voyqgo

Test1

Jul 1st, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(0,0,0)
  18. text.Text = "Ultimate kill bot"
  19. --//====================================================\\--
  20. --|| EDIE BY SHACKLUSTER
  21. --\\====================================================//--
  22.  
  23. wait(0.2)
  24.  
  25. Player = game:GetService("Players").LocalPlayer
  26. PlayerGui = Player.PlayerGui
  27. Cam = workspace.CurrentCamera
  28. Backpack = Player.Backpack
  29. Character = Player.Character
  30. Humanoid = Character.Humanoid
  31. Mouse = Player:GetMouse()
  32. RootPart = Character["HumanoidRootPart"]
  33. Torso = Character["Torso"]
  34. Head = Character["Head"]
  35. RightArm = Character["Right Arm"]
  36. LeftArm = Character["Left Arm"]
  37. RightLeg = Character["Right Leg"]
  38. LeftLeg = Character["Left Leg"]
  39. RootJoint = RootPart["RootJoint"]
  40. Neck = Torso["Neck"]
  41. RightShoulder = Torso["Right Shoulder"]
  42. LeftShoulder = Torso["Left Shoulder"]
  43. RightHip = Torso["Right Hip"]
  44. LeftHip = Torso["Left Hip"]
  45.  
  46. IT = Instance.new
  47. CF = CFrame.new
  48. VT = Vector3.new
  49. RAD = math.rad
  50. C3 = Color3.new
  51. UD2 = UDim2.new
  52. BRICKC = BrickColor.new
  53. ANGLES = CFrame.Angles
  54. EULER = CFrame.fromEulerAnglesXYZ
  55. COS = math.cos
  56. ACOS = math.acos
  57. SIN = math.sin
  58. ASIN = math.asin
  59. ABS = math.abs
  60. MRANDOM = math.random
  61. FLOOR = math.floor
  62.  
  63. --//=================================\\
  64. --|| USEFUL VALUES
  65. --\\=================================//
  66.  
  67. Animation_Speed = 3
  68. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  69. local Speed = 16
  70. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  71. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  73. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  74. local DAMAGEMULTIPLIER = 1
  75. local ANIM = "Idle"
  76. local ATTACK = false
  77. local EQUIPPED = false
  78. local HOLD = false
  79. local COMBO = 1
  80. local Rooted = false
  81. local SINE = 0
  82. local KEYHOLD = false
  83. local CHANGE = 2 / Animation_Speed
  84. local WALKINGANIM = false
  85. local VALUE1 = false
  86. local VALUE2 = false
  87. local ROBLOXIDLEANIMATION = IT("Animation")
  88. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  89. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  90. --ROBLOXIDLEANIMATION.Parent = Humanoid
  91. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  92. WEAPONGUI.Name = "Weapon GUI"
  93. local Weapon = IT("Model")
  94. Weapon.Name = "Adds"
  95. local Effects = IT("Folder", Weapon)
  96. Effects.Name = "Effects"
  97. local ANIMATOR = Humanoid.Animator
  98. local ANIMATE = Character.Animate
  99. local UNANCHOR = true
  100.  
  101. --//=================================\\
  102. --\\=================================//
  103.  
  104.  
  105. --//=================================\\
  106. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  107. --\\=================================//
  108.  
  109. ArtificialHB = Instance.new("BindableEvent", script)
  110. ArtificialHB.Name = "ArtificialHB"
  111.  
  112. script:WaitForChild("ArtificialHB")
  113.  
  114. frame = Frame_Speed
  115. tf = 0
  116. allowframeloss = false
  117. tossremainder = false
  118. lastframe = tick()
  119. script.ArtificialHB:Fire()
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. tf = tf + s
  123. if tf >= frame then
  124. if allowframeloss then
  125. script.ArtificialHB:Fire()
  126. lastframe = tick()
  127. else
  128. for i = 1, math.floor(tf / frame) do
  129. script.ArtificialHB:Fire()
  130. end
  131. lastframe = tick()
  132. end
  133. if tossremainder then
  134. tf = 0
  135. else
  136. tf = tf - frame * math.floor(tf / frame)
  137. end
  138. end
  139. end)
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144. --//=================================\\
  145. --|| SOME FUNCTIONS
  146. --\\=================================//
  147.  
  148. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  149. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  150. end
  151.  
  152. function PositiveAngle(NUMBER)
  153. if NUMBER >= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function NegativeAngle(NUMBER)
  160. if NUMBER <= 0 then
  161. NUMBER = 0
  162. end
  163. return NUMBER
  164. end
  165.  
  166. function Swait(NUMBER)
  167. if NUMBER == 0 or NUMBER == nil then
  168. ArtificialHB.Event:wait()
  169. else
  170. for i = 1, NUMBER do
  171. ArtificialHB.Event:wait()
  172. end
  173. end
  174. end
  175.  
  176. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  177. local NEWMESH = IT(MESH)
  178. if MESH == "SpecialMesh" then
  179. NEWMESH.MeshType = MESHTYPE
  180. if MESHID ~= "nil" and MESHID ~= "" then
  181. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  182. end
  183. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  184. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  185. end
  186. end
  187. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  188. NEWMESH.Scale = SCALE
  189. NEWMESH.Parent = PARENT
  190. return NEWMESH
  191. end
  192.  
  193. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  194. local NEWPART = IT("Part")
  195. NEWPART.formFactor = FORMFACTOR
  196. NEWPART.Reflectance = REFLECTANCE
  197. NEWPART.Transparency = TRANSPARENCY
  198. NEWPART.CanCollide = false
  199. NEWPART.Locked = true
  200. NEWPART.Anchored = true
  201. if ANCHOR == false then
  202. NEWPART.Anchored = false
  203. end
  204. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  205. NEWPART.Name = NAME
  206. NEWPART.Size = SIZE
  207. NEWPART.Position = Torso.Position
  208. NEWPART.Material = MATERIAL
  209. NEWPART:BreakJoints()
  210. NEWPART.Parent = PARENT
  211. return NEWPART
  212. end
  213.  
