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- Pokemon Traits
- Pokemon Base Statistics
- Random: Randomizes each Pokemon's stats as long as they fall within the original base stat total.
- ⦁ Follow Evolutions: Evolutions of a Pokemon will inheirit from their base form's rolls.
- ⦁ Update Base Stats: Pokemon stats have been updated to current Gen 6 totals.
- Pokemon Abilities
- Randomize: Give each Pokemon new abilities. Each Pokemon will have a base ability and a 50% chance of having a 2nd ability different from the first.
- ⦁ Follow Evolutions: Non-split evolutions of a Pokemon will inheirit that Pokemon's abilities.
- ⦁ Banned: Trapping Abilities (Arena Trap, Magnet Pull & Shadow Tag), Negative Abilities (Truant, Slow Start & Defeatist).
- Pokemon Types
- Unchanged.
- Pokemon Evolutions
- Randomize: Randomize which species each Pokemon evolves into. The EXP curves of the Pokemon must match.
- ⦁ Similar Strength: Random evolutions will prefer Pokemon with a similar BST to the original evolution target.
- ⦁ Same Typing: Random evolutions will share at least one type between the source and target if possible.
- ⦁ Force Change: Every evolution of a Pokemon will be randomized to something different than what it was originally.
- Change Impossible Evos: Every evolution that isn't possible to do without trading in the game will be changed.
- Make Evolutions Easier: Pokemon that evolve at a very high level will evolve at a lower level to make shorter playthroughs more viable. Every Pokemon will evolve to its final stage by level 40, and three-stage evolutions will reach their middle stage by level 30.
- Starters, Statics & Trades
- Starter Pokemon
- Random (basic Pokemon with 2 evolutions): Starters are all random basic pokemon!
- ⦁ Randomize Starter Held Items
- ⦁ Ban bad items (mail/berries)
- Static Pokemon
- Random (Completely): Every static Pokemon encounter, gift, or purchase has been replaced with another one! So you could get Mew in the Game Corner or fight Magikarp instead of Mewtwo.
- In-Game Trades
- Randomize both Requested & Given Pokemon
- ⦁ Randomize Nicknames
- ⦁ Randomize OTs
- ⦁ Randomize IVs
- ⦁ Randomize Items
- Moves & Movesets
- Move Data
- Unchanged.
- Pokemon Movesets
- Random (completely): Pokemon have completely randomized movesets ignoring the type of the move and the Pokemon.
- ⦁ Every Pokemon starts with 4 moves
- Trainer Pokemon
- Random
- ⦁ Rival carries starter through game
- ⦁ Try to use Pokemon with similar strength: Pokemon with similar strength will be prioritized to replace the originals.
- ⦁ Don't use legendaries
- ⦁ No Early Wonder Guard: Trainers below lvl 20 will not have any Pokemon with the Wonder Guard ability.
- ⦁ Randomize Trainer Names
- ⦁ Randomize Trainer Class Names
- Wild Pokemon
- Random: Completely randomizes Pokemon in every area.
- ⦁ Catch Em All Mode: Every Pokemon chosen to replace an encounter is guaranteed to be one not chosen before.
- ⦁ Don't use legendaries
- ⦁ Randomize held items
- ⦁ Ban bad items (mail/berries)
- TM/HMs & Tutors
- TMs & HMs
- Random: Gives each TM a new move. HMs are not affected.
- ⦁ TM/Levelup Move Sanity: Pokemon are guaranteed to learn moves from TMs that they learn by level-up.
- TM/HM Compatibility
- Random (completely): Each TM/HM will have a 50% chance of being learnable regardless of type.
- Move Tutors
- Random: Gives each Move Tutor slot a new move. These new moves will not overlap with TMs/HMs.
- ⦁ Tutor/Levelup Move Sanity
- Move Tutor Compatibility
- Random (completely)
- Field Items
- Randomize: A new random item in each item ball & hidden item slot. Key items & glitch items are excluded.
- ⦁ Ban bad items (mail/berries)
- Misc Tweaks
- Fastest Text, Running Shoes Indoors, Give National Dex at Start, Randomize Catching Tutorial.
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