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  1. ==========
  2. VULKANINFO
  3. ==========
  4.  
  5. Vulkan Instance Version: 1.2.131
  6.  
  7.  
  8. Instance Extensions: count = 13
  9. ====================
  10. VK_EXT_debug_report : extension revision 9
  11. VK_EXT_debug_utils : extension revision 1
  12. VK_EXT_swapchain_colorspace : extension revision 4
  13. VK_KHR_device_group_creation : extension revision 1
  14. VK_KHR_external_fence_capabilities : extension revision 1
  15. VK_KHR_external_memory_capabilities : extension revision 1
  16. VK_KHR_external_semaphore_capabilities : extension revision 1
  17. VK_KHR_get_physical_device_properties2 : extension revision 2
  18. VK_KHR_get_surface_capabilities2 : extension revision 1
  19. VK_KHR_surface : extension revision 25
  20. VK_KHR_surface_protected_capabilities : extension revision 1
  21. VK_KHR_win32_surface : extension revision 6
  22. VK_NV_external_memory_capabilities : extension revision 1
  23.  
  24. Layers: count = 5
  25. =======
  26. VK_LAYER_LUNARG_standard_validation (LunarG Standard Validation Layer) Vulkan version 1.0.131, layer version 1:
  27. Layer Extensions: count = 0
  28. Devices: count = 1
  29. GPU id : 0 (GeForce GTX 1660 SUPER)
  30. Layer-Device Extensions: count = 0
  31.  
  32. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.133, layer version 1:
  33. Layer Extensions: count = 0
  34. Devices: count = 1
  35. GPU id : 0 (GeForce GTX 1660 SUPER)
  36. Layer-Device Extensions: count = 0
  37.  
  38. VK_LAYER_RTSS (RTSS overlay hook bootstrap) Vulkan version 1.1.73, layer version 1:
  39. Layer Extensions: count = 0
  40. Devices: count = 1
  41. GPU id : 0 (GeForce GTX 1660 SUPER)
  42. Layer-Device Extensions: count = 0
  43.  
  44. VK_LAYER_VALVE_steam_fossilize (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  45. Layer Extensions: count = 0
  46. Devices: count = 1
  47. GPU id : 0 (GeForce GTX 1660 SUPER)
  48. Layer-Device Extensions: count = 0
  49.  
  50. VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  51. Layer Extensions: count = 0
  52. Devices: count = 1
  53. GPU id : 0 (GeForce GTX 1660 SUPER)
  54. Layer-Device Extensions: count = 0
  55.  
  56. Presentable Surfaces:
  57. =====================
  58. GPU id : 0 (GeForce GTX 1660 SUPER):
  59. Surface types: count = 1
  60. VK_KHR_win32_surface
  61. Formats: count = 5
  62. SurfaceFormat[0]:
  63. format = FORMAT_B8G8R8A8_UNORM
  64. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  65. SurfaceFormat[1]:
  66. format = FORMAT_B8G8R8A8_SRGB
  67. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  68. SurfaceFormat[2]:
  69. format = FORMAT_R16G16B16A16_SFLOAT
  70. colorSpace = COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
  71. SurfaceFormat[3]:
  72. format = FORMAT_A2B10G10R10_UNORM_PACK32
  73. colorSpace = COLOR_SPACE_HDR10_ST2084_EXT
  74. SurfaceFormat[4]:
  75. format = FORMAT_A2B10G10R10_UNORM_PACK32
  76. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  77. Present Modes: count = 4
  78. PRESENT_MODE_FIFO_KHR
  79. PRESENT_MODE_FIFO_RELAXED_KHR
  80. PRESENT_MODE_MAILBOX_KHR
  81. PRESENT_MODE_IMMEDIATE_KHR
  82. VkSurfaceCapabilitiesKHR:
  83. -------------------------
  84. minImageCount = 2
  85. maxImageCount = 8
  86. currentExtent:
  87. width = 256
  88. height = 256
  89. minImageExtent:
  90. width = 256
  91. height = 256
  92. maxImageExtent:
  93. width = 256
  94. height = 256
  95. maxImageArrayLayers = 1
  96. supportedTransforms:
  97. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  98. currentTransform:
  99. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  100. supportedCompositeAlpha:
  101. COMPOSITE_ALPHA_OPAQUE_BIT_KHR
  102. supportedUsageFlags:
  103. IMAGE_USAGE_TRANSFER_SRC_BIT
  104. IMAGE_USAGE_TRANSFER_DST_BIT
  105. IMAGE_USAGE_SAMPLED_BIT
  106. IMAGE_USAGE_STORAGE_BIT
  107. IMAGE_USAGE_COLOR_ATTACHMENT_BIT
  108. IMAGE_USAGE_INPUT_ATTACHMENT_BIT
  109. VkSurfaceCapabilities2EXT:
  110. --------------------------
  111. supportedSurfaceCounters:
  112. None
  113. VkSurfaceCapabilitiesFullScreenExclusiveEXT:
  114. --------------------------------------------
  115. fullScreenExclusiveSupported = false
  116.  
  117. VkSurfaceProtectedCapabilitiesKHR:
  118. ----------------------------------
  119. supportsProtected = false
  120.  
  121.  
  122.  
  123. Groups:
  124. =======
  125. Device Group Properties (Group 0):
  126. physicalDeviceCount: count = 1
  127. GeForce GTX 1660 SUPER (ID: 0)
  128. subsetAllocation = 1
  129.  
  130. Device Group Present Capabilities (Group 0):
  131. GeForce GTX 1660 SUPER (ID: 0)
  132. Can present images from the following devices:
  133. GeForce GTX 1660 SUPER (ID: 0)
  134. Present modes:
  135. DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
  136.  
  137.  
  138. Device Properties and Extensions:
  139. =================================
  140. GPU0:
  141. VkPhysicalDeviceProperties:
  142. ---------------------------
  143. apiVersion = 4202629 (1.2.133)
  144. driverVersion = 1895923712 (0x71018000)
  145. vendorID = 0x10de
  146. deviceID = 0x21c4
  147. deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  148. deviceName = GeForce GTX 1660 SUPER
  149.  
