Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <marathon>
- <faders>
- <fader index="19"><color red="1" green="0" blue="0"/></fader>
- <fader index="25"><color red="1" green="0" blue="0"/></fader>
- <fader index="27" type="2"><color red="1" green="1" blue="1"/></fader>
- <fader index="28"><color red="0.5352" green="0" blue="0"/></fader>
- <fader index="30"><color red="0.5" green="0.25" blue="0"/></fader>
- </faders>
- <infravision>
- <!-- Enemies -->
- <color index="0" red="1" green="0" blue="0"/>
- <!-- Items -->
- <color index="1" red="0.5" green="0" blue="0"/>
- <!-- Scenery -->
- <color index="2" red="0.125" green="0.125" blue="0.125"/>
- <!-- Friends -->
- <color index="3" red="1" green="0" blue="0"/>
- </infravision>
- <items>
- <item index="1" invalid="1"/>
- <item index="2" invalid="1"/>
- <item index="3" invalid="1"/>
- <item index="4" invalid="1" maximum="10"/>
- <item index="6" maximum="20"/>
- <item index="7" maximum="3"/>
- <item index="9" maximum="6"/>
- <item index="15" invalid="0"/>
- <item index="16" invalid="0"/>
- <item index="22" invalid="1"/>
- <item index="23" invalid="1"/>
- <item index="35" maximum="15"/>
- </items>
- <overhead_map>
- <!-- Plain polygon -->
- <color index="0" red="0.0627" green="0" blue="0"/>
- <!-- Platform polygon -->
- <color index="1" red="0.627" green="0.314" blue="0"/>
- <!-- Organic Goo -->
- <color index="6" red="1" green="0" blue="1"/>
- <!-- Hill -->
- <color index="7" red="0.5" green="0" blue="0"/>
- <!-- Solid Line -->
- <color index="8" red="1.0" green="0" blue="0"/>
- <!-- Elevated Line -->
- <color index="9" red="0.75" green="0" blue="0"/>
- <!-- Control Panel (not used) -->
- <color index="10" red="1" green="0.5" blue="0"/>
- <!-- Annotation -->
- <color index="16" red="1" green="0" blue="0"/>
- <!-- Map Title -->
- <color index="17" red="1" green="0" blue="0"/>
- <!-- Minor Ouch -->
- <color index="19" red="0.5" green="0" blue="0"/>
- <!-- Major Ouch -->
- <color index="20" red="0.5" green="0" blue="0"/>
- <!-- Teleporter -->
- <color index="21" red="0.5" green="0" blue="0"/>
- </overhead_map>
- <liquids>
- <!-- Hot mud -->
- <!-- Ian's original intentions might have been better served with damage_freq="7", but this aims to be faithful -->
- <liquid index="1" damage_freq="6"><damage type="21" base="5"/></liquid>
- </liquids>
- <scenery>
- <object index="8" radius="350" height="300"/>
- <object index="9" radius="0" height="0"/>
- </scenery>
- <interface>
- <!-- .33 Mercury Pistol -->
- <weapon index="1" start_y="439" end_y="451">
- <ammo index="0" left="524" top="423" across="30" down="3" delta_x="2" delta_y="5"/>
- <ammo index="1" left="428" top="423" across="30" down="3" delta_x="2" delta_y="5"/>
- </weapon>
- <!-- DS Microwave -->
- <weapon index="2">
- <ammo index="0" across="210"/>
- <ammo index="1" across="1"/> <!-- not applicable? -->
- </weapon>
- <!-- Conch Miner -->
- <weapon index="3" start_y="436" end_y="458">
- <ammo index="0" type="1" bullet_shape="0" empty_shape="1" left="423" top="364" across="180" delta_x="30" delta_y="90"/>
- <ammo index="1" left="389" top="364" across="1" down="3" delta_x="30" delta_y="30"/>
- </weapon>
- <!-- RY-ST RPG -->
- <weapon index="4">
- <ammo index="0" left="402" top="371" down="2" delta_x="11" delta_y="24"/>
- </weapon>
- <!-- Ammo-Box Display (Full, Empty) -->
- <color index="0" red="1" green="0" blue="0"/>
- <color index="1" red="0.0627" green="0" blue="0"/>
- <!-- Inventory Text -->
- <color index="3" red="1" green="0" blue="0"/>
- <!-- Inventory Header Background -->
- <color index="4" red="0.192" green="0" blue="0"/>
- <!-- Inventory Background -->
- <color index="2" red="0.0627" green="0" blue="0"/>
- <color index="5" red="0.0627" green="0" blue="0"/>
- <!-- (formerly) Violet Player -->
- <color index="8" red="0" green="0.16" blue="0.5"/>
- <!-- (formerly) Yellow Player -->
- <color index="9" red="0.88" green="0.63" blue="0.47"/>
- <!-- (formerly) Blue Player -->
- <color index="12" red="0.356" green="0.241" blue="0.139"/>
- <!-- Green Player -->
- <color index="13" red="0" green="0.5" blue="0"/>
- <!-- Invalid Weapon -->
- <color index="15" red="0.078" green="0" blue="0"/>
- </interface>
- <player>
- <damage index="0" death_sound="204"/>
- <damage index="1" death_sound="203"/>
- <damage index="2" death_sound="204"/>
- <damage index="3" death_sound="204"/>
- <damage index="4" death_sound="204"/>
- <damage index="5" death_sound="204"/>
- <damage index="8" death_sound="203"/>
- <damage index="9" death_sound="204"/>
- <damage index="10" death_sound="204"/>
- <damage index="11" death_sound="203"/>
- <damage index="12" death_sound="204"/>
- <damage index="13" death_sound="204"/>
- <damage index="14" death_sound="204"/>
- <damage index="15" death_sound="204"/>
- <damage index="16" death_sound="204"/>
- <damage index="17" death_sound="204"/>
- <damage index="18" death_sound="203"/>
- <damage index="19" death_sound="203"/>
- <damage index="23" death_sound="204"/>
- </player>
- <control_panels>
- <panel index="19" item="7"><sound type="0" which="38"/></panel>
- </control_panels>
- <!-- Prevent path exhaustion by infinite beetles on "Mmmm...Tastes like Evil" -->
- <dynamic_limits><paths value="512"/></dynamic_limits>
- </marathon>
Advertisement
Add Comment
Please, Sign In to add comment