  214. local function weldBetween(a, b)
  215. local weldd = Instance.new("ManualWeld")
  216. weldd.Part0 = a
  217. weldd.Part1 = b
  218. weldd.C0 = CFrame.new()
  219. weldd.C1 = b.CFrame:inverse() * a.CFrame
  220. weldd.Parent = a
  221. return weldd
  222. end
  223.  
  224.  
  225. function QuaternionFromCFrame(cf)
  226. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  227. local trace = m00 + m11 + m22
  228. if trace > 0 then
  229. local s = math.sqrt(1 + trace)
  230. local recip = 0.5 / s
  231. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  232. else
  233. local i = 0
  234. if m11 > m00 then
  235. i = 1
  236. end
  237. if m22 > (i == 0 and m00 or m11) then
  238. i = 2
  239. end
  240. if i == 0 then
  241. local s = math.sqrt(m00 - m11 - m22 + 1)
  242. local recip = 0.5 / s
  243. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  244. elseif i == 1 then
  245. local s = math.sqrt(m11 - m22 - m00 + 1)
  246. local recip = 0.5 / s
  247. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  248. elseif i == 2 then
  249. local s = math.sqrt(m22 - m00 - m11 + 1)
  250. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  251. end
  252. end
  253. end
  254.  
  255. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  256. local xs, ys, zs = x + x, y + y, z + z
  257. local wx, wy, wz = w * xs, w * ys, w * zs
  258. local xx = x * xs
  259. local xy = x * ys
  260. local xz = x * zs
  261. local yy = y * ys
  262. local yz = y * zs
  263. local zz = z * zs
  264. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  265. end
  266.  
  267. function QuaternionSlerp(a, b, t)
  268. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  269. local startInterp, finishInterp;
  270. if cosTheta >= 0.0001 then
  271. if (1 - cosTheta) > 0.0001 then
  272. local theta = ACOS(cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((1 - t) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = 1 - t
  278. finishInterp = t
  279. end
  280. else
  281. if (1 + cosTheta) > 0.0001 then
  282. local theta = ACOS(-cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((t - 1) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = t - 1
  288. finishInterp = t
  289. end
  290. end
  291. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  292. end
  293.  
  294. function Clerp(a, b, t)
  295. local qa = {QuaternionFromCFrame(a)}
  296. local qb = {QuaternionFromCFrame(b)}
  297. local ax, ay, az = a.x, a.y, a.z
  298. local bx, by, bz = b.x, b.y, b.z
  299. local _t = 1 - t
  300. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  301. end
  302.  
  303. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  304. local frame = IT("Frame")
  305. frame.BackgroundTransparency = TRANSPARENCY
  306. frame.BorderSizePixel = BORDERSIZEPIXEL
  307. frame.Position = POSITION
  308. frame.Size = SIZE
  309. frame.BackgroundColor3 = COLOR
  310. frame.BorderColor3 = BORDERCOLOR
  311. frame.Name = NAME
  312. frame.Parent = PARENT
  313. return frame
  314. end
  315.  
  316. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  317. local label = IT("TextLabel")
  318. label.BackgroundTransparency = 1
  319. label.Size = UD2(1, 0, 1, 0)
  320. label.Position = UD2(0, 0, 0, 0)
  321. label.TextColor3 = TEXTCOLOR
  322. label.TextStrokeTransparency = STROKETRANSPARENCY
  323. label.TextTransparency = TRANSPARENCY
  324. label.FontSize = TEXTFONTSIZE
  325. label.Font = TEXTFONT
  326. label.BorderSizePixel = BORDERSIZEPIXEL
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  339. local NEWWELD = IT(TYPE)
  340. NEWWELD.Part0 = PART0
  341. NEWWELD.Part1 = PART1
  342. NEWWELD.C0 = C0
  343. NEWWELD.C1 = C1
  344. NEWWELD.Parent = PARENT
  345. return NEWWELD
  346. end
  347.  
