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  1.  
  2. ** Executing...
  3. ** Command: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf" "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 12 threads
  8. materialPath: C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity prop_static (11980.00 -1431.00 27.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (21356 bytes)
  30. Error! To use model "models/bots/boss_bot/carrier_parts.mdl"
  31. with prop_static, it must be compiled with $staticprop!
  32. Error loading studio model "models/bots/boss_bot/carrier_parts.mdl"!
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 175 texinfos to 115
  36. Reduced 8 texdatas to 8 (185 bytes to 185)
  37. Writing C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
  38. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  39. 0 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\bin\vvis.exe"
  43. ** Parameters: -game "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf" "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression"
  44.  
  45. Valve Software - vvis.exe (Aug 2 2018)
  46. 12 threads
  47. reading c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
  48. reading c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.prt
  49. LoadPortals: couldn't read c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.prt
  50.  
  51.  
  52. ** Executing...
  53. ** Command: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\bin\vrad.exe"
  54. ** Parameters: -both -game "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf" "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression"
  55.  
  56. Valve Software - vrad.exe SSE (Jul 18 2018)
  57.  
  58. Valve Radiosity Simulator
  59. 12 threads
  60. [Reading texlights from 'lights.rad']
  61. unknown light specifier type - lights
  62.  
  63. [56 texlights parsed from 'lights.rad']
  64.  
  65. Loading c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
  66. No vis information, direct lighting only.
  67. Setting up ray-trace acceleration structure... Done (0.17 seconds)
  68. 3244 faces
  69. 5611255 square feet [808020736.00 square inches]
  70. 0 Displacements
  71. 0 Square Feet [0.00 Square Inches]
  72. sun extent from map=0.087156
  73. 4 direct lights
  74. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  75. Build Patch/Sample Hash Table(s).....Done<0.0443 sec>
  76. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  77. FinalLightFace Done
  78. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  79. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
  80. Writing leaf ambient...done
  81. Ready to Finish
  82.  
  83. Object names Objects/Maxobjs Memory / Maxmem Fullness
  84. ------------ --------------- --------------- --------
  85. models 10/1024 480/49152 ( 1.0%)
  86. brushes 52/8192 624/98304 ( 0.6%)
  87. brushsides 360/65536 2880/524288 ( 0.5%)
  88. planes 522/65536 10440/1310720 ( 0.8%)
  89. vertexes 3696/65536 44352/786432 ( 5.6%)
  90. nodes 1334/65536 42688/2097152 ( 2.0%)
  91. texinfos 115/12288 8280/884736 ( 0.9%)
  92. texdata 8/2048 256/65536 ( 0.4%)
  93. dispinfos 0/0 0/0 ( 0.0%)
  94. disp_verts 0/0 0/0 ( 0.0%)
  95. disp_tris 0/0 0/0 ( 0.0%)
  96. disp_lmsamples 0/0 0/0 ( 0.0%)
  97. faces 3244/65536 181664/3670016 ( 4.9%)
  98. hdr faces 0/65536 0/3670016 ( 0.0%)
  99. origfaces 228/65536 12768/3670016 ( 0.3%)
  100. leaves 1345/65536 43040/2097152 ( 2.1%)
  101. leaffaces 3314/65536 6628/131072 ( 5.1%)
  102. leafbrushes 565/65536 1130/131072 ( 0.9%)
  103. areas 2/256 16/2048 ( 0.8%)
  104. surfedges 14598/512000 58392/2048000 ( 2.9%)
  105. edges 7444/256000 29776/1024000 ( 2.9%)
  106. LDR worldlights 4/8192 352/720896 ( 0.0%)
  107. HDR worldlights 0/8192 0/720896 ( 0.0%)
  108. leafwaterdata 0/32768 0/393216 ( 0.0%)
  109. waterstrips 48/32768 480/327680 ( 0.1%)
  110. waterverts 0/65536 0/786432 ( 0.0%)
  111. waterindices 741/65536 1482/131072 ( 1.1%)
  112. cubemapsamples 0/1024 0/16384 ( 0.0%)
  113. overlays 0/512 0/180224 ( 0.0%)
  114. LDR lightdata [variable] 19338896/0 ( 0.0%)
  115. HDR lightdata [variable] 0/0 ( 0.0%)
  116. visdata [variable] 0/16777216 ( 0.0%)
  117. entdata [variable] 8566/393216 ( 2.2%)
  118. LDR ambient table 1345/65536 5380/262144 ( 2.1%)
  119. HDR ambient table 1345/65536 5380/262144 ( 2.1%)
  120. LDR leaf ambient 9467/65536 265076/1835008 (14.4%)
  121. HDR leaf ambient 1345/65536 37660/1835008 ( 2.1%)
  122. occluders 0/0 0/0 ( 0.0%)
  123. occluder polygons 0/0 0/0 ( 0.0%)
  124. occluder vert ind 0/0 0/0 ( 0.0%)
  125. detail props [variable] 1/12 ( 8.3%)
  126. static props [variable] 1/4722 ( 0.0%)
  127. pakfile [variable] 54/0 ( 0.0%)
  128. physics [variable] 21356/4194304 ( 0.5%)
  129. physics terrain [variable] 2/1048576 ( 0.0%)
  130.  
