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avex_sc2

City

Jan 22nd, 2019
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  1. These two highground bases are either far too open/dangerous or too close to the natural expansion path of the opponent to realistically be taken, in my opinion. blob:https://imgur.com/a579c957-9573-4ce1-b64f-5fea1bf2b5a2
  2. The natural can be sieged from the lowground nearby.
  3. There's really only one path directly down the center of the map, which isn't all too interesting as a gameplay feature.
  4. I'd recommend removing the middle partial rich base instead designing a middle that allows for armies to move and interact in more interesting manners.
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