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Network and Interpolation Settings for CS:GO

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Aug 19th, 2013
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  1. ////////////////////////////////////
  2. // Network and Interpolation Settings
  3. // Recommended Settings if cmdrate equal updaterate:
  4. // interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128
  5. // interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128
  6. // interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128
  7. // interp_ratio 1 updaterate 128 = 7.8125ms lerp - Competitive @ fps>128
  8. // Put this in autoexec.cfg.
  9. ////////////////////////////////////
  10.  
  11. rate 128000 // def. 80000 - Maximum Download Bandwidth in byte per second. - Do not use a lower value that def.
  12. cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
  13. cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
  14. cl_interp 0 // def. 0 - Don't change this.
  15. cl_interp_ratio 1 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
  16. fps_max 999 // def. 0 - Limits fps. fps_max 200 = 199.
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