Medicris

Marathon RED Fix.mml (by Solra Bizna, edited)

Apr 19th, 2015
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  1. <marathon>
  2. <faders>
  3. <fader index="19"><color red="1" green="0" blue="0"/></fader>
  4. <fader index="25"><color red="1" green="0" blue="0"/></fader>
  5. <fader index="27" type="2"><color red="1" green="1" blue="1"/></fader>
  6. <fader index="28"><color red="0.5352" green="0" blue="0"/></fader>
  7. <fader index="30"><color red="0.5" green="0.25" blue="0"/></fader>
  8. </faders>
  9. <infravision>
  10. <!-- Enemies -->
  11. <color index="0" red="1" green="0" blue="0"/>
  12. <!-- Items -->
  13. <color index="1" red="0.5" green="0" blue="0"/>
  14. <!-- Scenery -->
  15. <color index="2" red="0.125" green="0.125" blue="0.125"/>
  16. <!-- Friends -->
  17. <color index="3" red="1" green="0" blue="0"/>
  18. </infravision>
  19. <items>
  20. <item index="1" invalid="1"/>
  21. <item index="2" invalid="1"/>
  22. <item index="3" invalid="1"/>
  23. <item index="4" invalid="1" maximum="10"/>
  24. <item index="6" maximum="20"/>
  25. <item index="7" maximum="3"/>
  26. <item index="9" maximum="6"/>
  27. <item index="15" invalid="0"/>
  28. <item index="16" invalid="0"/>
  29. <item index="22" invalid="1"/>
  30. <item index="23" invalid="1"/>
  31. <item index="35" maximum="15"/>
  32. </items>
  33. <overhead_map>
  34. <!-- Plain polygon -->
  35. <color index="0" red="0.0627" green="0" blue="0"/>
  36. <!-- Platform polygon -->
  37. <color index="1" red="0.627" green="0.314" blue="0"/>
  38. <!-- Organic Goo -->
  39. <color index="6" red="1" green="0" blue="1"/>
  40. <!-- Hill -->
  41. <color index="7" red="0.5" green="0" blue="0"/>
  42. <!-- Solid Line -->
  43. <color index="8" red="1.0" green="0" blue="0"/>
  44. <!-- Elevated Line -->
  45. <color index="9" red="0.75" green="0" blue="0"/>
  46. <!-- Control Panel (not used) -->
  47. <color index="10" red="1" green="0.5" blue="0"/>
  48. <!-- Annotation -->
  49. <color index="16" red="1" green="0" blue="0"/>
  50. <!-- Map Title -->
  51. <color index="17" red="1" green="0" blue="0"/>
  52. <!-- Minor Ouch -->
  53. <color index="19" red="0.5" green="0" blue="0"/>
  54. <!-- Major Ouch -->
  55. <color index="20" red="0.5" green="0" blue="0"/>
  56. <!-- Teleporter -->
  57. <color index="21" red="0.5" green="0" blue="0"/>
  58. </overhead_map>
  59. <liquids>
  60. <!-- Hot mud -->
  61. <!-- Ian's original intentions might have been better served with damage_freq="7", but this aims to be faithful -->
  62. <liquid index="1" damage_freq="6"><damage type="21" base="5"/></liquid>
  63. </liquids>
  64. <scenery>
  65. <object index="8" radius="350" height="300"/>
  66. <object index="9" radius="0" height="0"/>
  67. </scenery>
  68. <interface>
  69. <!-- .33 Mercury Pistol -->
  70. <weapon index="1" start_y="439" end_y="451">
  71. <ammo index="0" left="524" top="423" across="30" down="3" delta_x="2" delta_y="5"/>
  72. <ammo index="1" left="428" top="423" across="30" down="3" delta_x="2" delta_y="5"/>
  73. </weapon>
  74. <!-- DS Microwave -->
  75. <weapon index="2">
  76. <ammo index="0" across="210"/>
  77. <ammo index="1" across="1"/> <!-- not applicable? -->
  78. </weapon>
  79. <!-- Conch Miner -->
  80. <weapon index="3" start_y="436" end_y="458">
  81. <ammo index="0" type="1" bullet_shape="0" empty_shape="1" left="423" top="364" across="180" delta_x="30" delta_y="90"/>
  82. <ammo index="1" left="389" top="364" across="1" down="3" delta_x="30" delta_y="30"/>
  83. </weapon>
  84. <!-- RY-ST RPG -->
  85. <weapon index="4">
  86. <ammo index="0" left="402" top="371" down="2" delta_x="11" delta_y="24"/>
  87. </weapon>
  88. <!-- Ammo-Box Display (Full, Empty) -->
  89. <color index="0" red="1" green="0" blue="0"/>
  90. <color index="1" red="0.0627" green="0" blue="0"/>
  91. <!-- Inventory Text -->
  92. <color index="3" red="1" green="0" blue="0"/>
  93. <!-- Inventory Header Background -->
  94. <color index="4" red="0.192" green="0" blue="0"/>
  95. <!-- Inventory Background -->
  96. <color index="2" red="0.0627" green="0" blue="0"/>
  97. <color index="5" red="0.0627" green="0" blue="0"/>
  98. <!-- (formerly) Violet Player -->
  99. <color index="8" red="0" green="0.16" blue="0.5"/>
  100. <!-- (formerly) Yellow Player -->
  101. <color index="9" red="0.88" green="0.63" blue="0.47"/>
  102. <!-- (formerly) Blue Player -->
  103. <color index="12" red="0.356" green="0.241" blue="0.139"/>
  104. <!-- Green Player -->
  105. <color index="13" red="0" green="0.5" blue="0"/>
  106. <!-- Invalid Weapon -->
  107. <color index="15" red="0.078" green="0" blue="0"/>
  108. </interface>
  109. <player>
  110. <damage index="0" death_sound="204"/>
  111. <damage index="1" death_sound="203"/>
  112. <damage index="2" death_sound="204"/>
  113. <damage index="3" death_sound="204"/>
  114. <damage index="4" death_sound="204"/>
  115. <damage index="5" death_sound="204"/>
  116. <damage index="8" death_sound="203"/>
  117. <damage index="9" death_sound="204"/>
  118. <damage index="10" death_sound="204"/>
  119. <damage index="11" death_sound="203"/>
  120. <damage index="12" death_sound="204"/>
  121. <damage index="13" death_sound="204"/>
  122. <damage index="14" death_sound="204"/>
  123. <damage index="15" death_sound="204"/>
  124. <damage index="16" death_sound="204"/>
  125. <damage index="17" death_sound="204"/>
  126. <damage index="18" death_sound="203"/>
  127. <damage index="19" death_sound="203"/>
  128. <damage index="23" death_sound="204"/>
  129. </player>
  130. <control_panels>
  131. <panel index="19" item="7"><sound type="0" which="38"/></panel>
  132. </control_panels>
  133. <!-- Prevent path exhaustion by infinite beetles on "Mmmm...Tastes like Evil" -->
  134. <dynamic_limits><paths value="512"/></dynamic_limits>
  135. </marathon>
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