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- $game_animations = load_data("Data/Animations.rvdata2")
- (116..118).each { |i|
- anim = $game_animations[i-1].clone
- anim.frames = $game_animations[i-1].frames.clone
- anim.frames.each_index {|m|
- #anim.frames[i] = anim.frames[i].clone
- f = anim.frames[m]
- f.cell_data = f.cell_data.clone
- (0..7).each {|cell|
- next unless f.cell_data[cell, 0]
- next if f.cell_data[cell, 0] < 0
- x = f.cell_data[cell, 2]
- y = f.cell_data[cell, 1]
- p [[f.cell_data[cell, 1], f.cell_data[cell, 2]], [x, y]]
- if (i % 2 == 0)
- x = -x
- else
- y = -y
- end
- f.cell_data[cell, 1] = x
- f.cell_data[cell, 2] = y
- p [[f.cell_data[cell, 1], f.cell_data[cell, 2]], [x, y]]
- anim.frames[m] = f
- }
- p ["After all cells", [f.cell_data[0, 1], f.cell_data[0, 2]]]
- p ["Block end", anim.frames[0].cell_data[0, 1], anim.frames[0].cell_data[0, 2]]
- }
- p ["After block", anim.frames[0].cell_data[0, 1], anim.frames[0].cell_data[0, 2]]
- anim.name = $game_animations[i].name
- $game_animations[i] = anim.clone
- p [$game_animations[i].frames[0].cell_data[0, 1], $game_animations[i].frames[0].cell_data[0, 2]]
- p [$game_animations[i-1].frames[0].cell_data[0, 1], $game_animations[i-1].frames[0].cell_data[0, 2]]
- }
- save_data($game_animations, "Data/Animations.rvdata2")
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