  348. local S = IT("Sound")
  349. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  350. local NEWSOUND = nil
  351. coroutine.resume(coroutine.create(function()
  352. NEWSOUND = S:Clone()
  353. NEWSOUND.Parent = PARENT
  354. NEWSOUND.Volume = VOLUME
  355. NEWSOUND.Pitch = PITCH
  356. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  357. NEWSOUND:play()
  358. if DOESLOOP == true then
  359. NEWSOUND.Looped = true
  360. else
  361. repeat wait(1) until NEWSOUND.Playing == false
  362. NEWSOUND:remove()
  363. end
  364. end))
  365. return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369. local right = top:Cross(back)
  370. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375. local TYPE = (Table.EffectType or "Sphere")
  376. local SIZE = (Table.Size or VT(1,1,1))
  377. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378. local TRANSPARENCY = (Table.Transparency or 0)
  379. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380. local CFRAME = (Table.CFrame or Torso.CFrame)
  381. local MOVEDIRECTION = (Table.MoveToPos or nil)
  382. local ROTATION1 = (Table.RotationX or 0)
  383. local ROTATION2 = (Table.RotationY or 0)
  384. local ROTATION3 = (Table.RotationZ or 0)
  385. local MATERIAL = (Table.Material or "Neon")
  386. local COLOR = (Table.Color or C3(1,1,1))
  387. local TIME = (Table.Time or 45)
  388. local SOUNDID = (Table.SoundID or nil)
  389. local SOUNDPITCH = (Table.SoundPitch or nil)
  390. local SOUNDVOLUME = (Table.SoundVolume or nil)
  391. coroutine.resume(coroutine.create(function()
  392. local PLAYSSOUND = false
  393. local SOUND = nil
  394. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  395. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396. PLAYSSOUND = true
  397. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398. end
  399. EFFECT.Color = COLOR
  400. local MSH = nil
  401. if TYPE == "Sphere" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Block" then
  404. MSH = IT("BlockMesh",EFFECT)
  405. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406. elseif TYPE == "Wave" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408. elseif TYPE == "Ring" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  410. elseif TYPE == "Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Round Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Swirl" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Skull" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Crystal" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  420. end
  421. if MSH ~= nil then
  422. local MOVESPEED = nil
  423. if MOVEDIRECTION ~= nil then
  424. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  425. end
  426. local GROWTH = SIZE - ENDSIZE
  427. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = CFRAME
  432. end
  433. for LOOP = 1, TIME+1 do
  434. Swait()
  435. MSH.Scale = MSH.Scale - GROWTH/TIME
  436. if TYPE == "Wave" then
  437. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  438. end
  439. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444. end
  445. if MOVEDIRECTION ~= nil then
  446. local ORI = EFFECT.Orientation
  447. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  448. EFFECT.Orientation = ORI
  449. end
  450. end
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469. if TYPE == "Cyl" then
  470. local MSH = IT("CylinderMesh",PART)
  471. elseif TYPE == "Ball" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Sphere"
  474. elseif TYPE == "Wedge" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Wedge"
  477. end
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  483. local DIRECTION = CF(StartPos,EndPos).lookVector
  484. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  485. end
  486.  
  487. function CharacterFade(COLOR,TIMER)
  488. coroutine.resume(coroutine.create(function()
  489. local FADE = IT("Model",Effects)
  490. for _, c in pairs(Character:GetChildren()) do
  491. if c.ClassName == "Part" and c ~= RootPart then
  492. local FADER = c:Clone()
  493. FADER.Color = COLOR
  494. FADER.CFrame = c.CFrame
  495. FADER.Parent = FADE
  496. FADER.Anchored = true
  497. FADER.Transparency = 0.25
  498. FADER:BreakJoints()
  499. FADER.Material = "Glass"
  500. FADER:ClearAllChildren()
  501. if FADER.Name == "Head" then
  502. FADER.Size = VT(1,1,1)
  503. end
  504. end
  505. end
  506. local TRANS = 0.75/TIMER
  507. for i = 1, TIMER do
  508. Swait()
  509. for _, c in pairs(FADE:GetChildren()) do
  510. if c.ClassName == "Part" then
  511. c.Transparency = c.Transparency + TRANS
  512. end
  513. end
  514. end
  515. FADE:remove()
  516. end))
  517. end
  518.  
  519. local PE=Instance.new("ParticleEmitter")
  520. PE.LightEmission=0.3
  521. PE.Size=NumberSequence.new(0)
  522. PE.Transparency=NumberSequence.new(0,1)
  523. PE.Rotation=NumberRange.new(0,360)
  524. PE.LockedToPart = false
  525. PE.Speed = NumberRange.new(0,0,0)
  526. PE.ZOffset = 0.3
  527. PE.Rate = 999
  528. PE.VelocitySpread = 25
  529. PE.Name = "Particles"
  530.  
  531. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  532. local particle = nil
  533. coroutine.resume(coroutine.create(function(PART)
  534. particle = PE:Clone()
  535. Swait()
  536. particle.Rate = 999
  537. particle.Parent = art
  538. particle.Acceleration = accel
  539. if type == "Fire" then
  540. local EyeSizes={
  541. NumberSequenceKeypoint.new(0,size,size/2),
  542. NumberSequenceKeypoint.new(1,size/4,size/8)
  543. }
  544. particle.Size = NumberSequence.new(EyeSizes)
  545. elseif type == "Smoke" then
  546. local EyeSizes={
  547. NumberSequenceKeypoint.new(0,size/5,0),
  548. NumberSequenceKeypoint.new(1,size*2,0.5)
  549. }
  550. particle.Size = NumberSequence.new(EyeSizes)
  551. elseif type == "Solid" then
  552. local EyeSizes={
  553. NumberSequenceKeypoint.new(0,size,0),
  554. NumberSequenceKeypoint.new(1,size,0)
  555. }
  556. particle.Size = NumberSequence.new(EyeSizes)
  557. end
  558. particle.Lifetime=NumberRange.new(lifetime)
  559. particle.Drag = drag
  560. if locked == true then
  561. particle.LockedToPart = true
  562. end
  563. particle.Speed = NumberRange.new(speed*0.8,speed)
  564. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  565. particle.Enabled = isenabledbydefault
  566. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  567. end))
  568. return particle
  569. end
  570.  
  571. --//=================================\\
  572. --|| RAGDOLL STUFF
  573. --\\=================================//
  574.  
  575. function recurse(root,callback,i)
  576. i= i or 0
  577. for _,v in pairs(root:GetChildren()) do
  578. i = i + 1
  579. callback(i,v)
  580.  
  581. if #v:GetChildren() > 0 then
  582. i = recurse(v,callback,i)
  583. end
  584. end
  585.  
  586. return i
  587. end
  588.  
  589. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  590. attachmentName = attachmentName.."RigAttachment"
  591. local constraint = Instance.new(className.."Constraint")
  592. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  593. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  594. constraint.Name = "RagdollConstraint"..part1.Name
  595.  
  596. for _,propertyData in next,properties or {} do
  597. constraint[propertyData[1]] = propertyData[2]
  598. end
  599.  
  600. constraint.Parent = character
  601. end
  602.  
