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- Nethuns fishily tells you: you can snoop
- snoop nethuns
- Ok, snooping Captain Nethuns.
- tr ok
- ] Reva Angelic opens a pocket in Zone.
- Reva Angelic puts the amethyst silk veil in a pocket in Zone.
- Reva Angelic closes a pocket in Zone.
- ] Capita tells you: ok
- You tell Nethuns: ok
- ] put fish in booty
- ] You put Cuttle Fish in a pocket in Booty.
- ] ] ] ] get bucket from booty
- ] You get a large bucket from a pocket in Booty.
- ] ] ] ] l
- ] [mysterious cove]
- @-
- A gently curving crescent of soft, golden sand meets the stark beauty of the cliff and the gorgeous, undulating blue of the Bay of Ephebe at this spot. Concealing rocks are distributed, seemingly at random, over the cove while at the same time providing cover from the bay for its occupants. Judging by the careful positioning of the rocks it would be quite difficult to make out the cove from the rest of the cliff-lined coastline. A gap in the rocks provides access to the sea to the west.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are two obvious exits: up and east.
- A young truffle pig and a backward walking sheep are sitting here and Reva Angelic, Fossilized Rangi and Chidder are standing here.
- An Impossible Voyage leaderboard is leaning against a rock.
- ] ] lost
- ] [Everlast] Reva: lets do this?
- ] You are not being followed by anyone.
- ] You are not following Reva Angelic, Fossilized Rangi, Chidder and yourself.
- ] ] west
- ] You start to swim.
- ] [Circle Sea]
- ^~~~~~~~~
- .^~~~~~~L
- g^~~~~~~
- gg^~~~O
- gg^~@O
- gg^~~OO
- ggg^ O
- @gg
- .@#
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The city of Ephebe stands on the cliffs to the east and southeast. Five miles to the northeast stands Ephebe's famous lighthouse.
- It is a pleasantly warm backspindlewinter's morning with almost no wind and scattered puffy clouds.
- There are five obvious exits: east, down, north, south and west.
- ] ] east
- ] Queued command: east
- ] ] [mysterious cove]
- @-
- A gently curving crescent of soft, golden sand meets the stark beauty of the cliff and the gorgeous, undulating blue of the Bay of Ephebe at this spot. Concealing rocks are distributed, seemingly at random, over the cove while at the same time providing cover from the bay for its occupants. Judging by the careful positioning of the rocks it would be quite difficult to make out the cove from the rest of the cliff-lined coastline. A gap in the rocks provides access to the sea to the west.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are two obvious exits: up and east.
- A young truffle pig and a backward walking sheep are sitting here and Reva Angelic, Fossilized Rangi and Chidder are standing here.
- An Impossible Voyage leaderboard is leaning against a rock.
- ] You stand up.
- ] nod
- ] ] ] You nod.
- ] ] [Everlast] Rangi: ok
- ] ] ] ] gs capita is snooping so try not to tell me how sexy i look
- ] [Everlast] Nethuns: capita is snooping so try not to tell me how sexy i look
- ] ] say help
- ] You say: help
- ] ] Chidder says to you in Ephebian: This Rhoupsro delivery needs to be in Ankh-Morpork in phour hours, and only our experimental dragon-powered ship, the SS Unsinkable, kan Eebo it there in time.
- ] Chidder asks you in Ephebian: Phor Tuegosig, hwe'll need Mea Adoswee oph skilled psailors, karrhpenters, navigators and Laymeangtelzoaylnahossign this isn't a job Abaups kan Ehz alone. A Kovoisyu skill Zeitu the harrhpoon and the breaststroke might be usephul, too, phor emergensies. Aymayt Abaups and hyerr Ahmpotgeisign up Uz it?
- ] [Everlast] Reva: are you talking to yourself again?
- ] say yes
- ] You say: yes
- ] ] Chidder eyes Fossilized Rangi, Reva Angelic and you over.
- ] Chidder asks you in Ephebian: This be a harrhd job, Nethuns. Aymayt Abaups Nyuegote Psigupsoa hyer've got enough psailors?
- ] say yes
- ] You say: yes
- ] ] lost
- ] Chidder says to you in Ephebian: Great! Hwe'll just get the ship ready.
- ] You are not being followed by anyone.
- ] You are not following Reva Angelic, Fossilized Rangi, Chidder and yourself.
- ] ] Chidder goes into the tunnels for a minute, his shouted orders echoing out from the tunnel mouth, then comes back out.
- ] Several smugglers carefully carry fragile-looking crates out from the tunnels, across the beach, and on board the ship.
- ] Several smugglers disembark the ship and stomp back across the sand to the tunnels.
- ] Several smugglers carefully carry wriggling swamp dragons out from the tunnels, across the beach, and on board the ship.
- ] Several smugglers disembark the ship and stomp back across the sand to the tunnels.
- ] Fossilized Rangi boards the SS Unsinkable.
- ] [starboard side of the upper deck]
- *
- / \
- +*
- | |
- v-*-@
- |x|x|
- *-*-*
- This is about halfway down the upper deck of the SS Unsinkable. It's not a large ship - the upper deck stretches about ten yards to fore and five yards to aft, with the giant paddlewheel behind the ship taking up another five yards. A ladder here leads down through a hatch onto the lower deck.
- The ship is floating peacefully at a standstill.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are six obvious exits: fore, aft, port, port aft, down and overboard.
- Fossilized Rangi is standing here.
- A small brass lantern is mounted on the side of the cabin.
- ] The loading of the ship complete, Chidder wishes you a safe and profitable trip as you climb aboard the SS Unsinkable.
- ] Reva Angelic boards the SS Unsinkable.
- ] look sea
- ] You look out over the sea:
- ~G~
- ~~~~~ P the Smugglers' Cove
- ~~@~~ H land
- ~~P~~ G a whirlpool
- HHH ~ the Circle Sea near the SS Unsinkable
- ] ] port
- port
- ] Reva Angelic swaggers out nautically port.
- ] [middle of the upper deck]
- | |
- &-@-&
- |x|x|
- *-*-*
- Here, in the middle of the upper deck, a tall wooden mast rises twenty yards into the sky - a relic of when this ship was a sailing ship. It's now bare of any sails or rigging, but can still serve as a good vantage point.
- The ship is floating peacefully at a standstill.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are five obvious exits: aft, port, starboard, port aft and starboard aft.
- A small brass lantern is mounted on the deck.
- ] ] Queued command: port
- ] ] down
- ] Queued command: down
- ] ] [port side of the upper deck]
- *
- / \
- *+
- | |
- @-*-v
- |x|x|
- *-*-*
- This is about halfway down the upper deck of the SS Unsinkable. It's not a large ship - the upper deck stretches about ten yards to fore and five yards to aft, with the giant paddlewheel behind the ship taking up another five yards. A ladder here leads down through a hatch onto the lower deck.
- The ship is floating peacefully at a standstill.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are six obvious exits: aft, fore, starboard, starboard aft, down and overboard.
- Reva Angelic is standing here.
- A small brass lantern is mounted on the side of the cabin.
- ] Reva Angelic opens the hatch.
- ] Reva Angelic swaggers out nautically down.
- ] Reva Angelic closes the hatch.
- ] You open the hatch.
- ] [port corridor of the lower deck]
- *
- / \
- $+
- |
- @
- |
- *+
- This is the middle of one of the short corridors that runs the length of the lower deck, hemmed in to starboard by the cabins and to port by the side of the ship. One of the MK I Boiling Engines lies to aft. A ladder on the wall leads up through a hatch to the upper deck.
- There are three obvious exits: aft, fore and up.
- Reva Angelic is standing here.
- Two cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
- ] You close the hatch.
- ] aft
- starboard
- ] Reva Angelic drops two large buckets.
- ] [port boiler room]
- &+
- |
- &
- |
- @+
- The bulk of this corner of the lower deck is taken up by one of the MK I Boiling Engines, the notoriously unreliable contraptions that have nevertheless given the SS Unsinkable its reputation as the fastest ship in the Ephebian smugglers' fleet. From the way it completely blocks off the aft end of the port corridor, it seems like it wasn't in the original plans for the ship.
- There are two obvious exits: fore and starboard.
- A small brass lantern is mounted on the wall, a MK I Boiling Engine is bolted to the floor and a small red circle is painted on the floor in front of the boiler.
- ] ] Queued command: starboard
- ] ] You open the starboard door.
- ] [Store A]
- |
- *-@
- This is an incredibly cluttered storeroom. Piles of unknown junk are strewn about on the long shelf that runs the length of the starboard wall, the large table occupying the middle of the room, and the floor; to find anything in this mess, you'd probably have to do a little searching.
- There is one obvious exit: port.
- A small brass lantern is mounted on the wall.
- ] You close the port door.
- ] search rope
- ] Queued command: search rope
- ] ] You start to search around.
- ] Your quartermaster's shovel lets you dig through the junk more efficiently.
- ] You rummage around and dig two coils of rope out of the junk on the long wooden shelf.
- ] port
- ] Queued command: port
- ] ] ] ] fore
- ] Queued command: fore
- ] ] Squelch.
- ] You open the port door.
- ] [port boiler room]
- &+
- |
- ^
- |
- @-*
- The bulk of this corner of the lower deck is taken up by one of the MK I Boiling Engines, the notoriously unreliable contraptions that have nevertheless given the SS Unsinkable its reputation as the fastest ship in the Ephebian smugglers' fleet. From the way it completely blocks off the aft end of the port corridor, it seems like it wasn't in the original plans for the ship.
- There are two obvious exits: fore and starboard.
- Aggy the pale green swamp dragon is sitting in the small red circle.
- A small brass lantern is mounted on the wall, a MK I Boiling Engine is bolted to the floor and a small red circle is painted on the floor in front of the boiler.
- ] You close the starboard door.
- ] [port corridor of the lower deck]
- *
- / \
- $+
- |
- @
- |
- $+
- This is the middle of one of the short corridors that runs the length of the lower deck, hemmed in to starboard by the cabins and to port by the side of the ship. One of the MK I Boiling Engines lies to aft. A ladder on the wall leads up through a hatch to the upper deck.
- There are three obvious exits: aft, fore and up.
- Two cargo crates are sitting on the floor, a small brass lantern is mounted on the wall and two large buckets are on the floor.
- ] drag crate fore
- ] Reva Angelic swaggers in nautically from fore.
- ] Queued command: drag crate fore
- ] ] Reva Angelic swaggers out nautically aft.
- ] You get hold of the cargo crate.
- ] You drag the cargo crate behind you.
- ] [port fore corner of the lower deck]
- *
- / \
- @+
- |
- ^
- |
- $+
- This corner of the port side of the lower deck has been repurposed to hold a couple of dragon pens. Due to the characteristic flammability of swamp dragons, the floor and sides of the pens have been lined with asbestos.
- There are three obvious exits: aft, starboard and starboard fore.
- Three cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
- ] You let go of the cargo crate.
- ] aft
- ] Queued command: aft
- ] ] [port corridor of the lower deck]
- *
- / \
- *+
- |
- @
- |
- $+
- This is the middle of one of the short corridors that runs the length of the lower deck, hemmed in to starboard by the cabins and to port by the side of the ship. One of the MK I Boiling Engines lies to aft. A ladder on the wall leads up through a hatch to the upper deck.
- There are three obvious exits: aft, fore and up.
- A cargo crate is sitting on the floor, a small brass lantern is mounted on the wall and two large buckets are on the floor.
- ] drag crate fore
- ] You get hold of the cargo crate.
- ] You drag the cargo crate behind you.
- ] [port fore corner of the lower deck]
- *
- / \
- @+
- |
- ^
- |
- $+
- This corner of the port side of the lower deck has been repurposed to hold a couple of dragon pens. Due to the characteristic flammability of swamp dragons, the floor and sides of the pens have been lined with asbestos.
- There are three obvious exits: aft, starboard and starboard fore.
- Four cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
- ] You let go of the cargo crate.
- ] ] tie crates down with rope
- ] Queued command: tie crates down with rope
- ] ] starboard fore
- ] Queued command: starboard fore
- ] ] You tie four cargo crates down securely in an alpine coil with the coil of rope, preventing them from sliding.
- ] ] ] get boards
- ] Queued command: get boards&nails
- ] ] [fore corner of the lower deck]
- @
- / \
- *+ $
- | |
- This is the front end of the lower deck of the SS Unsinkable. The walls to port and starboard curve inwards to meet here at a sharp point.
- There are two obvious exits: port aft and starboard aft.
- A huge rubber plug is set into the floor, a small brass lantern is mounted on the wall, ten iron nails are in a small pile, a torn paper slip is lying on the pile of boards and five wooden boards are stacked up against the starboard wall.
- ] put boards in booty
- ] Queued command: put boards in booty
- ] ] As you take the wooden board, the torn paper slip on it flutters to the ground.
- ] You get five wooden boards and ten iron nails from the fore corner of the lower deck.
- ] ] ] starboard aft
- ] Queued command: starboard aft
- ] ] You put five wooden boards in a pocket in Booty.
