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- local PabloLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/BatuKvi123/PabloLibV3/main/PabloLibV3"))()
- local window = PabloLib:Create(
- "Bridge Worm Fe script", -- Name here.
- "Enabled", -- If you want draggable set here to "Enabled" if you dont want set to "Disabled".
- "p" -- You can put any keybind here to open close.
- )
- --Tabs
- local tab1 = window:CreateTab("Fe scripts")
- local tab2 = window:CreateTab("Troll")
- --Info
- tab1:CreateInfo("Script Made By Onlyscripts & Crypted")
- --Buttons
- tab1:CreateButton("Fullbright", function()
- if not _G.FullBrightExecuted then
- _G.FullBrightEnabled = false
- _G.NormalLightingSettings = {
- Brightness = game:GetService("Lighting").Brightness,
- ClockTime = game:GetService("Lighting").ClockTime,
- FogEnd = game:GetService("Lighting").FogEnd,
- GlobalShadows = game:GetService("Lighting").GlobalShadows,
- Ambient = game:GetService("Lighting").Ambient
- }
- game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function()
- if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
- _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").Brightness = 1
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function()
- if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
- _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").ClockTime = 12
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
- if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
- _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").FogEnd = 786543
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function()
- if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
- _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").GlobalShadows = false
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
- if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then
- _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- end
- end)
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ClockTime = 12
- game:GetService("Lighting").FogEnd = 786543
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- local LatestValue = true
- spawn(function()
- repeat
- wait()
- until _G.FullBrightEnabled
- while wait() do
- if _G.FullBrightEnabled ~= LatestValue then
- if not _G.FullBrightEnabled then
- game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness
- game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime
- game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
- game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows
- game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
- else
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ClockTime = 12
- game:GetService("Lighting").FogEnd = 786543
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- end
- LatestValue = not LatestValue
- end
- end
- end)
- end
- _G.FullBrightExecuted = true
- _G.FullBrightEnabled = not _G.FullBrightEnabled
- end)
- tab1:CreateButton("esp", function()
- local FillColor = Color3.fromRGB(175,25,255)
- local DepthMode = "AlwaysOnTop"
- local FillTransparency = 0.5
- local OutlineColor = Color3.fromRGB(255,255,255)
- local OutlineTransparency = 0
- local CoreGui = game:FindService("CoreGui")
- local Players = game:FindService("Players")
- local lp = Players.LocalPlayer
- local connections = {}
- local Storage = Instance.new("Folder")
- Storage.Parent = CoreGui
- Storage.Name = "Highlight_Storage"
- local function Highlight(plr)
- local Highlight = Instance.new("Highlight")
- Highlight.Name = plr.Name
- Highlight.FillColor = FillColor
- Highlight.DepthMode = DepthMode
- Highlight.FillTransparency = FillTransparency
- Highlight.OutlineColor = OutlineColor
- Highlight.OutlineTransparency = 0
- Highlight.Parent = Storage
- local plrchar = plr.Character
- if plrchar then
- Highlight.Adornee = plrchar
- end
- connections[plr] = plr.CharacterAdded:Connect(function(char)
- Highlight.Adornee = char
- end)
- end
- Players.PlayerAdded:Connect(Highlight)
- for i,v in next, Players:GetPlayers() do
- Highlight(v)
- end
- Players.PlayerRemoving:Connect(function(plr)
- local plrname = plr.Name
- if Storage[plrname] then
- Storage[plrname]:Destroy()
- end
- if connections[plr] then
- connections[plr]:Disconnect()
- end
- end)
- end)
- tab1:CreateButton("Rejoin", function()
- game:GetService("TeleportService"):Teleport(game.PlaceId, localPlayer)
- end)
- tab1:CreateButton("Inf jump", function()
- local InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end)
- tab1:CreateButton("FE Saitama", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1139.9857177734375, 74.06624603271484, -1975.835205078125)
- wait(0.3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1571.7001953125, 76, -1258.2750244140625)
- end)
- tab1:CreateButton("FE Scp", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1140.5311279296875, 73.97720336914062, -1996.4180908203125)
- wait(0.3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1571.7001953125, 76, -1258.2750244140625)
- end)
- tab1:CreateButton("FE Floppa", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1139.7802734375, 73.8792953491211, -2025.973876953125)
- wait(0.3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1571.7001953125, 76, -1258.2750244140625)
- end)
