Advertisement
Guest User

Skyrim Solitude crash

a guest
May 26th, 2025
32
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.72 KB | None | 0 0
  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58
  7. Game Version: 1.6.1130
  8. Script Extender: 1.6.1130
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.19 GB
  15. RAM Used: 13.18 GB
  16. RAM Free: 2.01 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 173 Regular: 252 Total: 425
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF64A207FFE count: (2)
  33. File: SkyrimSE.exe count: (70)
  34. Address: 0CE7FFE count: (2)
  35. Assembler: mov eax, [r8-0x10] count: (2)
  36.  
  37. [ 0] 0x7FF64A207FFE SkyrimSE.exe+0CE7FFE -> 69166+0x1E mov eax, [r8-0x10] -//- count: (1)
  38. [ 1] 0x7FF64A23B7EC SkyrimSE.exe+0D1B7EC -> 70352+0x9C mov rbx, [rsp+0x58] -//- count: (1)
  39. [ 2] 0x7FF64A2414A1 SkyrimSE.exe+0D214A1 -> 70501+0x21 mov rcx, rdi -//- count: (1)
  40. [ 3] 0x7FF64A2373C0 SkyrimSE.exe+0D173C0 -> 70245+0x20 mov rbx, [rsi+0x298] -//- count: (1)
  41. [ 4] 0x7FF64A238335 SkyrimSE.exe+0D18335 -> 70281+0x15 mov rcx, rbx -//- count: (1)
  42. [ 5] 0x7FF64A23D115 SkyrimSE.exe+0D1D115 -> 70381+0x1C5 mov rax, [rsi] -//- count: (1)
  43. [ 6] 0x7FF64A23B0ED SkyrimSE.exe+0D1B0ED -> 70333+0x2D jmp 0x00007FF64A23B0F1 -//- count: (1)
  44. [ 7] 0x7FF64A3278E8 SkyrimSE.exe+0E078E8 -> 75949+0x88 movzx edi, al -//- count: (1)
  45. [ 8] 0x7FF64A31EB89 SkyrimSE.exe+0DFEB89 -> 75773+0xC9 movzx ebx, al -//- count: (1)
  46. [ 9] 0x7FF6497266A0 SkyrimSE.exe+02066A0 -> 15434+0x110 xor edi, edi -//- count: (1)
  47. [10] 0x7FF649726847 SkyrimSE.exe+0206847 -> 15435+0x137 lea rcx, [r15+0x168] -//- count: (1)
  48. [11] 0x7FF64A320720 SkyrimSE.exe+0E00720 -> 75795+0x150 mov rcx, [rdi+0x08] -//- count: (1)
  49. [12] 0x7FF64A321370 SkyrimSE.exe+0E01370 -> 75814+0x30 mov eax, [rsp+0x30] -//- count: (1)
  50. [13] 0x7FF64A22475F SkyrimSE.exe+0D0475F -> 69809+0x4F add r12d, eax -//- count: (1)
  51. [14] 0x7FF64A31D5DD SkyrimSE.exe+0DFD5DD -> 75716+0x5D add rbx, 0x08 -//- count: (1)
  52. [15] 0x7FF64A319EEF SkyrimSE.exe+0DF9EEF -> 75651+0x13F mov [rbp+0x48], r12 -//- count: (1)
  53. [16] 0x7FF64A1EC57D SkyrimSE.exe+0CCC57D -> 68445+0x3D mov rcx, [0x00007FF64C6D2FD8] -//- count: (1)
  54. R13 0x7FF64C77AEB0 (void* -> SkyrimSE.exe+325AEB0 ) -//- count: (1)