  150. VkPhysicalDeviceLimits:
  151. -----------------------
  152. maxImageDimension1D = 32768
  153. maxImageDimension2D = 32768
  154. maxImageDimension3D = 16384
  155. maxImageDimensionCube = 32768
  156. maxImageArrayLayers = 2048
  157. maxTexelBufferElements = 134217728
  158. maxUniformBufferRange = 65536
  159. maxStorageBufferRange = 4294967295
  160. maxPushConstantsSize = 256
  161. maxMemoryAllocationCount = 4096
  162. maxSamplerAllocationCount = 4000
  163. bufferImageGranularity = 0x00000400
  164. sparseAddressSpaceSize = 0xffffffffff
  165. maxBoundDescriptorSets = 32
  166. maxPerStageDescriptorSamplers = 1048576
  167. maxPerStageDescriptorUniformBuffers = 1048576
  168. maxPerStageDescriptorStorageBuffers = 1048576
  169. maxPerStageDescriptorSampledImages = 1048576
  170. maxPerStageDescriptorStorageImages = 1048576
  171. maxPerStageDescriptorInputAttachments = 1048576
  172. maxPerStageResources = 4294967295
  173. maxDescriptorSetSamplers = 1048576
  174. maxDescriptorSetUniformBuffers = 1048576
  175. maxDescriptorSetUniformBuffersDynamic = 15
  176. maxDescriptorSetStorageBuffers = 1048576
  177. maxDescriptorSetStorageBuffersDynamic = 16
  178. maxDescriptorSetSampledImages = 1048576
  179. maxDescriptorSetStorageImages = 1048576
  180. maxDescriptorSetInputAttachments = 1048576
  181. maxVertexInputAttributes = 32
  182. maxVertexInputBindings = 32
  183. maxVertexInputAttributeOffset = 2047
  184. maxVertexInputBindingStride = 2048
  185. maxVertexOutputComponents = 128
  186. maxTessellationGenerationLevel = 64
  187. maxTessellationPatchSize = 32
  188. maxTessellationControlPerVertexInputComponents = 128
  189. maxTessellationControlPerVertexOutputComponents = 128
  190. maxTessellationControlPerPatchOutputComponents = 120
  191. maxTessellationControlTotalOutputComponents = 4216
  192. maxTessellationEvaluationInputComponents = 128
  193. maxTessellationEvaluationOutputComponents = 128
  194. maxGeometryShaderInvocations = 32
  195. maxGeometryInputComponents = 128
  196. maxGeometryOutputComponents = 128
  197. maxGeometryOutputVertices = 1024
  198. maxGeometryTotalOutputComponents = 1024
  199. maxFragmentInputComponents = 128
  200. maxFragmentOutputAttachments = 8
  201. maxFragmentDualSrcAttachments = 1
  202. maxFragmentCombinedOutputResources = 16
  203. maxComputeSharedMemorySize = 49152
  204. maxComputeWorkGroupCount: count = 3
  205. 2147483647
  206. 65535
  207. 65535
  208. maxComputeWorkGroupInvocations = 1024
  209. maxComputeWorkGroupSize: count = 3
  210. 1024
  211. 1024
  212. 64
  213. subPixelPrecisionBits = 8
  214. subTexelPrecisionBits = 8
  215. mipmapPrecisionBits = 8
  216. maxDrawIndexedIndexValue = 4294967295
  217. maxDrawIndirectCount = 4294967295
  218. maxSamplerLodBias = 15
  219. maxSamplerAnisotropy = 16
  220. maxViewports = 16
  221. maxViewportDimensions: count = 2
  222. 32768
  223. 32768
  224. viewportBoundsRange: count = 2
  225. -65536
  226. 65536
  227. viewportSubPixelBits = 8
  228. minMemoryMapAlignment = 64
  229. minTexelBufferOffsetAlignment = 0x00000010
  230. minUniformBufferOffsetAlignment = 0x00000040
  231. minStorageBufferOffsetAlignment = 0x00000010
  232. minTexelOffset = -8
  233. maxTexelOffset = 7
  234. minTexelGatherOffset = -32
  235. maxTexelGatherOffset = 31
  236. minInterpolationOffset = -0.5
  237. maxInterpolationOffset = 0.4375
  238. subPixelInterpolationOffsetBits = 4
  239. maxFramebufferWidth = 32768
  240. maxFramebufferHeight = 32768
  241. maxFramebufferLayers = 2048
  242. framebufferColorSampleCounts:
  243. SAMPLE_COUNT_1_BIT
  244. SAMPLE_COUNT_2_BIT
  245. SAMPLE_COUNT_4_BIT
  246. SAMPLE_COUNT_8_BIT
  247. framebufferDepthSampleCounts:
  248. SAMPLE_COUNT_1_BIT
  249. SAMPLE_COUNT_2_BIT
  250. SAMPLE_COUNT_4_BIT
  251. SAMPLE_COUNT_8_BIT
  252. framebufferStencilSampleCounts:
  253. SAMPLE_COUNT_1_BIT
  254. SAMPLE_COUNT_2_BIT
  255. SAMPLE_COUNT_4_BIT
  256. SAMPLE_COUNT_8_BIT
  257. SAMPLE_COUNT_16_BIT
  258. framebufferNoAttachmentsSampleCounts:
  259. SAMPLE_COUNT_1_BIT
  260. SAMPLE_COUNT_2_BIT
  261. SAMPLE_COUNT_4_BIT
  262. SAMPLE_COUNT_8_BIT
  263. SAMPLE_COUNT_16_BIT
  264. maxColorAttachments = 8
  265. sampledImageColorSampleCounts:
  266. SAMPLE_COUNT_1_BIT
  267. SAMPLE_COUNT_2_BIT
  268. SAMPLE_COUNT_4_BIT
  269. SAMPLE_COUNT_8_BIT
  270. sampledImageIntegerSampleCounts:
  271. SAMPLE_COUNT_1_BIT
  272. SAMPLE_COUNT_2_BIT
  273. SAMPLE_COUNT_4_BIT
  274. SAMPLE_COUNT_8_BIT
  275. sampledImageDepthSampleCounts:
  276. SAMPLE_COUNT_1_BIT
  277. SAMPLE_COUNT_2_BIT
  278. SAMPLE_COUNT_4_BIT
  279. SAMPLE_COUNT_8_BIT
  280. sampledImageStencilSampleCounts:
  281. SAMPLE_COUNT_1_BIT
  282. SAMPLE_COUNT_2_BIT
  283. SAMPLE_COUNT_4_BIT
  284. SAMPLE_COUNT_8_BIT
  285. SAMPLE_COUNT_16_BIT
  286. storageImageSampleCounts:
  287. SAMPLE_COUNT_1_BIT
  288. SAMPLE_COUNT_2_BIT
  289. SAMPLE_COUNT_4_BIT
  290. SAMPLE_COUNT_8_BIT
  291. maxSampleMaskWords = 1
  292. timestampComputeAndGraphics = true
  293. timestampPeriod = 1
  294. maxClipDistances = 8
  295. maxCullDistances = 8
  296. maxCombinedClipAndCullDistances = 8
  297. discreteQueuePriorities = 2
  298. pointSizeRange: count = 2
  299. 1
  300. 2047.94
  301. lineWidthRange: count = 2
  302. 1
  303. 64
  304. pointSizeGranularity = 0.0625
  305. lineWidthGranularity = 0.0625
  306. strictLines = true
  307. standardSampleLocations = true
  308. optimalBufferCopyOffsetAlignment = 0x00000001
  309. optimalBufferCopyRowPitchAlignment = 0x00000001
  310. nonCoherentAtomSize = 0x00000040
  311.  