  603. function getAttachment0(character, attachmentName)
  604. for _,child in next,character:GetChildren() do
  605. local attachment = child:FindFirstChild(attachmentName)
  606. if attachment then
  607. return attachment
  608. end
  609. end
  610. end
  611.  
  612. function ArtificialHitbox(Part)
  613. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  614. HITBOX.CanCollide = true
  615. HITBOX.CFrame = Part.CFrame
  616. weldBetween(Part,HITBOX)
  617. end
  618.  
  619. function R15Ragdoll(character,KeepArms)
  620. character:BreakJoints()
  621. coroutine.resume(coroutine.create(function()
  622. recurse(character, function(_,v)
  623. if v:IsA("Attachment") then
  624. v.Axis = Vector3.new(0, 1, 0)
  625. v.SecondaryAxis = Vector3.new(0, 0, 1)
  626. v.Rotation = Vector3.new(0, 0, 0)
  627. end
  628. end)
  629. for _,child in next,character:GetChildren() do
  630. if child:IsA("Accoutrement") then
  631. for _,part in next,child:GetChildren() do
  632. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  633. local attachment1 = part:FindFirstChildOfClass("Attachment")
  634. local attachment0 = getAttachment0(character,attachment1.Name)
  635. if attachment0 and attachment1 then
  636. local constraint = Instance.new("HingeConstraint")
  637. constraint.Attachment0 = attachment0
  638. constraint.Attachment1 = attachment1
  639. constraint.LimitsEnabled = true
  640. constraint.UpperAngle = 0
  641. constraint.LowerAngle = 0
  642. constraint.Parent = character
  643. end
  644. ArtificialHitbox(part)
  645. elseif part.Name == "HumanoidRootPart" then
  646. part:remove()
  647. end
  648. end
  649. end
  650. end
  651.  
  652. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  653. {"LimitsEnabled",true};
  654. {"UpperAngle",5};
  655. })
  656. if character:FindFirstChild("Head") then
  657. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  658. {"LimitsEnabled",true};
  659. {"UpperAngle",15};
  660. })
  661. end
  662.  
  663. local handProperties = {
  664. {"LimitsEnabled", true};
  665. {"UpperAngle",0};
  666. {"LowerAngle",0};
  667. }
  668. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  669. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  670.  
  671. local shinProperties = {
  672. {"LimitsEnabled", true};
  673. {"UpperAngle", 0};
  674. {"LowerAngle", -75};
  675. }
  676. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  677. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  678.  
  679. local footProperties = {
  680. {"LimitsEnabled", true};
  681. {"UpperAngle", 15};
  682. {"LowerAngle", -45};
  683. }
  684. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  685. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  686. if KeepArms == true then
  687. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  688. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  689. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  690. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  691. end
  692. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  693. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  694. Debris:AddItem(character,5)
  695. end))
  696. end
  697.  
  698. function Ragdoll(Character2,CharTorso,KeepArms)
  699. coroutine.resume(coroutine.create(function()
  700. Character2:BreakJoints()
  701. local hum = Character2:findFirstChild("Humanoid")
  702. hum:remove()
  703. local function Scan(ch)
  704. local e
  705. for e = 1,#ch do
  706. Scan(ch[e]:GetChildren())
  707. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  708. ch[e]:remove()
  709. end
  710. end
  711. end
  712. local NEWHUM = IT("Humanoid")
  713. NEWHUM.Name = "Corpse"
  714. NEWHUM.Health = 0
  715. NEWHUM.MaxHealth = 0
  716. NEWHUM.PlatformStand = true
  717. NEWHUM.Parent = Character2
  718. NEWHUM.DisplayDistanceType = "None"
  719.  
  720. local ch = Character2:GetChildren()
  721. local i
  722. for i = 1,#ch do
  723. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  724. ch[i]:remove()
  725. end
  726. end
  727.  
  728. local Torso2 = Character2.Torso
  729. local movevector = Vector3.new()
  730.  
  731. if Torso2 then
  732. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  733. local Head = Character2:FindFirstChild("Head")
  734. if Head then
  735. local Neck = Instance.new("Weld")
  736. Neck.Name = "Neck"
  737. Neck.Part0 = Torso2
  738. Neck.Part1 = Head
  739. Neck.C0 = CFrame.new(0, 1.5, 0)
  740. Neck.C1 = CFrame.new()
  741. Neck.Parent = Torso2
  742.  
  743. end
  744. local Limb = Character2:FindFirstChild("Right Arm")
  745. if Limb and KeepArms == true then
  746.  
  747. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  748. local Joint = Instance.new("Glue")
  749. Joint.Name = "RightShoulder"
  750. Joint.Part0 = Torso2
  751. Joint.Part1 = Limb
  752. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  753. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  754. Joint.Parent = Torso2
  755.  
  756. local B = Instance.new("Part")
  757. B.TopSurface = 0
  758. B.BottomSurface = 0
  759. B.formFactor = "Symmetric"
  760. B.Size = Vector3.new(1, 1, 1)
  761. B.Transparency = 1
  762. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  763. B.Parent = Character2
  764. local W = Instance.new("Weld")
  765. W.Part0 = Limb
  766. W.Part1 = B
  767. W.C0 = CFrame.new(0, -0.5, 0)
  768. W.Parent = Limb
  769.  
  770. end
  771. local Limb = Character2:FindFirstChild("Left Arm")
  772. if Limb and KeepArms == true then
  773.  
  774. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  775. local Joint = Instance.new("Glue")
  776. Joint.Name = "LeftShoulder"
  777. Joint.Part0 = Torso2
  778. Joint.Part1 = Limb
  779. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  780. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  781. Joint.Parent = Torso2
  782.  