  131. Level flags = 0
  132.  
  133. Total triangle count: 7198
  134. Writing c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
  135. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  136. 27 seconds elapsed
  137. Valve Software - vrad.exe SSE (Jul 18 2018)
  138.  
  139. Valve Radiosity Simulator
  140. 12 threads
  141. [Reading texlights from 'lights.rad']
  142. unknown light specifier type - lights
  143.  
  144. [56 texlights parsed from 'lights.rad']
  145.  
  146. Loading c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
  147. No vis information, direct lighting only.
  148. Setting up ray-trace acceleration structure... Done (0.18 seconds)
  149. 3244 faces
  150. 5611255 square feet [808020736.00 square inches]
  151. 0 Displacements
  152. 0 Square Feet [0.00 Square Inches]
  153. sun extent from map=0.087156
  154. 4 direct lights
  155. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
  156. Build Patch/Sample Hash Table(s).....Done<0.1541 sec>
  157. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  158. FinalLightFace Done
  159. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  160. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
  161. Writing leaf ambient...done
  162. Ready to Finish
  163.  
  164. Object names Objects/Maxobjs Memory / Maxmem Fullness
  165. ------------ --------------- --------------- --------
  166. models 10/1024 480/49152 ( 1.0%)
  167. brushes 52/8192 624/98304 ( 0.6%)
  168. brushsides 360/65536 2880/524288 ( 0.5%)
  169. planes 522/65536 10440/1310720 ( 0.8%)
  170. vertexes 3696/65536 44352/786432 ( 5.6%)
  171. nodes 1334/65536 42688/2097152 ( 2.0%)
  172. texinfos 115/12288 8280/884736 ( 0.9%)
  173. texdata 8/2048 256/65536 ( 0.4%)
  174. dispinfos 0/0 0/0 ( 0.0%)
  175. disp_verts 0/0 0/0 ( 0.0%)
  176. disp_tris 0/0 0/0 ( 0.0%)
  177. disp_lmsamples 0/0 0/0 ( 0.0%)
  178. faces 3244/65536 181664/3670016 ( 4.9%)
  179. hdr faces 3244/65536 181664/3670016 ( 4.9%)
  180. origfaces 228/65536 12768/3670016 ( 0.3%)
  181. leaves 1345/65536 43040/2097152 ( 2.1%)
  182. leaffaces 3314/65536 6628/131072 ( 5.1%)
  183. leafbrushes 565/65536 1130/131072 ( 0.9%)
  184. areas 2/256 16/2048 ( 0.8%)
  185. surfedges 14598/512000 58392/2048000 ( 2.9%)
  186. edges 7444/256000 29776/1024000 ( 2.9%)
  187. LDR worldlights 4/8192 352/720896 ( 0.0%)
  188. HDR worldlights 4/8192 352/720896 ( 0.0%)
  189. leafwaterdata 0/32768 0/393216 ( 0.0%)
  190. waterstrips 48/32768 480/327680 ( 0.1%)
  191. waterverts 0/65536 0/786432 ( 0.0%)
  192. waterindices 741/65536 1482/131072 ( 1.1%)
  193. cubemapsamples 0/1024 0/16384 ( 0.0%)
  194. overlays 0/512 0/180224 ( 0.0%)
  195. LDR lightdata [variable] 19338896/0 ( 0.0%)
  196. HDR lightdata [variable] 19338896/0 ( 0.0%)
  197. visdata [variable] 0/16777216 ( 0.0%)
  198. entdata [variable] 8566/393216 ( 2.2%)
  199. LDR ambient table 1345/65536 5380/262144 ( 2.1%)
  200. HDR ambient table 1345/65536 5380/262144 ( 2.1%)
  201. LDR leaf ambient 9467/65536 265076/1835008 (14.4%)
  202. HDR leaf ambient 9467/65536 265076/1835008 (14.4%)
  203. occluders 0/0 0/0 ( 0.0%)
  204. occluder polygons 0/0 0/0 ( 0.0%)
  205. occluder vert ind 0/0 0/0 ( 0.0%)
  206. detail props [variable] 1/12 ( 8.3%)
  207. static props [variable] 1/4722 ( 0.0%)
  208. pakfile [variable] 54/0 ( 0.0%)
  209. physics [variable] 21356/4194304 ( 0.5%)
  210. physics terrain [variable] 2/1048576 ( 0.0%)
  211.  
  212. Level flags = 0
  213.  
  214. Total triangle count: 7198
  215. Writing c:\users\meish\downloads\steam stuff\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp
  216. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  217. 41 seconds elapsed
  218.  
  219. ** Executing...
  220. ** Command: Copy File
  221. ** Parameters: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\depression.bsp" "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf\maps\depression.bsp"
  222.  
  223.  
  224. ** Executing...
  225. ** Command: "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\hl2.exe"
  226. ** Parameters: -game "C:\Users\meish\Downloads\Steam Stuff\steamapps\common\Team Fortress 2\tf" +map "depression" -steam
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