  312. VkPhysicalDeviceSparseProperties:
  313. ---------------------------------
  314. residencyStandard2DBlockShape = true
  315. residencyStandard2DMultisampleBlockShape = true
  316. residencyStandard3DBlockShape = true
  317. residencyAlignedMipSize = false
  318. residencyNonResidentStrict = true
  319.  
  320. VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
  321. ----------------------------------------------------
  322. advancedBlendMaxColorAttachments = 8
  323. advancedBlendIndependentBlend = false
  324. advancedBlendNonPremultipliedSrcColor = true
  325. advancedBlendNonPremultipliedDstColor = true
  326. advancedBlendCorrelatedOverlap = true
  327. advancedBlendAllOperations = true
  328.  
  329. VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
  330. -------------------------------------------------------
  331. primitiveOverestimationSize = 0.00195313
  332. maxExtraPrimitiveOverestimationSize = 0.75
  333. extraPrimitiveOverestimationSizeGranularity = 0.25
  334. primitiveUnderestimation = true
  335. conservativePointAndLineRasterization = true
  336. degenerateTrianglesRasterized = true
  337. degenerateLinesRasterized = true
  338. fullyCoveredFragmentShaderInputVariable = true
  339. conservativeRasterizationPostDepthCoverage = true
  340.  
  341. VkPhysicalDeviceDepthStencilResolveProperties:
  342. ----------------------------------------------
  343. supportedDepthResolveModes:
  344. RESOLVE_MODE_SAMPLE_ZERO_BIT
  345. RESOLVE_MODE_AVERAGE_BIT
  346. RESOLVE_MODE_MIN_BIT
  347. RESOLVE_MODE_MAX_BIT
  348. supportedStencilResolveModes:
  349. RESOLVE_MODE_SAMPLE_ZERO_BIT
  350. RESOLVE_MODE_MIN_BIT
  351. RESOLVE_MODE_MAX_BIT
  352. independentResolveNone = true
  353. independentResolve = true
  354.  
  355. VkPhysicalDeviceDescriptorIndexingProperties:
  356. ---------------------------------------------
  357. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  358. shaderUniformBufferArrayNonUniformIndexingNative = true
  359. shaderSampledImageArrayNonUniformIndexingNative = true
  360. shaderStorageBufferArrayNonUniformIndexingNative = true
  361. shaderStorageImageArrayNonUniformIndexingNative = true
  362. shaderInputAttachmentArrayNonUniformIndexingNative = true
  363. robustBufferAccessUpdateAfterBind = true
  364. quadDivergentImplicitLod = true
  365. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  366. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  367. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  368. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  369. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  370. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  371. maxPerStageUpdateAfterBindResources = 4294967295
  372. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  373. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  374. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  375. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  376. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  377. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  378. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  379. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  380.  
  381. VkPhysicalDeviceDiscardRectanglePropertiesEXT:
  382. ----------------------------------------------
  383. maxDiscardRectangles = 8
  384.  
  385. VkPhysicalDeviceDriverProperties:
  386. ---------------------------------
  387. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  388. driverName = NVIDIA
  389. driverInfo = 452.06
  390. conformanceVersion = 1.2.2.0
  391.  
  392. VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
  393. ------------------------------------------------
  394. minImportedHostPointerAlignment = 0x00001000
  395.  
  396. VkPhysicalDeviceFloatControlsProperties:
  397. ----------------------------------------
  398. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  399. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  400. shaderSignedZeroInfNanPreserveFloat16 = true
  401. shaderSignedZeroInfNanPreserveFloat32 = true
  402. shaderSignedZeroInfNanPreserveFloat64 = true
  403. shaderDenormPreserveFloat16 = true
  404. shaderDenormPreserveFloat32 = false
  405. shaderDenormPreserveFloat64 = false
  406. shaderDenormFlushToZeroFloat16 = false
  407. shaderDenormFlushToZeroFloat32 = false
  408. shaderDenormFlushToZeroFloat64 = false
  409. shaderRoundingModeRTEFloat16 = true
  410. shaderRoundingModeRTEFloat32 = true
  411. shaderRoundingModeRTEFloat64 = true
  412. shaderRoundingModeRTZFloat16 = false
  413. shaderRoundingModeRTZFloat32 = true
  414. shaderRoundingModeRTZFloat64 = true
  415.  
  416. VkPhysicalDeviceIDProperties:
  417. -----------------------------
  418. deviceUUID = 8e85d57d-7137-1a72-933a-c80cfaac191c
  419. driverUUID = 3be48b05-9da4-6ad2-6785-4b98cf078520
  420. deviceLUID = d1d70000-00000000
  421. deviceNodeMask = 1
  422. deviceLUIDValid = true
  423.  
  424. VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
  425. ------------------------------------------------
  426. maxInlineUniformBlockSize = 256
  427. maxPerStageDescriptorInlineUniformBlocks = 32
  428. maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
  429. maxDescriptorSetInlineUniformBlocks = 32
  430. maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
  431.  
  432. VkPhysicalDeviceLineRasterizationPropertiesEXT:
  433. -----------------------------------------------
  434. lineSubPixelPrecisionBits = 8
  435.  
  436. VkPhysicalDeviceMaintenance3Properties:
  437. ---------------------------------------
  438. maxPerSetDescriptors = 4294967295
  439. maxMemoryAllocationSize = 0xffe00000
  440.  
  441. VkPhysicalDeviceMultiviewProperties:
  442. ------------------------------------
  443. maxMultiviewViewCount = 32
  444. maxMultiviewInstanceIndex = 134217727
  445.  
  446. VkPhysicalDevicePCIBusInfoPropertiesEXT:
  447. ----------------------------------------
  448. pciDomain = 0
  449. pciBus = 1
  450. pciDevice = 0
  451. pciFunction = 0
  452.  
  453. VkPhysicalDevicePointClippingProperties:
  454. ----------------------------------------
  455. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  456.  
  457. VkPhysicalDeviceProtectedMemoryProperties:
  458. ------------------------------------------
  459. protectedNoFault = false
  460.  
  461. VkPhysicalDevicePushDescriptorPropertiesKHR:
  462. --------------------------------------------
  463. maxPushDescriptors = 32
  464.  