  783. local B = Instance.new("Part")
  784. B.TopSurface = 0
  785. B.BottomSurface = 0
  786. B.formFactor = "Symmetric"
  787. B.Size = Vector3.new(1, 1, 1)
  788. B.Transparency = 1
  789. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  790. B.Parent = Character2
  791. local W = Instance.new("Weld")
  792. W.Part0 = Limb
  793. W.Part1 = B
  794. W.C0 = CFrame.new(0, -0.5, 0)
  795. W.Parent = Limb
  796.  
  797. end
  798. local Limb = Character2:FindFirstChild("Right Leg")
  799. if Limb then
  800.  
  801. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  802. local Joint = Instance.new("Glue")
  803. Joint.Name = "RightHip"
  804. Joint.Part0 = Torso2
  805. Joint.Part1 = Limb
  806. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  807. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  808. Joint.Parent = Torso2
  809.  
  810. local B = Instance.new("Part")
  811. B.TopSurface = 0
  812. B.BottomSurface = 0
  813. B.formFactor = "Symmetric"
  814. B.Size = Vector3.new(1, 1, 1)
  815. B.Transparency = 1
  816. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  817. B.Parent = Character2
  818. local W = Instance.new("Weld")
  819. W.Part0 = Limb
  820. W.Part1 = B
  821. W.C0 = CFrame.new(0, -0.5, 0)
  822. W.Parent = Limb
  823.  
  824. end
  825. local Limb = Character2:FindFirstChild("Left Leg")
  826. if Limb then
  827.  
  828. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  829. local Joint = Instance.new("Glue")
  830. Joint.Name = "LeftHip"
  831. Joint.Part0 = Torso2
  832. Joint.Part1 = Limb
  833. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  834. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  835. Joint.Parent = Torso2
  836.  
  837. local B = Instance.new("Part")
  838. B.TopSurface = 0
  839. B.BottomSurface = 0
  840. B.formFactor = "Symmetric"
  841. B.Size = Vector3.new(1, 1, 1)
  842. B.Transparency = 1
  843. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  844. B.Parent = Character2
  845. local W = Instance.new("Weld")
  846. W.Part0 = Limb
  847. W.Part1 = B
  848. W.C0 = CFrame.new(0, -0.5, 0)
  849. W.Parent = Limb
  850.  
  851. end
  852. --[
  853. local Bar = Instance.new("Part")
  854. Bar.TopSurface = 0
  855. Bar.BottomSurface = 0
  856. Bar.formFactor = "Symmetric"
  857. Bar.Size = Vector3.new(1, 1, 1)
  858. Bar.Transparency = 1
  859. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  860. Bar.Parent = Character2
  861. local Weld = Instance.new("Weld")
  862. Weld.Part0 = Torso2
  863. Weld.Part1 = Bar
  864. Weld.C0 = CFrame.new(0, 0.5, 0)
  865. Weld.Parent = Torso2
  866. --]]
  867. end
  868. Character2.Parent = workspace
  869. Debris:AddItem(Character2,5)
  870.  
  871. return Character2,Torso2
  872. end))
  873. end
  874.  
  875. --//=================================\\
  876. --|| WEAPON CREATION
  877. --\\=================================//
  878.  
  879. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  880. PRT.Color = C3(0,0,0)
  881. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  882. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  883. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  884. PRT.Color = C3(0,0,0)
  885. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  886. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  887. for i = 1, 16 do
  888. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  889. FACE.Color = C3(0,0,0)
  890. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  891. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  892. end
  893. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false)
  894. MakeForm(Eye,"Ball")
  895. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  896. local LASTPART = Head
  897. for i = 1, 20 do
  898. local MATH = (1-(i/25))
  899. if LASTPART == Head then
  900. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  901. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  902. LASTPART = Horn
  903. Horn.Color = C3((i*3-3)/255,0,0)
  904. else
  905. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  906. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  907. LASTPART = Horn
  908. Horn.Color = C3((i*3-3)/255,0,0)
  909. end
  910. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  911. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  912. end
  913.  
  914. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  915. DUST.ZOffset = 1
  916. RightArm.Transparency = 1
  917. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1,2,1),false)
  918. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  919. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false)
  920. MakeForm(Sphere,"Ball")
  921. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  922. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  923. MakeForm(LaserPart,"Ball")
  924. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  925. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false)
  926. MakeForm(Bump,"Ball")
  927. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  929. MakeForm(BottomLaser,"Cyl")
  930. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  932. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  934. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  935. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  936. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  937. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  938. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  939. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  940. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  941. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  942. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  943. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  944. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  945. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  946. MakeForm(Part,"Cyl")
  947. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  948. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  949. MakeForm(Part,"Cyl")
  950. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  951. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  952. MakeForm(Sphere,"Ball")
  953. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  954.  
  955. for _, c in pairs(Weapon:GetChildren()) do
  956. if c.ClassName == "Part" then
  957. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  958. end
  959. end
  960.  
  961. local SKILLTEXTCOLOR = C3(1,0,0)
  962. local SKILLFONT = "SciFi"
  963. local SKILLTEXTSIZE = 5
  964.  
  965. Weapon.Parent = Character
  966.  
  967. Humanoid.Died:connect(function()
  968. ATTACK = true
  969. end)
  970.  
  971. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  972. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  973. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  974. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  975. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  976. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  977.  
  978. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  979. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  980. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  981. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  982. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  983. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  984.  
  985. --//=================================\\
  986. --|| ATTACK FUNCTIONS AND STUFF
  987. --\\=================================//
  988.  
  989. function Warp()
  990. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  991. if HITFLOOR then
  992. CharacterFade(C3(0.5,0,0),50)
  993. HITPOS = HITPOS + VT(0,3.5,0)
  994. local POS = RootPart.Position
  995. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  996. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  997. end
  998. end
  999.  
