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