- ] ] ] [starboard fore corner of the lower deck]
- *
- / \
- @
- |
- +^
- |
- *
- This corner of the starboard side of the lower deck has been repurposed with a couple of dragon pens. Due to the characteristic flammability of swamp dragons, the floor and sides of the pens have been lined with asbestos.
- There are two obvious exits: port fore and aft.
- Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here.
- Two cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
- ] aft
- ] [starboard corridor of the lower deck]
- *
- / \
- $
- |
- +@
- |
- *
- This is the middle of one of the short corridors that runs the length of the lower deck, hemmed in to port by the cabins and to starboard by the side of the ship. One of the MK I Boiling Engines lies to aft. A ladder here leads up through a hatch to the upper deck.
- There are four obvious exits: fore, aft, port and up.
- Two cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
- ] ] drag crate fore
- ] You get hold of the cargo crate.
- ] You drag the cargo crate behind you.
- ] [starboard fore corner of the lower deck]
- *
- / \
- @
- |
- +^
- |
- *
- This corner of the starboard side of the lower deck has been repurposed with a couple of dragon pens. Due to the characteristic flammability of swamp dragons, the floor and sides of the pens have been lined with asbestos.
- There are two obvious exits: port fore and aft.
- Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here.
- Three cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
- ] You let go of the cargo crate.
- ] ] aft
- ] Queued command: aft
- ] ] drag crate fore
- ] Queued command: drag crate fore
- ] ] [starboard corridor of the lower deck]
- *
- / \
- $
- |
- +@
- |
- *
- This is the middle of one of the short corridors that runs the length of the lower deck, hemmed in to port by the cabins and to starboard by the side of the ship. One of the MK I Boiling Engines lies to aft. A ladder here leads up through a hatch to the upper deck.
- There are four obvious exits: fore, aft, port and up.
- A cargo crate is sitting on the floor and a small brass lantern is mounted on the wall.
- ] You get hold of the cargo crate.
- ] You drag the cargo crate behind you.
- ] [starboard fore corner of the lower deck]
- *
- / \
- @
- |
- +^
- |
- *
- This corner of the starboard side of the lower deck has been repurposed with a couple of dragon pens. Due to the characteristic flammability of swamp dragons, the floor and sides of the pens have been lined with asbestos.
- There are two obvious exits: port fore and aft.
- Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here.
- Four cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
- ] You let go of the cargo crate.
- ] tie crates down with rope
- ] Queued command: tie crates down with rope
- ] ] You tie four cargo crates down securely in a monkey's fist knot with the coil of rope, preventing them from sliding.
- ] You feel the ship begin to move.
- ] You manage to keep your balance due to the confidence from your four-piece smuggling outfit.
- ] ] ] aft
- ] [starboard corridor of the lower deck]
- *
- / \
- $
- |
- +@
- |
- *
- This is the middle of one of the short corridors that runs the length of the lower deck, hemmed in to port by the cabins and to starboard by the side of the ship. One of the MK I Boiling Engines lies to aft. A ladder here leads up through a hatch to the upper deck.
- There are four obvious exits: fore, aft, port and up.
- A small brass lantern is mounted on the wall.
- ] ] up
- ] Queued command: up
- ] ] [starboard side of the upper deck]
- *
- / \
- +*
- | |
- v-*-@
- |x|x|
- *-*-*
- This is about halfway down the upper deck of the SS Unsinkable. It's not a large ship - the upper deck stretches about ten yards to fore and five yards to aft, with the giant paddlewheel behind the ship taking up another five yards. A ladder here leads down through a hatch onto the lower deck.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are six obvious exits: fore, aft, port, port aft, down and overboard.
- A small brass lantern is mounted on the side of the cabin.
- ] fore
- ] Queued command: fore
- ] ] port fore
- ] Queued command: port fore
- ] ] [starboard fore corner of the upper deck]
- *
- / \
- +@
- |
- -v
- \|x|
- -*-*
- The bridge, a small wooden room perched atop the deck, lies through the door to port. You could go around it to port fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are four obvious exits: port fore, aft, port and overboard.
- A small brass lantern is mounted beside the door.
- ] turn wheel right by 1 notches
- ] Queued command: turn wheel right by 1 notches
- ] ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is turning rapidly, powering the ship onwards through the water in a trail of foam.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- A ship's wheel is standing at the prow and a small brass lantern is mounted on the prow.
- ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- *^~
- ~~~~~ P the Smugglers' Cove
- ~G@~O O a giant turtle
- ~~~~~ G a whirlpool
- ~~P ^ a forward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- frimble !Wheel Reset!
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] !Wheel Reset!
- ] ] The sun rises above the widdershins horizon and greets you for a new day.
- ] get sextant from component pouch into right hand
- look sun
- put sextant in component pouch
- ] You get a navigator's sextant from a pocket in Booty.
- ] You put down a set of chipped bone prayer beads from your right hand.
- ] You hold a navigator's sextant in your right hand.
- ] ] Squinting up at the sun, you determine that the ship is heading widdershins-hubwards and that you're five hundred and ninety-four miles rimwards and three miles widdershins of Ankh-Morpork.
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] As you let go of the set of chipped bone prayer beads, some of the power within you dissipates.
- ] ] ] ] ] You look out over the sea:
- ~~~
- ^*^~~ $ some dire seaweed
- ~~@$_ _ a coral reef
- ~~~~~ ^ a forward current
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] get hammer
- ] You get a shipwright's hammer and Cuttle Fish from a pocket in Booty.
- ] ] hold hammer in left hand
- put beads
- ] You put down a quartermaster's shovel from your left hand.
- ] You hold a shipwright's hammer in your left hand.
- ] ] You put the set of chipped bone prayer beads and the quartermaster's shovel in a pocket in Booty.
- ] ] ] ] gs need a rope
- ] [Everlast] Nethuns: need a rope
- ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You look out over the sea:
- -n^
- ~~~~~ O a giant turtle
- ^$@~^ _ a coral reef
- ~O~~~ n a rocky outcrop
- _~~ ^ a forward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] turn wheel left by 2 notches
- ] You turn the ship's wheel, which rotates two notches to the left.
- ] ] turn wheel left by 2 notches
- ] The wheel is already turned as far to the left as it will go.
- ] ] The ship shudders around you as it turns sharply to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~^~
- _O$~- O a giant turtle
- ~~@~n _ a coral reef
- ~~~~^ n a rocky outcrop
- ~^~ ^ a forward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates two notches to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] i
- ] You are unburdened (43%) by:
- Holding : a shipwright's hammer (left hand).
- Wearing : a pink crystal ring, a baby kraken, a black leather eye patch, a silver fishhook earring, a gold and red coral ring, a gold and mahogany ring, a smuggler's longcoat, a smuggler's tricorn and Leviathan Boots.
- (under) : a staff harness, a Tang family crest, a keyring necklace, a club badge, a pair of gleaming grflx leather leggings, a scalemail speedo, a line of shark teeth, a soft grflx leather shirt, Booty, Kraken Scale, a sea serpent scale and some smuggler's lingerie.
- Carrying: Cuttle Fish, ten iron nails and two large buckets.
- Your purse contains only moths.
- ] ] The ship plows through a field of floating dire seaweed, some of which glows green and latches onto the hull aggressively!
- ] You look out over the sea:
- ^~~
- ~~^~~ O a giant turtle
- n$@~~ _ a coral reef
- _O~~- ^ a forward current
- ~~~ n a rocky outcrop
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You look out over the sea:
- ~~^
- $~*-_ _ a coral reef
- ~~@~- ^ a forward current
- ~~~~~ ~ the Circle Sea near the SS Unsinkable
- ~~~ - some driftwood
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~~~~^~
- ~~~~~~~~~
- ~~~~*~~-~
- ~~~~~~~~~
- ~~~~@~~~~
- ~~~~@~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull has a thin covering of glowing dire seaweed clinging to it, slowly dissolving the wood, and looks a little scuffed up.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] cut seaweed with hammer
- ] Queued command: cut seaweed with hammer
- ] ] Clinging on to the hull for leverage, you brandish a shipwright's hammer at the dire seaweed.
- ] The ship turns to starboard.
- ] The dire seaweed clinging onto the hull glows faintly, forcing its way through the wood.
- ] Looking like it recognises the shipwright's hammer somehow, some of the dire seaweed detaches from the hull and flees into the ocean.
- ] look sea
- ] The sea spreads out around you in all directions:
- ~~~~~
- ~^~~~~~~~ @ SS Unsinkable
- ~~^~~_~~_~~ ~ the Circle Sea near the SS Unsinkable
- ~~~^~~~~~~~~~ ^ a forward current
- ~~~~~~~~~~~~~ * an iceberg
- ~~~~*~~-~~~~~~~ _ a coral reef
- ~~~~~~~~~~~~~~~ - some driftwood
- ~~~~~~~@~~~~~^~ $ some dire seaweed
- ~~~~~~~@~~~~~^~
- ~~~~~~~~~~~~~^~
- ~~~~~~~~~~~~~
- $~~~~~~~~~~~~
- ~~~~~~~~~~~
- ~~~~~~~~~
- ~~~~~
- ] ] cut seaweed with hammer
- ] Clinging on to the hull for leverage, you brandish a shipwright's hammer at the dire seaweed.
- ] ] Looking like it recognises the shipwright's hammer somehow, some of the dire seaweed detaches from the hull and flees into the ocean.
- ] You catch the incoming piece of driftwood before it hits the hull.
- ] The ship steams off and you hurriedly swim along to keep up with it.
- ] ] ] board
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, skipping the ship across the water like a thrown rock.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- A ship's wheel is standing at the prow and a small brass lantern is mounted on the prow.
- ] You stand up.
- ] [Tarskee leaves Discworld -- also in nus?]
- ] turn wheel left by 1 notches
- ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] Squelch.
- ] look sea
- ] You look out over the sea:
- -~~
- ~^__- _ a coral reef
- ~*@~~ ^ a forward current
- ~~~~^ ~ the Circle Sea near the SS Unsinkable
- ~~~ - some driftwood
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] You look out over the sea:
- ~^.
- ~~~~~ @ a wrecked ship, SS Unsinkable
- ~~@~~ _ a coral reef
- ~_@.~ ^ a forward current
- @~~ . some floating debris
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] drop woods
- ] You drop a piece of driftwood.
- ] ] ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~^~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~@~~~~
- ~~~~@~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~_~~@~~.~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull has a few strands of glowing dire seaweed clinging to it, slowly dissolving the wood, and looks a little scuffed up.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] cut seaweed with hammer
- ] Queued command: cut seaweed with hammer
- ] ] Clinging on to the hull for leverage, you brandish a shipwright's hammer at the dire seaweed.
- ] The ship steams off and you hurriedly swim along to keep up with it.
- ] board
- ] Queued command: board
- ] ] Looking like it recognises the shipwright's hammer somehow, some of the dire seaweed detaches from the hull and flees into the ocean.
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, skipping the ship across the water like a thrown rock.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- A ship's wheel is standing at the prow, a small brass lantern is mounted on the prow and a piece of driftwood is on the ground.
- ] You stand up.
- ] [Everlast] Reva: rangi, help me drag tank?
- ] hw
- ] Queued command: hw
- ] ] You take a firm grip on the ship's wheel.
- ] smash woods with cuttle fish
- ] Queued command: smash woods with cuttle fish
- ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] A ominous thud sounds from the front hull, the ship shaking violently from the collision.
- ] The impact nearly knocks the ship off course, but you manage to keep it steady with some skillful steering.
- ] You look out over the sea:
- ~..
- ~~~~- . some floating debris
- ~~@n~ v a backward current
- ~nv~~ n a rocky outcrop
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] You release the ship's wheel.
- ] You smash the piece of driftwood into three wooden boards with your Cuttle Fish.
- ] [Everlast] Rangi: ok
- ] turn wheel right by 1 notches
- ] You think you spot land in the distance. No, it was just an illusion.
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~@~~~~
- ~~~~@~~n~
- ~~~~~~~~~
- ~~~~v~~~~
- ~n~~v~~~~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull has a few strands of glowing dire seaweed clinging to it, slowly dissolving the wood, and looks rather dented.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] [Everlast] Reva: after my search drag tank port
- ] cut seaweed with hammer
- ] Clinging on to the hull for leverage, you brandish a shipwright's hammer at the dire seaweed.
- ] ] The ship turns to starboard.
- ] The previously calm weather fades away as a rimwards gale starts building up, the sheer force of the wind pushing the ship backwards.
- ] The ship steams off and you hurriedly swim along to keep up with it.
- ] cut seaweed with hammer
- ] Queued command: cut seaweed with hammer
- ] ] Looking like it recognises the shipwright's hammer somehow, all of the remaining dire seaweed detaches from the hull and flees into the ocean.
- ] There's no dire seaweed on the hull right now.