  1000. function Dash()
  1001. ATTACK = true
  1002. Rooted = true
  1003. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1004. local LOOP = 0
  1005. repeat
  1006. LOOP = LOOP + 1
  1007. Swait()
  1008. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1009. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1010. if HITFLOOR then
  1011. CharacterFade(C3(0.5,0,0),35)
  1012. HITPOS = HITPOS + VT(0,3.5,0)
  1013. local POS = RootPart.Position
  1014. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1015. RootPart.Velocity = VT(0,0,0)
  1016. RootPart.RotVelocity = VT(0,0,0)
  1017. end
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. until KEYHOLD == false
  1025. coroutine.resume(coroutine.create(function()
  1026. for i = 1, 20 do
  1027. Swait()
  1028. SOUND.Volume = SOUND.Volume - 1/20
  1029. end
  1030. SOUND:remove()
  1031. end))
  1032. if LOOP > 50 then
  1033. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1034. for i = 1, 100 do
  1035. Swait()
  1036. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1037. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1038. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. end
  1046. end
  1047. ATTACK = false
  1048. Rooted = false
  1049. end
  1050.  
  1051. function LimbRip()
  1052. ATTACK = true
  1053. Rooted = false
  1054. local TARGET = nil
  1055. local ROOT = nil
  1056. local HUMAN = nil
  1057. local DIST = 4
  1058. Speed = 12
  1059. for i=0, 1, 0.1 / Animation_Speed do
  1060. Swait()
  1061. local CHILDREN = workspace:GetDescendants()
  1062. for index, CHILD in pairs(CHILDREN) do
  1063. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1064. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1065. if HUM then
  1066. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1067. if TORSO and HUM.Health > 0 then
  1068. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1069. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1070. ROOT = TORSO
  1071. HUMAN = HUM
  1072. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1073. end
  1074. end
  1075. end
  1076. end
  1077. end
  1078. if ROOT then
  1079. break
  1080. end
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. end
  1088. Speed = 16
  1089. if ROOT then
  1090. CreateSound(305685800,Torso,5,1.3,false)
  1091. Rooted = true
  1092. local GORED = false
  1093. coroutine.resume(coroutine.create(function()
  1094. repeat
  1095. Swait()
  1096. ROOT.Anchored = true
  1097. until GORED == true
  1098. ROOT.Anchored = false
  1099. end))
  1100. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1101. if TARGET.Name == "Torso" then
  1102. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1103. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1104. if RARM and LARM then
  1105. for i=0, 1, 0.1 / Animation_Speed do
  1106. Swait()
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. end
  1114. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1115. if c:IsA("JointInstance") then
  1116. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1117. c:remove()
  1118. end
  1119. end
  1120. end
  1121. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1122. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1123. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1124. for i=0, 1, 0.1 / Animation_Speed do
  1125. Swait()
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. end
  1133. for i=0, 1, 0.1 / Animation_Speed do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. end
  1142. for i=0, 0.1, 0.1 / Animation_Speed do
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. end
  1151. GORED = true
  1152. Ragdoll(TARGET.Parent,Torso)
  1153. if ROOT.Name ~= "Torso" then
  1154. ROOT:remove()
  1155. end
  1156. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1157. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1158. local bv = Instance.new("BodyVelocity",TARGET)
  1159. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1160. bv.velocity = TARGET.CFrame.lookVector*75
  1161. Debris:AddItem(bv,0.05)
  1162. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1163. for i=0, 0.5, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. for i=0, 1, 0.1 / Animation_Speed do
  1173. Swait()
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. end
  1181. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1182. HITBOX.CFrame = RARM.CFrame
  1183. HITBOX.CanCollide = true
  1184. weldBetween(RARM,HITBOX)
  1185. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1186. HITBOX.CFrame = LARM.CFrame
  1187. HITBOX.CanCollide = true
  1188. weldBetween(LARM,HITBOX)
  1189. RGRAB:remove()
  1190. LGRAB:remove()
  1191. for i=0, 0.4, 0.1 / Animation_Speed do
  1192. Swait()
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. end
  1200. end
  1201. elseif TARGET.Name == "UpperTorso" then
  1202. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1203. for i=0, 0.3, 0.1 / Animation_Speed do
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. end
  1212. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1213. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1214. local BLADE = true
  1215. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1216. coroutine.resume(coroutine.create(function()
  1217. repeat
  1218. Swait()
  1219. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1220. until BLADE == false
  1221. SAWBLADE:remove()
  1222. end))
  1223. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1224. for i=0, 1, 0.1 / Animation_Speed do
  1225. Swait()
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. end
  1233. for i=0, 3, 0.1 / Animation_Speed do
  1234. Swait()
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. end
  1242. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1243. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1244. for i=0, 1, 0.1 / Animation_Speed do
  1245. Swait()
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. end
  1253. for i=0, 3, 0.1 / Animation_Speed do
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. end
  1262. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1263. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1264. BLADE = false
  1265. for i=0, 0.5, 0.1 / Animation_Speed do
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. end
  1274. for i=0, 0.1, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. end
  1283. GORED = true
  1284. TARGET.Parent:BreakJoints()
  1285. R15Ragdoll(TARGET.Parent)
  1286. if ROOT.Name ~= "Torso" then
  1287. ROOT:remove()
  1288. end
  1289. local bv = Instance.new("BodyVelocity",TARGET)
  1290. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1291. bv.velocity = TARGET.CFrame.lookVector*75
  1292. Debris:AddItem(bv,0.05)
  1293. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1294. for i=0, 0.3, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. end
  1303. end
  1304. end
  1305. end
  1306. ATTACK = false
  1307. Rooted = false
  1308. end
  1309.  
