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- Roll Chart
- Starting cell block
- 1-10 cellblock D
- 11-20 cellblock A
- 21-30 cellblock F
- 31-40 cellblock G
- 41-50 cellblock E
- 51-60 cellblock H
- 61-70 cellblock I
- 71-80 cellblock U
- 81-90 cellblock L
- 91-100 cellblock T
- Starting Prisoner Class
- 1-20 Chester AKA Pedophile- Hope you don't roll this, you are universally hated by the prison -20 to social rolls or anything having to do with interacting with other prisoners
- 21-30 Rapist- See above
- 31-40 Smuggler- You're a man whos been known to acquire things, for the right price +10 to trading and acquiring contraband
- 41-50 Drug addict- You're known for your addiction, but you're also known for being able to feed others addictions +15 to anything involving the crafting of drugs
- 51-60 Terrorist- You're knowledgeable about crafting bombs and other improvised explosives
- 61-70 Murderer- You know what it takes to bring a man to his knees, and you know just where to stab to kill someone. +10 to combat
- 71-80 Hacker- You're a master of technology, anything at all having to do with it you get a +15 bonus to
- 81-90 Escapist - you've been through the system several times, each time you've broken out...this time it's different, it'll be much harder gain a +7 bonus to anything involving planning a breakout/escape
- 91-100 Mage- You happen to know a bit of magic, too bad the Anti-magic cuffs they've put on you negate all that....if only you could find a way to get them off... +15 to anything involving magic or the research of magic. +20 if you manage to get the cuffs off
- Starting Race
- 1-20 Gnome
- 21-30 Halfling
- 31-40 Human
- 41-50 Elf
- 51-60 Orc
- 61-70 Dwarf
- 71-80 Dark Elf/Drow
- 81-90 Goblin
- 91-100 Goliath
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