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- Level 1: Kongo Jungle
- 1-1 Banana Jungle
- BONUS 1: Under falling platform after Gnawties
- BONUS 2: Breakable wall after G panel
- O: Between two fire Oil Barrels
- N: After three Gnawties
- G: After Mini-Necky and last Necky
- PART 1: I made it appropriately. I uploaded it to certain sites in case I disappear. [Questionable]
- 1-2 Rope Jungle
- BONUS 1: Above entrance hill
- BONUS 2: Shoot from rotating barrel cannon into lower wall after circling Mincers
- O: In Bonus 1 [Hidden]
- N: Behind Rockkroc
- G: End of Bonus 2 [Hidden]
- PART 1: To keep the terrain looking good, I didn't remodel it too much this time.
- PART 2: It's a bit short. I don't think it can be cleared without Diddy...
- 1-3 Kremling's Cave
- BONUS 1: Breakable wall in crevice with N panel
- BONUS 2: Jump off of Rambi over Mincer to his left
- BONUS 3: Charge into the breakable wall at the second-to-last crevice
- O: Before fire Oil Barrel after first bottomless pit
- N: In crevice under Zingers right of TNT barrel
- G: Above Army-spawning Oil Barrel
- PART 2: Since I couldn't upload it elsewhere, I uploaded it here. [Questionable]
- 1-4 Coral Sea
- O: Above Chomps Jr.
- N: None
- G: None
- 1-5 Barrel Cannon Valley
- BONUS 1: Shoot from rotating barrel cannon into lower wall above Clambo
- BONUS 2: Shoot from upwards-facing automatic barrel cannon after star barrel into breakable wall
- O: In Bonus 2 [Hidden]
- N: In Bonus 2 [Hidden]
- G: In Bonus 2 [Hidden]
- PART 1: Since it's the last stage of level 1, it's a bit hard.
- PART 2: On the PC's specifications, I did not make videos where I only got one of the failure flag, success flag, and the hidden passage. As before, the death count in terrible. [Questionable]
- 1-X Boss Gnawty
- Level 2: Monkey Mines
- 2-1 Winky's Cave
- BONUS 1: Offscreen on platforms above entrance
- O: In Bonus 1 [Hidden]
- N: After Army-spawning Oil Barrel
- G: After gray Krusha
- PART 1: It's stage 2-1. This time, it's easy to clear the stage and enter the bonuses, but very difficult to collect the ONG panels.
- 2-2 Collect 100 Sharks [Mine Cart Coaster]
- O: Behind first Zinger
- N: Inside circling Zinger and Mincer
- G: After star barrel
- PART 1: Since I couldn't really hack the cart gimmick, I instead made a stage that could only work in a truck stage. It's easy to clear normally, but we're aiming to clear it with all 101 sharks (bananas) and the ONG panels. Then, the difficulty level has become incredibly difficult, there aren't many death scenes in the movie but the death count is the highest it's been yet. This is also why it took so long for me to upload it. [Questionable]
- PART 2: This episode starts at 1:26. The first part is just a test of hacking the water stage. Well, the second half is a pure truck gimmick, but because I couldn't come up with any better gimmicks, I think it's perfectly fine. Also, since most of the sprites were used in the first half, we have little to work with here.
- 2-3 Kremling's Cave 2
- BONUS 1: In automatic barrel cannon guarded by Zinger after slot minigame
- BONUS 2: Breakable wall beside G panel
- BONUS 3: Standard level exit [Unsure]
- O: In Bonus 1 [Hidden]
- N: Offscreen above tire on vertically moving platform after star barrel [Hidden]
- G: Offscreen above Mincer circling Zinger [Hidden]
- PART 1: Since you're forced to go through the first half with only one Kong, it's a little different if you choose to use DK or Diddy. The first part of the video is a collection of common mistakes. From 2:09, how to clear it with DK. From 3:38 is Diddy's route. But overall, it's easier to advance with DK... By the way, if you fail in the slot, lose the barrel against the ground, or win something other than a barrel, it's checkmate.
- PART 2: The second half is a TNT striking game. That is to say, other than the first and last parts, you can somehow do it without the TNT. The easiest way to clear it is by using the ostrich. You must use the ostrich to collect the ONG panels or the bonus. However, this time I edited it in Windows Movie Maker, so it somehow put black walls on either side of the screen.