- ] look sea
- ] The sea spreads out around you in all directions:
- ~~~~~
- ~~~~~~~~~ @ a wrecked ship, SS Unsinkable
- ~~@~~~~~~~~ . some floating debris
- ~~~~~~~~~~~~~ v a backward current
- ~~~~~~~~~~~~~ n a rocky outcrop
- ~.~~.~~~~~-~~~~ ~ the Circle Sea near the SS Unsinkable
- ~~~~~~~~~~~~~~~ - some driftwood
- ~~~~~~~@~~~~~~~
- ~~~~~~~@~~n~~~~
- ~~~~~~~~~~~~~~~
- ~~~~~~~~~~~~~
- ~~~~~~n~~~~~~
- ~~~~~~~~~~~
- ~~~~~~~v~
- ~~n~~
- ] ] board
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, skipping the ship across the water like a thrown rock.
- It is a very cold backspindlewinter's morning with gale-force rimwards winds and scattered puffy clouds.
- There are three obvious exits: port aft, starboard aft and overboard.
- A ship's wheel is standing at the prow, a small brass lantern is mounted on the prow and three wooden boards are on the ground.
- ] You stand up.
- ] ] The powerful headwind causes the ship to drift off course to starboard.
- ] hw
- ] You take a firm grip on the ship's wheel.
- ] ] look sea
- ] Queued command: look sea
- ] ] You look out over the sea:
- ~*~
- ~~~-~ @ a wrecked ship, SS Unsinkable
- ~@@n~ . some floating debris
- n.~~~ n a rocky outcrop
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- v~~
- ~~.~* @ a wrecked ship, SS Unsinkable
- n@@~~ v a backward current
- ..~-~ . some floating debris
- ~~n n a rocky outcrop
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] [Everlast] Reva: nailed it
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~v~~~~~~~
- ~~~~~~~~~
- ~~~~.~~~~
- ~~~~~~~~~
- ~~~~@~~~~
- ~@~~@~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~.~~~~~-~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull looks rather dented.
- It is a very cold backspindlewinter's morning with gale-force rimwards winds and scattered puffy clouds.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] [Everlast] Rangi: nice
- ] You catch the incoming piece of shipwreck debris before it hits the hull.
- ] The ship steams off and you hurriedly swim along to keep up with it.
- ] ] ] board
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, skipping the ship across the water like a thrown rock.
- It is a very cold backspindlewinter's morning with gale-force rimwards winds and scattered puffy clouds.
- There are three obvious exits: port aft, starboard aft and overboard.
- A ship's wheel is standing at the prow, a small brass lantern is mounted on the prow and three wooden boards are on the ground.
- ] You stand up.
- ] ] hw
- ] You take a firm grip on the ship's wheel.
- ] ] drop woods
- ] You drop a piece of shipwreck debris.
- ] ] look sea
- ] Queued command: look sea
- ] ] ] ] You look out over the sea:
- ~^~
- ~v~~~ @ a wrecked ship, SS Unsinkable
- ~~@~* ^ a forward current
- n@~~~ v a backward current
- .~- n a rocky outcrop
- ] The powerful headwind causes the ship to drift off course to starboard.
- ] You look out over the sea:
- =*=
- -^~~* @ SS Unsinkable, a wrecked ship
- ~~@~~ O a giant turtle
- Ov~~~ ^ a forward current
- ~n@ v a backward current
- ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] A soft crunch sounds from the front hull as the ship runs over something small.
- ] You look out over the sea:
- O~^
- ~~-~~ O a giant turtle
- ~~@~~ n a rocky outcrop
- ^~^n~ ^ a forward current
- ~*^ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] turn wheel right by 2 notches
- ] You turn the ship's wheel, which rotates two notches to the right.
- ] ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~=n
- ~^~~O O a giant turtle
- ~~@~- n a rocky outcrop
- O--~~ ^ a forward current
- ~~^ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] turn wheel left by 2 notches
- ] You turn the ship's wheel, which rotates two notches to the left.
- ] ] Fossilized Rangi arrives from starboard aft.
- ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] The powerful headwind causes the ship to drift off course to starboard.
- ] You look out over the sea:
- ~__
- ~~~~~ _ a coral reef
- ~v@~. . some floating debris
- ~~n~~ v a backward current
- ~^n n a rocky outcrop
- ] You release the ship's wheel.
- ] Fossilized Rangi is thrown off his feet out to starboard aft.
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] Fossilized Rangi arrives from starboard aft.
- ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- *~~
- ~~~~_ _ a coral reef
- ~v@~_ v a backward current
- *~~~. . some floating debris
- n~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] Fossilized Rangi gives a coil of rope to you.
- ] ] ] You look out over the sea:
- ==~
- ~*~~G G a whirlpool
- ~~@~_ _ a coral reef
- ~v~~_ v a backward current
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] tie me to railing with rope
- ] You tie the coil of rope securely in a butterfly knot around your waist.
- ] ] ] ] gs thanks rng
- ] [Everlast] Nethuns: thanks rng
- ] ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] [Everlast] Rangi: cool
- ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] The powerful headwind causes the ship to drift off course to starboard.
- ] You look out over the sea:
- _n~
- ~~G__ _ a coral reef
- ~~@~~ G a whirlpool
- ~=~~~ n a rocky outcrop
- =*~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] turn wheel left by 2 notches
- ] Fossilized Rangi leaves port aft.
- ] You turn the ship's wheel, which rotates two notches to the left.
- ] ] Reva Angelic swaggers in nautically from starboard aft.
- ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- =v=
- ~~~_~ _ a coral reef
- G~@n~ G a whirlpool
- ~~~G~ v a backward current
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] Reva Angelic drops twelve iron nails and two coils of rope.
- ] Reva Angelic swaggers out nautically port aft.
- ] get nails
- ] You release the ship's wheel.
- ] You get twelve iron nails from the fore end of the upper deck.
- ] ] ] ] [Everlast] Reva: tell me when fog
- ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- -~v
- G~~=v _ a coral reef
- ~~@~= G a whirlpool
- =~~_~ v a backward current
- ~Gn n a rocky outcrop
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] centre wheel
- frimble !Wheel Reset!
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] !Wheel Reset!
- ] ] Squelch.
- ] gs willdo
- ] [Everlast] Nethuns: willdo
- ] ] The powerful headwind causes the ship to drift off course to starboard.
- ] You look out over the sea:
- ~~~
- ~~v== _ a coral reef
- ~-@~~ G a whirlpool
- G~~~_ v a backward current
- ~=~ ~ the Circle Sea near the SS Unsinkable
- ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] gs 400
- ] [Everlast] Nethuns: 400
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~=~
- ~~~~~ G a whirlpool
- G-@v~ v a backward current
- G~~=v ~ the Circle Sea near the SS Unsinkable
- ~~~ - some driftwood
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit and despite the turbulent seas.
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] You look out over the sea:
- -*~
- ~~=~~ G a whirlpool
- ~~@~~ v a backward current
- G-~v~ ~ the Circle Sea near the SS Unsinkable
- ~~= - some driftwood
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] Your baby kraken stares at you adoringly, his tentacles knotting in your hair.
- ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] As you complete the first leg of your impossible voyage, you feel like the experience of sailing across the sea has been enlightening. (112000 xp)
- ] The howling winds fade away as the ship enters a huge bank of fog.
- ] You look out over the sea:
- ~~~
- =~~~n n a rocky outcrop
- ~*@~~ ~ the Circle Sea near the SS Unsinkable
- -=~~~ = an ice floe
- ~-~ - some driftwood
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] turn wheel left by 2 notches
- ] You turn the ship's wheel, which rotates two notches to the left.
- ] ] gs fog
- ] [Everlast] Nethuns: fog
- ] ] [Everlast] Reva: counting your fingers again?
- ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ???
- ?=~~? ? dense fog
- ?*@~? ~ the Circle Sea near the SS Unsinkable
- ?=~~? = an ice floe
- ??? * an iceberg
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] You look out over the sea:
- ???
- ?~~*? ? dense fog
- ?=@~? ~ the Circle Sea near the SS Unsinkable
- ?*~~? = an ice floe
- ??? * an iceberg
- ] gs 11 fingers
- ] [Everlast] Nethuns: 11 fingers
- ] ] Fog drifts in, shrouding the surroundings of the ship in murky white.
- ] You look out over the sea:
- ???
- ??~?? * an iceberg
- ?~@*? ? dense fog
- ??~?? ~ the Circle Sea near the SS Unsinkable
- ???
- ] [Everlast] Reva: lemme check dragos then wil mast
- ] You look out over the sea:
- ???
- ??~?? ? dense fog
- ?=@~? ~ the Circle Sea near the SS Unsinkable
- ??~?? = an ice floe
- ???
- ] Squelch.
- ] gs alright
- ] [Everlast] Nethuns: alright
- ] ] You look out over the sea:
- ???
- ??v?? ? dense fog
- ?^@~? v a backward current
- ??~?? ^ a forward current
- ??? ~ the Circle Sea near the SS Unsinkable
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] The ship abruptly starts spinning in circles. After a few rounds, it manages to escape the whirlpool, heading in a different direction from before.
- ] You think that you're completely turned around from where you were headed before.
- ] Fog drifts in, shrouding the surroundings of the ship in murky white.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] turn wheel right by 2 notches
- ] You turn the ship's wheel, which rotates two notches to the right.
- ] ] The ship shudders around you as it turns sharply to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] The ship shudders around you as it turns sharply to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ???
- ??-?? ? dense fog
- ?~@~? ~ the Circle Sea near the SS Unsinkable
- ??~?? - some driftwood
- ???
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates two notches to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~-~
- ~~~~~
- ~~@~~
- ~~@~~
- ~~~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull looks rather dented.
- It is a slightly chilly backspindlewinter's morning with almost no wind and heavy fog.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] You catch the incoming piece of driftwood before it hits the hull.
- ] Fog drifts in, shrouding the surroundings of the ship in murky white.
- ] The ship steams off, dragging you along by the rope tied around your waist.
- ] board
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, skipping the ship across the water like a thrown rock.
- It is a slightly chilly backspindlewinter's morning with almost no wind and heavy fog.
- There are three obvious exits: port aft, starboard aft and overboard.
- Two coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards and a piece of shipwreck debris are on the ground and a coil of rope is tying you to a railing.
- ] You stand up.
- ] ] ] ] drop woods
- ] You drop a piece of driftwood.
- ] ] hw
- ] You take a firm grip on the ship's wheel.
- ] ] ] ] look sea
- ] Queued command: look sea
- ] ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You hear the distinctive sound of an angry giant turtle bellowing, followed by the rather less distinctive sound of a giant bite being taken out of the ship.
- ] The hull groans alarmingly. It's taking quite a beating.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] i
- ] You are unburdened (43%) by:
- Holding : a shipwright's hammer (left hand).
- Wearing : a pink crystal ring, a baby kraken, a black leather eye patch, a silver fishhook earring, a gold and red coral ring, a gold and mahogany ring, a smuggler's longcoat, a smuggler's tricorn and Leviathan Boots.
- (under) : a staff harness, a Tang family crest, a keyring necklace, a club badge, a pair of gleaming grflx leather leggings, a scalemail speedo, a line of shark teeth, a soft grflx leather shirt, Booty, Kraken Scale, a sea serpent scale and some smuggler's lingerie.
- Carrying: Cuttle Fish, many iron nails and two large buckets.
- Your purse contains only moths.
- ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] A soft thump comes from the front hull as the ship runs over something small.
- ] The hull groans alarmingly! Something, probably an important something, breaks with an distant snap.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] get 3 boards
- ] You release the ship's wheel.
- ] You release the ship's wheel.
- ] You release the ship's wheel.
- ] You get three wooden boards from the fore end of the upper deck.
- ] ] ] ] overboard
- repair hull with boards and nails
- board
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~
- ~@~
- @
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull is badly cracked.
- It is a slightly chilly backspindlewinter's morning with almost no wind and heavy fog.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] Each strike of your shipwright's hammer lands as if guided by your will.
- ] You slowly nail three boards onto the ship's hull, sealing some of the worse holes in it.
- ] ] Queued command: board
- ] ] ] ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, skipping the ship across the water like a thrown rock.
- It is a slightly chilly backspindlewinter's morning with almost no wind and heavy fog.
- There are three obvious exits: port aft, starboard aft and overboard.
- Two coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, a piece of shipwreck debris and a piece of driftwood are on the ground and a coil of rope is tying you to a railing.
- ] You stand up.
- ] hw
- ] Fog drifts in, shrouding the surroundings of the ship in murky white.
- ] You take a firm grip on the ship's wheel.
- ] ] smash woods with cuttle fish
- ] You release the ship's wheel.
- ] You release the ship's wheel.
- ] You smash the piece of driftwood and the piece of shipwreck debris into six wooden boards with your Cuttle Fish.
- ] ] smash woods with cuttle fish
- ] Cannot find "driftwood&debris", no match.
- Cannot find "driftwood&debris", no match.
- ] ] A loud thump comes from fore, the ship shaking violently from the collision.
- ] The impact nearly knocks the ship off course, but you manage to keep it steady with some skillful steering.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] get 3 boards
- ] You release the ship's wheel.
