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starlitepony

Kaizo Donkey

Jun 21st, 2015
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  1. Level 1: Kongo Jungle
  2. 1-1 Banana Jungle
  3. BONUS 1: Under falling platform after Gnawties
  4. BONUS 2: Breakable wall after G panel
  5. O: Between two fire Oil Barrels
  6. N: After three Gnawties
  7. G: After Mini-Necky and last Necky
  8. PART 1: I made it appropriately. I uploaded it to certain sites in case I disappear. [Questionable]
  9. 1-2 Rope Jungle
  10. BONUS 1: Above entrance hill
  11. BONUS 2: Shoot from rotating barrel cannon into lower wall after circling Mincers
  12. O: In Bonus 1 [Hidden]
  13. N: Behind Rockkroc
  14. G: End of Bonus 2 [Hidden]
  15. PART 1: To keep the terrain looking good, I didn't remodel it too much this time.
  16. PART 2: It's a bit short. I don't think it can be cleared without Diddy...
  17. 1-3 Kremling's Cave
  18. BONUS 1: Breakable wall in crevice with N panel
  19. BONUS 2: Jump off of Rambi over Mincer to his left
  20. BONUS 3: Charge into the breakable wall at the second-to-last crevice
  21. O: Before fire Oil Barrel after first bottomless pit
  22. N: In crevice under Zingers right of TNT barrel
  23. G: Above Army-spawning Oil Barrel
  24. PART 2: Since I couldn't upload it elsewhere, I uploaded it here. [Questionable]
  25. 1-4 Coral Sea
  26. O: Above Chomps Jr.
  27. N: None
  28. G: None
  29. 1-5 Barrel Cannon Valley
  30. BONUS 1: Shoot from rotating barrel cannon into lower wall above Clambo
  31. BONUS 2: Shoot from upwards-facing automatic barrel cannon after star barrel into breakable wall
  32. O: In Bonus 2 [Hidden]
  33. N: In Bonus 2 [Hidden]
  34. G: In Bonus 2 [Hidden]
  35. PART 1: Since it's the last stage of level 1, it's a bit hard.
  36. PART 2: On the PC's specifications, I did not make videos where I only got one of the failure flag, success flag, and the hidden passage. As before, the death count in terrible. [Questionable]
  37. 1-X Boss Gnawty
  38.  
  39.  
  40. Level 2: Monkey Mines
  41. 2-1 Winky's Cave
  42. BONUS 1: Offscreen on platforms above entrance
  43. O: In Bonus 1 [Hidden]
  44. N: After Army-spawning Oil Barrel
  45. G: After gray Krusha
  46. PART 1: It's stage 2-1. This time, it's easy to clear the stage and enter the bonuses, but very difficult to collect the ONG panels.
  47. 2-2 Collect 100 Sharks [Mine Cart Coaster]
  48. O: Behind first Zinger
  49. N: Inside circling Zinger and Mincer
  50. G: After star barrel
  51. PART 1: Since I couldn't really hack the cart gimmick, I instead made a stage that could only work in a truck stage. It's easy to clear normally, but we're aiming to clear it with all 101 sharks (bananas) and the ONG panels. Then, the difficulty level has become incredibly difficult, there aren't many death scenes in the movie but the death count is the highest it's been yet. This is also why it took so long for me to upload it. [Questionable]
  52. PART 2: This episode starts at 1:26. The first part is just a test of hacking the water stage. Well, the second half is a pure truck gimmick, but because I couldn't come up with any better gimmicks, I think it's perfectly fine. Also, since most of the sprites were used in the first half, we have little to work with here.
  53. 2-3 Kremling's Cave 2
  54. BONUS 1: In automatic barrel cannon guarded by Zinger after slot minigame
  55. BONUS 2: Breakable wall beside G panel
  56. BONUS 3: Standard level exit [Unsure]
  57. O: In Bonus 1 [Hidden]
  58. N: Offscreen above tire on vertically moving platform after star barrel [Hidden]
  59. G: Offscreen above Mincer circling Zinger [Hidden]
  60. PART 1: Since you're forced to go through the first half with only one Kong, it's a little different if you choose to use DK or Diddy. The first part of the video is a collection of common mistakes. From 2:09, how to clear it with DK. From 3:38 is Diddy's route. But overall, it's easier to advance with DK... By the way, if you fail in the slot, lose the barrel against the ground, or win something other than a barrel, it's checkmate.
