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- ** Executing...
- ** Command: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf" "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 12 threads
- materialPath: C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (11980.00 -1431.00 27.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (21356 bytes)
- Error! To use model "models/bots/boss_bot/carrier_parts.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/bots/boss_bot/carrier_parts.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 175 texinfos to 115
- Reduced 8 texdatas to 8 (185 bytes to 185)
- Writing C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf" "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression"
- Valve Software - vvis.exe (Aug 2 2018)
- 12 threads
- reading c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
- reading c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.prt
- LoadPortals: couldn't read c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.prt
- ** Executing...
- ** Command: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf" "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.17 seconds)
- 3244 faces
- 5611255 square feet [808020736.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.087156
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Build Patch/Sample Hash Table(s).....Done<0.0443 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/1024 480/49152 ( 1.0%)
- brushes 52/8192 624/98304 ( 0.6%)
- brushsides 360/65536 2880/524288 ( 0.5%)
- planes 522/65536 10440/1310720 ( 0.8%)
- vertexes 3696/65536 44352/786432 ( 5.6%)
- nodes 1334/65536 42688/2097152 ( 2.0%)
- texinfos 115/12288 8280/884736 ( 0.9%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3244/65536 181664/3670016 ( 4.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 228/65536 12768/3670016 ( 0.3%)
- leaves 1345/65536 43040/2097152 ( 2.1%)
- leaffaces 3314/65536 6628/131072 ( 5.1%)
- leafbrushes 565/65536 1130/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 14598/512000 58392/2048000 ( 2.9%)
- edges 7444/256000 29776/1024000 ( 2.9%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 48/32768 480/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 741/65536 1482/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19338896/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 8566/393216 ( 2.2%)
- LDR ambient table 1345/65536 5380/262144 ( 2.1%)
- HDR ambient table 1345/65536 5380/262144 ( 2.1%)
- LDR leaf ambient 9467/65536 265076/1835008 (14.4%)
- HDR leaf ambient 1345/65536 37660/1835008 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4722 ( 0.0%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 21356/4194304 ( 0.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7198
- Writing c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 27 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.18 seconds)
- 3244 faces
- 5611255 square feet [808020736.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.087156
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Build Patch/Sample Hash Table(s).....Done<0.1541 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/1024 480/49152 ( 1.0%)
- brushes 52/8192 624/98304 ( 0.6%)
- brushsides 360/65536 2880/524288 ( 0.5%)
- planes 522/65536 10440/1310720 ( 0.8%)
- vertexes 3696/65536 44352/786432 ( 5.6%)
- nodes 1334/65536 42688/2097152 ( 2.0%)
- texinfos 115/12288 8280/884736 ( 0.9%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3244/65536 181664/3670016 ( 4.9%)
- hdr faces 3244/65536 181664/3670016 ( 4.9%)
- origfaces 228/65536 12768/3670016 ( 0.3%)
- leaves 1345/65536 43040/2097152 ( 2.1%)
- leaffaces 3314/65536 6628/131072 ( 5.1%)
- leafbrushes 565/65536 1130/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 14598/512000 58392/2048000 ( 2.9%)
- edges 7444/256000 29776/1024000 ( 2.9%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 48/32768 480/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 741/65536 1482/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19338896/0 ( 0.0%)
- HDR lightdata [variable] 19338896/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 8566/393216 ( 2.2%)
- LDR ambient table 1345/65536 5380/262144 ( 2.1%)
- HDR ambient table 1345/65536 5380/262144 ( 2.1%)
- LDR leaf ambient 9467/65536 265076/1835008 (14.4%)
- HDR leaf ambient 9467/65536 265076/1835008 (14.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4722 ( 0.0%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 21356/4194304 ( 0.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7198
- Writing c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 41 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp" "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf\maps\depression.bsp"
- ** Executing...
- ** Command: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf" +map "depression" -steam
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