  1310. function Buzzsaw()
  1311. ATTACK = true
  1312. Rooted = false
  1313. local ARMSPEED = 0.1
  1314. local TARGET = nil
  1315. local ROOT = nil
  1316. local HUMAN = nil
  1317. local DIST = 4
  1318. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1319. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1320. local BLADE = true
  1321. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1322. coroutine.resume(coroutine.create(function()
  1323. repeat
  1324. Swait()
  1325. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1326. until BLADE == false
  1327. SAWBLADE:remove()
  1328. end))
  1329. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1330. for i=0, 1, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. end
  1339. for i=0, 2, 0.1 / Animation_Speed do
  1340. Swait()
  1341. local CHILDREN = workspace:GetDescendants()
  1342. for index, CHILD in pairs(CHILDREN) do
  1343. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1344. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1345. if HUM then
  1346. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1347. if TORSO and HUM.Health > 0 then
  1348. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1349. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1350. ROOT = TORSO
  1351. HUMAN = HUM
  1352. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1353. end
  1354. end
  1355. end
  1356. end
  1357. end
  1358. if ROOT then
  1359. break
  1360. end
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. end
  1368. if ROOT then
  1369. ARMSPEED = 0.03
  1370. Rooted = true
  1371. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1372. repeat
  1373. HUMAN.Health = HUMAN.Health - 0.5
  1374. Swait()
  1375. ROOT.Anchored = true
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1383. ROOT.Anchored = false
  1384. if HUMAN.Health == 0 then
  1385. if ROOT.Name ~= "Torso" then
  1386. ROOT:remove()
  1387. end
  1388. if TARGET.Name == "Torso" then
  1389. Ragdoll(HUMAN.Parent,Torso,true)
  1390. elseif TARGET.Name == "UpperTorso" then
  1391. R15Ragdoll(HUMAN.Parent,true)
  1392. end
  1393. end
  1394. end
  1395. BLADE = false
  1396. ATTACK = false
  1397. Rooted = false
  1398. end
  1399.  
  1400. function ReeeEEEEEE()
  1401. ATTACK = true
  1402. Rooted = false
  1403. Speed = 12
  1404. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1405. repeat
  1406. Swait()
  1407. FX.Parent = Head
  1408. local CHILDREN = workspace:GetDescendants()
  1409. for index, CHILD in pairs(CHILDREN) do
  1410. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1411. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1412. if HUM then
  1413. local TORSO = CHILD:FindFirstChild("Head")
  1414. if TORSO then
  1415. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1416. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1417. TORSO:remove()
  1418. if CHILD:FindFirstChild("Torso") then
  1419. Ragdoll(CHILD,Torso,true)
  1420. elseif CHILD:FindFirstChild("UpperTorso") then
  1421. R15Ragdoll(CHILD,true)
  1422. end
  1423. end
  1424. end
  1425. end
  1426. end
  1427. end
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. until FX.Playing == false
  1435. Speed = 16
  1436. ATTACK = false
  1437. Rooted = false
  1438. end
  1439.  
  1440. function Needle()
  1441. ATTACK = true
  1442. Rooted = true
  1443. local GYRO = IT("BodyGyro",RootPart)
  1444. GYRO.D = 2
  1445. GYRO.P = 2000
  1446. GYRO.MaxTorque = VT(0,4000000,0)
  1447. local NEEDGYRO = true
  1448. coroutine.resume(coroutine.create(function()
  1449. repeat
  1450. Swait()
  1451. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1452. until NEEDGYRO == false
  1453. GYRO:Remove()
  1454. end))
  1455. for i=0, 0.3, 0.1 / Animation_Speed do
  1456. Swait()
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. end
  1464. for i=0, 1, 0.1 / Animation_Speed do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1474. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1475. NEEDGYRO = false
  1476. if HIT then
  1477. local NEEDLE = IT("Model",Effects)
  1478. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1479. MakeForm(BASE,"Cyl")
  1480. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1481. weldBetween(BASE,HIT)
  1482. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1483. MakeForm(FLUID,"Cyl")
  1484. FLUID.CFrame = BASE.CFrame
  1485. weldBetween(BASE,FLUID)
  1486. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1487. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1488. weldBetween(BASE,PART)
  1489. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1490. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1491. weldBetween(BASE,PART)
  1492. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1493. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1494. weldBetween(BASE,PART)
  1495. Debris:AddItem(NEEDLE,7)
  1496. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1497. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1498. coroutine.resume(coroutine.create(function()
  1499. for i = 1, 500 do
  1500. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1501. if HUMAN.Health == 0 then
  1502. break
  1503. end
  1504. Swait(2)
  1505. end
  1506. if HUMAN.Health == 0 then
  1507. local CHILD = HUMAN.Parent
  1508. if CHILD:FindFirstChild("Torso") then
  1509. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1510. Ragdoll(CHILD,Torso,true)
  1511. elseif CHILD:FindFirstChild("UpperTorso") then
  1512. R15Ragdoll(CHILD,true)
  1513. end
  1514. end
  1515. end))
  1516. end
  1517. end
  1518. for i=0, 1, 0.1 / Animation_Speed do
  1519. Swait()
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. end
  1527. ATTACK = false
  1528. Rooted = false
  1529. end
  1530.  