  55. [RSP+18 ] 0x7FF64A2586D6 (void* -> SkyrimSE.exe+0D386D6 mov rax, [rsp+0x40]) -//- count: (1)
  56. [RSP+28 ] 0x7FF64A23B7EC (void* -> SkyrimSE.exe+0D1B7EC mov rbx, [rsp+0x58]) -//- count: (1)
  57. [RSP+58 ] 0x7FF64A23C083 (void* -> SkyrimSE.exe+0D1C083 nop) -//- count: (1)
  58. [RSP+68 ] 0x7FF64A2586D6 (void* -> SkyrimSE.exe+0D386D6 mov rax, [rsp+0x40]) -//- count: (1)
  59. [RSP+78 ] 0x7FF64A2414A1 (void* -> SkyrimSE.exe+0D214A1 mov rcx, rdi) -//- count: (1)
  60. [RSP+A8 ] 0x7FF64A2373C0 (void* -> SkyrimSE.exe+0D173C0 mov rbx, [rsi+0x298]) -//- count: (1)
  61. [RSP+E8 ] 0x7FF64A238335 (void* -> SkyrimSE.exe+0D18335 mov rcx, rbx) -//- count: (1)
  62. [RSP+110 ] 0x7FF64AC7E140 (void* -> SkyrimSE.exe+175E140 sbb [rax-0x5B], cl) -//- count: (1)
  63. [RSP+118 ] 0x7FF64A23D115 (void* -> SkyrimSE.exe+0D1D115 mov rax, [rsi]) -//- count: (1)
  64. [RSP+148 ] 0x7FF64AC7E140 (void* -> SkyrimSE.exe+175E140 sbb [rax-0x5B], cl) -//- count: (1)
  65. [RSP+1A0 ] 0x7FF64C77CB80 (void* -> SkyrimSE.exe+325CB80 add [rax], al) -//- count: (1)
  66. [RSP+1B0 ] 0x7FF64C780618 (void* -> SkyrimSE.exe+3260618 add eax, [rax]) -//- count: (1)
  67. [RSP+1C8 ] 0x7FF64A23B0ED (void* -> SkyrimSE.exe+0D1B0ED jmp 0x00007FF64A23B0F1) -//- count: (1)
  68. [RSP+1F8 ] 0x7FF64A3278E8 (void* -> SkyrimSE.exe+0E078E8 movzx edi, al) -//- count: (1)
  69. [RSP+228 ] 0x7FF64AC9C300 (void* -> SkyrimSE.exe+177C300 jo 0x00007FF64AC9C361) -//- count: (1)
  70. [RSP+248 ] 0x7FF64A31EB89 (void* -> SkyrimSE.exe+0DFEB89 movzx ebx, al) -//- count: (1)
  71. [RSP+2E8 ] 0x7FF64AEC56A0 (void* -> SkyrimSE.exe+19A56A0 push rax) -//- count: (1)
  72. [RSP+2F8 ] 0x7FF64A258680 (void* -> SkyrimSE.exe+0D38680 push rbx) -//- count: (1)
  73. [RSP+300 ] 0x7FF64A2586F0 (void* -> SkyrimSE.exe+0D386F0 push rbx) -//- count: (1)
  74. [RSP+320 ] 0x7FF64AC8BAF8 (void* -> SkyrimSE.exe+176BAF8 jo 0x00007FF64AC8BB61) -//- count: (1)
  75. [RSP+538 ] 0x7FF64AEC1A88 (void* -> SkyrimSE.exe+19A1A88 ) -//- count: (1)
  76. [RSP+558 ] 0x7FF64AEC1AA8 (void* -> SkyrimSE.exe+19A1AA8 sar dh, 0x23) -//- count: (1)
  77. [RSP+578 ] 0x7FF64AEC1A88 (void* -> SkyrimSE.exe+19A1A88 ) -//- count: (1)
  78. [RSP+598 ] 0x7FF64AEC1AC8 (void* -> SkyrimSE.exe+19A1AC8 xor dh, bh) -//- count: (1)
  79. [RSP+5D0 ] 0x7FF64AEC1B18 (void* -> SkyrimSE.exe+19A1B18 adc [rcx], al) -//- count: (1)
  80. [RSP+788 ] 0x7FF6496B48DE (void* -> SkyrimSE.exe+01948DE mov ebp, eax) -//- count: (1)