- tab1:CreateButton("FE Siren Head", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1139.535888671875, 73.9312515258789, -2059.450439453125)
- wait(0.3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1382.158447265625, 69.81246948242188, -955.0379638671875)
- end)
- tab2:CreateButton("Kill All", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1140.5311279296875, 73.97720336914062, -1996.4180908203125)
- wait(1)
- local Targets = {"All"}
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer
- local AllBool = false
- local GetPlayer = function(Name)
- Name = Name:lower()
- if Name == "all" or Name == "others" then
- AllBool = true
- return
- elseif Name == "random" then
- local GetPlayers = Players:GetPlayers()
- if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
- return GetPlayers[math.random(#GetPlayers)]
- elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
- for _,x in next, Players:GetPlayers() do
- if x ~= Player then
- if x.Name:lower():match("^"..Name) then
- return x;
- elseif x.DisplayName:lower():match("^"..Name) then
- return x;
- end
- end
- end
- else
- return
- end
- end
- local Message = function(_Title, _Text, Time)
- game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time})
- end
- local SkidFling = function(TargetPlayer)
- local Character = Player.Character
- local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
- local RootPart = Humanoid and Humanoid.RootPart
- local TCharacter = TargetPlayer.Character
- local THumanoid
- local TRootPart
- local THead
- local Accessory
- local Handle
- if TCharacter:FindFirstChildOfClass("Humanoid") then
- THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
- end
- if THumanoid and THumanoid.RootPart then
- TRootPart = THumanoid.RootPart
- end
- if TCharacter:FindFirstChild("Head") then
- THead = TCharacter.Head
- end
- if TCharacter:FindFirstChildOfClass("Accessory") then
- Accessory = TCharacter:FindFirstChildOfClass("Accessory")
- end
- if Accessoy and Accessory:FindFirstChild("Handle") then
- Handle = Accessory.Handle
- end
- if Character and Humanoid and RootPart then
- if RootPart.Velocity.Magnitude < 50 then
- getgenv().OldPos = RootPart.CFrame
- end
- if THumanoid and THumanoid.Sit and not AllBool then
- return Message("Error Occurred", "Targeting is sitting", 5)
- end
- if THead then
- workspace.CurrentCamera.CameraSubject = THead
- elseif not THead and Handle then
- workspace.CurrentCamera.CameraSubject = Handle
- elseif THumanoid and TRootPart then
- workspace.CurrentCamera.CameraSubject = THumanoid
- end
- if not TCharacter:FindFirstChildWhichIsA("BasePart") then
- return
- end
- local FPos = function(BasePart, Pos, Ang)
- RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
- Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
- RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
- RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
- end
- local SFBasePart = function(BasePart)
- local TimeToWait = 2
- local Time = tick()
- local Angle = 0
- repeat
- if RootPart and THumanoid then
- if BasePart.Velocity.Magnitude < 50 then
- Angle = Angle + 100
- FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- else
- FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
- task.wait()
- end
- else
- break
- end
- until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
- end
- workspace.FallenPartsDestroyHeight = 0/0
- local BV = Instance.new("BodyVelocity")
- BV.Name = "EpixVel"
- BV.Parent = RootPart
- BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
- BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- if TRootPart and THead then
- if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
- SFBasePart(THead)
- else
- SFBasePart(TRootPart)
- end
- elseif TRootPart and not THead then
- SFBasePart(TRootPart)
- elseif not TRootPart and THead then
- SFBasePart(THead)
- elseif not TRootPart and not THead and Accessory and Handle then
- SFBasePart(Handle)
- else
- return Message("Error Occurred", "Target is missing everything", 5)
- end
- BV:Destroy()
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- workspace.CurrentCamera.CameraSubject = Humanoid
- repeat
- RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
- Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
- Humanoid:ChangeState("GettingUp")
- table.foreach(Character:GetChildren(), function(_, x)
- if x:IsA("BasePart") then
- x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
- end
- end)
- task.wait()
- until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
- workspace.FallenPartsDestroyHeight = getgenv().FPDH
- else
- return Message("Error Occurred", "Random error", 5)
- end
- end
- if not Welcome then Message("", "", 5) end
- getgenv().Welcome = true
- if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
- if AllBool then
- for _,x in next, Players:GetPlayers() do
- SkidFling(x)
- end
- end
- for _,x in next, Targets do
- if GetPlayer(x) and GetPlayer(x) ~= Player then
- if GetPlayer(x).UserId ~= 4311168597 then
- local TPlayer = GetPlayer(x)
- if TPlayer then
- SkidFling(TPlayer)
- end
- else
- Message("Error Occurred", "This user is whitelisted! (Owner)", 5)
- end
- elseif not GetPlayer(x) and not AllBool then
- Message("Error Occurred", "Username Invalid", 5)
- end
- end
- end)
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