Tricky_Fat_Cat

GM2_LootSystem_SpawnObject

Nov 1st, 2019
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  1. /// @param objectData
  2. /// @param x
  3. /// @param y
  4.  
  5. var _objectData = argument0;
  6. var _x = argument1;
  7. var _y = argument2;
  8.  
  9. var _object = _objectData [? "object"];
  10. var _number = _objectData [? "weight"];
  11.  
  12. if (_object == noone)
  13. {
  14.     return;
  15. }
  16.  
  17. var _instance;
  18.  
  19. for (var i = 0; i < _number; i++)
  20. {
  21.     _instance = instance_create_layer(_x, _y, layer, _object);
  22. }
  23.  
  24. ds_map_destroy(_objectData);
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