Dragonecro0987

(L) Netherfire (OLD)

Oct 14th, 2019 (edited)
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  1. "Ghost Fusion" Monsters
  2. Playstyle: Zombie Fusion + Synchro
  3. ====================
  4. Main Deck Monsters
  5. ====================
  6. Ghost Sleeper, the Netherfire Sleeping Beauty
  7. Level 3 FIRE Zombie Effect Monster
  8. ATK: 1300
  9. DEF: 0
  10. (Quick Effect): You can target 1 face-up monster your opponent controls that has an original Level; that monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can banish this card from your GY; add 1 "Netherfire" monster from your Deck to your hand. You can only use each effect of "Ghost Sleeper, the Netherfire Sleeping Beauty" once per turn.
  11.  
  12. Ghost Wyvern, the Netherfire Dragon
  13. Level 4 FIRE Zombie Effect Monster
  14. ATK: 1700
  15. DEF: 0
  16. (Quick Effect): You can target 1 face-up monster your opponent controls that has an original Level; that monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can banish this card from your GY; send 1 "Netherfire" monster from your Deck to your GY. You can only use each effect of "Ghost Wyvern, the Netherfire Dragon" once per turn.
  17.  
  18. Ghost Lancer, the Netherfire Spearman
  19. Level 5 FIRE Zombie Effect Monster
  20. ATK: 2000
  21. DEF: 0
  22. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ghost Lancer, the Netherfire Spearman" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Netherfire" Spell/Trap from your Deck to your hand. You can only use this effect of "Ghost Lancer, the Netherfire Spearman" once per turn.
  23.  
  24. Ghost Archer, the Netherfire Sniper
  25. Level 6 FIRE Zombie Effect Monster
  26. ATK: 2000
  27. DEF: 0
  28. If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Ghost Archer, the Netherfire Sniper" once per turn this way. This card can attack your opponent directly. You can banish this card from your GY; send 1 "Netherfire" Spell/Trap from your Deck to the GY. You can only use this effect of "Ghost Archer, the Netherfire Sniper" once per turn.
  29.  
  30. Ghost Charon, the Netherfire Boatman
  31. Level 2 DARK Zombie Tuner Effect Monster
  32. ATK: 500
  33. DEF: 0
  34. If you control a "Netherfire" monster: You can Special Summon this card from your hand. (Quick Effect): You can target 1 Fusion Monster in your GY; you cannot Special Summon monsters for the rest of this turn, except Dragon monsters, also banish this both this card from the field and that target, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use each effect of "Ghost Charon, the Underworld Boatman" once per turn.
  35.  
  36. Ghost Bard, the Netherfire Poet
  37. Level 2 DARK Zombie Tuner Effect Monster
  38. ATK: 500
  39. DEF: 0
  40. You can target 1 "Nethersoul" monster in your GY; Special Summon that target, but negate its effects until the end of this turn. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. You can only use each effect of "Ghost Bard, the Netherfire Poet" once per turn.
  41.  
  42. Dark Tuner Netherfire Revenant
  43. Level 2 DARK Zombie Tuner Effect Monster
  44. ATK: 0
  45. DEF: 0
  46. You can Special Summon this card (from your hand) by Tributing 1 "Netherfire" monster. Cannot be used as Synchro Material, except for the Synchro Summon of a Dark Synchro Monster. Once per turn: You can target 1 DARK monster you control that has a Level; this turn, if that monster is used as Synchro Material for the Synchro Summon of a Dark Synchro Monster, treat its Level as a negative number.
  47. ====================
  48. Extra Deck Monsters
  49. ====================
  50. Fusion
  51. ====================
  52. Dragolethe Nethersoul Drake
  53. Level 6 DARK Dragon Fusion Effect Monster
  54. ATK: 2500
  55. DEF: 0
  56. 2 Zombie monsters
  57. Must first be Fusion Summoned. You can only control 1 "Dragolethe Nethersoul Drake". Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: That monster's ATK becomes 0, also, if that monster is still face-up on the field, negate its effects until the end of the next turn.
  58.  
  59. Dragonecro Nethersoul Dragon (REDUX)
  60. Level 8 DARK Dragon Fusion Effect Monster
  61. ATK: 3000
  62. DEF: 0
  63. 2 Zombie monsters, including 1 "Netherfire" monster
  64. Must first be Fusion Summoned. You can only control 1 "Dragonecro Nethersoul Dragon". Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: That monster's ATK becomes 0, also, if that monster is still face-up on the field and has an original Level, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.)
