DrFetus

EO3 Gatekeeper Data

Feb 19th, 2017
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  1. Gatekeeper:
  2. Level: 15
  3. HP: 10000
  4. STR: 45
  5. VIT: 42
  6. TEC: 45
  7. AGI: 36
  8. LUC: 36
  9. Attack Type: Bash
  10. Exp: 25210
  11. Drop 1: Crushing Arm – 100% drop rate if you don't get drop 3.
  12. Drop 2: N/A
  13. Drop 3: Giant's Core – 100% drop rate if you kill while arms are bound.
  14.  
  15. Damage Resistances:
  16. Cut: 200%
  17. Bash: 200%
  18. Stab: 200%
  19. Fire: 200%
  20. Ice: 200%
  21. Volt: 200%
  22.  
  23. Ailment Resistances:
  24. Sleep: 20%
  25. Confusion: 20%
  26. Plague: 20%
  27. Poison: 20%
  28. Blind: 20%
  29. Curse: 10%
  30. Paralysis: 20%
  31.  
  32. Bind Resistances:
  33. Head: 30%
  34. Arm: 30%
  35. Leg: 30%
  36.  
  37. Other Resistances:
  38. Death: 0%
  39. Petrification: 0%
  40. Stun: 20%
  41.  
  42. Skills:
  43.  
  44. Souha Stance: Does not use a body part. Doubles the damage output of Gatekeeper's next attack. Has an action speed of +/-0.
  45. Tenchi Souha Sho: Does not use a body part. Deals 120% STR-based Bash damage to the entire party. Has an accuracy of 120. Has an action speed of -9.
  46. Disperse: Does not use a body part. Takes the Gatekeeper out of the battle and replaces it with Keeper Head and Keeper Body. Gatekeeper's current HP is split in half, and assigned to both entities (rounded up.) Has an action speed of -50.
  47.  
  48. AI Script:
  49.  
  50. Follow this pattern:
  51.  
  52. Turn 1: Souha Stance. (Targets self.)
  53. Turn 2: Tenchi Souha Sho. (Standard targeting.)
  54. Turn 3 onwards: Disperse.
  55.  
  56. Keeper Head:
  57. Level: 15
  58. HP: 5000
  59. STR: 36
  60. VIT: 36
  61. TEC: 33
  62. AGI: 34
  63. LUC: 32
  64. Attack Type: Bash
  65. Exp: 12480
  66. Drop 1: Clay Horn – 100% drop rate if you don't get drop 3.
  67. Drop 2: N/A
  68. Drop 3: Magic Circuit – 100% drop rate if you kill while head is bound.
  69.  
  70. Damage Resistances:
  71. Cut: 100%
  72. Bash: 100%
  73. Stab: 100%
  74. Fire: 10%
  75. Ice: 10%
  76. Volt: 10%
  77.  
  78. Ailment Resistances:
  79. Sleep: 20%
  80. Confusion: 20%
  81. Plague: 20%
  82. Poison: 20%
  83. Blind: 20%
  84. Curse: 10%
  85. Paralysis: 20%
  86.  
  87. Bind Resistances:
  88. Head: 30%
  89. Arm: 0%
  90. Leg: 0%
  91.  
  92. Other Resistances:
  93. Death: 0%
  94. Petrification: 0%
  95. Stun: 20%
  96.  
  97. Skills:
  98.  
  99. Focus: Does not use a body part. Takes Keeper Head and Keeper Body out of the battle and replaces it with the Gatekeeper. Keeper Head and Keeper Body's current HP is added together and assigned to Gatekeeper. Will fail if Keeper Body is not alive. Has an action speed of -50.
  100. Heat Ray: Uses the Head. Deals 180% TEC-based Fire damage to one party member. Has an accuracy of 99. Has an action speed of -9.
  101. Blizzard Breath: Uses the Head. Deals 70% TEC-based Ice damage to one row. Has an accuracy of 99. Has an action speed of +/-0.
  102. Electric Flash: Uses the Head. Deals 120% TEC-based Volt damage to one party member. Has an accuracy of 99. Has an action speed of +5.
  103. Malfunction: Does not use a body part. Does nothing. Telegraphs the usage of Critical Break. Has an action speed of +/-0.
  104. Critical Break: Does not use a body part. Kills the Keeper Head, denying the party its exp and item drops, and deals 200% STR-based Almighty damage to the entire party. Has an accuracy of 90. Has an action speed of +/-0.
  105.  
  106. AI Script:
  107.  
  108. Check to see if Keeper Body is alive.
  109. If false, follow this routine:
  110.  
  111. Turn 1: Malfunction.
  112. Turn 2 onwards: Critical Break. (Standard targeting.)
  113.  