- ] You release the ship's wheel.
- ] You release the ship's wheel.
- ] You get three wooden boards from the fore end of the upper deck.
- ] ] ] ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] The ship pitches and sways as it rides atop the waves.
- ] Fog drifts in, shrouding the surroundings of the ship in murky white.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] [Everlast] Reva: turn
- ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] Fog drifts in, shrouding the surroundings of the ship in murky white.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] [Everlast] Reva: gotta go down in a sec
- ] Fossilized Rangi arrives from starboard aft.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] Fossilized Rangi drops a coil of rope.
- ] [Everlast] Reva: zoom
- ] Fossilized Rangi drops a coil of rope.
- ] get sextant from component pouch into right hand
- ] Fossilized Rangi leaves starboard aft.
- ] You get a navigator's sextant from a pocket in Booty.
- ] You hold a navigator's sextant in your right hand.
- ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] Fog drifts in, shrouding the surroundings of the ship in murky white.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] ] look stars
- put sextant in component pouch
- ] The stars aren't out right now. Perhaps you could look at the sun instead?
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] ] ] get sextant from component pouch into right hand
- ] You get a navigator's sextant from a pocket in Booty.
- ] You hold a navigator's sextant in your right hand.
- ] ] look sun
- put sextant in component pouch
- ] Squinting up at the sun, you determine that the ship is heading hubwards and that you're three hundred and thirty miles rimwards and eighteen miles widdershins of Ankh-Morpork.
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] ] ] As you complete the second leg of your impossible voyage, you feel like the experience of sailing across the sea has been enlightening. (112000 xp)
- ] The ship leaves the huge bank of fog as the weather calms.
- ] You look out over the sea:
- ???
- ????? ? dense fog
- ??@??
- ?????
- ???
- ] look sea
- ] You look out over the sea:
- ~~~
- ~v~~~ O a giant turtle
- ~~@=~ v a backward current
- ^$~~~ ^ a forward current
- ~~O ~ the Circle Sea near the SS Unsinkable
- ] ] gs cool
- ] [Everlast] Nethuns: cool
- ] ] You look out over the sea:
- ~-~
- ~~~~G G a whirlpool
- ~v@~~ v a backward current
- ~~~=~ ~ the Circle Sea near the SS Unsinkable
- $~~ - some driftwood
- ] gs fog done
- ] Queued command: gs fog done
- ] ] [Everlast] Nethuns: fog done
- ] gs kraken in 20
- ] [Everlast] Nethuns: kraken in 20
- ] ] You look out over the sea:
- ~v~
- ~~-~~ G a whirlpool
- ~~@~G v a backward current
- ~v~~~ ~ the Circle Sea near the SS Unsinkable
- ~~= - some driftwood
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~~
- ~-~~~ v a backward current
- ~~@~~ ~ the Circle Sea near the SS Unsinkable
- ~~v~= - some driftwood
- ~~~ = an ice floe
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] l
- ] Queued command: l
- ] ] [Everlast] Reva: we got axes?
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] You look out over the sea:
- ^~*
- O~~~~ O a giant turtle
- Ov@GG ^ a forward current
- ~-~~~ v a backward current
- ~v~ ~ the Circle Sea near the SS Unsinkable
- ] [Everlast] Rangi: naw
- ] gs dunno
- ] [Everlast] Nethuns: dunno
- ] ] You look out over the sea:
- ^~-
- ~^~*~ * an iceberg
- -~@*~ O a giant turtle
- O~~~~ ^ a forward current
- -~~ ~ the Circle Sea near the SS Unsinkable
- ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] gs hes here
- ] [Everlast] Nethuns: hes here
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~^
- O~^~- O a giant turtle
- v~@*~ G a whirlpool
- -~~*~ ^ a forward current
- ~G~ v a backward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You hear the distinctive sound of an angry giant turtle bellowing, followed by the rather less distinctive sound of a giant bite being taken out of the ship.
- ] The hull groans alarmingly. It seems to be creaking a little more than before.
- ] You look out over the sea:
- _~~
- ~~=~~ _ a coral reef
- ~~@~~ O a giant turtle
- O~~n~ G a whirlpool
- ~~G n a rocky outcrop
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~_
- O~~=~ _ a coral reef
- ~~@~~ O a giant turtle
- ~~n~~ G a whirlpool
- G~~ n a rocky outcrop
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] [Everlast] Rangi: hiding
- ] You look out over the sea:
- ~~^
- O~~_~ _ a coral reef
- n~@~~ O a giant turtle
- O~O=~ ^ a forward current
- ~n~ n a rocky outcrop
- ] A massive sea serpent crests from the water ahead of the ship, seawater sloughing off its dinner-plate-sized scales. In a flash, it wraps the SS Unsinkable in its tail and eyes you as though you were its next meal - which you might well be, if you don't find a way to drive it off.
- ] [Everlast] Reva: on deck
- ] gs say when
- ] [Everlast] Nethuns: say when
- ] ] (Fish) Vy's wispy voice comes from the silver fishhook earring, saying: OMG!
- ] l
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] With a hungry glint in its eye, the sea serpent strikes forward swiftly at you from above. Run!
- ] i
- ] You are unburdened (45%) by:
- Holding : a shipwright's hammer (left hand).
- Wearing : a pink crystal ring, a baby kraken, a black leather eye patch, a silver fishhook earring, a gold and red coral ring, a gold and mahogany ring, a smuggler's longcoat, a smuggler's tricorn and Leviathan Boots.
- (under) : a staff harness, a Tang family crest, a keyring necklace, a club badge, a pair of gleaming grflx leather leggings, a scalemail speedo, a line of shark teeth, a soft grflx leather shirt, Booty, Kraken Scale, a sea serpent scale and some smuggler's lingerie.
- Carrying: three wooden boards, Cuttle Fish, sixteen iron nails and two large buckets.
- Your purse contains only moths.
- ] ] port aft
- ] You quickly run out of the way of the attack.
- ] You release the ship's wheel.
- ] [port fore corner of the upper deck]
- *
- / \
- @+
- |
- &-
- |x|/
- *-*-
- The bridge, a small wooden room on the upper deck, lies through the door to starboard. You could go around it to starboard fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are four obvious exits: aft, starboard fore, starboard and overboard.
- A small brass lantern is mounted beside the door.
- ] ] [Everlast] Reva: get pass axe?
- ] look sea
- ] You look out over the sea:
- ~~^
- O~~_~ _ a coral reef
- n~@~~ O a giant turtle
- O~O=~ ^ a forward current
- ~n~ n a rocky outcrop
- ] ] The sea serpent chomps down on nothing but air, its prey having escaped.
- ] The sea serpent lets loose a boneshaking roar, its eyes glinting hungrily.
- ] look sea
- ] You look out over the sea:
- ~~^
- O~~_~ _ a coral reef
- n~@~~ O a giant turtle
- O~O=~ ^ a forward current
- ~n~ n a rocky outcrop
- ] ] [Everlast] Reva: ta
- ] The sea serpent strikes forward swiftly at you from aft. Run!
- ] look sea
- ] You look out over the sea:
- ~~_
- ~~~^~ _ a coral reef
- ~~@~- O a giant turtle
- O~~_~ ^ a forward current
- ~O= ~ the Circle Sea near the SS Unsinkable
- ] ] starboard fore
- ] You quickly run out of the way of the attack.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] [Everlast] Reva: they on deaeck
- ] turn wheel right by 1 notches
- ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- _~~
- ~~^~~ _ a coral reef
- _~@_~ O a giant turtle
- ~~~~= ^ a forward current
- O~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] starboard aft
- ] Queued command: starboard aft
- ] ] [Everlast] Rangi: np
- ] You release the ship's wheel.
- ] [starboard fore corner of the upper deck]
- *
- / \
- +@
- |
- -&
- \|x|
- -*-*
- The bridge, a small wooden room perched atop the deck, lies through the door to port. You could go around it to port fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are four obvious exits: port fore, aft, port and overboard.
- A small brass lantern is mounted beside the door.
- ] look sea
- ] The sea serpent's venomous fangs gouge long scratches in the deck as its strike misses.
- ] You look out over the sea:
- _~~
- ~~^~~ _ a coral reef
- _~@_~ O a giant turtle
- ~~~~= ^ a forward current
- O~~ ~ the Circle Sea near the SS Unsinkable
- ] ] The sea serpent lets loose a boneshaking roar, its eyes glinting hungrily.
- ] ] port fore
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] centre wheel
- frimble !Wheel Reset!
- ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] !Wheel Reset!
- ] ] With a hungry glint in its eye, the sea serpent strikes forward swiftly at you from port aft. Run!
- ] look sea
- ] You look out over the sea:
- _~~
- ~~^~~ _ a coral reef
- _~@_~ O a giant turtle
- ~~~~= ^ a forward current
- O~~ ~ the Circle Sea near the SS Unsinkable
- ] ] At the last moment before the sea serpent's mouth engulfs you, you throw yourself aside, taking a painful gash in your side from its fangs.
- ] ] ] Hp: 3254 (3727) Gp: 405 (428) Xp: 431221
- ] The sea serpent lets loose a boneshaking roar, its eyes glinting hungrily.
- ] ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You look out over the sea:
- ~~~
- ~~~~~ O a giant turtle
- =~@^O ^ a forward current
- ~=O^~ ~ the Circle Sea near the SS Unsinkable
- ~~~ = an ice floe
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] Moving with incredible speed for something of its size, the sea serpent strikes forward swiftly at you from overboard. Run!
- ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] ] starboard aft
- ] You quickly run out of the way of the attack.
- ] You release the ship's wheel.
- ] [starboard fore corner of the upper deck]
- *
- / \
- +@
- |
- -&
- \|x|
- -*-*
- The bridge, a small wooden room perched atop the deck, lies through the door to port. You could go around it to port fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are four obvious exits: port fore, aft, port and overboard.
- A small brass lantern is mounted beside the door.
- ] ] The ship shudders around you as it turns to port.
- ] You manage to keep your balance due to your steadying grip on the railing and the confidence from your four-piece smuggling outfit.
- ] ] look sea
- ] The sea serpent's venomous fangs gouge long scratches in the deck as its strike misses.
- ] You look out over the sea:
- ~~~
- ~~~~~ O a giant turtle
- n=@~~ n a rocky outcrop
- ~O^^~ ^ a forward current
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] ] The sea serpent sways from side to side, eying you over.
- ] ] ] ] Fangs out and dripping deadly venom, the sea serpent strikes forward swiftly at you from overboard. Run!
- ] port fore
- ] You quickly run out of the way of the attack.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] ] look sea
- ] You look out over the sea:
- $~~
- =~~~= O a giant turtle
- ~=@~n n a rocky outcrop
- ~~~~~ ~ the Circle Sea near the SS Unsinkable
- O^^ ^ a forward current
- ] ] ] [Everlast] Reva: not saccing?
- ] turn wheel right by 1 notches
- ] The sea serpent's venomous fangs gouge long scratches in the deck as its strike misses.
- ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] port aft
- ] The sea serpent lets loose a boneshaking roar, its eyes glinting hungrily.
- ] You release the ship's wheel.
- ] [port fore corner of the upper deck]
- *
- / \
- @+
- |
- &-
- |x|/
- *-*-
- The bridge, a small wooden room on the upper deck, lies through the door to starboard. You could go around it to starboard fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- Flickering firelight can be seen to aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are four obvious exits: aft, starboard fore, starboard and overboard.
- A small brass lantern is mounted beside the door.
- ] ] ] starboard
- ] You open the starboard door.
- ] [bridge of the SS Unsinkable]
- /
- *-@+
- |
- This is a spacious room atop the ship, meant for the captain to do his or her navigation from. A floor-length window at the front gives a good view of where the ship's going and a large round oak table is nailed to the floor in the middle of the room.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- A huge sea serpent is coiled around the ship, eyeing you hungrily.
- There are two obvious exits: port and starboard.
- A brass compass is mounted into the table, some charts of the Circle Sea are pinned across the walls and a small brass lantern is mounted opposite the window.
- ] You close the port door.
- ] ] ] The ship shudders around you as it turns to starboard.
- ] You manage to keep your balance due to the confidence from your four-piece smuggling outfit.
- ] gs yeah hidin
- ] [Everlast] Nethuns: yeah hidin
- ] ] ] look sea
- ] You look out over the sea:
- ^-^
- ~~$=n ^ a forward current
- $~@~~ n a rocky outcrop
- ~~~~~ ~ the Circle Sea near the SS Unsinkable
- =~~ - some driftwood
- ] ] ] [Everlast] Rangi: yep
- ] ] look sea
- ] You look out over the sea:
- ^-^
- ~~$=n ^ a forward current
- $~@~~ n a rocky outcrop
- ~~~~~ ~ the Circle Sea near the SS Unsinkable
- =~~ - some driftwood
- ] [Yase leaves Discworld -- no longer pt]
- ] The sea serpent snatches up Idiot the bright red swamp dragon and bites into it, only to suffer a painful-sounding explosion to the mouth.