  465. VkPhysicalDeviceSampleLocationsPropertiesEXT:
  466. ---------------------------------------------
  467. sampleLocationSampleCounts:
  468. SAMPLE_COUNT_1_BIT
  469. SAMPLE_COUNT_2_BIT
  470. SAMPLE_COUNT_4_BIT
  471. SAMPLE_COUNT_8_BIT
  472. SAMPLE_COUNT_16_BIT
  473. maxSampleLocationGridSize:
  474. width = 1
  475. height = 1
  476. sampleLocationCoordinateRange: count = 2
  477. 0
  478. 0.9375
  479. sampleLocationSubPixelBits = 4
  480. variableSampleLocations = true
  481.  
  482. VkPhysicalDeviceSamplerFilterMinmaxProperties:
  483. ----------------------------------------------
  484. filterMinmaxSingleComponentFormats = true
  485. filterMinmaxImageComponentMapping = true
  486.  
  487. VkPhysicalDeviceSubgroupProperties:
  488. -----------------------------------
  489. subgroupSize = 32
  490. supportedStages:
  491. SHADER_STAGE_VERTEX_BIT
  492. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  493. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  494. SHADER_STAGE_GEOMETRY_BIT
  495. SHADER_STAGE_FRAGMENT_BIT
  496. SHADER_STAGE_COMPUTE_BIT
  497. SHADER_STAGE_ALL_GRAPHICS
  498. SHADER_STAGE_ALL
  499. SHADER_STAGE_RAYGEN_BIT_NV
  500. SHADER_STAGE_ANY_HIT_BIT_NV
  501. SHADER_STAGE_CLOSEST_HIT_BIT_NV
  502. SHADER_STAGE_MISS_BIT_NV
  503. SHADER_STAGE_INTERSECTION_BIT_NV
  504. SHADER_STAGE_CALLABLE_BIT_NV
  505. SHADER_STAGE_TASK_BIT_NV
  506. SHADER_STAGE_MESH_BIT_NV
  507. supportedOperations:
  508. SUBGROUP_FEATURE_BASIC_BIT
  509. SUBGROUP_FEATURE_VOTE_BIT
  510. SUBGROUP_FEATURE_ARITHMETIC_BIT
  511. SUBGROUP_FEATURE_BALLOT_BIT
  512. SUBGROUP_FEATURE_SHUFFLE_BIT
  513. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  514. SUBGROUP_FEATURE_CLUSTERED_BIT
  515. SUBGROUP_FEATURE_QUAD_BIT
  516. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  517. quadOperationsInAllStages = true
  518.  
  519. VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
  520. -------------------------------------------------
  521. minSubgroupSize = 32
  522. maxSubgroupSize = 32
  523. maxComputeWorkgroupSubgroups = 2097152
  524. requiredSubgroupSizeStages:
  525. SHADER_STAGE_VERTEX_BIT
  526. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  527. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  528. SHADER_STAGE_GEOMETRY_BIT
  529. SHADER_STAGE_FRAGMENT_BIT
  530. SHADER_STAGE_COMPUTE_BIT
  531. SHADER_STAGE_ALL_GRAPHICS
  532. SHADER_STAGE_ALL
  533. SHADER_STAGE_RAYGEN_BIT_NV
  534. SHADER_STAGE_ANY_HIT_BIT_NV
  535. SHADER_STAGE_CLOSEST_HIT_BIT_NV
  536. SHADER_STAGE_MISS_BIT_NV
  537. SHADER_STAGE_INTERSECTION_BIT_NV
  538. SHADER_STAGE_CALLABLE_BIT_NV
  539. SHADER_STAGE_TASK_BIT_NV
  540. SHADER_STAGE_MESH_BIT_NV
  541.  
  542. VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
  543. --------------------------------------------------
  544. storageTexelBufferOffsetAlignmentBytes = 0x00000010
  545. storageTexelBufferOffsetSingleTexelAlignment = true
  546. uniformTexelBufferOffsetAlignmentBytes = 0x00000010
  547. uniformTexelBufferOffsetSingleTexelAlignment = true
  548.  
  549. VkPhysicalDeviceTimelineSemaphoreProperties:
  550. --------------------------------------------
  551. maxTimelineSemaphoreValueDifference = 2147483647
  552.  
  553. VkPhysicalDeviceTransformFeedbackPropertiesEXT:
  554. -----------------------------------------------
  555. maxTransformFeedbackStreams = 4
  556. maxTransformFeedbackBuffers = 4
  557. maxTransformFeedbackBufferSize = 0xffffffffffffffff
  558. maxTransformFeedbackStreamDataSize = 2048
  559. maxTransformFeedbackBufferDataSize = 512
  560. maxTransformFeedbackBufferDataStride = 2048
  561. transformFeedbackQueries = true
  562. transformFeedbackStreamsLinesTriangles = false
  563. transformFeedbackRasterizationStreamSelect = true
  564. transformFeedbackDraw = true
  565.  
  566. VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
  567. ----------------------------------------------------
  568. maxVertexAttribDivisor = 4294967295
  569.  
  570. VkPhysicalDeviceVulkan11Properties:
  571. -----------------------------------
  572. deviceUUID = 8e85d57d-7137-1a72-933a-c80cfaac191c
  573. driverUUID = 3be48b05-9da4-6ad2-6785-4b98cf078520
  574. deviceLUID = d1d70000-00000000
  575. deviceNodeMask = 1
  576. deviceLUIDValid = true
  577. subgroupSize = 32
  578. subgroupSupportedStages:
  579. SHADER_STAGE_VERTEX_BIT
  580. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  581. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  582. SHADER_STAGE_GEOMETRY_BIT
  583. SHADER_STAGE_FRAGMENT_BIT
  584. SHADER_STAGE_COMPUTE_BIT
  585. SHADER_STAGE_ALL_GRAPHICS
  586. SHADER_STAGE_ALL
  587. SHADER_STAGE_RAYGEN_BIT_NV
  588. SHADER_STAGE_ANY_HIT_BIT_NV
  589. SHADER_STAGE_CLOSEST_HIT_BIT_NV
  590. SHADER_STAGE_MISS_BIT_NV
  591. SHADER_STAGE_INTERSECTION_BIT_NV
  592. SHADER_STAGE_CALLABLE_BIT_NV
  593. SHADER_STAGE_TASK_BIT_NV
  594. SHADER_STAGE_MESH_BIT_NV
  595. subgroupSupportedOperations:
  596. SUBGROUP_FEATURE_BASIC_BIT
  597. SUBGROUP_FEATURE_VOTE_BIT
  598. SUBGROUP_FEATURE_ARITHMETIC_BIT
  599. SUBGROUP_FEATURE_BALLOT_BIT
  600. SUBGROUP_FEATURE_SHUFFLE_BIT
  601. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  602. SUBGROUP_FEATURE_CLUSTERED_BIT
  603. SUBGROUP_FEATURE_QUAD_BIT
  604. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  605. subgroupQuadOperationsInAllStages = true
  606. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  607. maxMultiviewViewCount = 32
  608. maxMultiviewInstanceIndex = 134217727
  609. protectedNoFault = false
  610. maxPerSetDescriptors = 4294967295
  611. maxMemoryAllocationSize = 0xffe00000
  612.  