  61. PART 2: The second half is a TNT striking game. That is to say, other than the first and last parts, you can somehow do it without the TNT. The easiest way to clear it is by using the ostrich. You must use the ostrich to collect the ONG panels or the bonus. However, this time I edited it in Windows Movie Maker, so it somehow put black walls on either side of the screen.
  62. 2-4 Stop & Go Station
  63. BONUS 1: Breakable wall right of grey Krusha
  64. BONUS 2: Glitch over the wall to the far right of the fuel platform
  65. O: None
  66. N: None
  67. G: None
  68. PART 1: Since I kept the terrain relatively clean, now that I changed it, I think that it could be a fair and normal stage. This time, you can clear it if you steadfastly go right. There's always a timer in the first half, but I abandoned this for this stage since the time would always reach 0 before you clear it. In addition, the ONG panels would not appear, so you can't collect them in this level. [Questionable]
  69. PART 2: Actually, the second half was done long ago, but since it was too dark to see and the videos would be unclear, I reworked it. Now, it's much harder. The death count is more than 150... I think. I've cut almost all of it in editing. The second bonus is reached with a bug. If you jump at the moment the tire hits the wall, stomp on the tire along the way, and turn around. When passing through here, the second half will look better. [Questionable]
  70. 2-5 Gnawty's Ruin
  71. BONUS 1: Breakable wall after Manky Kong in second part
  72. BONUS 2: Above Mini-Necky after star barrel
  73. BONUS 3: Under fire Oil Barrel after Rambi section
  74. O: Above entrance hill [Hidden]
  75. N: In Bonus 2 [Hidden]
  76. G: Exit from Bonus 3 [Hidden]
  77. PART 1: If you play around with the background color and the background music, you get the feel of dawn breaking. It's difficult because it's the last stage of level 2. That said, my death count was only about 80, so it's better than last time. By the way, if you trigger the success flag with the warp barrel, since you're using a shortcut barrel, DK can't enter it. Since just before you used a DK barrel, only Diddy can use it for the time being. Once as a hint, before the DK plate rotate. [Questionable]
  78. PART 2: It's difficult because it's the last stage of level 2... Surprisingly, I think my death count was only about 40. But, that's still 8 minutes after editing. Since it's long, to summarize the important points. From 4:31, collecting the ONG panels. Then from 6:00, refilling my lives since I was at 0. Then, just a success flag. As usual, the difficulty level of collecting the ONG panels is high.
  79. 2-X Boss Necky
  80. PART 1: Since the difficulty level was too high so far, the boss was easy. It should be noted that it would be very easy to clear if I took Diddy. But it is very difficult to clear without riding the ostrich. The timer that had been an enemy so far is now an ally. As long as I live until the timer hits 0, I clear the stage. Can Necky even be defeated normally now?
  81.  
  82.  
  83. Level 3: Cape out of the Forest
  84. 3-1 Turbo Village [Necky's Forest]
  85. BONUS 1: Breakable wall after Mini-Necky
  86. BONUS 2: Above Necky beside bananas during first hacked rope
  87. BONUS 3: After Mini-Necky after Expresso
  88. O: Under moving platform
  89. N: Above rotating barrel cannon after star barrel [Hidden]
  90. G: In Bonus 3 [Hidden]
  91. PART 1: This time, I also tried to hack the sprites. However, the difficulty level is reduced to fit the faster sprites. The first warp barrel does not appear unless you are DK.
  92. PART 2: In addition to the previous sprites, I've also changed the abilities of ropes, purple ropes, and grey Krushas. The ostrich is not necessary to clear the stage, but you can use it to clear the stage without save states. From 5:37 is clearing the stage without the ostrich. Since the route up to this point is the same, I am using save states for that part. In addition, the G panel is in a bonus. I finished from 6:26 on with save states to collecting the blue balloon in it, even though it's unrelated to progress, just to show that it can be done.
  93. 3-2 Forest Hideout
  94. BONUS 1: [Unfinished]
  95. BONUS 2: [Unfinished]
  96. O: Under moving platform
  97. N: [Unfinished]
  98. G: [Unfinished]
  99. PART 1: Since I'm analyzing the sprites for it, it will probably take some time before more of DKC2 comes out. However, since I'll be using much of my free time in between to remodel its terrain, I'm uploading all of the DK1 videos that have been made so far. I have not yet hacked the second half. Although I added an outtake tp show off some enemy sprites with different abilities, since DKC2 can do more with it. Well, "K" panels will be used as a gimmick, we're working on putting the "K" in fun places. [Questionable]
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