- ] ] ] The ship plows through a field of floating dire seaweed, some of which glows green and latches onto the hull aggressively!
- ] You manage to keep your balance due to the confidence from your four-piece smuggling outfit.
- ] The sea serpent snatches up Bitey the sky blue swamp dragon and bites into it, only to suffer a painful-sounding explosion to the mouth.
- ] ] look sea
- ] You look out over the sea:
- ~~^
- ~^-^~ ^ a forward current
- ~~@=n n a rocky outcrop
- $~~~~ ~ the Circle Sea near the SS Unsinkable
- ~~~ - some driftwood
- ] ] starboard
- ] With that last blow, the sea serpent seems to decide that your ship isn't worth it. It uncoils its tail, roars resignedly a last time, and dives back into the depths with a huge splash.
- ] You open the starboard door.
- ] [starboard fore corner of the upper deck]
- *
- / \
- -@
- |
- -v
- \|x|
- -*-*
- The bridge, a small wooden room perched atop the deck, lies through the door to port. You could go around it to port fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- Some wisps of smoke drift through the air.
- The paddlewheel behind the ship is turning rapidly, powering the ship onwards through the water in a trail of foam.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are four obvious exits: port fore, aft, port and overboard.
- A small brass lantern is mounted beside the door.
- ] You close the port door.
- ] ] ] port fore
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is turning rapidly, powering the ship onwards through the water in a trail of foam.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] turn wheel left by 1 notches
- ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~~
- $~^-^ ~ the Circle Sea near the SS Unsinkable
- ~~@^~ - some driftwood
- ~~~=~ = an ice floe
- ~~~ $ some dire seaweed
- ] The hull groans alarmingly. It's taking quite a beating.
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~~~~~~
- ~~~~^~~~~
- ~~~~^~~-~
- ~~~~^~~~~
- ~~~~@~~^~
- ~~~~@~~^~
- ~~~~~~~^~
- ~~~~~~~~~
- ~~~~~~~=~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull has a thin covering of glowing dire seaweed clinging to it, slowly dissolving the wood, and bears the marks of multiple impacts.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] ] [Everlast] Reva: got fires
- ] cut seaweed with hammer
- ] Clinging on to the hull for leverage, you brandish a shipwright's hammer at the dire seaweed.
- ] ] Looking like it recognises the shipwright's hammer somehow, some of the dire seaweed detaches from the hull and flees into the ocean.
- ] ] The ship turns to port.
- ] The ship steams off, dragging you along by the rope tied around your waist.
- ] cut seaweed with hammer
- ] Clinging on to the hull for leverage, you brandish a shipwright's hammer at the dire seaweed.
- ] ] Looking like it recognises the shipwright's hammer somehow, some of the dire seaweed detaches from the hull and flees into the ocean.
- ] ] board
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, skipping the ship across the water like a thrown rock.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] You stand up.
- ] ] ] look sea
- ] You look out over the sea:
- $~~
- ~$~~~ ^ a forward current
- ~~@^~ ~ the Circle Sea near the SS Unsinkable
- ~~$-~ - some driftwood
- ~=^ = an ice floe
- ] ] turn wheel right by 2 notches
- ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates two notches to the right.
- ] ] turn wheel right by 2 notches
- ] Queued command: turn wheel right by 2 notches
- ] ] The ship shudders around you as it turns sharply to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] A loud thud sounds from fore as the ship runs something over. It sounds like ice might be forming on the hull!
- ] You look out over the sea:
- n~~
- ~_~$~ _ a coral reef
- ~~@~n n a rocky outcrop
- -^~~~ ^ a forward current
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] You see some ice that used to be on the hull drifting off into the sea, accompanied by the sound of seaweedy complaining from below.
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] [Everlast] Rangi: ta
- ] The wheel is already turned as far to the right as it will go.
- ] ] centre wheel
- ] You turn the ship's wheel, which rotates two notches to port.
- ] ] frimble !Wheel Reset!
- ] Queued command: frimble !Wheel Reset!
- ] ] !Wheel Reset!
- ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~~~~~~
- ~~~~~~~~~
- ~_~~~~~$~
- ~~~~~~~~~
- ~~~~@~~~~
- ~~~~@~~~~
- ~~~~~~~~~
- ~^~~~~~~~
- ~^~~~~~~~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull has a few patches of sea ice frozen onto it, dragging the ship down, and bears the marks of multiple impacts.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] ] The previously calm weather fades away as a growing wind sweeps in dark clouds from all directions, lightning flashes and thunder booms, the beginning of a thunderstorm.
- ] The ship steams off, dragging you along by the rope tied around your waist.
- ] break ice with hammer
- ] Clinging on to the hull for leverage, you start to break the sea ice with a shipwright's hammer.
- ] ] You manage to shatter all the remaining sea ice on the hull.
- ] ] i
- ] You are unburdened (45%) by:
- Holding : a shipwright's hammer (left hand).
- Wearing : a pink crystal ring, a baby kraken, a black leather eye patch, a silver fishhook earring, a gold and red coral ring, a gold and mahogany ring, a smuggler's longcoat, a smuggler's tricorn and Leviathan Boots.
- (under) : a staff harness, a Tang family crest, a keyring necklace, a club badge, a pair of gleaming grflx leather leggings, a scalemail speedo, a line of shark teeth, a soft grflx leather shirt, Booty, Kraken Scale, a sea serpent scale and some smuggler's lingerie.
- Carrying: three wooden boards, Cuttle Fish, sixteen iron nails and two large buckets.
- Your purse contains only moths.
- ] ] overboard
- ] Queued command: overboard
- ] ] Try something else.
- ] ] repair hull with boards and nails
- board
- ] Each strike of your shipwright's hammer lands as if guided by your will.
- ] You slowly nail three boards onto the ship's hull, bringing it back to top condition.
- ] ] Queued command: board
- ] ] ] ] look sea
- ] Queued command: look sea
- ] ] The ship steams off, dragging you along by the rope tied around your waist.
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] You stand up.
- ] ] You look out over the sea:
- ~~~
- ^~~~~ _ a coral reef
- $n@~$ ^ a forward current
- ~_~$~ n a rocky outcrop
- ~=~ ~ the Circle Sea near the SS Unsinkable
- ] ] turn wheel left by 2 notches
- ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates two notches to the left.
- ] ] ] The ship shudders around you as it turns sharply to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~$^
- ~_n~~ _ a coral reef
- =~@~~ ^ a forward current
- ~$~~~ n a rocky outcrop
- ~$~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] centre wheel
- frimble !Wheel Reset!
- ] You turn the ship's wheel, which rotates two notches to starboard.
- ] ] !Wheel Reset!
- ] ] [Everlast] Reva: oh got 2 tanks
- ] ] A ominous thud comes from the bow as the ship runs something over.
- ] The impact nearly knocks the ship off course, but you manage to keep it steady with some skillful steering.
- ] You look out over the sea:
- ~~^
- ~~$^~ _ a coral reef
- ~_@~~ ^ a forward current
- =~~~~ ~ the Circle Sea near the SS Unsinkable
- $~~ = an ice floe
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] ] get nails
- ] Cannot find "nails", no match.
- ] ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] Caught in a strong backwards current, the ship shudders intensely as it zooms back a few miles.
- ] Steering deftly into the current, you make it carry the ship back less than it would have.
- ] To aft, lightning arcs down from the clouds to the deck with the thunderous sound of, well, thunder.
- ] You look out over the sea:
- ~~~
- ~~-~~ ^ a forward current
- ~~@-- ~ the Circle Sea near the SS Unsinkable
- $~-~~ - some driftwood
- ~~^ $ some dire seaweed
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~~
- ~~G~- G a whirlpool
- ~-@-~ n a rocky outcrop
- n~~~~ ~ the Circle Sea near the SS Unsinkable
- ~~- - some driftwood
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] get sextant from component pouch into right hand
- ] You get a navigator's sextant from a pocket in Booty.
- ] You hold a navigator's sextant in your right hand.
- ] ] look stars
- put sextant in component pouch
- ] The stars aren't out right now. Perhaps you could look at the sun instead?
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] ] ] ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- n_-
- ~~~-~ _ a coral reef
- ~~@~O O a giant turtle
- ~G~-~ G a whirlpool
- -~~ n a rocky outcrop
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] get sextant from component pouch into right hand
- look sun
- put sextant in component pouch
- ] Smoke billows out to starboard aft and the sky.
- ] You get a navigator's sextant from a pocket in Booty.
- ] You hold a navigator's sextant in your right hand.
- ] ] Squinting up at the sun, you determine that the ship is heading widdershins-hubwards and that you're two hundred and thirteen miles rimwards and three miles turnwise of Ankh-Morpork.
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] ] ] turn wheel left by 2 notches
- ] Queued command: turn wheel left by 2 notches
- ] ] You turn the ship's wheel, which rotates two notches to the left.
- ] ] Squelch.
- ] ] gs 200
- ] [Everlast] Nethuns: 200
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~n
- ~~~~- G a whirlpool
- ~G@-~ n a rocky outcrop
- -~-~~ ~ the Circle Sea near the SS Unsinkable
- ~~~ - some driftwood
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] centre wheel
- frimble !Wheel Reset!
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] !Wheel Reset!
- ] ] ] ] To aft, a bolt of lightning strikes the deck, its thunderous report booming across the sea.
- ] You look out over the sea:
- ~$~
- ~~~n_ _ a coral reef
- ~~@~- G a whirlpool
- ~G~-~ n a rocky outcrop
- ~-~ ~ the Circle Sea near the SS Unsinkable
- ] Smoke billows out to overboard and the sky.
- ] ] ] You look out over the sea:
- ~~~
- n~$~~ _ a coral reef
- ~~@n_ G a whirlpool
- ~~~~- ~ the Circle Sea near the SS Unsinkable
- G~- - some driftwood
- ] ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] port aft
- ] You release the ship's wheel.
- ] [port fore corner of the upper deck]
- *
- / \
- @+
- |
- v-
- |x|/
- *-*-
- The bridge, a small wooden room on the upper deck, lies through the door to starboard. You could go around it to starboard fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- Flickering firelight can be seen to aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are four obvious exits: aft, starboard fore, starboard and overboard.
- A small brass lantern is mounted beside the door.
- ] ] ] aft
- ] [port side of the upper deck]
- *
- / \
- *+
- | |
- @-*-v
- |x|x|
- *-*-*
- This is about halfway down the upper deck of the SS Unsinkable. It's not a large ship - the upper deck stretches about ten yards to fore and five yards to aft, with the giant paddlewheel behind the ship taking up another five yards. A ladder here leads down through a hatch onto the lower deck.
- Flickering firelight can be seen to aft and some wisps of smoke drift through the air.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are six obvious exits: aft, fore, starboard, starboard aft, down and overboard.
- Several small blazes are eagerly licking at the floorboards. A broken brass lantern and a fire axe are on the ground.
- ] ] pour buckets on fire
- ] You pour the contents of two large buckets onto the fire, putting it out in a cloud of steam.
- ] ] ] The ship shudders around you as it turns to port.
- ] You manage to keep your balance due to your steadying grip on the railing and the confidence from your four-piece smuggling outfit.
- ] ] ] fore
- ] Smoke billows out to fore, aft, overboard and the sky.
- ] The smoke clears.
- ] The distinctive crackling of burning wood comes from aft.
- ] [port fore corner of the upper deck]
- *
- / \
- @+
- |
- v-
- |x|/
- *-*-
- The bridge, a small wooden room on the upper deck, lies through the door to starboard. You could go around it to starboard fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- Some wisps of smoke drift through the air.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are four obvious exits: aft, starboard fore, starboard and overboard.
- A small brass lantern is mounted beside the door.
- ] ] starboard fore
- ] Queued command: starboard fore
- ] ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] look sea
- ] You look out over the sea:
- n-~
- ~~~$~ O a giant turtle
- ~~@~O G a whirlpool
- G~~n~ n a rocky outcrop
- -~- ~ the Circle Sea near the SS Unsinkable
- ] ] ] starboard aft
- ] [starboard fore corner of the upper deck]
- *
- / \
- +@
- |
- -v
- \|x|
- -*-*
- The bridge, a small wooden room perched atop the deck, lies through the door to port. You could go around it to port fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are four obvious exits: port fore, aft, port and overboard.
- A small brass lantern is mounted beside the door.
- ] ] aft
- ] [starboard side of the upper deck]
- *
- / \
- +*
- | |
- &-*-@
- |x|x|
- *-*-*
- This is about halfway down the upper deck of the SS Unsinkable. It's not a large ship - the upper deck stretches about ten yards to fore and five yards to aft, with the giant paddlewheel behind the ship taking up another five yards. A ladder here leads down through a hatch onto the lower deck.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are six obvious exits: fore, aft, port, port aft, down and overboard.
- A small brass lantern is mounted on the side of the cabin and a coil of rope is coiled in a heap.
