Eclipsis

Areia

Jan 4th, 2020
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  1. Name: Areia
  2. Sex: F
  3. Age: 20
  4. Race: Dragon (Dragon Flight, Chromatic Scales:Fire, Dragon Breath:Fire)
  5. Class: Ascendant (Cleric-Paladin)
  6. Combat Talent: War Personified; So potent is Areia's breath, that she can use it to imbue her or an allies weapon with the effect for the duration of combat, by concentrating for a turn to breath it hot and heavy along the weapon. The draw back being this disables her dragons breath for the next 4 turns.
  7. Noncombat Talent: Hopeless Romantic; Areia for all her marshal discipline and focus, is an utterly hopeless romantic at heart, wanting nothing more than to play matchmaker for those she deems to make cute couples. This has given her a bizarre insight into relationships and anything that one might call mushy romantic schlock.
  8. Skills:Multiclass Skill, Empower Weapon: automatic instant, recharge 4 after effect ends; Give either yourself or an ally +3 bonus to basic attacks. Each successful attack reduces the bonus by 1 until it reaches 0, ending the effect.
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  10. Free Skill, Word of Power: Use a mix of authority and your own personal methods to extract information from a target that you would not normally get from basic means. In combat you can force an enemy to miss their next attack. On Crit you render the target helpless.
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  12. Purify: recharge 1; Bless an ally so they can pierce through any resistance and corruption. The next time they attack, they ignore all modifiers on their enemy (i.e. They do full damage, use standard DC, etc,). On Crit this blessing cleanses their soul or blade, giving them the option to remove a negative effect on themselves, or a buff on the enemy they attack.
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  14. Blast: locked, recharge 1, weapon; Your weapon lands with explosive force, dealing damage. This attack autocrits a specific type of foe, selected when the skill is learned. The type chosen must be specific, such as a Race or specific Class, with no ambiguity or wide range of multiple types under it Preferred Target:Unicorns
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  16. Spellbreaker: recharge 2, ranged; Purge a target, nullifying a spell they are casting or removing a magic effect on them. On Crit you may purge their body of magic, removing all magic effects on them and preventing them from casting any spells next turn.
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  18. Inventory: Cleaver Shaped Zanbato Sword (Great Weapon)
  19. Full Body Hoplite Styled Armor
  20. A Small Travel Pouch,
  21. Some Gems for Snacking, a Water Pouch.
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