  613. VkPhysicalDeviceVulkan12Properties:
  614. -----------------------------------
  615. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  616. driverName = NVIDIA
  617. driverInfo = 452.06
  618. conformanceVersion = 1.2.2.0
  619. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  620. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  621. shaderSignedZeroInfNanPreserveFloat16 = true
  622. shaderSignedZeroInfNanPreserveFloat32 = true
  623. shaderSignedZeroInfNanPreserveFloat64 = true
  624. shaderDenormPreserveFloat16 = true
  625. shaderDenormPreserveFloat32 = false
  626. shaderDenormPreserveFloat64 = false
  627. shaderDenormFlushToZeroFloat16 = false
  628. shaderDenormFlushToZeroFloat32 = false
  629. shaderDenormFlushToZeroFloat64 = false
  630. shaderRoundingModeRTEFloat16 = true
  631. shaderRoundingModeRTEFloat32 = true
  632. shaderRoundingModeRTEFloat64 = true
  633. shaderRoundingModeRTZFloat16 = false
  634. shaderRoundingModeRTZFloat32 = true
  635. shaderRoundingModeRTZFloat64 = true
  636. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  637. shaderUniformBufferArrayNonUniformIndexingNative = true
  638. shaderSampledImageArrayNonUniformIndexingNative = true
  639. shaderStorageBufferArrayNonUniformIndexingNative = true
  640. shaderStorageImageArrayNonUniformIndexingNative = true
  641. shaderInputAttachmentArrayNonUniformIndexingNative = true
  642. robustBufferAccessUpdateAfterBind = true
  643. quadDivergentImplicitLod = true
  644. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  645. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  646. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  647. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  648. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  649. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  650. maxPerStageUpdateAfterBindResources = 4294967295
  651. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  652. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  653. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  654. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  655. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  656. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  657. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  658. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  659. supportedDepthResolveModes:
  660. RESOLVE_MODE_SAMPLE_ZERO_BIT
  661. RESOLVE_MODE_AVERAGE_BIT
  662. RESOLVE_MODE_MIN_BIT
  663. RESOLVE_MODE_MAX_BIT
  664. supportedStencilResolveModes:
  665. RESOLVE_MODE_SAMPLE_ZERO_BIT
  666. RESOLVE_MODE_MIN_BIT
  667. RESOLVE_MODE_MAX_BIT
  668. independentResolveNone = true
  669. independentResolve = true
  670. filterMinmaxSingleComponentFormats = true
  671. filterMinmaxImageComponentMapping = true
  672. maxTimelineSemaphoreValueDifference = 2147483647
  673. framebufferIntegerColorSampleCounts:
  674. SAMPLE_COUNT_1_BIT
  675. SAMPLE_COUNT_2_BIT
  676. SAMPLE_COUNT_4_BIT
  677. SAMPLE_COUNT_8_BIT
  678.  
  679.  
  680. Device Extensions: count = 114
  681. VK_EXT_blend_operation_advanced : extension revision 2
  682. VK_EXT_buffer_device_address : extension revision 2
  683. VK_EXT_calibrated_timestamps : extension revision 1
  684. VK_EXT_conditional_rendering : extension revision 2
  685. VK_EXT_conservative_rasterization : extension revision 1
  686. VK_EXT_custom_border_color : extension revision 11
  687. VK_EXT_depth_clip_enable : extension revision 1
  688. VK_EXT_depth_range_unrestricted : extension revision 1
  689. VK_EXT_descriptor_indexing : extension revision 2
  690. VK_EXT_discard_rectangles : extension revision 1
  691. VK_EXT_external_memory_host : extension revision 1
  692. VK_EXT_fragment_shader_interlock : extension revision 1
  693. VK_EXT_full_screen_exclusive : extension revision 4
  694. VK_EXT_hdr_metadata : extension revision 2
  695. VK_EXT_host_query_reset : extension revision 1
  696. VK_EXT_index_type_uint8 : extension revision 1
  697. VK_EXT_inline_uniform_block : extension revision 1
  698. VK_EXT_line_rasterization : extension revision 1
  699. VK_EXT_memory_budget : extension revision 1
  700. VK_EXT_memory_priority : extension revision 1
  701. VK_EXT_pci_bus_info : extension revision 2
  702. VK_EXT_pipeline_creation_feedback : extension revision 1
  703. VK_EXT_post_depth_coverage : extension revision 1
  704. VK_EXT_sample_locations : extension revision 1
  705. VK_EXT_sampler_filter_minmax : extension revision 2
  706. VK_EXT_scalar_block_layout : extension revision 1
  707. VK_EXT_separate_stencil_usage : extension revision 1
  708. VK_EXT_shader_demote_to_helper_invocation : extension revision 1
  709. VK_EXT_shader_subgroup_ballot : extension revision 1
  710. VK_EXT_shader_subgroup_vote : extension revision 1
  711. VK_EXT_shader_viewport_index_layer : extension revision 1
  712. VK_EXT_subgroup_size_control : extension revision 2
  713. VK_EXT_texel_buffer_alignment : extension revision 1
  714. VK_EXT_tooling_info : extension revision 1
  715. VK_EXT_transform_feedback : extension revision 1
  716. VK_EXT_vertex_attribute_divisor : extension revision 3
  717. VK_EXT_ycbcr_image_arrays : extension revision 1
  718. VK_KHR_16bit_storage : extension revision 1
  719. VK_KHR_8bit_storage : extension revision 1
  720. VK_KHR_bind_memory2 : extension revision 1
  721. VK_KHR_buffer_device_address : extension revision 1
  722. VK_KHR_create_renderpass2 : extension revision 1
  723. VK_KHR_dedicated_allocation : extension revision 3
  724. VK_KHR_depth_stencil_resolve : extension revision 1
  725. VK_KHR_descriptor_update_template : extension revision 1
  726. VK_KHR_device_group : extension revision 4
  727. VK_KHR_draw_indirect_count : extension revision 1
  728. VK_KHR_driver_properties : extension revision 1
  729. VK_KHR_external_fence : extension revision 1
  730. VK_KHR_external_fence_win32 : extension revision 1
  731. VK_KHR_external_memory : extension revision 1
  732. VK_KHR_external_memory_win32 : extension revision 1
  733. VK_KHR_external_semaphore : extension revision 1
  734. VK_KHR_external_semaphore_win32 : extension revision 1
  735. VK_KHR_get_memory_requirements2 : extension revision 1
  736. VK_KHR_image_format_list : extension revision 1