- ] ] overboard
- board
- ] Queued command: overboard
- ] ] Queued command: board
- ] ] You climb over the railing and jump into the sea with a splash.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~~~~~~
- n~~-~~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~@@~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~$~~
- ~~~~~~~~~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the west.
- The SS Unsinkable's hull looks a little scuffed up.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are nine obvious exits: board, down, fore, starboard, aft, starboard fore, port aft, starboard aft and port fore.
- ] ] ] ] You climb aboard the ship.
- ] [starboard side of the upper deck]
- &
- / \
- +*
- | |
- v-*-@
- |x|x|
- *-*-*
- This is about halfway down the upper deck of the SS Unsinkable. It's not a large ship - the upper deck stretches about ten yards to fore and five yards to aft, with the giant paddlewheel behind the ship taking up another five yards. A ladder here leads down through a hatch onto the lower deck.
- Flickering firelight can be seen to port.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are six obvious exits: fore, aft, port, port aft, down and overboard.
- A small brass lantern is mounted on the side of the cabin and a coil of rope is coiled in a heap.
- ] You stand up.
- ] ] port
- ] Queued command: port
- ] ] [middle of the upper deck]
- | |
- v-@-v
- |x|x|
- *-*-*
- Here, in the middle of the upper deck, a tall wooden mast rises twenty yards into the sky - a relic of when this ship was a sailing ship. It's now bare of any sails or rigging, but can still serve as a good vantage point.
- Flickering firelight can be seen to port aft and some wisps of smoke drift through the air.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are five obvious exits: aft, port, starboard, port aft and starboard aft.
- A small fire has started here. A small brass lantern is mounted on the deck.
- ] ] pour buckets on fire
- ] To fore, a bolt of lightning strikes the deck, its thunderous report booming across the sea.
- ] Smoke billows from the fire in the room and out to aft, starboard aft and the sky.
- ] The smoke clears.
- ] Queued command: pour buckets on fire
- ] ] You pour the contents of two large buckets onto the fire, putting it out in a cloud of steam.
- ] ] ] ] port
- ] [port side of the upper deck]
- *
- / \
- *+
- | |
- @-*-v
- |x|x|
- *-*-*
- This is about halfway down the upper deck of the SS Unsinkable. It's not a large ship - the upper deck stretches about ten yards to fore and five yards to aft, with the giant paddlewheel behind the ship taking up another five yards. A ladder here leads down through a hatch onto the lower deck.
- Flickering firelight can be seen to aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are six obvious exits: aft, fore, starboard, starboard aft, down and overboard.
- A broken brass lantern and a fire axe are on the ground.
- ] ] look sea
- ] Queued command: look sea
- ] ] You look out over the sea:
- ~~^
- ~~$~$ ^ a forward current
- ~~@~- n a rocky outcrop
- ~n~~~ ~ the Circle Sea near the SS Unsinkable
- ~~$ - some driftwood
- ] ] fore
- ] [port fore corner of the upper deck]
- *
- / \
- @+
- |
- v-
- |x|/
- *-*-
- The bridge, a small wooden room on the upper deck, lies through the door to starboard. You could go around it to starboard fore, where the ship's wheel stands at the prow, or aft, where a ladder leads down through a hatch to the lower deck.
- Flickering firelight can be seen to starboard fore and some wisps of smoke drift through the air.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are four obvious exits: aft, starboard fore, starboard and overboard.
- A small brass lantern is mounted beside the door.
- ] ] The ship plows through a field of floating dire seaweed, some of which glows green and latches onto the hull aggressively!
- ] You manage to keep your balance due to your steadying grip on the railing and the confidence from your four-piece smuggling outfit.
- ] starboard fore
- ] Smoke billows in from starboard fore and out to aft and the sky.
- ] Queued command: starboard fore
- ] ] turn wheel right by 1 notches
- ] Queued command: turn wheel right by 1 notches
- ] ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Several small blazes are eagerly licking at the floorboards. Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] You take a firm two-handed grip on the ship's wheel.
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] [Everlast] Rangi: opps
- ] look sea
- ] You look out over the sea:
- ~~~
- =~~^- ^ a forward current
- ~~@=~ ~ the Circle Sea near the SS Unsinkable
- ~~~~$ n a rocky outcrop
- n~~ - some driftwood
- ] ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You look out over the sea:
- $~~
- ~n~~~ _ a coral reef
- ~v@^~ n a rocky outcrop
- ~^$~- v a backward current
- ~_~ ^ a forward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] ] Hp: 3470 (3727) Gp: 324 (428) Xp: 433901
- ] The heat takes a toll on you.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] ] [Everlast] Rangi: i got beeched
- ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~~~~~~
- ~~~~~~~~~
- ~n~~~~~~~
- ~~~~~~~~~
- ~v~~@~~^~
- ~v~~@~~^~
- ~v~~~~~^~
- ~^~~~~~~~
- ~^~~$~~~~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull has a few strands of glowing dire seaweed clinging to it, slowly dissolving the wood, and looks a little scuffed up.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] ] ] Hp: 3502 (3727) Gp: 330 (428) Xp: 433907
- ] The salt water stings as it soothes your burns.
- ] ] ] cut seaweed with hammer
- ] Clinging on to the hull for leverage, you brandish a shipwright's hammer at the dire seaweed.
- ] ] The dire seaweed clinging onto the hull glows faintly, forcing its way through the hull.
- ] ] Looking like it recognises the shipwright's hammer somehow, some of the dire seaweed detaches from the hull and flees into the ocean.
- ] ] cut seaweed with hammer
- ] Clinging on to the hull for leverage, you brandish a shipwright's hammer at the dire seaweed.
- ] ] Looking like it recognises the shipwright's hammer somehow, some of the dire seaweed detaches from the hull and flees into the ocean.
- ] ] The ship steams off, dragging you along by the rope tied around your waist.
- ] look sea
- ] Smoke billows out to swim fore and the sky.
- ] Long shadows dance as red-orange firelight from onboard blazes into the room.
- ] The sea spreads out around you in all directions:
- ~~~~~
- ~^~~~~~~~ @ SS Unsinkable
- ~~^~~~~~~~~ n a rocky outcrop
- ~~~^~~~~~~~~~ v a backward current
- ~~~~~~~~~~~~~ ^ a forward current
- ~~~~$~~~~~~~~n~ ~ the Circle Sea near the SS Unsinkable
- ~~~~~~~~~~~~~~~ $ some dire seaweed
- ~~~~~~~@~~~~~~~
- ~~~~n~~@~~~~~~~
- ~~~~~~~~~~~~~~~
- ~~~v~~~~~^~~~
- ~~~v~~~~~^~~~
- ~~v~~~~~^~~
- ~^~~~~~~~
- ~~$~~
- ] ] ] board
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- Some wisps of smoke drift through the air.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Several small blazes are eagerly licking at the floorboards. Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] You stand up.
- ] ] hw
- ] You take a firm grip on the ship's wheel.
- ] ] ] look sea
- ] You look out over the sea:
- ^~~
- ~$~~n n a rocky outcrop
- ~n@~~ v a backward current
- ~v~^~ ~ the Circle Sea near the SS Unsinkable
- ^$~ ^ a forward current
- ] ] [Everlast] Rangi: forgot to get tie rope
- ] You look out over the sea:
- $~~
- ~^~~G G a whirlpool
- ~$@~n n a rocky outcrop
- ~n~~~ ^ a forward current
- v~^ ~ the Circle Sea near the SS Unsinkable
- ] ] ] Hp: 3485 (3727) Gp: 284 (428) Xp: 434181
- ] The fire assaults you with painful heat.
- ] The fire intensifies.
- ] Smoke billows from the fires in the room and out to starboard aft and the sky.
- ] The smoke clears.
- ] ] pour buckets on fire
- ] You pour the contents of two large buckets onto the fire, putting some of it out in a cloud of steam.
- ] ] ] ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] ] [Everlast] Reva: gona have to feed down here
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~$
- ~$^~~ G a whirlpool
- ~n@~~ n a rocky outcrop
- v~~~G v a backward current
- ^~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] ] gs do it
- ] [Everlast] Nethuns: do it
- ] ] ] l
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- Some wisps of smoke drift through the air.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a very cold backspindlewinter's morning with gusty winds and packed cloud cover.
- Peals of thunder and streaks of lightning rend the sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- A small fire has started here. Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, three wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You look out over the sea:
- ~~~
- ^~~v~ $ some dire seaweed
- ~~@$~ G a whirlpool
- n^~v~ v a backward current
- ~G~ ^ a forward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] Smoke billows from the fire in the room and out to port aft and the sky.
- ] ] sof
- ] You stamp out the fire.
- ] [Damaar leaves Discworld -- helped me with my pishe alt]
- ] ] ] As you finish the third leg of your impossible voyage, you feel like the experience of sailing across the sea has been enlightening. (156800 xp)
- ] The worst of the thunderstorm passes as hailstones begin to rain from the sky.
- ] You look out over the sea:
- ~~~
- $~~~~ n a rocky outcrop
- ~n@~n v a backward current
- ^~~v~ ~ the Circle Sea near the SS Unsinkable
- ^~v ^ a forward current
- ] turn wheel right by 1 notches
- ] The hull groans alarmingly. It seems to be creaking a little more than before.
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- =O$
- ~~~~n O a giant turtle
- ~~@~~ v a backward current
- -~~v$ ~ the Circle Sea near the SS Unsinkable
- n~~ n a rocky outcrop
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] centre wheel
- frimble !Wheel Reset!
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] !Wheel Reset!
- ] ] i
- ] Queued command: i
- ] ] You are unburdened (24%) by:
- Holding : a shipwright's hammer (left hand).
- Wearing : a pink crystal ring, a baby kraken, a black leather eye patch, a silver fishhook earring, a gold and red coral ring, a gold and mahogany ring, a smuggler's longcoat, a smuggler's tricorn and Leviathan Boots.
- (under) : a staff harness, a Tang family crest, a keyring necklace, a club badge, a pair of gleaming grflx leather leggings, a scalemail speedo, a line of shark teeth, a soft grflx leather shirt, Booty, Kraken Scale, a sea serpent scale and some smuggler's lingerie.
- Carrying: Cuttle Fish, ten iron nails and two large buckets.
- Your purse contains only moths.
- ] ] ] get 3 boards
- ] You release the ship's wheel.
- ] You release the ship's wheel.
- ] You release the ship's wheel.
- ] You get three wooden boards from the fore end of the upper deck.
- ] ] ] ] ] ] look overboard
- ] This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull has a few strands of glowing dire seaweed clinging to it, slowly dissolving the wood, and looks rather dented.
- It is a freezing cold backspindlewinter's morning with strong winds, medium cloud cover and driving hail.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] You look out over the sea:
- ~~~
- ~=O$~ O a giant turtle
- ~~@~n n a rocky outcrop
- ~~~~~ v a backward current
- ~~v ~ the Circle Sea near the SS Unsinkable
- ] ] [Everlast] Reva: worth holding out or not gonna happen?
- ] ] ] You hear the distinctive sound of an angry giant turtle bellowing, followed by the rather less distinctive sound of a giant bite being taken out of the ship.
- ] The hull groans alarmingly. It's taking quite a beating.
- ] ] ] Hp: 3573 (3727) Gp: 308 (428) Xp: 591635
- ] Hail from above rains down upon you!
- ] You look out over the sea:
- ~~~
- =~~~~ $ some dire seaweed
- ~=@$~ n a rocky outcrop
- ~~~~n ~ the Circle Sea near the SS Unsinkable
- ~~~ = an ice floe
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] gs um about 140
- ] [Everlast] Nethuns: um about 140
- ] ] ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~@~~~~
- ~=~~@~~$~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~~~~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull has a few strands of glowing dire seaweed clinging to it, slowly dissolving the wood, and bears the marks of multiple impacts.
- It is a freezing cold backspindlewinter's morning with strong winds, medium cloud cover and driving hail.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] ] ] Hp: 3608 (3727) Gp: 314 (428) Xp: 591641
- ] The salt water stings as it soothes your burns.
- ] The ship steams off, dragging you along by the rope tied around your waist.
- ] The dire seaweed clinging onto the hull glows faintly, eating its way through the hull.
- ] ] ] repair hull with boards and nails
- board
- ] Each strike of your shipwright's hammer lands as if guided by your will.
- ] You slowly nail three boards onto the ship's hull, bringing it back to top condition.
- ] ] Queued command: board
- ] ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a freezing cold backspindlewinter's morning with strong winds, medium cloud cover and driving hail.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground and a coil of rope is tying you to a railing.
- ] You stand up.
- ] ] ] ] hw
- ] You take a firm grip on the ship's wheel.
- ] ] ] look sea
- ] Queued command: look sea
- ] [Zeur enters Discworld -- hunted with me]
- ] You look out over the sea:
- ~$O
- ~~~~~ O a giant turtle
- =~@~~ ~ the Circle Sea near the SS Unsinkable
- ~=O$~ = an ice floe
- ~~~ $ some dire seaweed
- ] ] [Everlast] Reva: mmm, lets try our luck
- ] You look out over the sea:
- n^~
- ~~$O^ O a giant turtle
- ~~@~~ n a rocky outcrop
- =~~~~ ^ a forward current
- =O$ ~ the Circle Sea near the SS Unsinkable
- ] ] ] turn wheel right by 2 notches
- ] Waves wash against the sides of the ship.
