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Jul 13th, 2017
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  1. GETTING THE GAME
  2.  
  3. It is available on Gamersgate and Steam.
  4. https://www.gamersgate.com/DD-DOM4TA-STEAM/
  5. http://store.steampowered.com/app/259060/Dominions_4_Thrones_of_Ascension/
  6. Keys from either Desura (RIP) or Gamersgate should work on Steam. It goes on sale from time to time, frequently on Steam for 50% off and sometimes 75% off.
  7. If you like it, please consider buying it. Each player in a multiplayer game must have a unique CD key, which means only one player per game can use the pirate copy. The pirate slot is usually taken quickly, so buy the game.
  8.  
  9.  
  10. MULTIPLAYER
  11.  
  12. Multiplayer is played in two forms: Play by email (PBEM) games hosted on http://www.llamaserver.net/ which typically progress at a rate of one or two turns per day and can be joined either through the thread or steam group discussions, and blitzes hosted through the game client and typically played to completion in one or two sessions. Blitzes can be joined through the steamgroup chat, and require the port and IP of the host.
  13.  
  14. >Steamgroup
  15. Join the steamgroup for multiplayer, though there are also anonymous games.
  16. http://steamcommunity.com/groups/vanheimageofvidya
  17.  
  18. >Group chatroom
  19. Copy the URL to join the chat group directly.
  20. steam://friends/joinchat/103582791434709795
  21.  
  22. >Play by email guide:
  23. http://steamcommunity.com/sharedfiles/filedetails/?id=202096551
  24.  
  25. >PBEM Manager
  26. http://www.rpgcodex.net/forums/index.php?threads/dominions-4-pbem-manager-new-stuff.104015/
  27.  
  28. >Blitz guide:
  29. -Join chat.
  30. -Select the ‘Connect to a Dominions Server’ under the ‘Network’ option in the main Dominions menu.
  31. -Ask in chat for the IP and port for the blitz.
  32.  
  33. RESOURCES
  34.  
  35. >Dom4 Mod Inspector
  36. This is a community resource that has every unit, spell, item, and event in the game in an accessible database. If you have any question about an item, unit, or spell, check the Inspector.
  37. http://larzm42.github.io/dom4inspector/
  38.  
  39. >Dom4 Manual
  40. Download the manual and search it before asking basic questions in thread. Note that the manual includes comprehensive spell descriptions beyond those found in game or on the inspector. However it also has some things which are no longer correct, and some which have never been correct.
  41. http://jaffa.illwinter.com/dom4/manual_dom4.pdf
  42.  
  43. >Our work-in-"""progress""" wiki
  44. If you can’t find something here, ask in the thread then post the replies into the wiki.
  45. http://dom4.wikia.com/wiki/Dominions_4_Wiki
  46.  
  47. >Pretender/bless calculator
  48. Helps you design an optimal pretender for any given nation.
  49. https://bsielski.github.io/pretenders/
  50.  
  51. >Magic booster guide
  52. Required reading. Useful reference.
  53. http://www.moddb.com/games/dominions-4-thrones-of-ascensions/forum/thread/dom4-magic-path-booster-guide-by-telos
  54.  
  55. >Simple spellcasting fatigue calculator
  56. Useful for planning out communions so you don’t kill your slaves.
  57. https://docs.google.com/spreadsheets/d/1OlzLT2bHI-Ldk5N8js4KoAPB1yof8G3FgXJEkaxNSoM/edit#gid=0
  58.  
  59.  
  60. MAPS
  61.  
  62. Most maps can be downloaded either from the llamaserver or found on various sites:
  63. http://z7.invisionfree.com/Dom3mods/index.php?showforum=22
  64. http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons
  65. http://steamcommunity.com/app/259060/discussions/3/
  66.  
  67. To add maps, unzip the files and place the .tga and .map file together in the user maps folder:
  68. C:\Users\’Username’\AppData\Roaming\Dominions4\maps
  69. This can also be accessed from the main menu in game under ‘Game Tools >Open User Data Directory’.
  70.  
  71.  
  72. MODS
  73.  
  74. Mods are installed in the same way as maps. The mod is unzipped, and the mod folder and .dm file are placed together in:
  75. C:\Users\’Username’\AppData\Roaming\Dominions4\mods
  76. Which can also be accessed from the in game menu in the same way.
  77. The mods can then be enabled from the ‘Mods’ option in the main menu. This is only needed when creating games and they will be automatically enabled and disabled for unrunning games.
  78.  
  79. >Dominions 4 Mod Catalog
  80. A comprehensive list of mods for Dominions 4.
  81. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2740
  82.  
  83. >Debug Mod
  84. Essential tool for testing things.
  85. https://www.dropbox.com/s/eo3qbjlixfghvs4/Debug.zip?dl=0
  86.  
  87. >Worthy Heroes
  88. The most widely used mod. Adds more heroes to some nations and tweaks other heroes. Is well made and low impact.
  89. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3237
  90.  
  91. >summod
  92. An overhaul/balance mod by sum1won. Very popular in /domg/ games, somewhat less commonly used by other communities.
  93. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2764
  94.  
  95. >Magic Enhanced
  96. Adds hundreds of new spells (both generic and national) and items, buffs some globals and generally adds a lot of flavourful stuff.