  114. If true, follow this routine:
  115.  
  116. From 100% to 66% HP:
  117.  
  118. 9% chance to cast Blizzard Breath. (Standard targeting.)
  119. If Blizzard Breath does not get cast, 19% chance to cast Electric Flash. (Standard targeting.)
  120. If Electric Flash does not get cast, cast Heat Ray. (Standard targeting.)
  121.  
  122. From 65% to 31% HP:
  123.  
  124. 59% chance to cast Blizzard Breath. (Standard targeting.)
  125. If Blizzard Breath does not get cast, 19% chance to cast Electric Flash. (Standard targeting.)
  126. If Electric Flash does not get cast, cast Heat Ray. (Standard targeting.)
  127.  
  128. From 30% to death:
  129.  
  130. 29% chance to cast Blizzard Breath. (Standard targeting.)
  131. If Blizzard Breath does not get cast, 69% chance to cast Electric Flash. (Standard targeting.)
  132. If Electric Flash does not get cast, cast Heat Ray. (Standard targeting.)
  133.  
  134. After 3 turns, cast Focus until successful.
  135.  
  136. Keeper Body:
  137. Level: 15
  138. HP: 5000
  139. STR: 38
  140. VIT: 37
  141. TEC: 36
  142. AGI: 30
  143. LUC: 31
  144. Attack Type: Bash
  145. Exp: 12390
  146. Drop 1: Clay Plating – 100% drop rate if you don't get drop 3.
  147. Drop 2: N/A
  148. Drop 3: Quake Leg – 100% drop rate if you kill while legs are bound.
  149.  
  150. Damage Resistances:
  151. Cut: 10%
  152. Bash: 10%
  153. Stab: 10%
  154. Fire: 100%
  155. Ice: 100%
  156. Volt: 100%
  157.  
  158. Ailment Resistances:
  159. Sleep: 20%
  160. Confusion: 20%
  161. Plague: 20%
  162. Poison: 20%
  163. Blind: 20%
  164. Curse: 10%
  165. Paralysis: 20%
  166.  
  167. Bind Resistances:
  168. Head: 0%
  169. Arm: 30%
  170. Leg: 30%
  171.  
  172. Other Resistances:
  173. Death: 0%
  174. Petrification: 0%
  175. Stun: 20%
  176.  
  177. Skills:
  178.  
  179. Focus: Does not use a body part. Takes Keeper Head and Keeper Body out of the battle and replaces it with the Gatekeeper. Keeper Head and Keeper Body's current HP is added together and assigned to Gatekeeper. Will fail if Keeper Head is not alive. Has an action speed of -50.
  180. Line Slice: Uses the Arms. Deals 80% STR-based Cut damage to one row. Has an accuracy of 99. Has an action speed of +/-0.
  181. Punching: Uses the Arms. Deals 130% STR-based Stab damage to one party member. Has an accuracy of 99. Has an action speed of +/-0.
  182. Iron Claw: Uses the Arms. Deals 200% STR-based Bash damage to one party member. Has an accuracy of 99. Has an action speed of +5.
  183. Malfunction: Does not use a body part. Does nothing. Telegraphs the usage of Critical Break. Has an action speed of -9.
  184. Critical Break: Does not use a body part. Kills the Keeper Body, denying the party its exp and item drops, and deals 200% STR-based Almighty damage to the entire party. Has an accuracy of 90. Has an action speed of +/-0.
  185.  
  186. AI Script:
  187.  
  188. Check to see if Keeper Head is alive.
  189. If false, follow this routine:
  190.  
  191. Turn 1: Malfunction.
  192. Turn 2 onwards: Critical Break. (Standard targeting.)
  193.  
  194. If true, follow this routine:
  195.  
  196. From 100% to 66% HP:
  197.  
  198. 9% chance to cast Line Slice. (Standard targeting.)
  199. If Line Slice does not get cast, 19% chance to cast Punching. (Standard targeting.)
  200. If Punching does not get cast, cast Iron Claw. (Standard targeting.)
  201.  
  202. From 65% to 31% HP:
  203.  
  204. 59% chance to cast Line Slice. (Standard targeting.)
  205. If Line Slice does not get cast, 19% chance to cast Punching. (Standard targeting.)
  206. If Punching does not get cast, cast Iron Claw. (Standard targeting.)
  207.  
  208. From 30% to death:
  209.  
  210. 29% chance to cast Line Slice. (Standard targeting.)
  211. If Line Slice does not get cast, 69% chance to cast Punching. (Standard targeting.)
  212. If Punching does not get cast, cast Iron Claw. (Standard targeting.)
  213.  
  214. After 3 turns, cast Focus until successful.
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