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My Events for L2jaCis

BossForever Jul 4th, 2017 506 Never
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  1. # ---------------------------------------------------------------------------
  2. # Hitman Event Engine
  3. # ---------------------------------------------------------------------------
  4. # Enable/Disable Hitman Event System
  5. # Default: False
  6. EnableHitmanEvent = True
  7.  
  8. # Hitmans take karma?
  9. # Default: True
  10. HitmansTakekarma = True
  11.  
  12. # Announce when there is a registry for murder?
  13. # Default: False
  14. HitmanAnnounce = True
  15.  
  16. # Number of targets per page?
  17. # Default: 20
  18. HitmanMaxPerPage = 20
  19.  
  20. # Type of accepted currencies?
  21. # Default: 57,5575,3470
  22. HitmanCurrency = 57,5575,3470
  23.  
  24. # Accept murders on the same team? (Clan/Ally)
  25. # Default: False
  26. HitmanSameTeam = True
  27.  
  28. # Save target list every how many minutes?
  29. # Default: 15
  30. HitmanSaveTarget = 15
  31.  
  32. # ---------------------------------------------------------------------------
  33. # Team vs. Team Event Engine (by FBIagent)
  34. # ---------------------------------------------------------------------------
  35. # Enable/Disable TvTEvent System
  36. TvTEventEnabled = False
  37.  
  38. # Times TvT will occur (24h format).
  39. TvTEventInterval = 9:00,15:00,21:00,3:00
  40.  
  41. # Registration timer from start of event (in minutes).
  42. TvTEventParticipationTime = 60
  43.  
  44. # Event running time (in minutes).
  45. TvTEventRunningTime = 20
  46.  
  47. # TvT Event NPC (create a custom npc of type TvTEventNpc).
  48. TvTEventParticipationNpcId = 70010
  49.  
  50. # TvT Event Participation Fee (itemId, number).
  51. # Example: 57,100000
  52. # Default = none
  53. TvTEventParticipationFee = 0,0
  54.  
  55. # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
  56. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  57.  
  58. # Min/Max amount of players allowed in each team.
  59. TvTEventMinPlayersInTeams = 1
  60. TvTEventMaxPlayersInTeams = 20
  61.  
  62. # Min/Max level of players that may join the event.
  63. TvTEventMinPlayerLevel = 1
  64. TvTEventMaxPlayerLevel = 81
  65.  
  66. # Repsawn and exit delay timers (in seconds).
  67. TvTEventRespawnTeleportDelay = 10
  68. TvTEventStartLeaveTeleportDelay = 10
  69.  
  70. # First Team - Name, Start/Death x,y,z location.
  71. TvTEventTeam1Name = Team1
  72. TvTEventTeam1Coordinates = 148695,46725,-3414
  73.  
  74. # Second Team - Name, Start/Death x,y,z location.
  75. TvTEventTeam2Name = Team2
  76. TvTEventTeam2Coordinates = 149999,46728,-3414
  77.  
  78. # Reward for winning team.
  79. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  80. TvTEventReward = 57,100000
  81.  
  82. # Reward for kill
  83. # Example: TvTEventRewardKill = itemId,amount;itemId,amount;itemId,amount
  84. TvTEventRewardKill = 57,2
  85.  
  86. # TvTEvent Rules
  87. TvTEventTargetTeamMembersAllowed = True
  88. TvTEventScrollsAllowed = False
  89. TvTEventPotionsAllowed = False
  90. TvTEventSummonByItemAllowed = False
  91.  
  92. # Door ID's to open/close on start/end.
  93. # Not supported in instance, use xml template for defining doors.
  94. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  95. TvTDoorsToOpen =
  96. TvTDoorsToClose =
  97.  
  98. # Should both teams get reward if there's a tie?
  99. TvTRewardTeamTie = False
  100.  
  101. # Participant's effects handling on teleport/death.
  102. # Effects lasting through death never removed.
  103. # 0 - always remove all effects.
  104. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  105. # 2 - never remove any effect
  106. # Default: 0
  107. TvTEventEffectsRemoval = 0
  108.  
  109. # Fighter-class participants will be buffed with those buffs each respawn
  110. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  111. # Example: 1504,1;1501,1;1502,1;1499,1
  112. TvTEventFighterBuffs =
  113.  
  114. # Mage-class participants will be buffed with those buffs each respawn
  115. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  116. # Example: 1504,1;1500,1;1501,1;1085,3
  117. TvTEventMageBuffs =
  118.  
  119. # Restricted classes that cannot receive TVT privileges
  120. # Syntax: classId,classId, ...
  121. TvTRestrictedClasses = 0
  122.  
  123. # Voiced command (.tvtinfo, .tvtjoin, .tvtleave) working during TvT Event to get information about event status
  124. # Default: True
  125. TvTVoicedCommand = false
  126.  
  127. # ---------------------------------------------------------------------------
  128. # DM - Death Match Event Engine (by L0ngh0rn)
  129. # ---------------------------------------------------------------------------
  130. # Enable/Disable DMEvent System
  131. DMEventEnabled = False
  132.  
  133. # Times DM will occur (24h format).
  134. DMEventInterval = 8:00,14:00,20:00,2:00
  135.  
  136. # Registration timer from start of event (in minutes).
  137. DMEventParticipationTime = 60
  138.  
  139. # Event running time (in minutes).
  140. DMEventRunningTime = 20
  141.  
  142. # DM Event NPC (create a custom npc of type DMEventNpc).
  143. DMEventParticipationNpcId = 70011
  144.  
  145. # DM Event Participation Fee (itemId, number).
  146. # Example: 57,100000
  147. # Default = none
  148. DMEventParticipationFee = 0,0
  149.  
  150. # Location for DMEvent NPC to spawn in form x,y,z[,heading]
  151. DMEventParticipationNpcCoordinates = 83425,148585,-3406
  152.  
  153. # Min/Max amount of players allowed in each team.
  154. DMEventMinPlayers = 1
  155. DMEventMaxPlayers = 20
  156.  
  157. # Min/Max level of players that may join the event.
  158. DMEventMinPlayerLevel = 1
  159. DMEventMaxPlayerLevel = 81
  160.  
  161. # Coordinates for the players spawn.
  162. # Example: x1,y1,z1;x2,y2,z2;x3,y3,z3
  163. DMEventPlayerCoordinates = 149559,45788,-3413;149559,47442,-3413;150593,46813,-3411
  164.  
  165. # Repsawn and exit delay timers (in seconds).
  166. DMEventRespawnTeleportDelay = 10
  167. DMEventStartLeaveTeleportDelay = 10
  168.  
  169. # Show at the end of the game the rank of the participants?
  170. # Default: False
  171. DMShowTopRank = False
  172.  
  173. # Return first winners.
  174. # For this option you must activate the option: DMShowTopRank
  175. # Default: 10
  176. DMTopRank = 10
  177.  
  178. # Reward the first players.
  179. # If the option DMRewardPlayersTie is True, players spathes counted as one.
  180. DMRewardFirstPlayers = 3
  181.  
  182. # Reward for winning players.
  183. # Separate awards with | for each position. If the number of positions
  184. # is greater than the separate items, will be used as the last items
  185. # to this position.
  186. # Example: DMEventReward = itemId,amount;itemId,amount;itemId,amount
  187. DMEventReward = 57,100000|57,50000|57,25000
  188.  
  189. # Should both players get reward if there's a tie?
  190. DMRewardPlayersTie = False
  191.  
  192. # Hide behalf of the participants, this prevents the formation of groups
  193. # during the event.
  194. # Default: True
  195. DMEventHideName = True
  196.  
  197. # Title color
  198. # Default: 50D6FF
  199. DMColorTitle = 50D6FF
  200.  
  201. # Title color
  202. # Default: 1509FF
  203. DMColorName = 1509FF
  204.  
  205. # DMEvent Rules
  206. DMEventScrollsAllowed = False
  207. DMEventPotionsAllowed = False
  208. DMEventSummonByItemAllowed = False
  209.  
  210. # Door ID's to open/close on start/end.
  211. # Not supported in instance, use xml template for defining doors.
  212. # Example: DMDoorsToOpen = 1;2;3;4;5;6
  213. DMDoorsToOpen =
  214. DMDoorsToClose =
  215.  
  216. # Participant's effects handling on teleport/death.
  217. # Effects lasting through death never removed.
  218. # 0 - always remove all effects.
  219. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  220. # 2 - never remove any effect
  221. # Default: 0
  222. DMEventEffectsRemoval = 0
  223.  
  224. # Fighter-class participants will be buffed with those buffs each respawn
  225. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  226. # Example: 1504,1;1501,1;1502,1;1499,1
  227. DMEventFighterBuffs =
  228.  
  229. # Mage-class participants will be buffed with those buffs each respawn
  230. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  231. # Example: 1504,1;1500,1;1501,1;1085,3
  232. DMEventMageBuffs =
  233.  