  1531. function ScrewThis()
  1532. ATTACK = true
  1533. Rooted = true
  1534. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  1535. SCREW.CanCollide = true
  1536. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1537. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1538. for i=0, 0.4, 0.1 / Animation_Speed do
  1539. Swait()
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. end
  1547. SCREW.Transparency = 0
  1548. for i=0, 0.1, 0.1 / Animation_Speed do
  1549. Swait()
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. end
  1557. for i=0, 1, 0.1 / Animation_Speed do
  1558. Swait()
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. end
  1566. for i = 1, 3 do
  1567. for i=0, 0.3, 0.1 / Animation_Speed do
  1568. Swait()
  1569. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. end
  1577. for i=0, 1, 0.1 / Animation_Speed do
  1578. Swait()
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. end
  1586. end
  1587. if MRANDOM(1, 5) == 1 then
  1588. DUST:Emit(25)
  1589. WELD:remove()
  1590. CreateSound(328460122, RightArm, 3, 1, false)
  1591. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1592. Debris:AddItem(SCREW,6)
  1593. for i=0, 3, 0.1 / Animation_Speed do
  1594. Swait()
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. end
  1602. for i = 1, 3 do
  1603. for i=0, 0.35, 0.1 / Animation_Speed do
  1604. Swait()
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. end
  1612. for i=0, 0.35, 0.1 / Animation_Speed do
  1613. Swait()
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. end
  1621. end
  1622. else
  1623. for i=0, 0.5, 0.1 / Animation_Speed do
  1624. Swait()
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. end
  1632. WELD:remove()
  1633. for i=0, 0.15, 0.1 / Animation_Speed do
  1634. Swait()
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. end
  1642. Debris:AddItem(SCREW,6)
  1643. end
  1644. ATTACK = false
  1645. Rooted = false
  1646. end
  1647.  
  1648. --//=================================\\
  1649. --|| ASSIGN THINGS TO KEYS
  1650. --\\=================================//
  1651.  
  1652. function MouseDown(Mouse)
  1653. if ATTACK == false then
  1654. end
  1655. end
  1656.  
  1657. function MouseUp(Mouse)
  1658. HOLD = false
  1659. end
  1660.  
  1661. function KeyDown(Key)
  1662. KEYHOLD = true
  1663. if Key == "z" and ATTACK == false then
  1664. Warp()
  1665. end
  1666.  
  1667. if Key == "b" and ATTACK == false then
  1668. Dash()
  1669. end
  1670.  
  1671. if Key == "c" and ATTACK == false then
  1672. LimbRip()
  1673. end
  1674.  
  1675. if Key == "v" and ATTACK == false then
  1676. Buzzsaw()
  1677. end
  1678.  
  1679. if Key == "e" and ATTACK == false then
  1680. ReeeEEEEEE()
  1681. end
  1682.  
  1683. if Key == "x" and ATTACK == false then
  1684. Needle()
  1685. end
  1686.  
  1687. if Key == "t" and ATTACK == false then
  1688. ScrewThis()
  1689. end
  1690. end
  1691.  
  1692. function KeyUp(Key)
  1693. KEYHOLD = false
  1694. end
  1695.  
  1696. Mouse.Button1Down:connect(function(NEWKEY)
  1697. MouseDown(NEWKEY)
  1698. end)
  1699. Mouse.Button1Up:connect(function(NEWKEY)
  1700. MouseUp(NEWKEY)
  1701. end)
  1702. Mouse.KeyDown:connect(function(NEWKEY)
  1703. KeyDown(NEWKEY)
  1704. end)
  1705. Mouse.KeyUp:connect(function(NEWKEY)
  1706. KeyUp(NEWKEY)
  1707. end)
  1708.  
  1709. --//=================================\\
  1710. --\\=================================//
  1711.  
  1712. function AntiTimeStop()
  1713. for _, c in pairs(Character:GetChildren()) do
  1714. if c:IsA("BasePart") then
  1715. c.Anchored = false
  1716. end
  1717. end
  1718. for _, c in pairs(Weapon:GetChildren()) do
  1719. if c:IsA("BasePart") then
  1720. c.Anchored = false
  1721. end
  1722. end
  1723. end
  1724.  
  1725. --//=================================\\
  1726. --|| WRAP THE WHOLE SCRIPT UP
  1727. --\\=================================//
  1728.  
  1729. Humanoid.Changed:connect(function(Jump)
  1730. if Jump == "Jump" and (Disable_Jump == true) then
  1731. Humanoid.Jump = false
  1732. end
  1733. end)
  1734.  
  1735. local sick = IT("Sound")
  1736.  
  1737. while true do
  1738. Swait()
  1739. script.Parent = WEAPONGUI
  1740. ANIMATE.Parent = nil
  1741. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1742. v:Stop();
  1743. end
  1744. SINE = SINE + CHANGE
  1745. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1746. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1747. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1748. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1749. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1750. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1751. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1752. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1753. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1754. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1755. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1756. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1757. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1758. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1759. end
  1760. if HITFLOOR == nil then
  1761. ANIM = "Midair"
  1762. if ATTACK == false then
  1763. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. end
  1770. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1771. ANIM = "Idle"
  1772. if ATTACK == false then
  1773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. end
  1780. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1781. ANIM = "Walk"
  1782. if ATTACK == false then
  1783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1787. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1789. end
  1790. end
  1791. Humanoid.MaxHealth = 10e10
  1792. Humanoid.Health = 10e10
  1793. sick.SoundId = "rbxassetid://1696854181"
  1794. sick.Looped = true
  1795. sick.Pitch = 1
  1796. sick.Volume = 2
  1797. sick.Playing = true
  1798. sick.Parent = Effects
  1799. AntiTimeStop()
  1800. if Rooted == false then
  1801. Disable_Jump = false
  1802. Humanoid.WalkSpeed = Speed
  1803. elseif Rooted == true then
  1804. Disable_Jump = true
  1805. Humanoid.WalkSpeed = 0
  1806. end
  1807. Humanoid.Name = "Killbot"
  1808. end
  1809.  
  1810. --//=================================\\
  1811. --\\=================================//
  1812.  
  1813. --//====================================================\\--
  1814. --|| END OF SCRIPT
  1815. --\\====================================================//--
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