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Oct 1st, 2019
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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine.SceneManagement;
  5. using PathologicalGames;
  6.  
  7. namespace SpartanFist
  8. {
  9. public class TimedAutoDespawner : AutoDespawner
  10. {
  11. protected float despawnTimeRemaining = 0.0f;
  12. protected bool despawnRequested = false;
  13.  
  14. const float DefaultDespawnTime = 1.0f;
  15.  
  16. public virtual void SetDespawnTime(float newTime) { despawnTimeRemaining = newTime; }
  17.  
  18. public virtual void ForceDespawn() { despawnRequested = true; }
  19.  
  20. protected virtual void OnEnable()
  21. {
  22. despawnTimeRemaining = DefaultDespawnTime;
  23. despawnRequested = false;
  24. }
  25.  
  26. protected override bool ShouldDespawn(float deltaTime)
  27. {
  28. despawnTimeRemaining -= deltaTime;
  29. if (despawnTimeRemaining <= 0.0f || despawnRequested)
  30. {
  31. return true;
  32. }
  33.  
  34. return false;
  35. }
  36. }
  37. }
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