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SpiderKisses

LG Randomizer Settings

Jul 16th, 2018
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  1. Pokemon Traits
  2. Pokemon Base Statistics
  3. Random: Randomizes each Pokemon's stats as long as they fall within the original base stat total.
  4. ⦁ Follow Evolutions: Evolutions of a Pokemon will inheirit from their base form's rolls.
  5. ⦁ Update Base Stats: Pokemon stats have been updated to current Gen 6 totals.
  6. Pokemon Abilities
  7. Randomize: Give each Pokemon new abilities. Each Pokemon will have a base ability and a 50% chance of having a 2nd ability different from the first.
  8. ⦁ Follow Evolutions: Non-split evolutions of a Pokemon will inheirit that Pokemon's abilities.
  9. ⦁ Banned: Trapping Abilities (Arena Trap, Magnet Pull & Shadow Tag), Negative Abilities (Truant, Slow Start & Defeatist).
  10. Pokemon Types
  11. Unchanged.
  12. Pokemon Evolutions
  13. Randomize: Randomize which species each Pokemon evolves into. The EXP curves of the Pokemon must match.
  14. ⦁ Similar Strength: Random evolutions will prefer Pokemon with a similar BST to the original evolution target.
  15. ⦁ Same Typing: Random evolutions will share at least one type between the source and target if possible.
  16. ⦁ Force Change: Every evolution of a Pokemon will be randomized to something different than what it was originally.
  17. Change Impossible Evos: Every evolution that isn't possible to do without trading in the game will be changed.
  18. Make Evolutions Easier: Pokemon that evolve at a very high level will evolve at a lower level to make shorter playthroughs more viable. Every Pokemon will evolve to its final stage by level 40, and three-stage evolutions will reach their middle stage by level 30.
  19.  
  20. Starters, Statics & Trades
  21. Starter Pokemon
  22. Random (basic Pokemon with 2 evolutions): Starters are all random basic pokemon!
  23. ⦁ Randomize Starter Held Items
  24. ⦁ Ban bad items (mail/berries)
  25. Static Pokemon
  26. Random (Completely): Every static Pokemon encounter, gift, or purchase has been replaced with another one! So you could get Mew in the Game Corner or fight Magikarp instead of Mewtwo.
  27. In-Game Trades
  28. Randomize both Requested & Given Pokemon
  29. ⦁ Randomize Nicknames
  30. ⦁ Randomize OTs
  31. ⦁ Randomize IVs
  32. ⦁ Randomize Items
  33.  
  34. Moves & Movesets
  35. Move Data
  36. Unchanged.
  37. Pokemon Movesets
  38. Random (completely): Pokemon have completely randomized movesets ignoring the type of the move and the Pokemon.
  39. ⦁ Every Pokemon starts with 4 moves
  40. Trainer Pokemon
  41. Random
  42. ⦁ Rival carries starter through game
  43. ⦁ Try to use Pokemon with similar strength: Pokemon with similar strength will be prioritized to replace the originals.
  44. ⦁ Don't use legendaries
  45. ⦁ No Early Wonder Guard: Trainers below lvl 20 will not have any Pokemon with the Wonder Guard ability.
  46. ⦁ Randomize Trainer Names
  47. ⦁ Randomize Trainer Class Names
  48. Wild Pokemon
  49. Random: Completely randomizes Pokemon in every area.
  50. ⦁ Catch Em All Mode: Every Pokemon chosen to replace an encounter is guaranteed to be one not chosen before.
  51. ⦁ Don't use legendaries
  52. ⦁ Randomize held items
  53. ⦁ Ban bad items (mail/berries)
  54.  
  55. TM/HMs & Tutors
  56. TMs & HMs
  57. Random: Gives each TM a new move. HMs are not affected.
  58. ⦁ TM/Levelup Move Sanity: Pokemon are guaranteed to learn moves from TMs that they learn by level-up.
  59. TM/HM Compatibility
  60. Random (completely): Each TM/HM will have a 50% chance of being learnable regardless of type.
  61. Move Tutors
  62. Random: Gives each Move Tutor slot a new move. These new moves will not overlap with TMs/HMs.
  63. ⦁ Tutor/Levelup Move Sanity
  64. Move Tutor Compatibility
  65. Random (completely)
  66. Field Items
  67. Randomize: A new random item in each item ball & hidden item slot. Key items & glitch items are excluded.
  68. ⦁ Ban bad items (mail/berries)
  69.  
  70. Misc Tweaks
  71. Fastest Text, Running Shoes Indoors, Give National Dex at Start, Randomize Catching Tutorial.
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