  97. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2927
  98.  
  99. >BetterArena
  100. Ever wish there was more point to competing in the arena than getting a crappy cursed item? This is a mod replacing the standard Arena reward items with a random Artifact awarded to the winner. This also means the winner doesn't have to keep their reward or compete in the Arena in future deathmatches.
  101. https://drive.google.com/file/d/0B-jNQgOwI-Q_Z2VSZGpSVlZkX2s/view
  102.  
  103. >Chocolate Thrones
  104. Mod that both tries to increase the power level of thrones, and bring the balance of thrones more in line with each other. Good for games where you want the thrones to be major points of contention. Apparently there is a version in the works that aims to balance the thrones without increasing the power level.
  105. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2197
  106.  
  107. >thrones.dm
  108. Another throne mod. Replaces all default thrones with new ones. Some of them allow recruitment of new units or have events associated with them. Unbalanced, but funny.
  109. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3066
  110.  
  111. >Nationgen
  112. Pretty amazing mod that generates random nations. Has been used to good effect in some recent and ongoing games. Is not used like a typical mod. Read the thread.
  113. https://steamcommunity.com/app/259060/discussions/2/648816743164577764/
  114.  
  115. >Cataclysm
  116. Replaces all vanilla nations with 12 identical, generic ones and adds magic sites which allow for recruitment of vanilla units/mages.
  117. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2249&st=0
  118.  
  119. >Mod Nations
  120. There are a lot of mod nations out there, but games that allow them are pretty rare due to balance issues. Probably the most commonly used are the various Warhammer nation mods, which tend to have their own games, and the various CoE nations, which are balanced such as to be somewhere close to vanilla nations or weaker. There is also a highly prolific /domg/ user who creates a lot of nations. Some recent examples are LA Sssla, EA Alee, and EA Neritia.
  121.  
  122. >UI
  123. A kind anon created and uploaded various interface mods.
  124. https://mega.nz/#F!slcSECKR!3w21BNllKxxEZOXgC--41g
  125.  
  126.  
  127. THE BASICS
  128.  
  129. >How to start
  130. Start by downloading the manual and doing the tutorial presented in the manual, ignore the fact the pretender it asks you to make isn’t possible anymore.
  131. If you can you should then read the rest of the manual.
  132. Play a few games against the AI. Familiarize yourself with the mechanics and understand that the AI has no real idea how to play the game. Check the inspector and the manual a lot.
  133.  
  134. Use the single player games to focus primarily on getting good at expansion. You should be aiming to have around 12+ provinces and a second fort finished or close to completion at the end of the first year. There is not really much point in practicing anything further then that against the AI.
  135. At that point you might as well dive into multiplayer. No matter what the initial jump to multiplayer is going to be tough, putting it off to play more single player won’t really help.
  136.  
  137. >What nations should I learn with?
  138. Human nations with a lot of magic diversity and mundane troops: T'ien Ch'i (any age), Arcoscephale (any age), EA Ermor, LA Bogarus.
  139. Giant nations: Niefelheim, Fomoria, Ashdod
  140. Heavy infantry nations with simple magic: MA Ulm, Abysia.
  141. Necromancy: C'tis (any age), Sceleria, Ermor, Asphodel, Lemuria
  142. Blood: Xibalba (any age, but moreso EA and LA), Mictlan (any age, but moreso EA and LA), Jotunheim (MA)
  143. It’s worth trying out each of these playstyles at least once.
  144.  
  145. Newer advice about starting includes a bit more SP (formations, learning how the AI reacts to PD and armies because EVERY game someone goes AI, and learning the basic lesson of MAGIC=GOOD), that some of the ‘easier’ nations such as Ma Ulm, Abysia and Niefelhiem lack late-mid to endgame without extensive planning and so aren’t that newbie friendly as going from doing well early but then getting stomped to having an endgame with them is a fair leap, and that MA Ermor plays differently from any other nation.
  146.  
  147.  
  148. TIPS
  149.  
  150. >Use "?" in any screen to display a full list of hotkeys, learning the hotkeys is essential to keep the micro under control, and there are a number of commands that can only be performed through hotkeys.
  151. >Try and have a concrete plan for your pretender. Remember that they can only do one thing at a time, so having them good at lots of things is not a great idea. Generally good options are awake Dragons with dominion 9 for Awe, and imprisoned immobile pretender with a major bless and good scales. Try to avoid ‘rainbow’ pretender or other multipurpose designs until you really know what you are doing.
  152. >Always be recruiting mages everywhere you can. Recruit commanders from indie provinces. Mages and research win games.
  153. >Try and figure out concrete research targets for your nation.
  154. >Don’t focus on spells that kill things. Buffs and debuffs are the real game changers. Unless the spell kills EVERYTHING, then it’s the buffs that make your troops not also go up in smoke that help.
  155. >Pay more attention to combat magic then ritual magic. Yes reread that sentence because on first glance it reads incorrectly.
  156. >Read the manual, yes even the wrong bits.
  157. >Remove Elves, Bats, Burds, Skeletons, Ragha, etc.
  158.  
  159.  
  160. DISCORD
  161.  
  162. A general (not /domg/'s) Dominions-related discord server.
  163. https://discord.gg/VAecmZj
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