  737. VK_KHR_imageless_framebuffer : extension revision 1
  738. VK_KHR_maintenance1 : extension revision 2
  739. VK_KHR_maintenance2 : extension revision 1
  740. VK_KHR_maintenance3 : extension revision 1
  741. VK_KHR_multiview : extension revision 1
  742. VK_KHR_pipeline_executable_properties : extension revision 1
  743. VK_KHR_push_descriptor : extension revision 2
  744. VK_KHR_relaxed_block_layout : extension revision 1
  745. VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
  746. VK_KHR_sampler_ycbcr_conversion : extension revision 14
  747. VK_KHR_separate_depth_stencil_layouts : extension revision 1
  748. VK_KHR_shader_atomic_int64 : extension revision 1
  749. VK_KHR_shader_clock : extension revision 1
  750. VK_KHR_shader_draw_parameters : extension revision 1
  751. VK_KHR_shader_float16_int8 : extension revision 1
  752. VK_KHR_shader_float_controls : extension revision 4
  753. VK_KHR_shader_non_semantic_info : extension revision 1
  754. VK_KHR_shader_subgroup_extended_types : extension revision 1
  755. VK_KHR_spirv_1_4 : extension revision 1
  756. VK_KHR_storage_buffer_storage_class : extension revision 1
  757. VK_KHR_swapchain : extension revision 70
  758. VK_KHR_swapchain_mutable_format : extension revision 1
  759. VK_KHR_timeline_semaphore : extension revision 2
  760. VK_KHR_uniform_buffer_standard_layout : extension revision 1
  761. VK_KHR_variable_pointers : extension revision 1
  762. VK_KHR_vulkan_memory_model : extension revision 3
  763. VK_KHR_win32_keyed_mutex : extension revision 1
  764. VK_NVX_binary_import : extension revision 1
  765. VK_NVX_device_generated_commands : extension revision 3
  766. VK_NVX_image_view_handle : extension revision 1
  767. VK_NVX_multiview_per_view_attributes : extension revision 1
  768. VK_NV_clip_space_w_scaling : extension revision 1
  769. VK_NV_compute_shader_derivatives : extension revision 1
  770. VK_NV_corner_sampled_image : extension revision 2
  771. VK_NV_coverage_reduction_mode : extension revision 1
  772. VK_NV_dedicated_allocation : extension revision 1
  773. VK_NV_dedicated_allocation_image_aliasing : extension revision 1
  774. VK_NV_device_diagnostic_checkpoints : extension revision 2
  775. VK_NV_device_diagnostics_config : extension revision 1
  776. VK_NV_external_memory : extension revision 1
  777. VK_NV_external_memory_win32 : extension revision 1
  778. VK_NV_fill_rectangle : extension revision 1
  779. VK_NV_fragment_coverage_to_color : extension revision 1
  780. VK_NV_fragment_shader_barycentric : extension revision 1
  781. VK_NV_framebuffer_mixed_samples : extension revision 1
  782. VK_NV_geometry_shader_passthrough : extension revision 1
  783. VK_NV_mesh_shader : extension revision 1
  784. VK_NV_ray_tracing : extension revision 3
  785. VK_NV_representative_fragment_test : extension revision 2
  786. VK_NV_sample_mask_override_coverage : extension revision 1
  787. VK_NV_scissor_exclusive : extension revision 1
  788. VK_NV_shader_image_footprint : extension revision 2
  789. VK_NV_shader_sm_builtins : extension revision 1
  790. VK_NV_shader_subgroup_partitioned : extension revision 1
  791. VK_NV_shading_rate_image : extension revision 3
  792. VK_NV_viewport_array2 : extension revision 1
  793. VK_NV_viewport_swizzle : extension revision 1
  794. VK_NV_win32_keyed_mutex : extension revision 2
  795.  
  796. VkQueueFamilyProperties:
  797. ========================
  798. queueProperties[0]:
  799. ------------------
  800. minImageTransferGranularity = (1,1,1)
  801. queueCount = 16
  802. queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  803. timestampValidBits = 64
  804. present support = false
  805.  
  806. queueProperties[1]:
  807. ------------------
  808. minImageTransferGranularity = (1,1,1)
  809. queueCount = 2
  810. queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  811. timestampValidBits = 64
  812. present support = false
  813.  
  814. queueProperties[2]:
  815. ------------------
  816. minImageTransferGranularity = (1,1,1)
  817. queueCount = 8
  818. queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  819. timestampValidBits = 64
  820. present support = false
  821.  
  822. VkPhysicalDeviceMemoryProperties:
  823. =================================
  824. memoryHeaps: count = 3
  825. memoryHeaps[0]:
  826. size = 6282018816 (0x176700000) (5.85 GiB)
  827. budget = 5476712448
  828. usage = 0
  829. flags:
  830. MEMORY_HEAP_DEVICE_LOCAL_BIT
  831. memoryHeaps[1]:
  832. size = 8568246272 (0x1feb51000) (7.98 GiB)
  833. budget = 7871398503
  834. usage = 81920
  835. flags:
  836. None
  837. memoryHeaps[2]:
  838. size = 257949696 (0x0f600000) (246.00 MiB)
  839. budget = 255328256
  840. usage = 2621440
  841. flags:
  842. MEMORY_HEAP_DEVICE_LOCAL_BIT
  843. memoryTypes: count = 5
  844. memoryTypes[0]:
  845. heapIndex = 1
  846. propertyFlags = 0x0000:
  847. None
  848. usable for:
  849. IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
  850. IMAGE_TILING_LINEAR: None
  851. memoryTypes[1]:
  852. heapIndex = 0
  853. propertyFlags = 0x0001:
  854. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  855. usable for:
  856. IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_X8_D24_UNORM_PACK32, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D24_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
  857. IMAGE_TILING_LINEAR: None
  858. memoryTypes[2]:
  859. heapIndex = 1
  860. propertyFlags = 0x0006:
  861. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  862. MEMORY_PROPERTY_HOST_COHERENT_BIT
  863. usable for:
  864. IMAGE_TILING_OPTIMAL: None
  865. IMAGE_TILING_LINEAR: None
  866. memoryTypes[3]:
  867. heapIndex = 1
  868. propertyFlags = 0x000e:
  869. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  870. MEMORY_PROPERTY_HOST_COHERENT_BIT
  871. MEMORY_PROPERTY_HOST_CACHED_BIT
  872. usable for:
  873. IMAGE_TILING_OPTIMAL: None
  874. IMAGE_TILING_LINEAR: None
  875. memoryTypes[4]:
  876. heapIndex = 2
  877. propertyFlags = 0x0007:
  878. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  879. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  880. MEMORY_PROPERTY_HOST_COHERENT_BIT
  881. usable for:
  882. IMAGE_TILING_OPTIMAL: None
  883. IMAGE_TILING_LINEAR: None
  884.  
