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- Let's make a game!
- Idle Hertz
- by Someone
- version 0.1
- Settings :
- prices increase by 110%
- selling gives back 75%
- Buildings are hidden by default
- resources are visible by default
- Clickables are visible by default
- upgrades are hidden by default
- achievements are hidden by default
- -custom stylesheet : http://pastebin.com/raw.php?i=AHH1m0Q5
- Resources :
- *Hertz
- named Hertz
- *Seconds
- named Seconds
- displayed as You have played for %a seconds.
- Clickables :
- *GainHertz
- gives 1 Hertz
- named Cycle
- visible
- image : https://upload.wikimedia.org/math/6/a/b/6ab31798a32e64ec05be59c4d86024b2.png
- Buildings:
- *StartingCycle
- "."
- costs 50 Hertz
- gives .1 Hertz
- show 0 digits
- starts at 1
- *SecondTimer
- "You aren't supposed to see this. Let the creator know about this so he can fix it!"
- costs 0 Seconds
- gives 1 Seconds
- show 0 digits
- starts at 1
- Upgrades:
- *Upgrade1
- -"Hertz can be faster with more cycles."
- -costs 100 Hertz
- -unlocks at 75 Hertz
- -multiplies efficiency of StartingCycle by 200%
- -named Faster Cycles
- -image : http://www.philtulga.com/5Hertz.gif
- *Info
- -"This game might look hard, but keep playing and you'll figure it out. Click this for a 1% multiplier!"
- -costs 0 Hertz
- -unlocks at 0 Hertz
- -multiplies efficiency of StartingCycle by 101%
- -named Info
- -image : https://upload.wikimedia.org/wikipedia/commons/2/29/Red_button.png
- Achievements:
- *kHz
- -named kHz
- -"You have 1 kHz. Or 1 Kilohertz."
- -unlocks at 1000 Hertz
- -image : http://www.sweethaven02.com/ModElec/DcAc/acee/fig0112.gif
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