- ] You turn the ship's wheel, which rotates two notches to the right.
- ] ] ] Reva Angelic swaggers in nautically from starboard aft.
- ] ] Reva Angelic drops two wooden boards.
- ] Reva Angelic swaggers out nautically port aft.
- ] ] The ship shudders around you as it turns sharply to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ^~~
- ~O~~$ O a giant turtle
- ^$@~O ^ a forward current
- n~~~= n a rocky outcrop
- ~~= ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates two notches to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] ] l
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is turning at a moderate pace, pushing the ship onwards through the water.
- It is a freezing cold backspindlewinter's morning with strong winds, medium cloud cover and driving hail.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, two wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] ] ] ] Hp: 3563 (3727) Gp: 251 (428) Xp: 592395
- ] Hail from above rains down upon you!
- ] Ice slowly gathers on the ground.
- ] You look out over the sea:
- v~~
- O^~~~ O a giant turtle
- ~O@~$ v a backward current
- ^$~~O ^ a forward current
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- O~v
- ^O^~~ G a whirlpool
- n$@~G O a giant turtle
- ~~~~~ v a backward current
- ~=O ^ a forward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] centre wheel
- frimble !Wheel Reset!
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] !Wheel Reset!
- ] ] ] The steam from the smokestack dwindles to nothing as the ship slows to a halt.
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] Smoke billows out to the sky.
- ] ] ] i
- ] You are unburdened (43%) by:
- Holding : a shipwright's hammer (left hand).
- Wearing : a pink crystal ring, a baby kraken, a black leather eye patch, a silver fishhook earring, a gold and red coral ring, a gold and mahogany ring, a smuggler's longcoat, a smuggler's tricorn and Leviathan Boots.
- (under) : a staff harness, a Tang family crest, a keyring necklace, a club badge, a pair of gleaming grflx leather leggings, a scalemail speedo, a line of shark teeth, a soft grflx leather shirt, Booty, Kraken Scale, a sea serpent scale and some smuggler's lingerie.
- Carrying: Cuttle Fish, four iron nails and two large buckets.
- Your purse contains only moths.
- ] ] l
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- A little ice has formed around the edges of the floor.
- The ship is floating peacefully at a standstill.
- It is a freezing cold backspindlewinter's morning with strong winds, medium cloud cover and driving hail.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, two wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] ] [Everlast] Reva: wha?
- ] Steam whistles from the smokestack as the ship begins to move.
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] ] ] ] gs stippity stoppity
- ] [Everlast] Nethuns: stippity stoppity
- ] ] ] look sea
- ] You look out over the sea:
- O~v
- ^O^~~ G a whirlpool
- n$@~G O a giant turtle
- ~~~~~ v a backward current
- ~=O ^ a forward current
- ] ] ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You look out over the sea:
- ~~v
- ~~~^~ @ a wrecked ship, SS Unsinkable
- ~n@~- v a backward current
- @^~~~ n a rocky outcrop
- ^~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] ] ] ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~^~
- @n~~v @ a wrecked ship, SS Unsinkable
- ~^@^^ G a whirlpool
- ^~~~~ v a backward current
- ~G~ n a rocky outcrop
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] ] [Everlast] Reva: run dragon run
- ] get sextant from component pouch into right hand
- ] You get a navigator's sextant from a pocket in Booty.
- ] You hold a navigator's sextant in your right hand.
- ] ] ] look sars
- put sextant in component pouch
- ] Cannot find "sars", no match.
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] ] ] You look out over the sea:
- ~~~
- ~~^~~ @ a wrecked ship, SS Unsinkable
- @n@~v v a backward current
- ~^~^^ n a rocky outcrop
- ~~~ ^ a forward current
- ] ] get sextant from component pouch into right hand
- ] You get a navigator's sextant from a pocket in Booty.
- ] You hold a navigator's sextant in your right hand.
- ] ] ] ] look stars
- put sextant in component pouch
- ] The stars aren't out right now. Perhaps you could look at the sun instead?
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] ] ] ] get sextant from component pouch into right hand
- ] You get a navigator's sextant from a pocket in Booty.
- ] You hold a navigator's sextant in your right hand.
- ] ] ] ] look sun
- put sextant in component pouch
- ] Squinting up at the sun, you determine that the ship is heading hubwards and that you're one hundred and five miles rimwards and nine miles turnwise of Ankh-Morpork.
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] ] ] ] ] Squelch.
- ] ] [Everlast] Reva: and yeah gotta feed
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] ] ] Hp: 3727 (3727) Gp: 281 (428) Xp: 592882
- ] Hail from above rains down upon you!
- ] Ice slowly gathers on the ground.
- ] You look out over the sea:
- ~*~
- v~$~~ v a backward current
- =~@^~ ~ the Circle Sea near the SS Unsinkable
- ~~~~~ - some driftwood
- ~=- = an ice floe
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] l
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- Some of the floor is coated in a slippery layer of ice.
- The paddlewheel behind the ship is turning rapidly, powering the ship onwards through the water in a trail of foam.
- It is a freezing cold backspindlewinter's morning with strong winds, medium cloud cover and driving hail.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, two wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- v~~
- ~~~$~ v a backward current
- ~~@~~ ^ a forward current
- ~~~^~ ~ the Circle Sea near the SS Unsinkable
- -=~ = an ice floe
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] break ice with hammer
- ] Kneeling down, you start to break the gathered ice on the ground with a shipwright's hammer.
- ] ] You look out over the sea:
- ~~~
- ~v~~@ @ SS Unsinkable, a wrecked ship
- -=@*= * an iceberg
- ~~~$~ v a backward current
- ~~^ ^ a forward current
- ] Smoke billows out to the sky.
- ] You break up the ice on the floor and clear it away, tidying up the place.
- ] gs do what you gotta do
- ] [Everlast] Nethuns: do what you gotta do
- ] ] turn wheel right by 1 notches
- ] Queued command: turn wheel right by 1 notches
- ] ] You turn the ship's wheel, which rotates one notch to the right.
- ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~@
- ~~~*~ @ SS Unsinkable, a wrecked ship
- Gv@$~ G a whirlpool
- ~=~~^ ~ the Circle Sea near the SS Unsinkable
- ~~~ ^ a forward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] gs we about 80
- ] [Everlast] Nethuns: we about 80
- ] ] You look out over the sea:
- ~.n
- ~~~@= @ SS Unsinkable, a wrecked ship
- ~~@*~ * an iceberg
- Gv~$~ G a whirlpool
- =~~ n a rocky outcrop
- ] Smoke billows out to overboard and the sky.
- ] Hail from above rains down upon you, but leaves you unhurt.
- ] You look out over the sea:
- ~~v
- ~~.n. n a rocky outcrop
- ~~@@= . some floating debris
- ~~~*~ ~ the Circle Sea near the SS Unsinkable
- v~$ v a backward current
- ] overboard
- ] You climb over the railing and jump into the sea with a splash.
- ] You release the ship's wheel.
- ] You start to swim.
- ] [the Circle Sea near the SS Unsinkable]
- ~~~~~~~v~
- ~~~~~~~~~
- ~~~~.~~n~
- ~~~~~~~~~
- ~~~~@~~~~
- ~~~~@~~@~
- ~~~~~~~~~
- ~~~~~~~~~
- ~~~~~~~*~
- This expanse of water is the surface of the Circle Sea. As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes. The SS Unsinkable lies to the south.
- The SS Unsinkable's hull is in perfect condition.
- It is a freezing cold backspindlewinter's morning with strong winds, medium cloud cover and driving hail.
- There are nine obvious exits: board, down, fore, starboard, port, starboard fore, port aft, starboard aft and port fore.
- ] ] The rain of hailstones slowly peters off and the clouds overhead lighten and scatter to the winds as the weather calms.
- ] You catch the incoming piece of shipwreck debris before it hits the hull.
- ] The ship steams off, dragging you along by the rope tied around your waist.
- ] look sea
- ] The sea spreads out around you in all directions:
- ~~~~~
- ~~~~~~~~~ @ SS Unsinkable, a wrecked ship
- ~~-~~~~~~~~ v a backward current
- ~~~~~~~~~~~~~ . some floating debris
- ~~~~~~~~~v~~~ n a rocky outcrop
- ~~~~~~~~~~v~~~~ ~ the Circle Sea near the SS Unsinkable
- ~~~~~~~~~~v~~~~ - some driftwood
- ~~~~~~~@~~~~~~~ = an ice floe
- ~~~~~~~@~~n~~.~
- ~~~~~~~~~~~~~~~
- ~~~~~~~~~~~~~
- ~~~~~~~~~@~~=
- ~~~~~~~~~~~
- ~~~~~~~~~
- ~~~~~
- ] ] ] ] The ship steams off, dragging you along by the rope tied around your waist.
- ] look sea
- ] The sea spreads out around you in all directions:
- ~~~~~
- ~~~~~~~~~ @ SS Unsinkable
- ~~~~~-~~~~~ v a backward current
- ~~~~~~~~~~~~~ . some floating debris
- ~~~~~~~~~~~~~ n a rocky outcrop
- ~~~~-~~~~~~~~~~ ~ the Circle Sea near the SS Unsinkable
- ~~~~~~~~~~~~~~~ - some driftwood
- ~~~~~~~@~~v~~~~
- ~~~~~~~@~~v~~~~
- ~~~~~~~~~~v~~~~
- ~~~~~~~~~~~~~
- ~~~~~~~~~n~~.
- ~~~~~~~~~~~
- ~~~~~~~~~
- ~~~~~
- ] ] board
- ] You climb aboard the ship.
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- Some wisps of smoke drift through the air.
- The paddlewheel behind the ship is turning rapidly, powering the ship onwards through the water in a trail of foam.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, two wooden boards are on the ground and a coil of rope is tying you to a railing.
- ] You stand up.
- ] ] hw
- ] You take a firm grip on the ship's wheel.
- ] ] drop woods
- ] You drop a piece of shipwreck debris.
- ] ] ] ] look sea
- ] Queued command: look sea
- ] ] Smoke billows out to port aft and the sky.
- ] You look out over the sea:
- ~-~
- ~-~~~ @ SS Unsinkable, a wrecked ship
- ~~@v~ . some floating debris
- ~~~n. n a rocky outcrop
- ~~@ ~ the Circle Sea near the SS Unsinkable
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] [Everlast] Reva: yeah took too long
- ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- $~n
- n~~~~ n a rocky outcrop
- ~-@~~ . some floating debris
- ~~~v. v a backward current
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] gs i try!
- ] [Everlast] Nethuns: i try!
- ] ] You look out over the sea:
- ~~~
- ^$~n^ * an iceberg
- ~~@*~ ^ a forward current
- n~~~~ n a rocky outcrop
- ~~v v a backward current
- ] turn wheel left by 2 notches
- ] You turn the ship's wheel, which rotates two notches to the left.
- ] ] The ship shudders around you as it turns sharply to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- n~^
- ~~~$~ n a rocky outcrop
- ~~@~~ v a backward current
- v~*n~ ^ a forward current
- ~~^ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates two notches to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] gs jus l
- ] [Everlast] Nethuns: jus l
- ] ] You look out over the sea:
- ~$~
- ~n~^^ ^ a forward current
- --@$~ n a rocky outcrop
- ~~~$~ ~ the Circle Sea near the SS Unsinkable
- ~*n - some driftwood
- ] gs oop
- ] [Everlast] Nethuns: oop
- ] ] l
- ] Queued command: l
- ] ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is turning rapidly, powering the ship onwards through the water in a trail of foam.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, two wooden boards and a piece of shipwreck debris are on the ground and a coil of rope is tying you to a railing.
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] Squelch.
- ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~^
- ~~^$~ $ some dire seaweed
- ~n@$~ ^ a forward current
- ~-~~n n a rocky outcrop
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] The giant paddlewheel behind the ship drives it onwards at a rapid rate, leaving a trail of foam behind it.
- ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You look out over the sea:
- ~=~
- ~-~~= ^ a forward current
- ~~@~= ~ the Circle Sea near the SS Unsinkable
- ~*~~^ = an ice floe
- -~$ - some driftwood
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] l
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is turning rapidly, powering the ship onwards through the water in a trail of foam.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, two wooden boards and a piece of shipwreck debris are on the ground and a coil of rope is tying you to a railing.
- ] ] gs 3/5 speed we missin a drag?
- ] [Everlast] Nethuns: 3/5 speed we missin a drag?