  885. VkPhysicalDeviceFeatures:
  886. =========================
  887. robustBufferAccess = true
  888. fullDrawIndexUint32 = true
  889. imageCubeArray = true
  890. independentBlend = true
  891. geometryShader = true
  892. tessellationShader = true
  893. sampleRateShading = true
  894. dualSrcBlend = true
  895. logicOp = true
  896. multiDrawIndirect = true
  897. drawIndirectFirstInstance = true
  898. depthClamp = true
  899. depthBiasClamp = true
  900. fillModeNonSolid = true
  901. depthBounds = true
  902. wideLines = true
  903. largePoints = true
  904. alphaToOne = true
  905. multiViewport = true
  906. samplerAnisotropy = true
  907. textureCompressionETC2 = false
  908. textureCompressionASTC_LDR = false
  909. textureCompressionBC = true
  910. occlusionQueryPrecise = true
  911. pipelineStatisticsQuery = true
  912. vertexPipelineStoresAndAtomics = true
  913. fragmentStoresAndAtomics = true
  914. shaderTessellationAndGeometryPointSize = true
  915. shaderImageGatherExtended = true
  916. shaderStorageImageExtendedFormats = true
  917. shaderStorageImageMultisample = true
  918. shaderStorageImageReadWithoutFormat = true
  919. shaderStorageImageWriteWithoutFormat = true
  920. shaderUniformBufferArrayDynamicIndexing = true
  921. shaderSampledImageArrayDynamicIndexing = true
  922. shaderStorageBufferArrayDynamicIndexing = true
  923. shaderStorageImageArrayDynamicIndexing = true
  924. shaderClipDistance = true
  925. shaderCullDistance = true
  926. shaderFloat64 = true
  927. shaderInt64 = true
  928. shaderInt16 = true
  929. shaderResourceResidency = true
  930. shaderResourceMinLod = true
  931. sparseBinding = true
  932. sparseResidencyBuffer = true
  933. sparseResidencyImage2D = true
  934. sparseResidencyImage3D = true
  935. sparseResidency2Samples = true
  936. sparseResidency4Samples = true
  937. sparseResidency8Samples = true
  938. sparseResidency16Samples = true
  939. sparseResidencyAliased = true
  940. variableMultisampleRate = true
  941. inheritedQueries = true
  942.  
  943. VkPhysicalDevice16BitStorageFeatures:
  944. -------------------------------------
  945. storageBuffer16BitAccess = true
  946. uniformAndStorageBuffer16BitAccess = true
  947. storagePushConstant16 = true
  948. storageInputOutput16 = false
  949.  
  950. VkPhysicalDevice8BitStorageFeatures:
  951. ------------------------------------
  952. storageBuffer8BitAccess = true
  953. uniformAndStorageBuffer8BitAccess = true
  954. storagePushConstant8 = true
  955.  
  956. VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
  957. --------------------------------------------------
  958. advancedBlendCoherentOperations = true
  959.  
  960. VkPhysicalDeviceBufferDeviceAddressFeatures:
  961. --------------------------------------------
  962. bufferDeviceAddress = true
  963. bufferDeviceAddressCaptureReplay = true
  964. bufferDeviceAddressMultiDevice = true
  965.  
  966. VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
  967. -----------------------------------------------
  968. bufferDeviceAddress = true
  969. bufferDeviceAddressCaptureReplay = true
  970. bufferDeviceAddressMultiDevice = true
  971.  
  972. VkPhysicalDeviceConditionalRenderingFeaturesEXT:
  973. ------------------------------------------------
  974. conditionalRendering = true
  975. inheritedConditionalRendering = true
  976.  
  977. VkPhysicalDeviceDepthClipEnableFeaturesEXT:
  978. -------------------------------------------
  979. depthClipEnable = true
  980.  
  981. VkPhysicalDeviceDescriptorIndexingFeatures:
  982. -------------------------------------------
  983. shaderInputAttachmentArrayDynamicIndexing = true
  984. shaderUniformTexelBufferArrayDynamicIndexing = true
  985. shaderStorageTexelBufferArrayDynamicIndexing = true
  986. shaderUniformBufferArrayNonUniformIndexing = true
  987. shaderSampledImageArrayNonUniformIndexing = true
  988. shaderStorageBufferArrayNonUniformIndexing = true
  989. shaderStorageImageArrayNonUniformIndexing = true
  990. shaderInputAttachmentArrayNonUniformIndexing = true
  991. shaderUniformTexelBufferArrayNonUniformIndexing = true
  992. shaderStorageTexelBufferArrayNonUniformIndexing = true
  993. descriptorBindingUniformBufferUpdateAfterBind = true
  994. descriptorBindingSampledImageUpdateAfterBind = true
  995. descriptorBindingStorageImageUpdateAfterBind = true
  996. descriptorBindingStorageBufferUpdateAfterBind = true
  997. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  998. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  999. descriptorBindingUpdateUnusedWhilePending = true
  1000. descriptorBindingPartiallyBound = true
  1001. descriptorBindingVariableDescriptorCount = true
  1002. runtimeDescriptorArray = true
  1003.  
  1004. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
  1005. ---------------------------------------------------
  1006. fragmentShaderSampleInterlock = true
  1007. fragmentShaderPixelInterlock = true
  1008. fragmentShaderShadingRateInterlock = true
  1009.  
  1010. VkPhysicalDeviceHostQueryResetFeatures:
  1011. ---------------------------------------
  1012. hostQueryReset = true
  1013.  
  1014. VkPhysicalDeviceImagelessFramebufferFeatures:
  1015. ---------------------------------------------
  1016. imagelessFramebuffer = true
  1017.  
  1018. VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
  1019. ------------------------------------------
  1020. indexTypeUint8 = true
  1021.  
  1022. VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
  1023. ----------------------------------------------
  1024. inlineUniformBlock = true
  1025. descriptorBindingInlineUniformBlockUpdateAfterBind = true
  1026.  
  1027. VkPhysicalDeviceLineRasterizationFeaturesEXT:
  1028. ---------------------------------------------
  1029. rectangularLines = true
  1030. bresenhamLines = true
  1031. smoothLines = true
  1032. stippledRectangularLines = true
  1033. stippledBresenhamLines = true
  1034. stippledSmoothLines = true
  1035.  
  1036. VkPhysicalDeviceMemoryPriorityFeaturesEXT:
  1037. ------------------------------------------
  1038. memoryPriority = true
  1039.  
  1040. VkPhysicalDeviceMultiviewFeatures:
  1041. ----------------------------------
  1042. multiview = true
  1043. multiviewGeometryShader = true
  1044. multiviewTessellationShader = true
  1045.  
  1046. VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
  1047. --------------------------------------------------------
  1048. pipelineExecutableInfo = true
  1049.  
  1050. VkPhysicalDeviceProtectedMemoryFeatures:
  1051. ----------------------------------------
  1052. protectedMemory = false
  1053.  
  1054. VkPhysicalDeviceSamplerYcbcrConversionFeatures:
  1055. -----------------------------------------------
  1056. samplerYcbcrConversion = true
  1057.  
  1058. VkPhysicalDeviceScalarBlockLayoutFeatures:
  1059. ------------------------------------------
  1060. scalarBlockLayout = true
  1061.  
  1062. VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
  1063. ----------------------------------------------------
  1064. separateDepthStencilLayouts = true
  1065.  
  1066. VkPhysicalDeviceShaderAtomicInt64Features:
  1067. ------------------------------------------
  1068. shaderBufferInt64Atomics = true
  1069. shaderSharedInt64Atomics = true
  1070.  
  1071. VkPhysicalDeviceShaderClockFeaturesKHR:
  1072. ---------------------------------------
  1073. shaderSubgroupClock = true
  1074. shaderDeviceClock = true
  1075.  
  1076. VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
  1077. ----------------------------------------------------------
  1078. shaderDemoteToHelperInvocation = true
  1079.  
  1080. VkPhysicalDeviceShaderDrawParametersFeatures:
  1081. ---------------------------------------------
  1082. shaderDrawParameters = true
  1083.  
  1084. VkPhysicalDeviceShaderFloat16Int8Features:
  1085. ------------------------------------------
  1086. shaderFloat16 = true
  1087. shaderInt8 = true
  1088.  
  1089. VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
  1090. ----------------------------------------------------
  1091. shaderSubgroupExtendedTypes = true
  1092.  
  1093. VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
  1094. -----------------------------------------------
  1095. subgroupSizeControl = true
  1096. computeFullSubgroups = true
  1097.  
  1098. VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
  1099. ------------------------------------------------
  1100. texelBufferAlignment = true
  1101.  
  1102. VkPhysicalDeviceTimelineSemaphoreFeatures:
  1103. ------------------------------------------
  1104. timelineSemaphore = true
  1105.  
  1106. VkPhysicalDeviceTransformFeedbackFeaturesEXT:
  1107. ---------------------------------------------
  1108. transformFeedback = true
  1109. geometryStreams = true
  1110.  
  1111. VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
  1112. ----------------------------------------------------
  1113. uniformBufferStandardLayout = true
  1114.  
  1115. VkPhysicalDeviceVariablePointersFeatures:
  1116. -----------------------------------------
  1117. variablePointersStorageBuffer = true
  1118. variablePointers = true
  1119.  
  1120. VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
  1121. --------------------------------------------------
  1122. vertexAttributeInstanceRateDivisor = true
  1123. vertexAttributeInstanceRateZeroDivisor = true
  1124.  
  1125. VkPhysicalDeviceVulkan11Features:
  1126. ---------------------------------
  1127. storageBuffer16BitAccess = true
  1128. uniformAndStorageBuffer16BitAccess = true
  1129. storagePushConstant16 = true
  1130. storageInputOutput16 = false
  1131. multiview = true
  1132. multiviewGeometryShader = true
  1133. multiviewTessellationShader = true
  1134. variablePointersStorageBuffer = true
  1135. variablePointers = true
  1136. protectedMemory = false
  1137. samplerYcbcrConversion = true
  1138. shaderDrawParameters = true
  1139.  
  1140. VkPhysicalDeviceVulkan12Features:
  1141. ---------------------------------
  1142. samplerMirrorClampToEdge = true
  1143. drawIndirectCount = true
  1144. storageBuffer8BitAccess = true
  1145. uniformAndStorageBuffer8BitAccess = true
  1146. storagePushConstant8 = true
  1147. shaderBufferInt64Atomics = true
  1148. shaderSharedInt64Atomics = true
  1149. shaderFloat16 = true
  1150. shaderInt8 = true
  1151. descriptorIndexing = true
  1152. shaderInputAttachmentArrayDynamicIndexing = true
  1153. shaderUniformTexelBufferArrayDynamicIndexing = true
  1154. shaderStorageTexelBufferArrayDynamicIndexing = true
  1155. shaderUniformBufferArrayNonUniformIndexing = true
  1156. shaderSampledImageArrayNonUniformIndexing = true
  1157. shaderStorageBufferArrayNonUniformIndexing = true
  1158. shaderStorageImageArrayNonUniformIndexing = true
  1159. shaderInputAttachmentArrayNonUniformIndexing = true
  1160. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1161. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1162. descriptorBindingUniformBufferUpdateAfterBind = true
  1163. descriptorBindingSampledImageUpdateAfterBind = true
  1164. descriptorBindingStorageImageUpdateAfterBind = true
  1165. descriptorBindingStorageBufferUpdateAfterBind = true
  1166. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1167. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1168. descriptorBindingUpdateUnusedWhilePending = true
  1169. descriptorBindingPartiallyBound = true
  1170. descriptorBindingVariableDescriptorCount = true
  1171. runtimeDescriptorArray = true
  1172. samplerFilterMinmax = true
  1173. scalarBlockLayout = true
  1174. imagelessFramebuffer = true
  1175. uniformBufferStandardLayout = true
  1176. shaderSubgroupExtendedTypes = true
  1177. separateDepthStencilLayouts = true
  1178. hostQueryReset = true
  1179. timelineSemaphore = true
  1180. bufferDeviceAddress = true
  1181. bufferDeviceAddressCaptureReplay = true
  1182. bufferDeviceAddressMultiDevice = true
  1183. vulkanMemoryModel = true
  1184. vulkanMemoryModelDeviceScope = true
  1185. vulkanMemoryModelAvailabilityVisibilityChains = true
  1186. shaderOutputViewportIndex = true
  1187. shaderOutputLayer = true
  1188. subgroupBroadcastDynamicId = true
  1189.  
  1190. VkPhysicalDeviceVulkanMemoryModelFeatures:
  1191. ------------------------------------------
  1192. vulkanMemoryModel = true
  1193. vulkanMemoryModelDeviceScope = true
  1194. vulkanMemoryModelAvailabilityVisibilityChains = true
  1195.  
  1196. VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
  1197. --------------------------------------------
  1198. ycbcrImageArrays = true
  1199.  
  1200.  
  1201.  
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