  81. [RSP+7B8 ] 0x7FF64A209A99 (void* -> SkyrimSE.exe+0CE9A99 cmp [rbx], eax) -//- count: (1)
  82. [RSP+7E0 ] 0x7FF64C77CB80 (void* -> SkyrimSE.exe+325CB80 add [rax], al) -//- count: (1)
  83. [RSP+7E8 ] 0x7FF64C780618 (void* -> SkyrimSE.exe+3260618 add eax, [rax]) -//- count: (1)
  84. [RSP+818 ] 0x7FF64A207FC4 (void* -> SkyrimSE.exe+0CE7FC4 mov rax, rbx) -//- count: (1)
  85. [RSP+950 ] 0x7FF64C77CB80 (void* -> SkyrimSE.exe+325CB80 add [rax], al) -//- count: (1)
  86. [RSP+958 ] 0x7FF64C780618 (void* -> SkyrimSE.exe+3260618 add eax, [rax]) -//- count: (1)
  87. [RSP+988 ] 0x7FF6497266A0 (void* -> SkyrimSE.exe+02066A0 xor edi, edi) -//- count: (1)
  88. [RSP+9E8 ] 0x7FF649726847 (void* -> SkyrimSE.exe+0206847 lea rcx, [r15+0x168]) -//- count: (1)
  89. [RSP+A08 ] 0x7FF64C780618 (void* -> SkyrimSE.exe+3260618 add eax, [rax]) -//- count: (1)
  90. [RSP+A38 ] 0x7FF64A320720 (void* -> SkyrimSE.exe+0E00720 mov rcx, [rdi+0x08]) -//- count: (1)
  91. [RSP+A78 ] 0x7FF64C77CAE0 (void* -> SkyrimSE.exe+325CAE0 fmul st0, st2) -//- count: (1)
  92. [RSP+A80 ] 0x7FF64C77CAF0 (void* -> SkyrimSE.exe+325CAF0 add [rax], al) -//- count: (1)
  93. [RSP+A98 ] 0x7FF64A321370 (void* -> SkyrimSE.exe+0E01370 mov eax, [rsp+0x30]) -//- count: (1)
  94. [RSP+AC0 ] 0x7FF64C77CB80 (void* -> SkyrimSE.exe+325CB80 add [rax], al) -//- count: (1)
  95. [RSP+AE0 ] 0x7FF64C77CAE0 (void* -> SkyrimSE.exe+325CAE0 fmul st0, st2) -//- count: (1)
  96. [RSP+AE8 ] 0x7FF64A22475F (void* -> SkyrimSE.exe+0D0475F add r12d, eax) -//- count: (1)
  97. [RSP+B00 ] 0x7FF64C77CAF0 (void* -> SkyrimSE.exe+325CAF0 add [rax], al) -//- count: (1)
  98. [RSP+B68 ] 0x7FF64A31D5DD (void* -> SkyrimSE.exe+0DFD5DD add rbx, 0x08) -//- count: (1)
  99. [RSP+B98 ] 0x7FF64AEE3A90 (void* -> SkyrimSE.exe+19C3A90 ) -//- count: (1)
  100. [RSP+BB8 ] 0x7FF64A319EEF (void* -> SkyrimSE.exe+0DF9EEF mov [rbp+0x48], r12) -//- count: (1)
  101. [RSP+BE0 ] 0x7FF64C6D2F01 (void* -> SkyrimSE.exe+31B2F01 add [rax], al) -//- count: (1)
  102. [RSP+BF8 ] 0x7FF64AEE35A0 (void* -> SkyrimSE.exe+19C35A0 ) -//- count: (1)
  103. [RSP+C68 ] 0x7FF64A1EC57D (void* -> SkyrimSE.exe+0CCC57D mov rcx, [0x00007FF64C6D2FD8]) -//- count: (1)
  104. [RSP+C70 ] 0x7FF64C6D3030 (void* -> SkyrimSE.exe+31B3030 add [rax], al) -//- count: (1)
  105. SkyrimSE.exe 0x7FF649520000 -//- count: (1)
  106.  
  107.  
  108.  