- ] ] look sea
- ] You look out over the sea:
- ~=~
- ~-~~= ^ a forward current
- ~~@~= ~ the Circle Sea near the SS Unsinkable
- ~*~~^ = an ice floe
- -~$ - some driftwood
- ] ] [Everlast] Reva: i said i was feedin
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- O~~
- ~~^=~ O a giant turtle
- ^=@=O ^ a forward current
- ~~~~^ ~ the Circle Sea near the SS Unsinkable
- ~*~ = an ice floe
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] Smoke billows out to overboard and the sky.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to port.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] [Everlast] Reva: we should be 4 again
- ] gs pft
- ] [Everlast] Nethuns: pft
- ] ] Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
- ] Steering deftly into the current, you make it carry the ship further than it would have.
- ] You look out over the sea:
- ~*~
- ~~v~~ G a whirlpool
- ~G@~v v a backward current
- ~-~^~ ^ a forward current
- ~~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] l
- ] [fore end of the upper deck]
- @
- / \
- *+ +*
- | |
- This is the foremost point of the ship. The ship's wheel stands at the prow, the railings on each side of the ship meet before it at a point and the wide blue ocean lies all around you. The windowed bridge room is just aft of here, but you can go around it to port aft and starboard aft.
- The paddlewheel behind the ship is a whirring blur, driving the ship onwards through the water in a trail of foam.
- It is a warm backspindlewinter's morning with a gentle breeze and a beautifully clear sky.
- There are three obvious exits: port aft, starboard aft and overboard.
- Four coils of rope are coiled in a heap, a ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, six iron nails are on the ground, two wooden boards and a piece of shipwreck debris are on the ground and a coil of rope is tying you to a railing.
- ] ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- O~v
- ~~~~* O a giant turtle
- ~G@v~ G a whirlpool
- ~-~~v v a backward current
- ~^~ ^ a forward current
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] gs about 15
- ] [Everlast] Nethuns: about 15
- ] ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~OO
- ~G~~v O a giant turtle
- ~-@~* G a whirlpool
- ~~~v* v a backward current
- ~~v ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] You look out over the sea:
- ~~~
- ~~OO^ O a giant turtle
- ^~@~~ G a whirlpool
- ~G~~v ^ a forward current
- ~~v v a backward current
- ] You hear the distinctive sound of an angry giant turtle bellowing, followed by the rather less distinctive sound of a giant bite being taken out of the ship.
- ] The hull groans alarmingly. It seems to be creaking a little more than before.
- ] You look out over the sea:
- ~~~
- *~~~- O a giant turtle
- ~~@_~ G a whirlpool
- ~~~O^ ^ a forward current
- G~~ ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] Smoke billows out to starboard aft and the sky.
- ] [Everlast] Reva: ok, tell me if we drop again as boilers nearly empty
- ] look sea
- ] You look out over the sea:
- ~~~
- *~~~- O a giant turtle
- ~~@_~ G a whirlpool
- ~~~O^ ^ a forward current
- G~~ ~ the Circle Sea near the SS Unsinkable
- ] ] You look out over the sea:
- ~HH
- ~~~~H H land
- ~~@~H O a giant turtle
- *~O~- ~ the Circle Sea near the SS Unsinkable
- ~~O - some driftwood
- ] get sextant from component pouch into right hand
- ] You get a navigator's sextant from a pocket in Booty.
- ] You hold a navigator's sextant in your right hand.
- ] ] look sun
- put sextant in component pouch
- ] Squinting up at the sun, you determine that the ship is heading turnwise-hubwards and that you're three miles rimwards and nine miles widdershins of Ankh-Morpork.
- ] ] You put the navigator's sextant in a pocket in Booty.
- ] ] ] ] turn wheel left by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the left.
- ] ] The ship shudders around you as it turns to port.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] You look out over the sea:
- ~~~
- *~~~H H land
- ~~@~H _ a coral reef
- ~O~~H O a giant turtle
- O_- ~ the Circle Sea near the SS Unsinkable
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] centre wheel
- ] You turn the ship's wheel, which rotates one notch to starboard.
- ] ] frimble !Wheel Reset!
- ] !Wheel Reset!
- ] ] You look out over the sea:
- ~~P
- ~~~~H P a hidden dock near Ankh-Morpork
- *~@~H H land
- ~~~~H O a giant turtle
- O~~ ~ the Circle Sea near the SS Unsinkable
- ] You look out over the sea:
- ~~~
- =~~PH P a hidden dock near Ankh-Morpork
- ~~@~H H land
- *~~~H ~ the Circle Sea near the SS Unsinkable
- ~~~ = an ice floe
- ] turn wheel right by 1 notches
- ] You turn the ship's wheel, which rotates one notch to the right.
- ] ] gs don
- ] [Everlast] Nethuns: don
- ] ] The ship shudders around you as it turns to starboard.
- ] The ship's wheel jerks in your hands, but you manage to hold it steady.
- ] The ship pulls into port. You've arrived.
- ] You look out over the sea:
- HHH
- ~~HHH H land
- ~~@HH ~ the Circle Sea near the SS Unsinkable
- ~~~~H
- ~~~
- ] You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your four-piece smuggling outfit.
- ] You have been awarded 541106 experience points for delivering eight out of eight cargo crates to your destination, working with a group of three.
- ] You release the ship's wheel.
- ] [hidden corner of the underdocks]
- $
- |
- @
- This discreet corner of the underdocks is hidden from both sunlight and the intrusive eyes of the law by several of the pylons that support the jetty above. There's just enough space here for a couple of boats to be moored. A dim lantern hangs from one of the pylons, shedding just enough light to deepen the shadows, and the dark entrance to what looks like a tunnel lies to the south.
- There is one obvious exit: north.
- Captain Smith is standing here.
- A large bucket and a hacksaw are on the floor and an Impossible Voyage leaderboard is leaning against a pylon.
- ] ] ] Captain Smith exclaims to Reva Angelic and you: Everything looks to be in order. Hwell done!
- ] Captain Smith gives 3 Ankh-Morpork royals and 5 Ankh-Morpork ten-dollars to Reva Angelic.
- ] Captain Smith says to Reva Angelic and you: Hyer kan kollekt hyerr payment hwenever hyer like.
- ] collect
- ] ] Captain Smith gives 3 Ankh-Morpork royals and 5 Ankh-Morpork ten-dollars to you.
- ] ] ] Captain Smith gives six pieces of white ambergris to you.
- ] Captain Smith says to Reva Angelic: Here's hyerr payment.
- ] Captain Smith says to you: Here's hyerr payment.
- ] [Everlast] Reva: not bad, was slow tho
- ] gs only 17 slipstreams that time
- ] [Everlast] Nethuns: only 17 slipstreams that time
- ] ] Captain Smith says to you: Hyer've been doing kuite a phew missions phor us! Here's a little psomething extra.
- ] Captain Smith exclaims to Reva Angelic: I don't have anything phor hyer right now. Get to hwork!
- ] Reva Angelic gets a large bucket from a hidden corner of the underdocks.
- ] [Everlast] Reva: ah can explain, as went real well with tanks
- ] Reva Angelic sheathes Widow's Shovel and Widow's Hammer in the oiled leather thigh holster.
- ] Reva Angelic gives a large bucket to you.
- ] ] ] Reva Angelic gets two Sapphire Shards from a pocket in Zone between opening and closing it.
- ] Reva Angelic holds two Sapphire Shards in her left hand and right hand.
- tr that was amazing
- ] Reva Angelic gets Death Grip from a pocket in Zone between opening and closing it.
- ] Reva Angelic wears Death Grip.
- ] ] ] Capita tells you: that was amazing
- You tell Nethuns: that was amazing
- 20:07:13: You tell Nethuns: that was amazing
- 20:07:27: Nethuns fishily tells you: Yah for the top time it was 23 slipstreams
- 20:07:40: Nethuns fishily tells you: so you can imagine that'd shave off a fair bit
- 20:07:54: You tell Nethuns: you cleaned and repaired the hull while steering O:
- 20:08:07: Nethuns fishily tells you: and did some fires! ;p
- 20:08:11: You exclaim to Nethuns: and fires!
- 20:08:19: Nethuns fishily tells you: i've done dragons before as well hehe
- 20:08:21: You tell Nethuns: and picked up driftwood
- 20:08:32: You ask Nethuns: how'd you get moving so fast?
- 20:08:41: Nethuns fishily tells you: reva puts drags on straight away
- 20:08:44: Nethuns fishily tells you: if you saw
- 20:08:50: Nethuns fishily tells you: i run past the dragon already in the circle with no tanks
- 20:08:51: You tell Nethuns: nah I was only snooping you
- 20:08:55: You tell Nethuns: ah
- 20:08:59: Nethuns fishily tells you: it can start fires
- 20:09:02: Nethuns fishily tells you: so it's risky
- 20:09:10: Nethuns fishily tells you: but if she's quick, she can have the drags heating before she fills
- 20:09:25: You ask Nethuns: she gets supplies while wrangling?
- 20:09:31: Nethuns fishily tells you: yeah ahha
- 20:09:37: Nethuns fishily tells you: rangi doesn't really know what he's doin
- 20:09:44: Nethuns fishily tells you: so he just messes about
- 20:09:52: You tell Nethuns: hehe
- 20:09:54: Nethuns fishily tells you: reva gets me stuff, she was also watching from the mast during fog
- 20:09:57: Nethuns fishily tells you: to tell me where to go
- 20:10:06: Nethuns fishily tells you: whilst wrangling
- 20:10:14: You tell Nethuns: o.o
- 20:10:23: Nethuns fishily tells you: she can't do lots of it, we are better with chimara
- 20:10:31: Nethuns fishily tells you: cause chimara does all the searching+fixing for me
- 20:10:42: Nethuns fishily tells you: so i can concentrate better and he watches from mast the entire fog
- 20:11:00: Nethuns fishily tells you: you should see what happens when it's duo during gales + monster
- 20:11:01: You tell Pit: sail is over, I have the log
- 20:11:05: Nethuns fishily tells you: that's nuts, specially if it's kraken
- 20:11:30: Nethuns fishily tells you: I think some of the problem is if you put 6 people on that sail, what do like 3 of them have to do
- 20:12:09: Nethuns fishily tells you: and a lot of the other groups are like 4/6 man groups
- 20:12:16: You tell Nethuns: yeah I think I should make more stuff for everyone to do
- 20:12:25: Nethuns fishily tells you: maybe have it scale with players though
- 20:12:29: You tell Nethuns: at least enough to encourage 4 man groups instead of 3
- 20:12:36: Nethuns fishily tells you: Ah yeah fair
- 20:12:53: Nethuns fishily tells you: but you can see that I'm working for my fast sails ;p
- 20:13:03: Nethuns fishily tells you: It aint easy
- 20:13:21: Nethuns fishily tells you: but i've prolly done like 500 sails
- 20:13:23: Nethuns fishily tells you: maybe more
- 20:13:28: Nethuns fishily tells you: I wish i knew how many
- 20:13:56: You tell Nethuns: it's probably tracked in achievement info
- 20:14:10: Nethuns fishily tells you: it just says complted :(
- 20:14:36: You tell Nethuns: yeah you can't see it
- 20:14:46: You tell Nethuns: but it's tracked
- 20:14:52: Nethuns fishily tells you: Oh! haha that's good to know ;p
- 20:15:26: Nethuns fishily asks you: Was it useful atall then?
- 20:15:51: Nethuns fishily tells you: it was a 13:17 sail though, like i said chimara is where the big guns come out
- 20:16:49: You tell Nethuns: it helped answer my question about how you're going so fast
- 20:16:58: Nethuns fishily asks you: Oh?
- 20:17:02: Nethuns fishily asks you: slipstreams?
- 20:17:03: You tell Nethuns: I do still want to see what was happening belowdecks tho
- 20:17:06: Nethuns fishily tells you: or the start
- 20:17:20: You tell Nethuns: the start probably played a big role
- 20:17:28: Nethuns fishily tells you: yah reva is why we get <10
- 20:17:33: Nethuns fishily tells you: there's only so much I can do
- 20:17:42: Nethuns fishily tells you: it's down to RNG and how good reva is
- 20:17:57: Nethuns fishily tells you: I think <20 is captain <10 is wrangler
- 20:20:14: Nethuns fishily tells you: honestly my first sail, we spent 40 minutes in one leg
- 20:20:19: Nethuns fishily tells you: going round in cricles
- 20:20:27: You tell Nethuns: yeah especially in headwind
- 20:20:50: Nethuns fishily tells you: I think it's a natural progression though for why it goes so fast now
- 20:20:56: Nethuns fishily tells you: like some people have gotten really good at it
- 20:21:09: Nethuns fishily tells you: so the things that catch the newbies out and add hours
- 20:21:11: You tell Nethuns: yeah high skillcap
- 20:21:20: Nethuns fishily tells you: it'll be hard to balance that
- 20:21:33: Nethuns fishily tells you: it's why it's rewarding I guess
- 20:21:37: Nethuns fishily tells you: it feels like a high skillcap game
- 20:21:47: Nethuns fishily tells you: like when you get good at it, it feels like you are actually doing something
- 20:24:13: Nethuns fishily exclaims to you: Anyway i'll stop blabbering, but if you need anything just ask!
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