- 2-4 Stop & Go Station
- BONUS 1: Breakable wall right of grey Krusha
- BONUS 2: Glitch over the wall to the far right of the fuel platform
- O: None
- N: None
- G: None
- PART 1: Since I kept the terrain relatively clean, now that I changed it, I think that it could be a fair and normal stage. This time, you can clear it if you steadfastly go right. There's always a timer in the first half, but I abandoned this for this stage since the time would always reach 0 before you clear it. In addition, the ONG panels would not appear, so you can't collect them in this level. [Questionable]
- PART 2: Actually, the second half was done long ago, but since it was too dark to see and the videos would be unclear, I reworked it. Now, it's much harder. The death count is more than 150... I think. I've cut almost all of it in editing. The second bonus is reached with a bug. If you jump at the moment the tire hits the wall, stomp on the tire along the way, and turn around. When passing through here, the second half will look better. [Questionable]
- 2-5 Gnawty's Ruin
- BONUS 1: Breakable wall after Manky Kong in second part
- BONUS 2: Above Mini-Necky after star barrel
- BONUS 3: Under fire Oil Barrel after Rambi section
- O: Above entrance hill [Hidden]
- N: In Bonus 2 [Hidden]
- G: Exit from Bonus 3 [Hidden]
- PART 1: If you play around with the background color and the background music, you get the feel of dawn breaking. It's difficult because it's the last stage of level 2. That said, my death count was only about 80, so it's better than last time. By the way, if you trigger the success flag with the warp barrel, since you're using a shortcut barrel, DK can't enter it. Since just before you used a DK barrel, only Diddy can use it for the time being. Once as a hint, before the DK plate rotate. [Questionable]
- PART 2: It's difficult because it's the last stage of level 2... Surprisingly, I think my death count was only about 40. But, that's still 8 minutes after editing. Since it's long, to summarize the important points. From 4:31, collecting the ONG panels. Then from 6:00, refilling my lives since I was at 0. Then, just a success flag. As usual, the difficulty level of collecting the ONG panels is high.
- 2-X Boss Necky
- PART 1: Since the difficulty level was too high so far, the boss was easy. It should be noted that it would be very easy to clear if I took Diddy. But it is very difficult to clear without riding the ostrich. The timer that had been an enemy so far is now an ally. As long as I live until the timer hits 0, I clear the stage. Can Necky even be defeated normally now?
- Level 3: Cape out of the Forest
- 3-1 Turbo Village [Necky's Forest]
- BONUS 1: Breakable wall after Mini-Necky
- BONUS 2: Above Necky beside bananas during first hacked rope
- BONUS 3: After Mini-Necky after Expresso
- O: Under moving platform
- N: Above rotating barrel cannon after star barrel [Hidden]
- G: In Bonus 3 [Hidden]
- PART 1: This time, I also tried to hack the sprites. However, the difficulty level is reduced to fit the faster sprites. The first warp barrel does not appear unless you are DK.
- PART 2: In addition to the previous sprites, I've also changed the abilities of ropes, purple ropes, and grey Krushas. The ostrich is not necessary to clear the stage, but you can use it to clear the stage without save states. From 5:37 is clearing the stage without the ostrich. Since the route up to this point is the same, I am using save states for that part. In addition, the G panel is in a bonus. I finished from 6:26 on with save states to collecting the blue balloon in it, even though it's unrelated to progress, just to show that it can be done.
- 3-2 Forest Hideout
- BONUS 1: [Unfinished]
- BONUS 2: [Unfinished]
- O: Under moving platform
- N: [Unfinished]
- G: [Unfinished]
- PART 1: Since I'm analyzing the sprites for it, it will probably take some time before more of DKC2 comes out. However, since I'll be using much of my free time in between to remodel its terrain, I'm uploading all of the DK1 videos that have been made so far. I have not yet hacked the second half. Although I added an outtake tp show off some enemy sprites with different abilities, since DKC2 can do more with it. Well, "K" panels will be used as a gimmick, we're working on putting the "K" in fun places. [Questionable]
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