  109. ################################################################################
  110. Solutions
  111. ################################################################################
  112.  
  113. SkyrimSE.exe: count: (70)
  114. This file on its own is not the cause, however, we'll do further parsing...
  115.  
  116. Could not find any known issues related to SkyrimSE.exe.
  117. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  118. --------------------------------------------------------------------------------
  119.  
  120. NiNode: count: (12)
  121. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  122. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  123. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  124. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  125. --------------------------------------------------------------------------------
  126. [RSP+108 ] 0x12A1FF45F80 (NiNode*) count: (1)
  127.  
  128. --------------------------------------------------------------------------------
  129.  
  130. tbbmalloc.dll: count: (6)
  131. Threading Building Blocks Memory Allocator
  132. This is either part of:
  133. - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
  134. - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
  135. I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
  136.  
  137. This message is shown without a check:
  138. Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
  139. Either way, make sure to have the 'latest' version variant for your Skyrim edition.
  140. However, this probably is not the cause, but the causing mod relies on excessive memory handling.
  141. First and foremost, try to close any other application and background processes that might be running that you do not need.
  142. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  143. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  144.  
  145. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  146. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  147.  
  148. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  149.  
  150. ==================================
  151.  
  152. [Display]
  153. iTintTextureResolution=2048
  154.  
  155. [General]
  156. ClearInvalidRegistrations=1
  157.  
  158. [Memory]
  159. DefaultHeapInitialAllocMB=768
  160. ScrapHeapSizeMB=256
  161.  
  162. ==================================
  163.  
  164. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  165. Best practice: pagefile-size > RAM
  166. Example: 24 GB > 16 GB RAM
  167.  
  168. Please read / follow:
  169. 1. In the Taskbar Search, type “Advanced System“. ...
  170. 2. In System Properties, click Advanced tab.
  171. 3. In Performance section click Settings button.
  172. 4. Performance Options will open. ...
  173. 5. Here, under Virtual memory, select Change.
  174. 6. Uncheck Automatically manage paging file size for all drives.
  175. 7. Select a Drive that hardly use (as in not often)
  176. 8. Set manual size
  177. 9. Set value to ~ 150% of your RAM (as shown in example)
  178. 10. Confirm with "OK".
  179.  
  180. If you want to read more about (allthough, not related to sharepoint server):
  181. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  182.  
  183.  
  184. ################################################################################
  185. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  186. ################################################################################
  187. Issues Found: 3
  188. Issues Solved: 3
  189.  
  190. ################################################################################
  191. DEBUG State:
  192. ################################################################################
  193. Culprit list content: (just a list)
  194. SkyrimSE.exe, NiNode, tbbmalloc.dll,
  195.  
  196. ################################################################################
  197. Random 'Fallback' Checks
  198. ################################################################################
  199.  
  200. How to read these results?
  201. - They are simple keywords that may appear when you have a lot of issues.
  202. - They do NOT have to mean anything.
  203. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  204.  
  205.  
  206. RTTIName: "NiNode" -//- count: (6)
  207. Name: "Scene Root" -//- count: (4)
  208.  
  209.  
  210. [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  211.  
  212.  
  213. [RSP+A68 ] 0x2E3A9F8B8 (`IOManager::DoOnPreRunTask'::`2'::Pauser*) -//- count: (1)
  214. [RSP+AC8 ] 0x2E3A9F8B8 (`IOManager::DoOnPreRunTask'::`2'::Pauser*) -//- count: (1)
  215. [RSP+BA0 ] 0x12831258100 (BSTaskManagerThread*) -//- count: (1)
  216. [RSP+BA8 ] 0x12831258100 (BSTaskManagerThread*) -//- count: (1)
  217. [RSP+BB0 ] 0x12831258100 (BSTaskManagerThread*) -//- count: (1)
  218. [RSP+C88 ] 0x12831258100 (BSTaskManagerThread*) -//- count: (1)
  219. [RSP+C90 ] 0x12831258100 (BSTaskManagerThread*) -//- count: (1)
  220.  
  221.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement