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- Log: Log file open, 10/15/12 00:14:06
- Init: FEngineLoop::PreInit Here
- Init: ---- call app init here
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Init: Call platform pre init
- Init: **** Pre InitSHAHashes() ****
- Log: **** InitSHAHashes() ****
- DevSHA: InitializeFileHashes udkeditorkeybindings.ini
- DevSHA: InitializeFileHashes udkeditorudk.ini
- DevSHA: InitializeFileHashes udkengineudk.ini
- DevSHA: InitializeFileHashes udkgameudk.ini
- DevSHA: InitializeFileHashes udkinputdefaults.ini
- DevSHA: InitializeFileHashes udkweapondefaults.ini
- DevSHA: InitializeFileHashes defaultweapon.ini
- DevSHA: InitializeFileHashes udkdamagetype.ini
- DevSHA: InitializeFileHashes udkeditorkeybindings.ini
- DevSHA: InitializeFileHashes udkeditorudk.ini
- DevSHA: InitializeFileHashes udkengineudk.ini
- DevSHA: InitializeFileHashes udkfamilyinfo.ini
- DevSHA: InitializeFileHashes udkgameudk.ini
- DevSHA: InitializeFileHashes udkinputdefaults.ini
- DevSHA: InitializeFileHashes udkweaponattachment.ini
- DevSHA: InitializeFileHashes udkweapondefaults.ini
- DevSHA: InitializeFileHashes core.u
- DevSHA: InitializeFileHashes engine.u
- DevSHA: InitializeFileHashes gfxui.u
- DevSHA: InitializeFileHashes ipdrv.u
- DevSHA: InitializeFileHashes windrv.u
- DevSHA: InitializeFileHashes gameframework.u
- DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u
- DevSHA: InitializeFileHashes udkbase.u
- DevSHA: InitializeFileHashes utgame.u
- DevSHA: InitializeFileHashes aoc.u
- DevSHA: InitializeFileHashes unrealed.u
- DevSHA: InitializeFileHashes uteditor.u
- DevSHA: InitializeFileHashes gfxuieditor.u
- DevSHA: InitializeFileHashes utgamecontent.u
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes udkbase_loc_int.upk
- DevSHA: InitializeFileHashes startup.upk
- DevSHA: InitializeFileHashes startup_loc_int.upk
- DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
- DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
- DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
- DevSHA: InitializeFileHashes localvertexfactory.usf
- DevSHA: InitializeFileHashes decalfactorycommon.usf
- DevSHA: InitializeFileHashes terrainvertexfactory.usf
- DevSHA: InitializeFileHashes landscapevertexfactory.usf
- DevSHA: InitializeFileHashes fluidvertexfactory.usf
- DevSHA: InitializeFileHashes lensflarevertexfactory.usf
- DevSHA: InitializeFileHashes particlespritevertexfactory.usf
- DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
- DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
- DevSHA: InitializeFileHashes resolvevertexshader.usf
- DevSHA: InitializeFileHashes definitions.usf
- DevSHA: InitializeFileHashes common360.usf
- DevSHA: InitializeFileHashes common.usf
- DevSHA: InitializeFileHashes resolvepixelshader.usf
- DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
- DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
- DevSHA: InitializeFileHashes meshpaintpixelshader.usf
- DevSHA: InitializeFileHashes meshpaintvertexshader.usf
- DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
- DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
- DevSHA: InitializeFileHashes gfxpixelshader.usf
- DevSHA: InitializeFileHashes gfxvertexshader.usf
- DevSHA: InitializeFileHashes gfxvertex3dshader.usf
- DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
- DevSHA: InitializeFileHashes velocityshader.usf
- DevSHA: InitializeFileHashes depthoffieldcommon.usf
- DevSHA: InitializeFileHashes random.usf
- DevSHA: InitializeFileHashes materialtemplate.usf
- DevSHA: InitializeFileHashes flattessellation.usf
- DevSHA: InitializeFileHashes pntriangles.usf
- DevSHA: InitializeFileHashes tessellation.usf
- DevSHA: InitializeFileHashes ldrextractvertexshader.usf
- DevSHA: InitializeFileHashes texturedensityshader.usf
- DevSHA: InitializeFileHashes perfragmentmaskshader.usf
- DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
- DevSHA: InitializeFileHashes shadowprojectioncommon.usf
- DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
- DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
- DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
- DevSHA: InitializeFileHashes shadowdepthcommon.usf
- DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
- DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
- DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
- DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
- DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
- DevSHA: InitializeFileHashes hitproxypixelshader.usf
- DevSHA: InitializeFileHashes hitproxyvertexshader.usf
- DevSHA: InitializeFileHashes filtervertexshader.usf
- DevSHA: InitializeFileHashes filterpixelshader.usf
- DevSHA: InitializeFileHashes postprocesscommon.usf
- DevSHA: InitializeFileHashes lightshaftshader.usf
- DevSHA: InitializeFileHashes simplef32pixelshader.usf
- DevSHA: InitializeFileHashes simplef32vertexshader.usf
- DevSHA: InitializeFileHashes deferredlightshaders.usf
- DevSHA: InitializeFileHashes dynamiclightingcommon.usf
- DevSHA: InitializeFileHashes deferredlightingcommon.usf
- DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
- DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
- DevSHA: InitializeFileHashes hitmaskpixelshader.usf
- DevSHA: InitializeFileHashes hitmaskvertexshader.usf
- DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
- DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
- DevSHA: InitializeFileHashes fogintegralpixelshader.usf
- DevSHA: InitializeFileHashes fogvolumecommon.usf
- DevSHA: InitializeFileHashes fogintegralvertexshader.usf
- DevSHA: InitializeFileHashes heightfogpixelshader.usf
- DevSHA: InitializeFileHashes heightfogcommon.usf
- DevSHA: InitializeFileHashes heightfogvertexshader.usf
- DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
- DevSHA: InitializeFileHashes depthonlypixelshader.usf
- DevSHA: InitializeFileHashes depthonlyvertexshader.usf
- DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
- DevSHA: InitializeFileHashes simpleelementvertexshader.usf
- DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
- DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
- DevSHA: InitializeFileHashes simpleelementpixelshader.usf
- DevSHA: InitializeFileHashes basepasspixelshader.usf
- DevSHA: InitializeFileHashes basepasscommon.usf
- DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
- DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
- DevSHA: InitializeFileHashes basepasstessellationshaders.usf
- DevSHA: InitializeFileHashes basepassvertexcommon.usf
- DevSHA: InitializeFileHashes basepassvertexshader.usf
- DevSHA: InitializeFileHashes ambientocclusionshader.usf
- DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
- DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
- DevSHA: InitializeFileHashes motionblurcommon.usf
- DevSHA: InitializeFileHashes temporalaa.usf
- DevSHA: InitializeFileHashes temporalaamaskshader.usf
- DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
- DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
- DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
- DevSHA: InitializeFileHashes branchingpcfcommon.usf
- DevSHA: InitializeFileHashes modshadowcommon.usf
- DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
- DevSHA: InitializeFileHashes spotlightpixelshader.usf
- DevSHA: InitializeFileHashes spotlightvertexshader.usf
- DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
- DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
- DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
- DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
- DevSHA: InitializeFileHashes screenvertexshader.usf
- DevSHA: InitializeFileHashes screenpixelshader.usf
- DevSHA: InitializeFileHashes radialblurscreenshader.usf
- DevSHA: InitializeFileHashes fxaashader.usf
- DevSHA: InitializeFileHashes fxaa3_11.usf
- DevSHA: InitializeFileHashes mlaashader.usf
- DevSHA: InitializeFileHashes pointlightpixelshader.usf
- DevSHA: InitializeFileHashes pointlightvertexshader.usf
- DevSHA: InitializeFileHashes lutblender.usf
- DevSHA: InitializeFileHashes lightmapdensityshader.usf
- DevSHA: InitializeFileHashes imagereflectionshader.usf
- DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
- DevSHA: InitializeFileHashes memcopyshader.usf
- DevSHA: InitializeFileHashes restorecolordepthshader.usf
- DevSHA: InitializeFileHashes splashscreenshader.usf
- DevSHA: InitializeFileHashes onecolorshader.usf
- DevSHA: InitializeFileHashes nullpixelshader.usf
- DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
- DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
- DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
- DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
- DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
- DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
- DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
- DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
- DevSHA: InitializeFileHashes directionallightpixelshader.usf
- DevSHA: InitializeFileHashes directionallightvertexshader.usf
- DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
- DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
- DevSHA: InitializeFileHashes bokehdof.usf
- Log: ... running in INSTALLED mode
- Log: Read config file: ..\..\UDKGame\Config\DefaultEditor.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultEditorUDK.ini
- Log: Read config file: ..\..\Engine\Config\BaseEditor.ini
- Log: Read config file: ..\..\Engine\Config\BaseEditor.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEditor.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEditor.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEditor.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultEditorUserSettings.ini
- Log: Read config file: ..\..\Engine\Config\BaseEditorUserSettings.ini
- Log: Read config file: ..\..\Engine\Config\BaseEditorUserSettings.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEditorUserSettings.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEditorUserSettings.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEditorUserSettings.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultSystemSettings.ini
- Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini
- Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultLightmass.ini
- Log: Read config file: ..\..\Engine\Config\BaseLightmass.ini
- Log: Read config file: ..\..\Engine\Config\BaseLightmass.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultEngine.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultEngineUDK.ini
- Log: Read config file: ..\..\Engine\Config\BaseEngine.ini
- Log: Read config file: ..\..\Engine\Config\BaseEngine.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultGame.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultGameUDK.ini
- Log: Read config file: ..\..\Engine\Config\BaseGame.ini
- Log: Read config file: ..\..\Engine\Config\BaseGame.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultInput.ini
- Log: Read config file: ..\..\Engine\Config\BaseInput.ini
- Log: Read config file: ..\..\Engine\Config\BaseInput.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini
- Log: Read config file: ..\..\UDKGame\Config\DefaultUI.ini
- Log: Read config file: ..\..\Engine\Config\BaseUI.ini
- Log: Read config file: ..\..\Engine\Config\BaseUI.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini
- Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini
- Log: Read config file: ..\..\Engine\Config\ConsoleVariables.ini
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 10246
- Init: Epic Internal: 0
- Init: Compiled (32-bit): Oct 12 2012 18:53:52
- Init: Changelist: 1340247
- Init: Command line:
- Init: Base directory: C:\Program\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\
- [0000.85] Init: Computer: DITT-E26507ACF0
- [0000.85] Init: User: Björkqvist
- [0000.85] Init: CPU Page size=4096, Processors=2
- [0000.85] Init: High frequency timer resolution =2666.690000 MHz
- [0000.85] Init: Memory total: Physical=2.0GB (2GB approx) Pagefile=6.8GB Virtual=3.0GB
- [0001.04] Log: Steam Client API initialized 1
- [0002.41] Log: Steam Game Server API initialized 1
- [0002.41] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
- [0002.41] Init: Object subsystem initialized
- [0002.95] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
- [0002.96] Log: Shader platform (RHI): PC-D3D-SM3
- [0008.46] Log: PhysX GPU Support: DISABLED
- [0008.46] Init: Initializing FaceFX...
- [0008.46] Init: FaceFX 1.7.4 initialized.
- [0008.51] Init: WinSock: I am ditt-e26507acf0 (192.168.0.123:0)
- [0079.99] Log: Read config file: ..\..\Engine\Localization\INT\Engine.INT
- [0079.99] Log: Read config file: ..\..\Engine\Localization\INT\Core.INT
- [0081.83] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini
- [0081.89] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini
- [0081.92] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
- [0082.13] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
- [0082.16] Log: !!!! REGENERATE FILE HERE: ..\..\UDKGame\Config\DefaultWeapon.ini ..\..\UDKGame\Config\UDKWeapon.ini!!!!!
- [0082.26] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
- [0082.30] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini
- [0082.31] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini
- [0082.31] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
- [0082.33] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
- [0082.33] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
- [0082.64] Log: Incomplete cached shader map for material CharPortrait, quality 0, compiling.
- [0082.64] Warning: Warning, Failed to compile Material UI_HUD.Materials.CharPortrait for platform PC-D3D-SM3, Default Material will be used in game.
- [0082.87] Log: Read config file: ..\..\UDKGame\Localization\INT\AOC.INT
- [0082.88] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
- [0082.89] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
- [0082.89] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
- [0082.94] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini
- [0082.95] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini
- [0082.95] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
- [0082.95] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
- [0082.95] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
- [0082.96] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
- [0082.96] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
- [0082.96] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
- [0082.99] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
- [0083.01] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
- [0083.01] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
- [0083.12] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
- [0083.12] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
- [0083.13] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
- [0083.62] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
- [0083.64] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
- [0083.64] Log: !!!! REGENERATE FILE HERE: ..\..\UDKGame\Config\DefaultWeaponAttachment.ini ..\..\UDKGame\Config\UDKWeaponAttachment.ini!!!!!
- [0083.64] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
- [0090.38] Init: Finished loading startup packages in 81.52 seconds
- [0090.40] Log: 101897 objects as part of root set at end of initial load.
- [0090.40] Log: 0 out of 0 bytes used by permanent object pool.
- [0090.40] Log: Initializing Engine...
- [0090.40] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
- [0090.40] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
- [0090.40] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
- [0090.40] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
- [0090.43] Log: Read config file: ..\..\Engine\Localization\INT\UnrealEd.INT
- [0090.53] Init: UEngine initialized
- [0090.69] Init: XAudio2 using 'Realtek HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [0090.72] Init: XAudio2Device initialized.
- [0090.83] Init: Client initialized
- [0090.83] Log: Size of window 1024 768
- [0091.99] Log: Initializing Steamworks
- [0092.00] Log: Logged in as 'RK | Lakritz'
- [0092.03] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKEngine.ini
- [0092.05] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKGame.ini
- [0092.06] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
- [0092.07] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
- [0092.08] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
- [0092.09] Log: Read config file: ..\..\UDKGame\Config\WrangleContent.ini
- [0092.16] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
- [0092.16] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
- [0092.16] Log: LocalPlayer 0 - Failed to setup default post process...
- [0092.16] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0092.16] Warning: Warning, Failed to find object 'Class None.'
- [0092.16] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0092.16] Warning: Warning, Failed to find object 'Class None.'
- [0092.16] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0092.16] Warning: Warning, Failed to find object 'Class None.'
- [0092.16] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0092.16] Warning: Warning, Failed to find object 'Class None.'
- [0092.16] Log: Read config file: ..\..\UDKGame\Cloud\CloudStorage.ini
- [0092.17] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
- [0092.85] Log: Game class is 'AOCEntry'
- [0092.88] Log: Primary PhysX scene will be in software.
- [0092.88] Log: Creating Primary PhysX Scene.
- [0092.89] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2012.10.15-00.15.38
- [0092.91] Log: Bringing up level for play took: 0.051573
- [0092.96] Log: Current focused movie? SWF.GeneralManager
- [0092.96] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
- [0092.96] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
- [0092.97] Log: ########### Finished loading level: 0.796139 seconds
- [0092.97] Init: Game engine initialized
- [0092.97] Log: Initializing Engine Completed
- [0099.82] Log: >>>>>>>>>>>>>> Initial startup: 99.82s <<<<<<<<<<<<<<<
- [0099.97] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCUI.INT
- [0100.14] Warning: Warning, Failed to load 'Texture SWF.track': Failed to find object 'Texture SWF.track'
- [0100.14] Warning: Warning, Failed to load 'Texture SWF.icon_right_bracket': Failed to find object 'Texture SWF.icon_right_bracket'
- [0100.14] Warning: Warning, Failed to load 'Texture SWF.icon_left_bracket': Failed to find object 'Texture SWF.icon_left_bracket'
- [0100.20] Warning: Warning, Failed to load 'Texture SWF.track': Failed to find object 'Texture SWF.track'
- [0100.20] Warning: Warning, Failed to load 'Texture SWF.icon_right_bracket': Failed to find object 'Texture SWF.icon_right_bracket'
- [0100.20] Warning: Warning, Failed to load 'Texture SWF.icon_left_bracket': Failed to find object 'Texture SWF.icon_left_bracket'
- [0100.37] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCGame.INT
- [0100.50] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCKeybinds.INT
- [0100.58] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCCustomization.INT
- [0100.98] Log: GFullScreen End Movie -- 1
- [0101.51] Log: Timed out while waiting for GPU to catch up. (500 ms)
- [0102.02] Log: Timed out while waiting for GPU to catch up. (500 ms)
- [0102.52] Log: Timed out while waiting for GPU to catch up. (500 ms)
- [0103.02] Log: Timed out while waiting for GPU to catch up. (500 ms)
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