  65.  
  66. Dracheron Ultimate Nethersoul Dragon
  67. Level 12 DARK Dragon Fusion Effect Monster
  68. ATK: 4000
  69. DEF: 2000
  70. 1 "Nethersoul" Fusion Monster + 1 "Nethersoul" Synchro Monster
  71. Must first be Fusion Summoned. You can only control 1 "Dracheron Ultimate Nethersoul Dragon". Once per turn: You can send all other monsters on the field to the GY, also Special Summon "Nethersoul Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0) to each player's field in Defense Position, equal to the number of their monsters sent to the GY by this effect, but they cannot be Tributed or used as Link Material. When this card declares an attack: You can banish 1 "Nethersoul" monster from your GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects.
  72. ====================
  73. Synchro
  74. ====================
  75. Dragophlege Nethersoul Lindwurm
  76. Level 8 DARK Dragon Synchro Effect Monster
  77. ATK: 2500
  78. DEF: 0
  79. 1 Tuner + 1 non-Tuner Zombie monster
  80. Must first be Synchro Summoned. You can only control 1 "Dragophlege Nethersoul Lindwyrm". Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: That monster's ATK becomes 0, also, if that monster is still face-up on the field, inflict damage to your opponent equal to that lost ATK.
  81.  
  82. Dragostyx Nethersoul Hydra
  83. Level 10 DARK Dragon Synchro Effect Monster
  84. ATK: 3000
  85. DEF: 0
  86. 1 DARK Tuner + 1 non-Tuner Zombie monster
  87. Must first be Synchro Summoned. You can only control 1 "Dragostyx Nethersoul Hydra". Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: That monster's ATK becomes 0, also, if that monster is still face-up on the field, this card can make additional attacks on all monsters your opponent controls once each.
  88.  
  89. Dragocytos Corrupted Nethersoul Dragon
  90. Level 10 DARK Dragon Dark Synchro Effect Monster
  91. ATK: 4000
  92. DEF: 2000
  93. 1 non-Tuner monster - 1 Dark Tuner
  94. You can Synchro Summon this card if the Level of the non-Tuner Synchro Material minus the Level of the Dark Tuner Synchro Material equals -10. Cannot be destroyed by battle. Once per turn, when this card destroys a monster by battle: It can attack once more this turn. During your Standby Phases: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK.
  95. ====================
  96. Spell/Trap Cards
  97. ====================
  98. Netherfire Fusion
  99. Normal Spell Card
  100. Fusion Summon 1 Fusion Monster from your Extra Deck, using Zombie monsters from your hand or field as Fusion Materials. If Summoning a "Nethersoul" Fusion Monster this way, you can also use 1 "Netherfire" monster in your Deck as Fusion Material. You can banish this card from your GY; target 1 face-up monster your opponent controls that has an original Level; that monster's ATK becomes 0, also, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.)
  101.  
  102. Netherfire Pact
  103. Normal Spell Card
  104. ???
  105.  
  106. Netherfire Veil
  107. Continuous Spell Card
  108. "Nethersoul" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only use each of the following effects of "Netherfire Veil" once per turn.
  109. ● At the start of the Damage Step, if an opponent's monster attacks: You can target 1 "Nethersoul" monster you control, except the attack target; change the attack target to that monster and perform damage calculation.
  110. ● You can target 3 "Netherfire" cards that are banished and/or in your GY; shuffle all 3 into the Deck, then draw 1 card.
  111.  
  112. Spectral Ice Floe
  113. Continuous Spell Card
  114. (This card is always treated as a "Netherfire" card)
  115. ???
  116.  
  117. (Quick Effect): You can banish 1 DARK monster in your GY, and if you do, cards you control are unaffected by card effects this turn.
  118.  
  119. Netherfire Riverbank
  120. Field Spell Card
  121. When this card is activated: You can add 1 "Netherfire" card from your Deck to your hand. Once per turn, when a "Nethersoul" monster is Special Summoned from the Extra Deck; you can activate this effect:
  122.  
  123. Phantom Effect
  124. Normal Trap Card
  125. (This card is always treated as a "Netherfire" card)
  126. ???
  127.  
  128. If you would take damage from a Spell/Trap effect: That damage becomes 0, then Special Summon 1 "Phantom Token" (Zombie/DARK/Level 1/ATK ?/DEF 0) with ATK equal to the amount of damage you would have take. That "Phantom Token" can attack directly.
  129. ==================================================================================================
  130.  
  131. ==================================================================================================
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