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- /* Cerberus starts here */
- if (j == 4488) { //walk
- anims[j].frameCount = 15;
- anims[j].frameDelays = new int[] {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4};
- anims[j].frameIds = new int[] {117309535, 117309468, 117309534, 117309569, 117309581, 117309507, 117309443, 117309598, 117309444, 117309466, 117309576, 117309551, 117309464, 117309543, 117309446};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 5;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4484) { //stand
- anims[j].frameCount = 14;
- anims[j].frameDelays = new int[] {3, 5, 7, 7, 11, 7, 7, 5, 7, 5, 6, 9, 8, 4};
- anims[j].frameIds = new int[] {117309461, 117309547, 117309462, 117309623, 117309548, 117309621, 117309454, 117309599, 117309473, 117309488, 117309559, 117309541, 117309588, 117309622};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 5;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4485) { //pre-battle stance
- anims[j].frameCount = 19;
- anims[j].frameDelays = new int[] {10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12, 15};
- anims[j].frameIds = new int[] {117309460, 117309503, 117309620, 117309504, 117309533, 117309482, 117309527, 117309600, 117309539, 117309605, 117309518, 117309487, 117309556, 117309529, 117309472, 117309596, 117309465, 117309611, 117309604};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 5;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4486) { //from pre-battle to battle
- anims[j].frameCount = 12;
- anims[j].frameDelays = new int[] {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 4};
- anims[j].frameIds = new int[] {117309564, 117309440, 117309577, 117309542, 117309526, 117309500, 117309572, 117309584, 117309510, 117309573, 117309449, 117309568};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = 1;
- anims[j].priority = 9;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 0;
- }
- if (j == 4487) { //from battle to pre-battle
- anims[j].frameCount = 12;
- anims[j].frameDelays = new int[] {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5};
- anims[j].frameIds = new int[] {117309522, 117309451, 117309602, 117309618, 117309515, 117309565, 117309517, 117309489, 117309520, 117309566, 117309555, 117309505};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = 1;
- anims[j].priority = 9;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 0;
- }
- if (j == 4489) { //the triple attack spec
- anims[j].frameCount = 9;
- anims[j].frameDelays = new int[] {7, 7, 7, 7, 7, 7, 7, 6, 5};
- anims[j].frameIds = new int[] {117309471, 117309511, 117309580, 117309617, 117309624, 117309595, 117309491, 117309453, 117309447};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 5;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4494) { //AROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
- anims[j].frameCount = 19;
- anims[j].frameDelays = new int[] {5, 5, 5, 5, 5, 5, 5, 5, 3, 17, 14, 8, 5, 5, 5, 5, 5, 5, 8};
- anims[j].frameIds = new int[] {117309540, 117309479, 117309509, 117309552, 117309480, 117309589, 117309578, 117309445, 117309586, 117309615, 117309532, 117309575, 117309570, 117309498, 117309593, 117309571, 117309546, 117309625, 117309481};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 9;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4490) { //mage/ranged attack
- anims[j].frameCount = 24;
- anims[j].frameDelays = new int[] {5, 5, 10, 4, 4, 4, 6, 5, 4, 4, 4, 4, 9, 6, 5, 9, 4, 3, 3, 4, 4, 4, 5, 5};
- anims[j].frameIds = new int[] {117309601, 117309493, 117309467, 117309549, 117309474, 117309585, 117309608, 117309492, 117309597, 117309574, 117309496, 117309554, 117309459, 117309528, 117309582, 117309587, 117309475, 117309560, 117309442, 117309469, 117309523, 117309508, 117309497, 117309550};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 6;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4491) { //melee
- anims[j].frameCount = 12;
- anims[j].frameDelays = new int[] {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5};
- anims[j].frameIds = new int[] {117309506, 117309477, 117309519, 117309483, 117309558, 117309619, 117309613, 117309561, 117309476, 117309512, 117309452, 117309495};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 6;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4492) { //GRRRRR (fire)
- anims[j].frameCount = 18;
- anims[j].frameDelays = new int[] {7, 6, 6, 7, 9, 9, 9, 6, 6, 6, 7, 6, 6, 6, 6, 6, 6, 6};
- anims[j].frameIds = new int[] {117309553, 117309490, 117309485, 117309530, 117309592, 117309531, 117309594, 117309583, 117309458, 117309614, 117309538, 117309524, 117309521, 117309537, 117309562, 117309513, 117309484, 117309616};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 6;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4493) { // block
- anims[j].frameCount = 19;
- anims[j].frameDelays = new int[] {7, 6, 7, 7, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 7, 6, 5, 3};
- anims[j].frameIds = new int[] {117309579, 117309501, 117309478, 117309486, 117309610, 117309499, 117309544, 117309457, 117309470, 117309591, 117309545, 117309525, 117309450, 117309494, 117309606, 117309456, 117309455, 117309590, 117309448};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 6;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 4495) { //death
- anims[j].frameCount = 14;
- anims[j].frameDelays = new int[] {5, 5, 5, 5, 5, 5, 3, 3, 5, 5, 3, 3, 4, 4};
- anims[j].frameIds = new int[] {117309441, 117309557, 117309612, 117309536, 117309603, 117309563, 117309609, 117309567, 117309502, 117309607, 117309516, 117309626, 117309463, 117309514};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = 1;
- anims[j].priority = 10;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- /* Cerberus ends here */
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