  234. # Restricted classes that cannot receive DM privileges
  235. # Syntax: classId,classId, ...
  236. DMRestrictedClasses = 0
  237.  
  238. # Voiced command (.dminfo, .dmjoin, .dmleave) working during DM Event to get information about event status
  239. # Default: True
  240. DMVoicedCommand = false
  241.  
  242. # ---------------------------------------------------------------------------
  243. # LM - Last Man Event Engine (by L0ngh0rn)
  244. # ---------------------------------------------------------------------------
  245. # Enable/Disable LMEvent System
  246. LMEventEnabled = False
  247.  
  248. # Times LM will occur (24h format).
  249. LMEventInterval = 8:00,14:00,20:00,2:00
  250.  
  251. # Registration timer from start of event (in minutes).
  252. LMEventParticipationTime = 60
  253.  
  254. # Event running time (in minutes).
  255. LMEventRunningTime = 20
  256.  
  257. # How many times a player can die.
  258. # This will be credited to your participation.
  259. # Once finished the credits the player leaves the event.
  260. LMEventPlayerCredits = 1
  261.  
  262. # LM Event NPC (create a custom npc of type LMEventNpc).
  263. LMEventParticipationNpcId = 70012
  264.  
  265. # LM Event Participation Fee (itemId, number).
  266. # Example: 57,100000
  267. # Default = none
  268. LMEventParticipationFee = 0,0
  269.  
  270. # Location for LMEvent NPC to spawn in form x,y,z[,heading]
  271. LMEventParticipationNpcCoordinates = 83425,148585,-3406
  272.  
  273. # Min/Max amount of players allowed in each team.
  274. LMEventMinPlayers = 1
  275. LMEventMaxPlayers = 20
  276.  
  277. # Min/Max level of players that may join the event.
  278. LMEventMinPlayerLevel = 1
  279. LMEventMaxPlayerLevel = 81
  280.  
  281. # Coordinates for the players spawn.
  282. # Example: x1,y1,z1;x2,y2,z2;x3,y3,z3
  283. LMEventPlayerCoordinates = 149559,45788,-3413;149559,47442,-3413;150593,46813,-3411
  284.  
  285. # Repsawn and exit delay timers (in seconds).
  286. LMEventRespawnTeleportDelay = 10
  287. LMEventStartLeaveTeleportDelay = 10
  288.  
  289. # Reward for winning players.
  290. # Example: LMEventReward = itemId,amount;itemId,amount;itemId,amount
  291. LMEventReward = 57,100000;5575,5000
  292.  
  293. # Should both players get reward if there's a tie?
  294. LMRewardPlayersTie = False
  295.  
  296. # Hide behalf of the participants, this prevents the formation of groups
  297. # during the event.
  298. # Default: True
  299. LMEventHideName = True
  300.  
  301. # Title color
  302. # Default: 50D6FF
  303. LMColorTitle = 50D6FF
  304.  
  305. # Title color
  306. # Default: 1509FF
  307. LMColorName = 1509FF
  308.  
  309. # LMEvent Rules
  310. LMEventScrollsAllowed = False
  311. LMEventPotionsAllowed = False
  312. LMEventSummonByItemAllowed = False
  313.  
  314. # Door ID's to open/close on start/end.
  315. # Not supported in instance, use xml template for defining doors.
  316. # Example: LMDoorsToOpen = 1;2;3;4;5;6
  317. LMDoorsToOpen =
  318. LMDoorsToClose =
  319.  
  320. # Participant's effects handling on teleport/death.
  321. # Effects lasting through death never removed.
  322. # 0 - always remove all effects.
  323. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  324. # 2 - never remove any effect
  325. # Default: 0
  326. LMEventEffectsRemoval = 0
  327.  
  328. # Fighter-class participants will be buffed with those buffs each respawn
  329. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  330. # Example: 1504,1;1501,1;1502,1;1499,1
  331. LMEventFighterBuffs =
  332.  
  333. # Mage-class participants will be buffed with those buffs each respawn
  334. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  335. # Example: 1504,1;1500,1;1501,1;1085,3
  336. LMEventMageBuffs =
  337.  
  338. # Restricted classes that cannot receive LM privileges
  339. # Syntax: classId,classId, ...
  340. LMRestrictedClasses = 0
  341.  
  342. # Voiced command (.lminfo, .lmjoin, .lmleave) working during LM Event to get information about event status
  343. # Default: True
  344. LMVoicedCommand = false
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